**OFFICIAL** Diablo 3 Thread

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lupi

Lifer
Apr 8, 2001
32,539
260
126
Have you called them yet, cause I can tell you you're not going to gett shit from them through online tickets.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
And we can't really help you here or back you up since we don't know what you have on your computer or what you actually did.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
215
106
So I stopped playing for about three weeks.

A few moments ago I launched it for the heck of it, I thought I would bash some skeletons and zombies some more in Act 1's Crypts to burn a few minutes, which I did. Then I thought "alright, let's look at the GAH to see how it goes". I have 5 million Gold left, I thought "well maybe I should upgrade one piece of gear, just one".

I checked...

Wow, lol, so according to each one of my gear's stats, if I want to upgrade any one of them it's going to cost me anywhere between 8 to 20+ million Gold per piece of equipment. By "upgrade" I do mean increasing the stats by any amount. So for example one of my rings have +78 Strength, +61 All Res and a socket with a +38 Vitality gem in it, that's it, there's no other stats. So for an upgrade for that ring specifically I checked for rings of +80 Strength, +60 All Res (which means I might find something like +64 or +65 instead) and +45 Vitality. That means that my "upgrade" would consist of around +5 to maybe +10 to Strength or so, maybe +5 to +10 to All Res and maybe + 5 to +10 to Vitality. Well... lo and behold, the cheapest such Rings (checked from Levels 58 to 60 in the filter) are between 6 to 15+ million Gold.

I would have to give my 5 million Gold plus the extra Gold I would have made from multiple farm runs (for a day or two of doing that) just to upgrade stats of one item by single digits? No thanks. When I do a COMPLETE Act 1 play-through I can sometimes get around 400K to maybe 500K Gold, but it takes me 5+ hours... and that ring is the cheapest of the items I use on my ONLY "main" character that is the closest to "upgrade-able" according to the costs of items at the GAH and the Gold I have left. Now, unfortunately (or... fortunately) I'm not a "hardcore farmer" so... I decided to close the game and I think it'll remain closed and un-played for another couple of weeks.

How do Inferno players manage with upgrading? Do you guys rely on the horrible drops? I swear I found more useful blue items in D2 on a regular basis. It's not fun when you find an iLvl63 2-handed Doom Mace with 300 DPS, and much less to find an iLvl63 Bow with Strength on it which I might be able to sell for 1K Gold from the Trade channel.

I can't cope with that crap for too long, I hope the next patch will make things better.
 
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silverpig

Lifer
Jul 29, 2001
27,703
12
81
I think I can summarize the problem:

Gold is being created at a faster rate than good items are dropping. This means that there is more gold out there to buy relatively fewer good items, and so prices on those items go up.

For casual players that have $500k, this means that the end game items are hopelessly out of reach.
 

ch33zw1z

Lifer
Nov 4, 2004
39,308
20,022
146
I think I can summarize the problem:

Gold is being created at a faster rate than good items are dropping. This means that there is more gold out there to buy relatively fewer good items, and so prices on those items go up.

For casual players that have $500k, this means that the end game items are hopelessly out of reach.

pretty much. end game for me was act 4 hell. now i just play act 1 inferno to have a good time and farm as much as possible.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
If that's your worst item, then what do you need more gear for? (I use one similar on my barb, and can clear/farm Inferno without issue) You kind of have to accept that at some point the only reason to get upgrades is for your e-go or so that you can farm faster, it's just how most dungeon crawlers turn out.

Also drops in D2 were pretty much the same, just as random. You simply didn't notice as much because the game was easier, had a lower PvM ceiling, and a very fractured 'market'.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
problem is the items are BORING. you're looking for maxed rolls on 2-3 different stats per character and everything that doesn't have 12% run, 9% aspd and whatever else is effectively junk.

there's very little diversity in the end game itemization and frankly, it's boring as fuck because no matter what build you run, you use pretty much the same items.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
problem is the items are BORING. you're looking for maxed rolls on 2-3 different stats per character and everything that doesn't have 12% run, 9% aspd and whatever else is effectively junk.

there's very little diversity in the end game itemization and frankly, it's boring as fuck because no matter what build you run, you use pretty much the same items.

The itemization in Diablo 3 has literally about 1/50th the depth and complexity of Diablo 2.

The game is a farce. They took WoW's simple itemization system and slapped RNG on it and called it good. Game is such a freaking joke, dumbed down and simplified much like WoW has progressively been since 2008.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
problem is the items are BORING. you're looking for maxed rolls on 2-3 different stats per character and everything that doesn't have 12% run, 9% aspd and whatever else is effectively junk.

there's very little diversity in the end game itemization and frankly, it's boring as fuck because no matter what build you run, you use pretty much the same items.
It's even worse for monks since generally 1 property is thrown away to the random resist you are stacking.

They really need to change the one with everything passive.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
It's even worse for monks since generally 1 property is thrown away to the random resist you are stacking.

They really need to change the one with everything passive.

And just add up all the resists? That'd make life easier..
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
And just add up all the resists? That'd make life easier..
You might think so but, it's a design flaw.

Other classes either don't need nearly as much as melee, barbs get significant buffs to base resists though a skill many take. Monks have one too but it's not nearly as powerful, the +resist bonus is 20% vs 50% The other component with the armor bonus on the barb buff is better than the heal/sec as well. The barb buff also extends both components to allies, the monk one just gives the heal/sec.

This locks barbs into a skill, which can be changed as content gets easier through gear. Monks have to gear for it, even more base dps than other classes because they lose the item property slot.

For example, my bracers have dex/vit/poison resist/all resist/some trash bonus. Those properties are pretty much required. Go price the same item with +crit instead of the trash bonus. It'll be 10x or more than the one without +crit.

Other classes can more reasonably afford dex/vit/all resist/crit. 5 prop >>>> 4 prop items.

This isn't even considering glass canon specs with ranged classes, they can get 2-3 property items. Sure they pay for it being squishy but melee doesn't have that option since even dps specs require resist/vit.

Having certain classes or even playstyles shouldn't require extra properties on items, just different stats.

Why can't I go to sleep...
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
The game could be a lot different 6 months to a year from now with tons of people jumping ship every day. They'll have to make some changes to keep peoples' interest.

I'm still enjoying it >_>, though I'm running out of areas to improve upon my character and I'm still having trouble with act2 inferno and beyond.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
All resistance is a bs stat, PERIOD. You should NOT have to stack it so freaking high. I believe the cap is 1300 for 75% reduction. If this is the case, the cap needs lowered to 500 with the same reduction. This will open up so many gear slots for the two melee classes.

So much gear that is nice is just disenchanted when it has useful stats across the board and then BAM, no all resistance property. That crap needs changed.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I love the melee complaining while range considers it good if the first hit doesn't kill them.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
All resistance is a bs stat, PERIOD. You should NOT have to stack it so freaking high. I believe the cap is 1300 for 75% reduction. If this is the case, the cap needs lowered to 500 with the same reduction. This will open up so many gear slots for the two melee classes.

So much gear that is nice is just disenchanted when it has useful stats across the board and then BAM, no all resistance property. That crap needs changed.

From what I saw, there are diminishing returns to resist all. For example, going from 800 to 1000 is only a few percent and probably has no real impact on survivability.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
From what I saw, there are diminishing returns to resist all. For example, going from 800 to 1000 is only a few percent and probably has no real impact on survivability.

wrong. 800 resist is about 72.73% reduction, 1000 resist 76.92% reduction. if a monster hits you for 100,000 damage, @800 you take 27,270 damage, @1000 you take 23,080 damage. that 4.19% increase in resistance reduction translates to 18% less damage taken. @1200 (this is if you have 800 + barb warcry), you have 80% reduction and only take 20,000 damage which is 36.35% more damage reduction over 800 resists.

edit: just to clarify, the formula to calculate reduction are X / (5*charlevel + X) for resistance and X / (50*charlevel + X) for armor, where X is either resistance value or armor value.
 
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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
I love the melee complaining while range considers it good if the first hit doesn't kill them.

lol i agree, i quit and uninstalled, got tired of getting instagibbed by tounges to the brain or mobs that teleport to you out of nowhere/the ground that you have to have ESP to avoid
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
My farming consisted of buying UNID's ~ but now with the exploit, I can't even do that.
isekii became a sad panda
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I don't have a problem with Resist All, hell All Resist was one of the most desirable stats in D2 as well, it was just a much, much lower absolute (and relative) value to reach the cap; I always felt like it was too easy to reach and too easy for 'squishy' classes to become 'tanky' as a result.

The itemization in Diablo 3 has literally about 1/50th the depth and complexity of Diablo 2.

Everyone wearing the same uniques and runewords was complex and deep?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Everyone wearing the same uniques and runewords was complex and deep?

There are other options and various viable builds that require different gear (before they nerfed zons to oblivions anyway...). Here everyone gets the same gear regardless of build.
 
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