diesbudt
Diamond Member
- Jun 1, 2012
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Thanks for your thoughts. I enjoy a good discussion.
A) Interesting analogy, and point well taken. I do believe now that +XP modifiers can indeed "make sense", but I suppose I meant to relate that more to the topic of the race to level 60, and the cap. To me, it would have made more sense if they simply used a logarithmic scale for leveling that made it extremely difficult to reach level 60, but not impossible to shoot for 61 or beyond... if you've got a whole lot of time.
B) Don't get me wrong, I'm not truly complaining. It just seems that instead of fixing the obvious problems with the D2 insta-TP and health-potion speed-chugging, they also added inescapable offensive capabilities to the bosses, which now seem to tip the scales too far in the other direction.
My point in A was more to your word use of "realistically" In that relm it makes sense.
However in the relm of "race to 60?" Your right, though if you hit 60 before you finish Hell, it makes the rest of Hell a breeze. I never needed +xp armor as I used XP% Gem in the helm, so that when 60 came around in Hell it made my life easier heading into Inferno.
And B isn't exactly true. I can get away from mobs with their abilities. As long as I run non stop away from them, until I loose them. But overall they do have abilities that force you to fight (as long as there isnt a change of area door nearby) which one has to account for I would think. I have not had any issues with Vortex, and teleport (and other abilities) once I changed a few skills to account the fact I will probably see them.
The only ability I cannot stand is the Invulnerable minions. Because half my attacks hit them instead of my target because they literally move in front of the boss when kiting.