**OFFICIAL** Diablo 3 Thread

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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Thanks for your thoughts. I enjoy a good discussion.

A) Interesting analogy, and point well taken. I do believe now that +XP modifiers can indeed "make sense", but I suppose I meant to relate that more to the topic of the race to level 60, and the cap. To me, it would have made more sense if they simply used a logarithmic scale for leveling that made it extremely difficult to reach level 60, but not impossible to shoot for 61 or beyond... if you've got a whole lot of time.

B) Don't get me wrong, I'm not truly complaining. It just seems that instead of fixing the obvious problems with the D2 insta-TP and health-potion speed-chugging, they also added inescapable offensive capabilities to the bosses, which now seem to tip the scales too far in the other direction.

My point in A was more to your word use of "realistically" In that relm it makes sense.

However in the relm of "race to 60?" Your right, though if you hit 60 before you finish Hell, it makes the rest of Hell a breeze. I never needed +xp armor as I used XP% Gem in the helm, so that when 60 came around in Hell it made my life easier heading into Inferno.

And B isn't exactly true. I can get away from mobs with their abilities. As long as I run non stop away from them, until I loose them. But overall they do have abilities that force you to fight (as long as there isnt a change of area door nearby) which one has to account for I would think. I have not had any issues with Vortex, and teleport (and other abilities) once I changed a few skills to account the fact I will probably see them.

The only ability I cannot stand is the Invulnerable minions. Because half my attacks hit them instead of my target because they literally move in front of the boss when kiting.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I don't get peoples' bitching about Inferno. If you had actually read what Blizzard said about Inferno, you would understand, am I right?

Maybe I have to see/do it for myself? But then again, I read what Blizzard said about it and can assume what to expect.

Being a challenge and difficult is one thing, being retard hard with so much damage you get one shot nonstop is another.

Since you have yet to get there, you will miss out on the retard hard and get to deal with toned down hard until act 3/4. Three is not even that bad anymore, just 4 is with the charges from off screen.
 

epseja

Junior Member
Jul 23, 2012
9
0
0
www.mycasebuilder.com
I'm on Act II Inferno with my Monk without ever buying a thing from either auction house. I think it's more fun that way; I find item upgrades at least once or twice a play session because I didn't buy a bunch of stuff with crazy high stats off the AH.

Ah, nice! Glad to see that I've got a treadable road ahead of me even if I don't use the auction house. And I do agree that it makes gameplay much more fulfilling.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Apples and oranges. You can complete exactly as much of the game in D2 as you can in D3 with NPC-bought and dropped gear - Normal through Hell.

There is no real D2 analogue to D3 Inferno (DClone and Pandemonium excluded). If D2 had a 'secret super difficulty' people would have run into the same barriers (not accounting for the fact that skills were much more overpowered and D2 being much simpler to play), except it would be even more difficult to overcome because trading was such an arbitrary mess.

You could complete D2 with ease, but LoD you had the Ancients to deal with, and they were hard as heck in Hell unless you had gear.

Now, D2 was not bad, had uniques that could be used through endgame to go with a nice mixture of rares you could find. LoD is where D2's problems with loot were fixed as more top end gear opened up from viable farming with high end uniques, runes, jewels and much more. D3 fails in this department so much it is frightening. I found a Jah and Ber rune, so my Enigma was all mine. You had to play a bunch to get stuff. I never found a zod rune, GF or WF (had to trade for mine).

LoD >>>>>>> D3 >= D2

They had a working blueprint with LoD that was solid. The game had a big following for years. As of now, I do not see anyone playing this game past six months unless:

A. You are a HUGE Blizzard fanboy
B. You just bought the game and are giving it a go
C. You truly have nothing else better to do
D. This is your first Diablo game

Outside of these, I do not see it. Personally, I will not buy the expansion or the one after it. I have several friends that will not either. This game is AWFUL when compared to its predecessor. They put some WoW crap into it, I am going to go back to WoW eventually. All this game is, is a single player WoW game at a lot of times it seems.

Skill cool downs (two minutes for big ones and small cool downs in between casts)
Swap skills around in town whenever
Town Portal casting time
Potion cooldown
Leveling up professions
An AH (nice to see one in Diablo, but still in WoW)
Level cap of 60
Achievements
Lose 10% durability with each death

I am sure there is more I am not thinking of that I have brought up in this thread.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
A. You are a HUGE Blizzard fanboy
B. You just bought the game and are giving it a go
C. You truly have nothing else better to do
D. This is your first Diablo game

.

Considering I play it once in a while when I feel like killing monsters in a game like this, I will probably still play it in 6 + months.

It isn't like the first week in which I spent most my time on it, but a few hours a week will probably be had. And I fit neither the 4 categories you listed.

Because I am a fan of Diablo, but not blizzard in particular (I dont play starcraft at all, and haven't played WoW in a while) and enjoy the game. (So I do not fit A)

Had game since release, so I wouldn't fit B.

I haev so many fun games backlogged from the steam summer sale I would still have "better" things to do, but I choose to relax slaying things for an hour or so every few days on D3. So I don't fit C either.

I have played D1, D2, D2LOD and D3. So I don't fit D.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
That was posted a few times, but thanks!

How are people skilling barbs? I seem to still get rocked in A4 inferno with 1100~ resists and 38k hp...I just can't hold my own like some of the monks!

What are the best tanky builds?

tanky ? go for a Nado barb

Run around and let the tornado's do it's thing.
 

JJ650

Golden Member
Apr 16, 2000
1,959
0
76
That was posted a few times, but thanks!

How are people skilling barbs? I seem to still get rocked in A4 inferno with 1100~ resists and 38k hp...I just can't hold my own like some of the monks!

What are the best tanky builds?

Nice res. I am having a bitch of a time finding gear with the str/vit res I want.
I have forgone trying to "tank" anything at all. Been doing the double whirlwind build with success.

I did try a variation that used Overpower and the rune that reflected 30%dmg back. It worked great because the 30% reflected ticked off LoH at a very good rate, and I have have 1100 LoH. Gom = cakewalk with it.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
That was posted a few times, but thanks!

How are people skilling barbs? I seem to still get rocked in A4 inferno with 1100~ resists and 38k hp...I just can't hold my own like some of the monks!

What are the best tanky builds?

I was lazy and did not look. Sorry.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Linky to a build to try out?

Here is what I use.

The trick is when you pop WotB, you continuously use Sprint and Battle Rage so your attacks generate more fury and keep you in WotB longer.

There is a video on youtube by Dino, he uses Overpower with Revel or Momentum I believe. I just find it easier with Bash, but OP is for those that can easily get the fury to start it off and it works even better as with OP up, you can stand on Molten, Plague and Desecrate and it basically heals you with enough LoH.
 
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fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
I came across this, rather interesting.

What Diablo 3 could have been.

Interesting, hadn't seen that before. Didn't know they originally started working on it in 2005 and got far enough to have those screenshots of it.

Soooo...Barb or Monk? Which is the ultimate end game (act 3&4 inferno) class? I guess I'm mostly looking for a self-reliant class. One that can get through all of inferno going solo. From what I've heard Monks are a lot harder to kill but do less DPS than Barbs. So, maybe it just comes down to personal preference. I just want to be able to beat inferno (asking A LOT i know) without having to rely on anyone else helping me through.

Do Barbs cost a lot more to equip than Monks end-game? That'll be a be factor for me as well. Will go the cheapest route - AH prices for good gear are insane, probably people out there duping infinite amounts of gold with some exploit blizz doesn't know about yet.

By the way, D3 Monk = Brian Wilson
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
You could complete D2 with ease, but LoD you had the Ancients to deal with, and they were hard as heck in Hell unless you had gear.

Now, D2 was not bad, had uniques that could be used through endgame to go with a nice mixture of rares you could find. LoD is where D2's problems with loot were fixed as more top end gear opened up from viable farming with high end uniques, runes, jewels and much more. D3 fails in this department so much it is frightening. I found a Jah and Ber rune, so my Enigma was all mine. You had to play a bunch to get stuff. I never found a zod rune, GF or WF (had to trade for mine).

LoD >>>>>>> D3 >= D2

They had a working blueprint with LoD that was solid. The game had a big following for years. As of now, I do not see anyone playing this game past six months unless:

A. You are a HUGE Blizzard fanboy
B. You just bought the game and are giving it a go
C. You truly have nothing else better to do
D. This is your first Diablo game

Outside of these, I do not see it. Personally, I will not buy the expansion or the one after it. I have several friends that will not either. This game is AWFUL when compared to its predecessor. They put some WoW crap into it, I am going to go back to WoW eventually. All this game is, is a single player WoW game at a lot of times it seems.

Skill cool downs (two minutes for big ones and small cool downs in between casts)
Swap skills around in town whenever
Town Portal casting time
Potion cooldown
Leveling up professions
An AH (nice to see one in Diablo, but still in WoW)
Level cap of 60
Achievements
Lose 10% durability with each death

I am sure there is more I am not thinking of that I have brought up in this thread.

Just because they're features in WoW doesn't mean they really have an impact or that they're negative. Potion chugging was an absolutely absymal implementation in D2, as were instaportals (why do you think they disabled that for Ancients? because it was a joke of a mechanic that trivialized encounters), the economy was a mess with no central hub (and gold was worthless), and taking into consideration how D2 builds were styled (max skill A, max skill B and C and D that provide synergy bonuses, dump a few utility/defensive points) you ultimately have about as many useful skills at one time (if not more) in D3 than you do in D2, the difference is if you decide you want to do something differently you just pause for a minute or two instead of going back to Normal Tristram and starting over completely.

Achievements are a non issue, don't want them then don't do them. Kind of the same with professions. Durability loss is hardly unique to WoW but is really just remix of the D2 death mechanic, flat gold loss.

Personally I cant understand why anyone played D2 as long as they did, but they did so anyway. Ultimately I think it comes down to "Do you like lottery farming?" which is the essence of the game in both titles once you've beaten the story. Some people don't want to do it at all, some want to do it a little, and some will do it until they're blue in the face.

I think D3 is a substantial improvement upon D2 for the simple fact that it's actually a step towards more interactive, fun gameplay: D2 was fun when you got a good drop, and pretty drab much of the rest of the time because of it's spammy nature. Skill cooldowns, in my opinion, make gameplay much more engaging because you no longer just rely on your "one best skill" for combat. If a Barbarian could use Revenge as often as he could click, it would feel like D2 to me, and I think that would be a huge step backward and incredibly boring.

Loot is a matter of opinion. Personally I don't care about the font color of my items. I understand people liked the idea that "hey I can wear a unique or a runeword or a rare and they can all be good" but ultimately it still came down to the same min maxing culture and stat thresholding imo.
 
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