**OFFICIAL** Diablo 3 Thread

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ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
You can, charging nito the cinematic is how you activate it, it stays permanently activated as a result and you can just steamroll through A3 with permastun/rundmg/lifesteal whichever you choose. Just don't die or it resets

Hello, didn't know that...i'll have to try it out then, if I get time.
 

ScottAD

Senior member
Jan 10, 2007
736
77
91
So who wants to band together and smash things as Barbs tonight? I use a crit build.

Sent using Tapatalk 2
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The best comments are the OMFG how can they keep the RMAH up with this is out there !!!!!!!!!!!!!!!!!!!!


As if the AH matters if you're not using it.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
No potion cool downs in one or two, they are in three and are in WoW. 30 seconds is ridiculous in D3. Instaportals were nice in one and two, casting a town portal is like casting a hearth as in WoW. Same for skill cool downs. Revenge has no skill cool down I can think of, it is a proc, something also in WoW.

The economy in D2 wasn't that bad to me. I never really thought about it as I could find things that were tradeable in that game more often than in this one.

You could still build your character however you wanted by distributing points wherever you chose. You could make really weird build and tell about it. It felt more fun and engaging than now.

Lottery farming was not an issue in D2 LoD like D2 regular. They fixed that then reverted back to that same crap in D3. You still farmed for loot but the droprates of viable gear were far far better than what they are now. I don't care what quality the item is either, I just want useable gear to drop more often. I have each class at 60 and still have a hard time finding quality year for anyone to choose.

Why change what works? It doesn't make any sense to me as things in Diablo were headed the right direction. They reverted on some stuff to me. I have several friends that will not buy the expansion pack as they feel this game fails. You may buy it and I may buy it because we enjoy it, but Blizzard has lost a good amount of fans with this game. They should have called it something else as it is a big change from a Diablo game to a bunch of people.

This feels like a single player WoW game more than anything else to me. If I want WoW, I will just play WoW. Come to think of it, I have loaded that up a lot more lately.

My point with Revenge was that it's arguably a Barbarian's best skill. If D3 played like D2, barbarian's would just mass enemies up, not use a single other ability, and just RevengeRevengeRevengeRevengeRevengeRevengeRevengeRevengeRevenge until everything around him died. To me, that is a huge step backwards.

WoW is where it is because it has some good ideas (though most of them are hardly exclusive to WoW), arbitrarily complaining about ideas that have permeated into D3 simply because they exist in another game is just looking for something to complain about. Hell, WoW is what it is because a lot of D2 ideas filtered into it: random loot, multiple distinct rarity classes, uniques -> epics, three trees of tiered skills per class, safe-zone towns, "obtain item" endgame, "boss farming" -> "weekly raids".

What makes zero seconds so much better than thirty? It's not balanced, it's not fun, and it's not difficult. It's just yet another spam mechanic (which D2 was chock full of) and, for me, it's boring and poorly thought out.

I think drops may have seemed better relatively, but I think it's essentially just because people held different vantage points in D2 and D3. People in D3 feel like they never get upgrades/good items because the bar is set so high because the Auction House is not only a market, but also a gallery. People see the exceptional items there and they set the bar for what's "good" extremely high, even in terms of what they think they need for Inferno; when in actuality, the best gear available is substantially overgeared even for Inferno. In D2, you had no such gallery; for the most part gear quality was determined relative to what you yourself found because that made up the majority of what you saw. As such, you never really had the expectation (or need, given D2's difficulty) for the 'best' gear [not because it didn't exist, but because you rarely saw it] which made drops seem relatively better. If you didn't know an Archon piece could have 200 Str, 200 Vit, 80 AR, 10% Life and +400 armor, then the piece you found with 80 Str, 80 Vit, and 40 AR looks a whole lot better. Not to mention, because D2 had no true "Inferno" level, gear requirements were simply less demanding, so in a way it just didn't matter as much either.

Building was shallow at it's best. Skills were dictated by synergies and stat points dictated by the gear you wanted to wear. Damage as a result of Str and Dex were almost completely negligible (if you were to gimp for 500 Str, it would only be as powerful as a +50% damage mod on a weapon in the best scenario, which is pretty minor when good weapons had +250% to 400% damage generally). Energy was pointless given how easily you could recover mana with potion or TP spam, leaving you pretty much with Vitality being the only decent stat. The only outlier I remember being shield wearers who want to block, but again that's simply "Invest X in Dex, dump Y in Vit".

I think it feels like an evolution of D2 and I think recollections of D2 are strongly tinted by nostalgia. It improves on a lot of the annoyances and drawbacks of D2; muling, inventory management, run repetition, "I Win" button spam, utter lack of difficulty, no charms (god were they stupid lol), and ultimately the dis-engaging gameplay.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
What makes zero seconds so much better than thirty? It's not balanced, it's not fun, and it's not difficult. It's just yet another spam mechanic (which D2 was chock full of) and, for me, it's boring and poorly thought out.

I think drops may have seemed better relatively, but I think it's essentially just because people held different vantage points in D2 and D3. People in D3 feel like they never get upgrades/good items because the bar is set so high because the Auction House is not only a market, but also a gallery. People see the exceptional items there and they set the bar for what's "good" extremely high, even in terms of what they think they need for Inferno; when in actuality, the best gear available is substantially overgeared even for Inferno. In D2, you had no such gallery; for the most part gear quality was determined relative to what you yourself found because that made up the majority of what you saw. As such, you never really had the expectation (or need, given D2's difficulty) for the 'best' gear [not because it didn't exist, but because you rarely saw it] which made drops seem relatively better. If you didn't know an Archon piece could have 200 Str, 200 Vit, 80 AR, 10% Life and +400 armor, then the piece you found with 80 Str, 80 Vit, and 40 AR looks a whole lot better. Not to mention, because D2 had no true "Inferno" level, gear requirements were simply less demanding, so in a way it just didn't matter as much either.

There is a lot of truth in this statement here. D3 has some legit complaints, but to complain about some things that were "better" in D2, when in actuallity it wasn't, you just were more blinded with D2.

First, like you said no one saw much beyond what theyg got, and maybe a friend or 2 showing off 1-2 perfect pieces they luckily obtained. (Unless you spent hours farming gold for SoJs to trade or real money to buy items... sounds kinda like D3 to me)

Secondly, the Internet was not as full force as it was with every website and its' mother having forums, or people wishing to talk online and such. So alot of "item information" never reached a good portion of the playerbase, since they never were in contact with people with the "God" items they never seen what they could get and only seen what they got (Played probably 4x as many hours on D2 as D3, and I have never found an OMGWTF piece, just hey that piece is decent I may use it). This also includes people just playing offline single player.

Thirdly, all D2 was, at its core was build a character build that included 1-2 attacks stack the stat that makes you more powerful and health. Then spam attack button with potion button until win or your outta potions, then you head back to town, restock, and repeat. D3 does require some build combos, to work well.

These are the primary complaints I see from people who idolize D2, yet they don't realize there are plenty of similarities or incorrect information floating around about those arguments.

Now, I am not saying that D2 didn't keep my attention longer (because it did) but that was mainly because I could level to 99 if I wanted, so the game always felt like I was "getting stronger" either laterally (through gear) or longitudially (more levels), unlike D3 in which level 60 is easy to obtain and then its just lateral improvement via gear. And I liked the runes and runewords that were added in LoD. And the gems worked better, as I think its kinda stupid to pay gold to combine gems, but at least I dont have that damn box that converts them to bigger gems.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
so is that wiz bug still active? if it is i might just have to reinstall and smash some stuff for the lulz

By the time I got home from work, I tried it and it didn't work so I assume they patched it.

Although, I didn't realize how powerful the Archon build was so I am going to keep playing the build. With 86k DPS around 5800 armor, 800 AR and 2.6k life on kill, I was clearing ACT 3 faster than ever before, LOL. The only combo that gave me issues were invulnerable minions but beside that, most elites blew up within 10 seconds.
 

epseja

Junior Member
Jul 23, 2012
9
0
0
www.mycasebuilder.com
lol tested it last night, i'm waiting for the ban hammer to fall, it's ridiculous, nice QA there blizzard. i didnt get shit for drops anyways, but i'm kinda tired of d3, so it was worth the ban risk to mess around and kill those bs affix elite mobs

i completed act 2 and 3 in about ~5 hrs just running to elite mobs, only killing white mobs when there were so many they blocked me from moving

I'm looking very forward to trying this out. For some reason I've been finding it tough to discover really killer skill combos that don't rely on a second player in the game with you.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I still can't believe that this mistake was in the system since release, and it was just now fixed lol. (Wizard God mode bug)
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
By the time I got home from work, I tried it and it didn't work so I assume they patched it.

Although, I didn't realize how powerful the Archon build was so I am going to keep playing the build. With 86k DPS around 5800 armor, 800 AR and 2.6k life on kill, I was clearing ACT 3 faster than ever before, LOL. The only combo that gave me issues were invulnerable minions but beside that, most elites blew up within 10 seconds.

gear?
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
I'm looking very forward to trying this out. For some reason I've been finding it tough to discover really killer skill combos that don't rely on a second player in the game with you.

been patched , you can't do it anymore
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
My point with Revenge was that it's arguably a Barbarian's best skill. If D3 played like D2, barbarian's would just mass enemies up, not use a single other ability, and just RevengeRevengeRevengeRevengeRevengeRevengeRevengeRevengeRevenge until everything around him died. To me, that is a huge step backwards.

WoW is where it is because it has some good ideas (though most of them are hardly exclusive to WoW), arbitrarily complaining about ideas that have permeated into D3 simply because they exist in another game is just looking for something to complain about. Hell, WoW is what it is because a lot of D2 ideas filtered into it: random loot, multiple distinct rarity classes, uniques -> epics, three trees of tiered skills per class, safe-zone towns, "obtain item" endgame, "boss farming" -> "weekly raids".

What makes zero seconds so much better than thirty? It's not balanced, it's not fun, and it's not difficult. It's just yet another spam mechanic (which D2 was chock full of) and, for me, it's boring and poorly thought out.

I think drops may have seemed better relatively, but I think it's essentially just because people held different vantage points in D2 and D3. People in D3 feel like they never get upgrades/good items because the bar is set so high because the Auction House is not only a market, but also a gallery. People see the exceptional items there and they set the bar for what's "good" extremely high, even in terms of what they think they need for Inferno; when in actuality, the best gear available is substantially overgeared even for Inferno. In D2, you had no such gallery; for the most part gear quality was determined relative to what you yourself found because that made up the majority of what you saw. As such, you never really had the expectation (or need, given D2's difficulty) for the 'best' gear [not because it didn't exist, but because you rarely saw it] which made drops seem relatively better. If you didn't know an Archon piece could have 200 Str, 200 Vit, 80 AR, 10% Life and +400 armor, then the piece you found with 80 Str, 80 Vit, and 40 AR looks a whole lot better. Not to mention, because D2 had no true "Inferno" level, gear requirements were simply less demanding, so in a way it just didn't matter as much either.

Building was shallow at it's best. Skills were dictated by synergies and stat points dictated by the gear you wanted to wear. Damage as a result of Str and Dex were almost completely negligible (if you were to gimp for 500 Str, it would only be as powerful as a +50% damage mod on a weapon in the best scenario, which is pretty minor when good weapons had +250% to 400% damage generally). Energy was pointless given how easily you could recover mana with potion or TP spam, leaving you pretty much with Vitality being the only decent stat. The only outlier I remember being shield wearers who want to block, but again that's simply "Invest X in Dex, dump Y in Vit".

I think it feels like an evolution of D2 and I think recollections of D2 are strongly tinted by nostalgia. It improves on a lot of the annoyances and drawbacks of D2; muling, inventory management, run repetition, "I Win" button spam, utter lack of difficulty, no charms (god were they stupid lol), and ultimately the dis-engaging gameplay.

I am not the only one complaining about this crap being incorporated into Diablo 3, it is all over the forums for Blizzard about how it should not even be in Diablo 3. Many of my friends have quit this game because it is here and should not be here as it was not in Diablo, Diablo 2 or LoD but somehow got into this game.

I have been in a hardcore raiding guild in Wow and can understand how it is in it. I do not understand why it is supposed to be in Diablo. My friends list of being online has gone from over 20 to about 3-4 constantly and only two are MAYBE buying the expansion, all others have said &^%* Blizzard for ruining Diablo.

Diablo is a pay once game and you are done, so they got you. When my WoW annual pass is up from signing up for Diablo, I am canceling it (at this time this is how I feel) and am done with it. I may never buy anything else from Blizzard again honestly (after Mists as I am signed up for 8 more months).

This is my opinion (as well as all my real life friends that played it) and you have yours. I hope you enjoy Diablo 3, I am still trying to.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I am not the only one complaining about this crap being incorporated into Diablo 3, it is all over the forums for Blizzard about how it should not even be in Diablo 3. Many of my friends have quit this game because it is here and should not be here as it was not in Diablo, Diablo 2 or LoD but somehow got into this game.

I have been in a hardcore raiding guild in Wow and can understand how it is in it. I do not understand why it is supposed to be in Diablo. My friends list of being online has gone from over 20 to about 3-4 constantly and only two are MAYBE buying the expansion, all others have said &^%* Blizzard for ruining Diablo.

Diablo is a pay once game and you are done, so they got you. When my WoW annual pass is up from signing up for Diablo, I am canceling it (at this time this is how I feel) and am done with it. I may never buy anything else from Blizzard again honestly (after Mists as I am signed up for 8 more months).

This is my opinion (as well as all my real life friends that played it) and you have yours. I hope you enjoy Diablo 3, I am still trying to.

Which point do you have complaints on? (you weren't specific)

If it is the "no cooldowns vs cooldowns" thing, then youd rather have an easy game that is just mashing buttons and chugging pots. A lot of people look back on D2 with fond memory. Which is great. But today many people want a challenge for fun, and providing cooldowns and needing to use combo of abilities to overcome the extra difficulty is probably the reason I still find it fun.

I hated d2 for the mindless button mashing I did. It was fun then, but not now. I want challenges, I want to not be able to use my best ability non stop. I cannot go back to it anymore. Also made the game way too easy. Even on hell. I would just face tank bosses, while chugging pots, on my last pot I would run, town portal, buy more pots, return and repeat until it was dead.

And that is fine if you wont buy any expansions. But realize, D2 was fixed to be as good as it is today with it's expansions. So to say that an expansion will be worthless when history shows the expansion will probably fix a lot of legit complains people have told them so far, is incorrect.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
I am not the only one complaining about this crap being incorporated into Diablo 3, it is all over the forums for Blizzard about how it should not even be in Diablo 3. Many of my friends have quit this game because it is here and should not be here as it was not in Diablo, Diablo 2 or LoD but somehow got into this game.

I have been in a hardcore raiding guild in Wow and can understand how it is in it. I do not understand why it is supposed to be in Diablo. My friends list of being online has gone from over 20 to about 3-4 constantly and only two are MAYBE buying the expansion, all others have said &^%* Blizzard for ruining Diablo.

Diablo is a pay once game and you are done, so they got you. When my WoW annual pass is up from signing up for Diablo, I am canceling it (at this time this is how I feel) and am done with it. I may never buy anything else from Blizzard again honestly (after Mists as I am signed up for 8 more months).

This is my opinion (as well as all my real life friends that played it) and you have yours. I hope you enjoy Diablo 3, I am still trying to.


Feel the same too. I started up the game a few times the last 4 days...I start playing and then stop after about 5 minutes. Just not a well designed game, doesn't follow in the tradition of past Diablo games, and only has minimal improvements.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Which point do you have complaints on? (you weren't specific)

If it is the "no cooldowns vs cooldowns" thing, then youd rather have an easy game that is just mashing buttons and chugging pots. A lot of people look back on D2 with fond memory. Which is great. But today many people want a challenge for fun, and providing cooldowns and needing to use combo of abilities to overcome the extra difficulty is probably the reason I still find it fun.

I hated d2 for the mindless button mashing I did. It was fun then, but not now. I want challenges, I want to not be able to use my best ability non stop. I cannot go back to it anymore. Also made the game way too easy. Even on hell. I would just face tank bosses, while chugging pots, on my last pot I would run, town portal, buy more pots, return and repeat until it was dead.

And that is fine if you wont buy any expansions. But realize, D2 was fixed to be as good as it is today with it's expansions. So to say that an expansion will be worthless when history shows the expansion will probably fix a lot of legit complains people have told them so far, is incorrect.

It isn't about having an easy game, it is about having a better game. Read my other threads about the complaints I have put out there with regards to this game. Darkewaffle has seen the posts, had decent conversation about it so far.

Why should people have to wait for an expansion, 18 months after release of Diablo 3, when they had an EXTREMELY good working blueprint with Diablo 2 LoD.

As of now, I have zero plans to buy anything else Blizzard makes outside of Mists due to WoW collecting dust while I pay for it monthly.

I do mindless button mashing now. What is the difference? Oh, I have cool-downs to watch. If I want cool-downs I will go raid as I have a better chance at hitting the lottery for loot upgrades.

On my DH, I hit SS, throw cluster bombs, run back dropping Caltrops and repeat. I have Nat's set so I never run out of Discipline.

On my Barb, I mash Bash to get Fury, then I mash WW while mashing Sprint and Battle Cry while drinking an occasional potion.

On my Wizard, I mash Energy Twister, Explosive Blast, Diamond Skin and Frost Nova and NEVER have to potion, just move every now and then which is rare.

On my WD, I mash Poison Dart while resummoning crap that dies in one hit and run back while doing it.

I don't play my Monk very much, level 60 and it was cake as well for Act 1 that I did. Mindless button mashing on it as well.

You are wrong about:

"But today many people want a challenge for fun, and providing cooldowns and needing to use combo of abilities to overcome the extra difficulty is probably the reason I still find it fun."

I do not see it and it appears that over half the people that bought Diablo 3 do not see it either. One could safely say over half as the number of people in open games has dropped by around 80%+ and I now people in private games have had to drop because I have numerous friends that stopped playing already and never played in a public game.

Launch sales were 6.5 million, the actual number that still play it regularly would be really nice to see.

One last thought:

I go to buy a 2012 Ford Mustang. I want the cool looking body style of 2012 with the nice inside from 2012 and amazing engine from 2012. I do not go to buy a 2012 Ford Mustang with the cool looking body style of 2012 okminside of 2006 and engine from 1998.

You can put any car in the place of Ford Mustang and it serves the purpose of why the argument for an expansion to fix the crap wrong with this game is null and void. It should have been far far far better than it is. It is good but so far from what it could have been and that is the complaint most people have.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
That is one thing that always seemed odd to me, when people start crying on the forum and making statements like people will start leaving the game...what do they care? You had to pay already so not like they're getting more money from you.
 

Rukian

Junior Member
Mar 12, 2012
7
0
0
There is a lot of truth in this statement here. D3 has some legit complaints, but to complain about some things that were "better" in D2, when in actuallity it wasn't, you just were more blinded with D2.

First, like you said no one saw much beyond what theyg got, and maybe a friend or 2 showing off 1-2 perfect pieces they luckily obtained. (Unless you spent hours farming gold for SoJs to trade or real money to buy items... sounds kinda like D3 to me)

Secondly, the Internet was not as full force as it was with every website and its' mother having forums, or people wishing to talk online and such. So alot of "item information" never reached a good portion of the playerbase, since they never were in contact with people with the "God" items they never seen what they could get and only seen what they got (Played probably 4x as many hours on D2 as D3, and I have never found an OMGWTF piece, just hey that piece is decent I may use it). This also includes people just playing offline single player.

Thirdly, all D2 was, at its core was build a character build that included 1-2 attacks stack the stat that makes you more powerful and health. Then spam attack button with potion button until win or your outta potions, then you head back to town, restock, and repeat. D3 does require some build combos, to work well.

These are the primary complaints I see from people who idolize D2, yet they don't realize there are plenty of similarities or incorrect information floating around about those arguments.

Now, I am not saying that D2 didn't keep my attention longer (because it did) but that was mainly because I could level to 99 if I wanted, so the game always felt like I was "getting stronger" either laterally (through gear) or longitudially (more levels), unlike D3 in which level 60 is easy to obtain and then its just lateral improvement via gear. And I liked the runes and runewords that were added in LoD. And the gems worked better, as I think its kinda stupid to pay gold to combine gems, but at least I dont have that damn box that converts them to bigger gems.


I agree with pretty much everything you said. I read the forums all day (can't play while at work). I still play pretty much every day (as do both of my kids, and a ton of the people on my friends list). Every time something gets changed, we make changes and keep plugging along.

I finally beat Inf Diablo last week for the first time, however I needed help from a friend with his Barb. My DH still dies more than I would like, but I am working on it. I do not have the uber gear, or the skill to beat the game myself, but that is fine, as I enjoy the challenge. Each time I upgrade a piece of gear, I go try either A3 or A4 inf and see if it makes any difference.
 

j3poy

Member
Apr 27, 2012
146
0
0
Exploit after exploit after exploit.. I'm surprised that whoever discovered this so called God mode shared it amongst the rest. I know i wouldn't

What i really hate about this game is the RNG range. You find a godly bow with perfect 5 stats and then the last stat rolls a witch doctor/mage only skill modifier.. Seriously??
 

Generator

Senior member
Mar 4, 2005
793
0
0
I've had the game for about a month now. I wanted to wait before buying right away just to let things pan out for a bit. Was probably a mistake as I come into a market that is less ignorant and more expensive that it probably was on launch. But despite that I'm finding alot of fun working with only 2 million gold budgets.

The more I play, the more I realize its the same diablo. If you don't like random drops, the AH, different specs, and gear sets then you never liked the franchise to begin with. The game doesn't suck because your ritalin hopped friends dropped the game. All we know is that D3 set some record in sales and now the game will be played by real fans of the series. Players who will find new gears sets, specs, and exploits. Shit is still fun.

Its hard for me to compare the two games though. Now that I think about it I don't think I ever had to deal with the real market in D2 or even have to deal with difficulty. I just joined a cow level by chance, which basically meant entering a "I Win Portal". One thing led to another I never found difficulty from the game except in PvP. I know what PvP is in Diablo, so I expect the next big patch to infuse a giant motivator right back into the game.

I started a Wizard first and had a easy time of it leveling. The exp gem and gear probably does work pretty well. Finally at the end of Hell I decided to join a public game. It just gets more fun with more people. You really come to appreciate just how well Blizzard sets the table as the waypoints and quests are just convenient. I dont have to accept no invite, I don't have to run outside some square map to move on to the next square map. There is a real unspoken cooperation in this game that I have never seen before. Blizzard just made it so simple that they must have realized map will be played hundreds/thousands of times..this part of game doesn't need to a hassle. Christ I think you can just sit in town and get experience from 3 other people who may not speak english.

Second char is a barb, definitely more things to do with him. Barb talents are just so much better than a wizard. I'm still curious as to what a wizard is suppose to do in inferno. I mean sure I can brute force the game with melee spec, but when you try to be a bit more elegant and not just flat out running away from mobs I don't think that exists yet. I was watching a Archon sorc literally obliterate the game in inferno like it was a normal difficulty. Its amusing, but not my sort of idea of fun. Basically until I reach 40k dmg on my Wizard and not a point more I don't think its the class for me. To little dps and mobs eventually catch you with your cooldowns gone and to much dps and the game becomes a joke.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
I've had the game for about a month now. I wanted to wait before buying right away just to let things pan out for a bit. Was probably a mistake as I come into a market that is less ignorant and more expensive that it probably was on launch. But despite that I'm finding alot of fun working with only 2 million gold budgets.

The more I play, the more I realize its the same diablo. If you don't like random drops, the AH, different specs, and gear sets then you never liked the franchise to begin with. The game doesn't suck because your ritalin hopped friends dropped the game. All we know is that D3 set some record in sales and now the game will be played by real fans of the series. Players who will find new gears sets, specs, and exploits. Shit is still fun.

Its hard for me to compare the two games though. Now that I think about it I don't think I ever had to deal with the real market in D2 or even have to deal with difficulty. I just joined a cow level by chance, which basically meant entering a "I Win Portal". One thing led to another I never found difficulty from the game except in PvP. I know what PvP is in Diablo, so I expect the next big patch to infuse a giant motivator right back into the game.

I started a Wizard first and had a easy time of it leveling. The exp gem and gear probably does work pretty well. Finally at the end of Hell I decided to join a public game. It just gets more fun with more people. You really come to appreciate just how well Blizzard sets the table as the waypoints and quests are just convenient. I dont have to accept no invite, I don't have to run outside some square map to move on to the next square map. There is a real unspoken cooperation in this game that I have never seen before. Blizzard just made it so simple that they must have realized map will be played hundreds/thousands of times..this part of game doesn't need to a hassle. Christ I think you can just sit in town and get experience from 3 other people who may not speak english.

Second char is a barb, definitely more things to do with him. Barb talents are just so much better than a wizard. I'm still curious as to what a wizard is suppose to do in inferno. I mean sure I can brute force the game with melee spec, but when you try to be a bit more elegant and not just flat out running away from mobs I don't think that exists yet. I was watching a Archon sorc literally obliterate the game in inferno like it was a normal difficulty. Its amusing, but not my sort of idea of fun. Basically until I reach 40k dmg on my Wizard and not a point more I don't think its the class for me. To little dps and mobs eventually catch you with your cooldowns gone and to much dps and the game becomes a joke.


the game actually is a huge disappointment though for a lot of oldtime fans.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
the game actually is a huge disappointment though for a lot of oldtime fans.

How? I am an 'oldtime fan' and it is not a disappointment at all. Sure it could be more, but I am happy with what they have currently, at launch. I do feel it will lose it's fun factor though, like most, item grinding isn't as fun as it was back in the D2 days.
 
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