**OFFICIAL** Diablo 3 Thread

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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
probably worth a few mil to a poison stacking monk

i have 400k gold... what is a few millions? i have no idea what a few million is to normal people lol. for me 2 million is not a few million...ITS A LOT haha

10 mill? 20 mill?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
People praise the supposed "good ideas" for D3 because they almost always lack vision and simply promote bad, band-aid fixes (players dont like crappy items -> higher drop rates!!!) that sound good at the outset but have no eye for longevity or repercussion. The majority of the "fixes" I see player propose leave me wondering "Are they really that shortsighted?" If I was in Blizzard's shoes, the last thing I would do is listen to most "players", they're just a horde of insatiable malcontents.

I can tell you from my own "GM" experience balancing on an old arena/PVP server for NWN that most/many players have a great deal of trouble separating "What's good for the game?" and "What's good for me?", and no they are most definitely not the same thing.

I am not the only one complaining about this crap being incorporated into Diablo 3, it is all over the forums for Blizzard about how it should not even be in Diablo 3. Many of my friends have quit this game because it is here and should not be here as it was not in Diablo, Diablo 2 or LoD but somehow got into this game.

See, I think that's a cop-out. "Good inventory management" wasn't in D1 or D2 either, but that doesn't mean I want D3 to have shields that take up 1/4 of my pack either. Arbitrarily declaring that just because 'Q' wasn't in D1 or D2 means it shouldn't be in D3 is just asking for the game to be rehashed over and voer and being dismissive of a lot of the, in my opinion, good that's come from D3's changes.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
i have 400k gold... what is a few millions? i have no idea what a few million is to normal people lol. for me 2 million is not a few million...ITS A LOT haha

10 mill? 20 mill?

Let me know if you still have it i'm interested in it.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
If it's being greedy to not want all this game lag in my solo game, or to be able to play it on a Tuesday, I'll be greedy.

/this

I don't mind legendary's or set items being rare. but hell it sucks when they finally drop and THEY SUCK.

it is NOT a polished game.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Lots of unique and set items in D2 were useless too.

I think it's balanced, you've got some legendaries that are best in slot and some that are just glorified rares. Weapons probably need their 'ceiling' raised but as far as I'm concerned, armor/jewelry are already in a pretty good position.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
People praise the supposed "good ideas" for D3 because they almost always lack vision and simply promote bad, band-aid fixes (players dont like crappy items -> higher drop rates!!!) that sound good at the outset but have no eye for longevity or repercussion. The majority of the "fixes" I see player propose leave me wondering "Are they really that shortsighted?" If I was in Blizzard's shoes, the last thing I would do is listen to most "players", they're just a horde of insatiable malcontents.

I can tell you from my own "GM" experience balancing on an old arena/PVP server for NWN that most/many players have a great deal of trouble separating "What's good for the game?" and "What's good for me?", and no they are most definitely not the same thing.



See, I think that's a cop-out. "Good inventory management" wasn't in D1 or D2 either, but that doesn't mean I want D3 to have shields that take up 1/4 of my pack either. Arbitrarily declaring that just because 'Q' wasn't in D1 or D2 means it shouldn't be in D3 is just asking for the game to be rehashed over and voer and being dismissive of a lot of the, in my opinion, good that's come from D3's changes.

What everyone wanted was another expansion to a 10 year old game of D2, and not a new game. That I believe is the biggest issue. People don't accept chang very well.

They find 2-3 things they really don't like, and they proclaim the game as a whole is not good, or up to snuff.

And There are a few things do not agree with, but I am not complaining until the day I die about them as some people seem to be, as overall I enjoyed the game. I think it was decently done, and I still play it on an occasion. And in no way is this an MMO like some people are trying to treat it in that it makes no sense to them you can log on play maybe an hour, have fun then log off for later.

For the record they are:

-Constant online (DRM),
-The story was bland and left holes from what happened in D2 to D3 10 year time span,
-Deckard Cain dying,
-The music.(Loved D2 music in Act 1),
-Blizzards lack of ability to ban all botting as they don't record the info on games requried to catch them, (Doesnt affect the game for me personally, just the way I view the company behind it somewhat).

But I still find the game overall well.

And a sidenote... People who use the word polish, it has become the "word of the month" because so many people are using it in very wrong ways.

Polished games are not games with ideas that Players WANT in them. They are games that have ironed out a lot of issues/bugs that prevent the game from running the way the company wants it. D3 IS polished by definition. Whether you like the game or not does not affect the polish. And yes, bugs happen. All games have them. Sometimes they are game breaking like the Wizard god mode, sometimes they are just goofy in that your character is moving without actually moving its legs (other games). No game is 100% bug free, ever.

Whether this "automobile" called D3 was "polished" with the "Lemon scented Polish" that you wanted, or the "Apple scented polish" you don't like, doesn't change the fact it was still "polished"

And yes, I went there, I used Apple polish in a metaphor. Business, has just gotten serious.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I've found 4. Trust me you're not missing out on anything.

No I am not as I don't care what color of gear I get. I just try to improve my gear over time, whether its a rare, set piece or legendary. Though well rolled Legendaries are the best pieces out there, just that its a rare legendary, making it uber rare.

But That is my point. It is all luck. You happened to find 4 legenadries (even though they suck in your opinion) in how much playtime?

Amongst all my characters I have 147 hours and found 0.

All I am pointing out is, it is all luck. Thats how loot systems normally work. Someone out there on their first Inferno kill may have found a legendary that is so amazing you would call it super amazing.
 

epseja

Junior Member
Jul 23, 2012
9
0
0
www.mycasebuilder.com
What everyone wanted was another expansion to a 10 year old game of D2, and not a new game. That I believe is the biggest issue. People don't accept change very well.

Good point, but I also think that it would have made great sense to start with some of the mechanics that worked so well in D2, coupled with the game dynamics that players loved best, and then create a new game around those. It would wind up being similar, but a good developer would still be able to make it new and fresh.

-Constant online (DRM),
-The story was bland and left holes from what happened in D2 to D3 10 year time span,
-Deckard Cain dying,
-The music.(Loved D2 music in Act 1),
-Blizzards lack of ability to ban all botting as they don't record the info on games requried to catch them, (Doesnt affect the game for me personally, just the way I view the company behind it somewhat).

- Constant DRM: Nail, meet head.

- Story: Uninspired in so many places. Quests created simply for the purpose of being quests. Stupid main boss banter (i.e. "I do not need my siege machines to kill you" says Azmodan. Then WHY did you bother bringing them?). No real feeling of urgency or fear in many parts where it should be.

- Deckard Cain dying? A sign that there will be no Diablo 4.

- The music. YES! Someone else gets it. Allow me to elaborate:

D3 is movie music -- written to accompany the cinematic cut sequences, perfect for closeup battle scene. It's incredibly well written and immaculately produced.

DII is game music -- written to serve as a backdrop for gameplay. It's sparse at times, but brimming with ambiance and mood over superior writing and/or production.

With this in mind, I proclaim DII Soundtrack to be far superior, as its light-handed finesse allows for my imagination to better fill in the gaps, even when I'm listening to it when not playing the game.


- Botting issues? Why would they care when people are going to sell botted items on the RMAH and make more money for Blizzard?

Which brings me to one last thing... the RMAH. To me, it's existence is simply the product of Blizzard being mad that they didn't get any money for the D2 stuff people were selling on eBay. Now, all it does is legitimize the existence of bots, and people who tie up the servers simply for farming. To me, that's a mistake.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Good point, but I also think that it would have made great sense to start with some of the mechanics that worked so well in D2, coupled with the game dynamics that players loved best, and then create a new game around those. It would wind up being similar, but a good developer would still be able to make it new and fresh.



- Constant DRM: Nail, meet head.

- Story: Uninspired in so many places. Quests created simply for the purpose of being quests. Stupid main boss banter (i.e. "I do not need my siege machines to kill you" says Azmodan. Then WHY did you bother bringing them?). No real feeling of urgency or fear in many parts where it should be.

- Deckard Cain dying? A sign that there will be no Diablo 4.

- The music. YES! Someone else gets it. Allow me to elaborate:

D3 is movie music -- written to accompany the cinematic cut sequences, perfect for closeup battle scene. It's incredibly well written and immaculately produced.

DII is game music -- written to serve as a backdrop for gameplay. It's sparse at times, but brimming with ambiance and mood over superior writing and/or production.

With this in mind, I proclaim DII Soundtrack to be far superior, as its light-handed finesse allows for my imagination to better fill in the gaps, even when I'm listening to it when not playing the game.

- Botting issues? Why would they care when people are going to sell botted items on the RMAH and make more money for Blizzard?

Which brings me to one last thing... the RMAH. To me, it's existence is simply the product of Blizzard being mad that they didn't get any money for the D2 stuff people were selling on eBay. Now, all it does is legitimize the existence of bots, and people who tie up the servers simply for farming. To me, that's a mistake.

In act 1, there was always that... how do I say it.. "Twang" on a high octive sting instrument that just gives you a chill/erie feeling helping place the setting that demons are running amuk and hope is dwindleing.

That, by far is my favorite music in any game, as it seemed to mesh perfect with the games story, environment and wasn't overly done with too many sounds /instruments.

Oh yea, blizzard is reaping benefits from botting. No doubt. Which is why I said it makes my view on the company as a whole weaken from before their release of D3. However the actual gameplay that affects me is minimal at best, so in terms of me enjoying the game, it hasn't done anything.

Yes, I believe that was the true purpose of the RMAH, since some people spent so much money on D2 items (before the duping began) it was almost sickening to me. I can never spend money on "virtual" items that can be replaced soon and down the road. Just not my morals. I also believe the RMAH was a mistake. Great in theory, failure in application and support.

The GAH, however I think was a great idea. Though because of other issues such as botting, god modes, no in game gold dumps, peoples expectations of bad things to sell high, and no price ceiling for items on AH, makes it not work well.

Would have been better, if blizzard calculated the worth of an items gold worth based off of a few equations adding in number of Affixes, the rarity, ilevel, and the combination of Affixes. And that you could only put the item on an AH for that much. Any bidding after that could increase value. (With a Auto buyout being 2-5x the calculated amount).

Then again, I know how to buy the market and never spent more than 1.5mil, and that with farming I have a few good-great 63 rare pieces that have allowed me to finally beat Act 3. It is only the "almost perfect" rolled pieces that go so ridiculously high, in which you see complaints on. (BEcause if people can see the best items, why would they have interest on lesser items, even though in a much easier price range?)
 
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bonkers325

Lifer
Mar 9, 2000
13,076
1
0
No I am not as I don't care what color of gear I get. I just try to improve my gear over time, whether its a rare, set piece or legendary. Though well rolled Legendaries are the best pieces out there, just that its a rare legendary, making it uber rare.

But That is my point. It is all luck. You happened to find 4 legenadries (even though they suck in your opinion) in how much playtime?

Amongst all my characters I have 147 hours and found 0.

All I am pointing out is, it is all luck. Thats how loot systems normally work. Someone out there on their first Inferno kill may have found a legendary that is so amazing you would call it super amazing.

it is all luck and has almost nothing to do with MF. having played over 200 hours, i have found 3 sets and 4 legendaries. only once did i get a set item with 5 NV stacks, the others i got off my first kills at the beginning of the game.

the % to roll a legendary/set item is so small that having MF really doesnt give you that much more of a chance. it's like the difference between 0.1% and 0.4%.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
it is all luck and has almost nothing to do with MF. having played over 200 hours, i have found 3 sets and 4 legendaries. only once did i get a set item with 5 NV stacks, the others i got off my first kills at the beginning of the game.

the % to roll a legendary/set item is so small that having MF really doesnt give you that much more of a chance. it's like the difference between 0.1% and 0.4%.

Yep. Same luck is required in finding a near perfect rolled lv 63 item.

Because there are so many factors when an Item drops. There is the piece, item level, magic level, affix amounts, what affixes, and how powerful those affixes are.

However, some minor changes to this could be done. Such as 63 weapons, always are guarenteed a Dam% mod on them as an affix. I find it funny when I find a 63 rare item with only + minmax damage giving it 400ish DPS with really good rolled affixes, because it won't matter. That low dps wont be useable to anyone.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
I'm having terrible lag...I can shoot like 8-10 arrows (demon hunter) and nothing happens and then it speeds up like 20 seconds and everything is either dead...or I am. It makes inferno pretty hard.

Just ran speedtest and got: 213ms ping and 0.52Mbps down and 0.67Mbps up.

Is that connection just so bad that it wont work? I'm playing solo, so i thought it wouldnt depend on the connection so much.

Computer- Win 7 64bit, Core i3, Geforce 610, 8gb ram. (desktop)
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I'm having terrible lag...I can shoot like 8-10 arrows (demon hunter) and nothing happens and then it speeds up like 20 seconds and everything is either dead...or I am. It makes inferno pretty hard.

Just ran speedtest and got: 213ms ping and 0.52Mbps down and 0.67Mbps up.

Is that connection just so bad that it wont work? I'm playing solo, so i thought it wouldnt depend on the connection so much.

Computer- Win 7 64bit, Core i3, Geforce 610, 8gb ram. (desktop)

Wireless or wired?

On my laptop of 250-300 ms I would once in a while get that issue.

On my wired desktop (40ms) I dont seem to get that issue often, unless the server hiccups, in which everyone complains about it close to the same time.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Wireless or wired?

On my laptop of 250-300 ms I would once in a while get that issue.

On my wired desktop (40ms) I dont seem to get that issue often, unless the server hiccups, in which everyone complains about it close to the same time.

It is wired, but it is a split T1 connection.

I have a lot of free time at the office...most of my work is answering phones and helping people with technical assistance, so I can just hit pause and do that. We have about 20 computers splitting a T1 connection so the speed isn't constant depending on the network load. I'm just a bit surprised by how bad the gameplay is, because i thought the game ran locally and only connected for item and character tracking.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
It is wired, but it is a split T1 connection.

I have a lot of free time at the office...most of my work is answering phones and helping people with technical assistance, so I can just hit pause and do that. We have about 20 computers splitting a T1 connection so the speed isn't constant depending on the network load. I'm just a bit surprised by how bad the gameplay is, because i thought the game ran locally and only connected for item and character tracking.

T1 split between 20 people = slooowwwww
you'd be better off playing tethered to your phone lol
 

waterjug

Senior member
Jan 21, 2012
930
0
76
I've found at least 8 legendaries; 3 goldskins, 3 pus spitters, a wedding band that had awful stats, and a useless amulet.

Here's what I like about D3: Centralized stash, which is expandable. an AH that's centralized and regulated.


That concludes the list.
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
I am not sure what is up but, the inconsistency in selling prices is mind boggling. I sold 10 mil gold and received $18.04 in paypal after the fees. I sold another 10 mil gold and received $16.97 after fees. What the hell? Call me crazy but shoudlnt the same item bring the same money? lol...oh blizzard....
 
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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I am not sure what is up but, the inconsistency in selling prices is mind boggling. I sold 10 mil gold and received $18.04 in paypal after the fees. I sold another 10 mil gold and received $16.97 after fees. What the hell? Call me crazy but shoudlnt the same item bring the same money? lol...oh blizzard....

The price per 100000 gold changes based on supply on the AH, unless you manually set the price to something.
 
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