Out of curiosity, what type of server hardware is used?
Anyone?
He said "in sales" so that's a gross number not net.
There is however no specific information revealed about the hardware its self. I guess from there, we only assume the server tech behind Diablo 3, and Starcraft 2.
While I have no specifics for Diablo 3, I do have some information regarding WoW servers.
To main*tain the server side of WoW, Bliz*zard requires:
20,000 computers
1.3 pita-bytes of storage
75,000 CPU cores
There is however no specific information revealed about the hardware its self. I guess from there, we only assume the server tech behind Diablo 3, and Starcraft 2.
Holy ####, i would've guest some "big server room" somewhere with maybe a few hundred servers somewhere - but THOSE numbers...i really have a hard time to believe this. 20.000 servers????
While I have no specifics for Diablo 3, I do have some information regarding WoW servers.
To main*tain the server side of WoW, Bliz*zard requires:
20,000 computers
1.3 pita-bytes of storage
75,000 CPU cores
There is however no specific information revealed about the hardware its self. I guess from there, we only assume the server tech behind Diablo 3, and Starcraft 2.
Those numbers are not making sense to me. 20,000 computers and 75,000 CPU cores ? I can guarantee you the WoW servers are all on server boards with dual CPUs = 8 cores, maybe 12 cores per server. So the computer vs CPU core math doesn't work out to me.
Someone correct me if I am off base here. Also 20,000 computers really seems far too many as well. I know the WoW servers are designed to handle 5000 players online at a time from what I have heard.
They made $210M in opening day sales alone, $750M doesn't sound unreasonable...
i found the weirdest ring ever...i couldnt find any ring similar... need a price check ASAP
lvl 62...
30 strenght
30 vitality
18% Magic Finding
42 arcane resistance
45 resistance to all
20% Crit damage
7% life
HOW MUCH CAN I ASK FOR THAT?
oh too bad... the funny thing is that i tried looking for rings like that and i couldnt quite find a match...
i looked for arcane resist + resist to all + % life... only a couple rings at 5 mill but none of them had magic finding
then i looked for % Life + MF + Crit Dmage ... nothing
Resists + crit damage .... a couple
so i ended up thinking: if rings that are PART of mine are worth 4-5 mill...then mine should be like the sum of those... and well, there it is in the AH, lets see if it sells
I have another DH question...
Im using Bows.... i have a magic one (that does nothing) with 1100 DPS.
if i find a bow with lets say 850-900 dps but with a socket, should i change mine? (considering im gonna place a green gem)
i hate that the game doesnt make comparisons in the AH
Yesterday i bought a couple items...
a 190 dext belt
a 190 dext shoulder
a 170 dext with 2 +42 dext socket
i thought i was going to be able to do Act3... i couldnt go through the 1st elite pack :S fuck this game
now im at
30% Crit Chance
130% crit damage
1,78 attack speed
68k dps (without sharpshooter, should i always have this passive on? im always wondering if i should replace it with the one that makes me deal 20% more damage from a distance)
im starting to lose hope, i see my items and i dont see much space for improvement unless i start buying upgrades not for milliones but for hundreds millions each
maybe 100-200 more dext (in total), maybe 5-10% AS, maybe 50-80% more crit damage, maybe 5% more crit chance, but there is not much more...
and fuck rings, the prices of rings are hilarious...
bingo. And as you pointed out that was gross, not net. I doubt the game cost even a fraction of that to produce, given that it's largely a pile of shit.
Absolutely yes you should change it. That socket has a lot of added damage potential. You can add an amythest for LoH, extra dmg (with Ruby, but I wouldn't if I were you) or Emerald for crit damage punch. I would go for an emerald in the socket.
Be wary though. 250 dps is a massive difference, especially after you factor in the Dex damage bonus. Which I wouldnt be surprised he was near 1500+%.
at 1500% that 200 dps becomes, 3700+ Dps loss. He would have to calculate (or just socket an item like that and equip it) how much that loss in dps and gain in crit damage would actually do to his overall dps.
It's not even close to 750M.
Let's pretend 10M bought the game, which in actuality is a gross overestimate, the initial "rush" numbers were that about 6.3M people "had" D3 but about 1.2M of those were licensed through annual WoW subscriptions, so in theory it would depend how Blizzard balanced their books, but I doubt any of that counted to D3's revenue. Let's pretend that of the rest of the 3.7M, they were all bought at full price and each version obtained through WoW subscriptions are worth "half", which again is probably over estimating.
(8.8M * $60) + (1.2M * $30) = 528m + 36M = 564M
Now in this oh so optimistic scenario, they'd earn 564M simply from game sales, assuming every penny of the $60 comes back to Blizzard (again, probably unlikely). Which is still pretty far off from 750M, but what about the RMAH?
750M - 564M = 186M
The RMAH debuted on June 12th, which means in the ~7 weeks since then, Blizzard would have had to make about $26M per week. What does that mean? It means that every last player, on average, would have to make about 2-3 transactions per week on the RMAH, every week. That in itself is not so far-fetched.
But what else does it mean? In order for Blizzard to make 186M more out of the RMAH, then players would have to put at least 186M into the RMAH. This assumes that, on average, every last one of the ridiculously inflated 10M player count would have contributed $18.60 to it. Yes, even all the people that swear up and down they'd never use it.
Not only that, but it assumes that every dollar that goes into the RMAH never comes out. If you assume that even 20% of the cash that goes into it comes out of it into Paypal, then the average player input would rise to $23.25 each. If 50% of the cash that goes in comes out to paypal, then it soars up to $37.20. Each.
tldr: even if you assume D2 sold almost twice as many copies as it actually did and if you assume that every cent of the $60 MSRP goes back to Blizzard and if you assume that every single user put almost $20 into the RMAH and never took money out into Paypal, you would just reach 750M.
don't forget a lot of copies of D3 were those deluxe ones that cost more. I stand by my post. D3's a cash cow. Revenue is Revenue, and they didn't put a lot into this game.
While I have no specifics for Diablo 3, I do have some information regarding WoW servers.
To main*tain the server side of WoW, Bliz*zard requires:
20,000 computers
1.3 pita-bytes of storage
75,000 CPU cores
There is however no specific information revealed about the hardware its self. I guess from there, we only assume the server tech behind Diablo 3, and Starcraft 2.
Are you just guessing, throwing a number out of thing air? Because that seems like WAY too much.
It's not even close to 750M.
Let's pretend 10M bought the game, which in actuality is a gross overestimate, the initial "rush" numbers were that about 6.3M people "had" D3 but about 1.2M of those were licensed through annual WoW subscriptions, so in theory it would depend how Blizzard balanced their books, but I doubt any of that counted to D3's revenue. Let's pretend that of the rest of the 3.7M, they were all bought at full price and each version obtained through WoW subscriptions are worth "half", which again is probably over estimating.
(8.8M * $60) + (1.2M * $30) = 528m + 36M = 564M
Now in this oh so optimistic scenario, they'd earn 564M simply from game sales, assuming every penny of the $60 comes back to Blizzard (again, probably unlikely). Which is still pretty far off from 750M, but what about the RMAH?
750M - 564M = 186M
The RMAH debuted on June 12th, which means in the ~7 weeks since then, Blizzard would have had to make about $26M per week. What does that mean? It means that every last player, on average, would have to make about 2-3 transactions per week on the RMAH, every week. That in itself is not so far-fetched.
But what else does it mean? In order for Blizzard to make 186M more out of the RMAH, then players would have to put at least 186M into the RMAH. This assumes that, on average, every last one of the ridiculously inflated 10M player count would have contributed $18.60 to it. Yes, even all the people that swear up and down they'd never use it.
Not only that, but it assumes that every dollar that goes into the RMAH never comes out. If you assume that even 20% of the cash that goes into it comes out of it into Paypal, then the average player input would rise to $23.25 each. If 50% of the cash that goes in comes out to paypal, then it soars up to $37.20. Each.
tldr: even if you assume D2 sold almost twice as many copies as it actually did and if you assume that every cent of the $60 MSRP goes back to Blizzard and if you assume that every single user put almost $20 into the RMAH and never took money out into Paypal, you would just reach 750M.