Dumac
Diamond Member
- Dec 31, 2005
- 9,391
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The difficulty system has been completely revised
Nightmare, Hell, and Inferno modes have been removed
Difficulty is now dynamic and monsters will level up with your characters
There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
Normal, Hard, and Expert are immediately available
Master unlocks upon completing Act IV
Torment unlocks upon reaching level 60
Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
Each level offers new bonuses and rewards, visible in the difficulty selection menu
You can now lower your difficulty setting in-game
However, increasing your difficulty still requires exiting your current game
This option is disabled in Hardcore mode
To account for these changes, monster density has been adjusted across all Acts
I don't get this change at all.
It seems WAY more complicated.
It seems harder to effectively use.
What the heck was the thought behind these changes?