I had more success on Sunday with hunts, as more people, including me lol, are learning how to get a good evaluation for the party. I made 100 seals Sat morning in 2hrs, then 500 + a lucky log dropped from an S rank after another 4hrs on Sunday (2 early morning, 2 early afternoon). The most consistently successful groups atm are primarily tanks + WHMs. Tanks can spam flash if they can't see the mob, to continue building hate, and WHMs can use benedition and spam aoe heals (overhealing works) on a group that's stacked within range. WHM just has to hit the mob once initially (aero) so they're counted as being in combat, then they could care less if the mob refuses to render on screen.
Hunts could use significant improvements, definitely, but I'm enjoying it in small bursts even in its current form.
On another topic, those new expert level dungeon armor sets are hard to acquire. I'm not sure if that's more a positive or negative thing. I've been running them a lot trying to get a half-decent vanity set for my DRG, but so far I've only seen an actual armor piece drop every 4-5 runs on average...and of course they aren't DRG pieces so far lol. If they can be desynthed, maybe that has something to do with the drop rate. Also perhaps SE is trying to draw out people's interest in running those dungeons. I wish they were tradable.