**OFFICIAL** FFXIV:ARR Thread

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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Another reason I'm taking my time leveling up all my crafting stuff. I like to play my job well but I don't like skipping content so I can farm faster nor do I expect people to be running dungeons in HQ gear for the level like I do. Final fantasy has a lot of story that should be enjoyed properly the first time around, not skipped so they can be viewed in your inn room later. If those people want to farm so much they should form speed run groups instead of dicking it up in the duty finder.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
At level 50 using the Duty Finder on the harder content, you truly get to meet the right cocks that are in the game.

Oh man.. I always give people a few chances first incase they are new, but if they can't learn a boss that has no randomness to it after the 3rd try I just leave.

Hard mode Garuda, one guy doesn't say anything until he finishes examining all existing party members, then proceeds to tell which ones to leave and never come back until they gear up. Wow.

Another Garuda- I'm a pld and we had this war insist on being MT. Ok by me, must mean he knows what to do. Wrong. So we wipe and I explain to him what to do. He doesn't say anything and we try again, same mistakes, we wipe again. He isn't moving her during the tornado phase. So several of us explain it yet again. 3rd try. We wipe yet again for the same reasons. Then I kid you not, he proceeds to ask us what to do.....

"Hard" mode Ifrit. I've done it 20+ times, tanking and stunning, with no luck on my weapon drop. I ask the other pld if he can stun and he goes off about me not being able to tank because he is "wearing" the Ifrit weapon and I'm not..

Also while on stun duty on Ifrit others were not listening when I told nobody else to stun, so of course mine get resisted. I insist that it was resisted as clearly stated in my battle log. One of the healers refuses to believe that they can be resisted and goes off on how I had missed half of the ones before that one too, which was entirely false. He promptly drops.

Sorry, ranting lol
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
FYI, for the crafters that are trying to level, check out the BG FFXIV general forum for a thread titled "Best repeateable tradecraft leves" (sorry, I can't browse there from work). The info isn't complete for all crafts and levels, but there's some very good info about what leves to do and where.

Also, for general information, there's a couple of good threads in the Advanced Theorycrafting forum:
"The crafting thread" & 1 about the materia system (info about stat caps for gear)
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Oh man.. I always give people a few chances first incase they are new, but if they can't learn a boss that has no randomness to it after the 3rd try I just leave.

Hard mode Garuda, one guy doesn't say anything until he finishes examining all existing party members, then proceeds to tell which ones to leave and never come back until they gear up. Wow.

Another Garuda- I'm a pld and we had this war insist on being MT. Ok by me, must mean he knows what to do. Wrong. So we wipe and I explain to him what to do. He doesn't say anything and we try again, same mistakes, we wipe again. He isn't moving her during the tornado phase. So several of us explain it yet again. 3rd try. We wipe yet again for the same reasons. Then I kid you not, he proceeds to ask us what to do.....

"Hard" mode Ifrit. I've done it 20+ times, tanking and stunning, with no luck on my weapon drop. I ask the other pld if he can stun and he goes off about me not being able to tank because he is "wearing" the Ifrit weapon and I'm not..

Also while on stun duty on Ifrit others were not listening when I told nobody else to stun, so of course mine get resisted. I insist that it was resisted as clearly stated in my battle log. One of the healers refuses to believe that they can be resisted and goes off on how I had missed half of the ones before that one too, which was entirely false. He promptly drops.

Sorry, ranting lol

Ranting is good, there are some self righteous cocks in this game that is for sure (just like any mmo). Did Titan HM yesterday and these 2 assholes ripped on half the group before the cut scene was even over. They are like you have sub 3.5k hp leave, we can't do this fight. 3 people said it was their first time there but they did watch a kill video of it but don't know the entire fight since there are no guide/videos online for Titan HM yet. So we attempt it and one person dies and one of the assholes (who was a tank) is like wipe it we can't do it with people dead. I'm like just continue on so they can learn and see more of the fight but no he jumps off the edge.

Second attempt something similar and the assholes bitch that the new people (that said they were new) didn't know the fight and didn't want to explain shit to them. Last try he is like just leave, you aren't geared for this blah blah blah, one of the people that was sub 3.5k was like how the hell are we suppose to know what the requirments are for this place if we never done it and even told you it was our first time. He keeps saying leave, your horrible etc etc. By this time everyone hates these 2-3 people and tell them to leave if they don't want to try some (they didn't want the debuff lol). The rest of us were willing to help the new people at least learn some of the fight for a few attempts (gotta learn somewhere!).

It was the worst experiences I've had in the game so far. I felt bad for those new people because you don't have any idea that you do need to be geared decently for the fight and there is no warning saying such. You simply unlock it after doing Garuda HM (which imo isn't that hard as long as the adds are handled correctly).

I don't have a problem going through the learning pains of teaching someone else, but man some people are simply assholes and have some crazy high expectations when using fucking duty finder lol.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Hit 50 smith, now I just need 15 armorer/weaver and 37 cook and new jewelry and a bunch of materia and someday 50 cook/gsm/alch I'm loving it though.

Grats on 50 BSM

I haven't been logging on much due to other things goin on, but I'm having a blast crafting as well. I finally made some gear last week good enough to allow 1* synths attempts on a few crafts. At least with my current amount of craftsmanship/control, I've found Ingenuity II (BSM 50) to be invaluable when trying to HQ the finished products. I don't know if the skill will still be so important when you've really pimped out your craftsmanship/control, but it is incredibly helpful when working your way up. Food helps as well...but I've been using the 2nd or 3rd best food due to cost.

The Lv15 Ingenuity might serve those who max out other crafts first. If tryin to make your own HQ gear, BSM is also pretty useful due to so many of the militia offhand tools being BSM. Or LTW or WVR for most of the AF pieces.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
can't you report those players for harassment? I know duty finder is cross server but names should be fairly unique.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Ingenuity II I like at the moment because it allows me to finish hippo leather/dark steel/spruce lumber in one shot with a Standard Synthesis, but I agree that I'm unsure how useful it 'really' is. Ultimately I need to do a bit of testing with it to really understand how it changes the results of your touches and synths. Seems to affect synths much more than touches.

I bothered to get Armorer/Weaver/GSM up to 15 last night. Rapid Synthesis is ridiculous lol, I wish I had it a long time ago now. With two successful non Ingenuity-ed Rapid Synths I seem able to get to about 90% progress on ILVL 55 items without costing me any CP and only 10/15 durability (with Waste Not active), huge help. I really like the Weaver's 90% effectiveness/100% success synth as well, great 'failsafe' so you don't need to save CP for Steady Hand at the very end.

Rapid Synth also makes completing items you underlevel much simpler, it's making cooking far easier to level than it would be otherwise I think. I can regularly crank out items 2/3/4 levels higher than me with a pretty solid HQ chance and quality XP bonus. It's almost too strong at times as it would start to one-shot synths, which just means I have to leave durability at the end for two of them which is risky but worth it.

The only problem is my friends are bugging me to get bard to 50 already
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
rapid synth is ok; it's not something I would drop a slot for unless you got extras. Even with steady hand it has only a 70% chance of success, and 2 failures in a row is fairly common, and 3 happens on a not-uncommon basis.

I guess I just don't like to gamble too much, but I can see how it's useful for things that you're vastly underleveld for and need to use standard synth 4-5 times to complete, since you really need 3 failures in a row to catch up to regular synth's durability loss and that's around a 3% chance of happening. Which seems to happen a lot more than it should... >_>
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
rapid synth is ok; it's not something I would drop a slot for unless you got extras. Even with steady hand it has only a 70% chance of success, and 2 failures in a row is fairly common, and 3 happens on a not-uncommon basis.

I guess I just don't like to gamble too much, but I can see how it's useful for things that you're vastly underleveld for and need to use standard synth 4-5 times to complete, since you really need 3 failures in a row to catch up to regular synth's durability loss and that's around a 3% chance of happening. Which seems to happen a lot more than it should... >_>

The only gamble is time, isn't it? I've never noticed losing mats when I fail a synth.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
The only gamble is time, isn't it? I've never noticed losing mats when I fail a synth.

I lose mats all the time. Most of the time, in fact. I'm not sure if there are factors regarding synth progress/difficulty/etc that affect your chance to lose mats, but the Lv50 CUL skill specifically raises your chance to retain your mats on a failed synth to 90%.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
The only gamble is time, isn't it? I've never noticed losing mats when I fail a synth.

oh you certainly lose mats on occasion. I noticed if you're relatively high in quality or very close to done, you sometimes don't lose the mats. I did lose 3 mythril ores yesterday when I got 38/40 durability and failed to synth (because I can't add hurr durr)

Also you lose the crystals, which are about 40-100 gil a piece and on later synths you need 5-10 crystals to synth.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
The only gamble is time, isn't it? I've never noticed losing mats when I fail a synth.

Oh you definitely can. I think the higher level you go the higher % chance of material loss is. I'm not sure I've ever retained materials on a 50 recipe failure, but I know you have a pretty good chance to keep them after failure up into the 30s at least. I failed a fair few of the "dungeon items" you can repair around that level and would say its about a 50/50 shot.

I dunno if quality impacts it or not, decent idea.

Yeah, 70% Rapid Synth sometimes bites you in the ass but Steady Hand 2 will help with that somewhat and I think in the long run you come out ahead using it, at least in the right scenarios. But it's not appropriate for all crafts either.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
huh, didn't know there is a steady hand 2. Shows how low level I am. (just hit 33 on GSM and ALC yesterday). But I've been leveling most crafts evenly, if I had blazed through 1 or 2 crafts I reckon I'd have 2 50s... instead of all of them at 25-30.... but hey, i can make linen crafter's stuff now. Past diremite web hell...

If you lose mats on high level synths, it's just like FF11. It's always painful to see people losing shining cloths and rainbow cloths on a synth.... and later on cashmere threads.

it's always like "well there goes about 20 million gil."
 

pathos

Senior member
Aug 12, 2009
461
0
0
Is this a new FF game? This went under my radar. Is it MMO?

MMO, yes. It's the ff14 game that came out a couple years ago, after it's been retooled and recreated. Came out, hrm, 2 weeks ago, I guess?

On a side note, i didn't know anything at all about the event they were having. Don't know how long they are planning on running it, but hopefully long enough for me to get out and farm some of the tokens, or coupons, or whatever they are, so I can buy a bathing suit

I did clear the level 44 dungeon last night, that I needed for my flame grand company quest. Wasn't to bad, really. Last boss fight was kind of a pain though.

Next up (after I hopefully farm the abyss)...Garuda. Really not looking forward to pug'ing that one, after watching that fight on a youtube clip. Just imagining what my repair bill is going to be makes my head hurt
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Yeah, Steady Hand 2 provides +30% action success for five turns and only costs 3 more CP than Steady Hand iirc. Level 37 Culinarian ability, currently my next goal.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
never noticed that.... shit, that's pretty nice. It's probably lower on my list to pick up though, culinarian isn't my thing to level for some reason. Maybe just the amount of mats needed for a single synth kinda turns me off...
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
That annoys me as well but you can get around it by picking the right synths. From like 20-25 I just turned "pixie plums" into "dried grapes" or something. One ingredient one output. I think 15-20ish I did Cottage Cheese which is like.. some kind of vinegar (which you can also level on even earlier) and goat or buffalo milk. Later in 20s I've done Aldgoat Steak since our guildbank had about a million aldgoat meat in it and the garlic is 4g from vendor and salt is super cheap/super easy to make, and also crafted some kind of flour which just takes Millioncorn as an ingredient. If it's got more than 3 ingredients I'm not touching it lol.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I'm stuck at 15 trying to figure out if there's anything good I can make that won't take up 1000 spots. I made some pie crusts figuring "oh, I can make some apple pies because they're useful", then nope@faerie apples; harvest only. I managed to score half a dozen cheap ones but this is by no means a good solution.

is there anything you can buy off the guild that you can actualy llvl on pre-20, that's not a truckload of flour/oil/sugar/butter/etc?
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Kudos to Rehwyn on the BG forums for most of this info (Spider-Dan for pointing out the penalty issue), and several other test results he shared. He said he wanted to test progress gains soon.

He came up with this formula for base quality gain for touches:

Base quality gain = 0.36 * (Control) + 34

So for a 100% efficiency touch on "Normal" condition, your quality gain is a simple function of plugging in your Control stat to that formula. Efficiency & condition apply a modifier of course. Your level vs the craft difficulty level (seems to be ilvl?) doesn't affect that quality gain until you're trying to make crafts of higher level than you...then there seems to be a 5% quality penalty per level difference.

Attempting the ilvl 55 1* crafts normally incurs ~25% quality penalty if you're level 50. Using Ingenuity I or II should therefore wipe out that 25% penalty, and both should affect pure quality gains identically. Dan wondered if there is also a hidden modifier to success rate, and I have also suspected that with my experiences so far. It could be the RNG messing with my head, but I seemed to notice significantly more touch failures without Ingenuity II active on 1* recipes. Regardless, it looks like Ingenuity I/II will remain very useful after all...especially when we start trying the 2*.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Speaking of which, nice fixes coming up.

We are aware of the problems with regards to dungeons. The development team is now working on these matters, and will continue to keep you updated.

There will be a large decrease in the value of dark matter and repair costs. Dark matter will also now be available at high-level locations, in addition to this decrease.

High level dungeons will now have an item level check as part of the entry criteria. This also applies to hard mode primal battles, and players who do not meet the ILevel criteria will not be able to participate. We will also be adding an average ILevel stat in the character window.

A "Local World Only" option will be added to the dungeon finder. This is not a checkbox, but more of a bulletin board where parties looking for X Role of Y Level will be able to post their requests. Please hang on for more details.

Point 1 will be added after the 12th of September maintenance. Points 2 and 3 will only arrive after patch 2.1

There's also more server stability fixes coming up in the mainteance on the 11th.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I hope they add a "request repair" menu similar to the request meld option. Would be a nice touch and stuff like that which makes it easier for the crafter and 'buyer' to interact are always appreciated. I don't mind repair costs where they are personally, but I think reducing dark matter cost to the point where players would feel it's worthwhile to get repaired by a crafter instead of an NPC would be cool. Though the XP is pretty negligible afaik and at 50 I'm not sure what the crafter would get out of it aside from maybe some achievement points. Maybe repairs could give a spiritbond bonus when the gear is below a certain durability?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Hopefully the problems with dungeons they are referring to it is what I encountered last night. Was in a premade group to do AK. We had over a 35 min wait to get an instance when we had an entire party queued up for it...............How the fuck that makes sense in any way is beyond me.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Hopefully the problems with dungeons they are referring to it is what I encountered last night. Was in a premade group to do AK. We had over a 35 min wait to get an instance when we had an entire party queued up for it...............How the fuck that makes sense in any way is beyond me.

I'm pretty sure it's just that dungeon too.. Primals and Wonderer's Palace would instantly pop. They must have a set amount of resources dedicated to each dungeon or something.

Not sure what they expected when they made it so very easy to get 50 and then only give the players 1 dungeon worth farming.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I hope they add a "request repair" menu similar to the request meld option. Would be a nice touch and stuff like that which makes it easier for the crafter and 'buyer' to interact are always appreciated. I don't mind repair costs where they are personally, but I think reducing dark matter cost to the point where players would feel it's worthwhile to get repaired by a crafter instead of an NPC would be cool. Though the XP is pretty negligible afaik and at 50 I'm not sure what the crafter would get out of it aside from maybe some achievement points. Maybe repairs could give a spiritbond bonus when the gear is below a certain durability?

AFAIK the spirit bond bonus is directly related to exp gain, so i'm not sure what sort of mechanic they can work out of that.

I'm a bit annoyed since I just bought a bunch of lvl 3 and 4 dark matters yesterday. >:T
 
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