**OFFICIAL** FFXIV:ARR Thread

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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
It can't really be that way though short of designing an encounter where enemies don't need to move, don't need stunned, don't spawn any additional enemies, etc.

Mechanically, there's nothing especially difficult or intimidating about playing a tank class in XIV at least. People just shy away from it because tanks more than any other role typically need to be aware of everything going on around them which people find stressful (it's the same reason some healers would say 'ranged dps only' for ifrit ex). Plus tanks are often responsible for stunning/silencing and are often looked to as the natural 'leader' of a group, controlling how quick to pull, how many, explaining mechanics as needed. Not to mention the same things that make people not want to be tanks are the same things that make some tanks want to tank.

Demon Wall is basically a tankless encounter, and it's ok for a change of pace but I wouldn't want to see a lot of it. Encounters like that start to creep into GW2 territory where you're no longer a party, but really just a group of people who happen to be in the same place at the same time. You're not working together so much as you just happen to be doing the same thing.

Generally, I agree with you. But I would be ok with a few encounters (appropriately designed) that had no hate control, similar to what is in Stone Vigil HM. It is a bit refreshing, if nothing else.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Yeah I don't mind SVHM. There's really no tank in the "canon" fight or the final boss - it works ok and it engages the rest of the party in a different way than they're accustomed to which is fine. Like I said, I don't mind them interspersed here and there but would rather them not become too pervasive.

Didn't even get ST loot last week lol, I passed on two healing pieces on my first run but didn't see one in either of the subsequent two runs and lost the roll on a UAT last night ><

Oh well. Saw two of the ST pets drop as well but didn't get lucky there either.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
rule #1 in CT/ST: roll on the first piece you see and can possibly use. If you wait to roll on pieces you want, you get nothing. Remember these are sidegrades and there for vanity and nothing else. Soldiery items are all equivalent or better.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
They're roughly sidegrades, but there's a lot of good equipment there. For my DRG (literally zero left side coil drops to date) the head/body/belt are all better (dps wise) single pieces than the weathered equivalents, and unless you love skill speed, the ST body+legs as a pair are more desirable than weathered because it's roughly equivalent dps (even slightly ahead mathematically) and provides 14 more accuracy.

...Just pointing out there's decent reasons to plan your upgrades there.

If you start early in the week you can definitely be selective, but if you're running out of time before the next reset, you might as well roll on anything slightly desirable.

As a DRG who prefers determination over skill speed at this time (and doesn't have much 110 equipment), I'm loving that ST gear.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
fair enough, but I'd like to say the weathered pieces can at least be upgraded with oils so they're still better overall. They've made oils/sands more accessible (fix to the hunts pending) so they're more obtainable than ever. It still takes a while to get if you're not farming seals though, so the CT gear is a nice sidegrade in the meantime.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Desynthed my first few pairs of artisan specs last night. 0/5 on the good stuff, but they at least return rose gold ingots sometimes which makes for a decent consolation prize. I've got like 80% success chance on them at this point so I can't really see myself justifying really power levelling GSM desynth much more yet - probably just do some spectacles each day and it'll get there over time.

Started ALC desynth last night, probably sticking with GSM/LW/ALC. I figure ALC is in good shape with desynth access to all the titan weapons and should be pretty reliable in the future due to access to both SMN and SCH books.

Also people are really really funny when it comes to hunts. I happened to stumble into one last night and they were talking over shout about setting a 'official' engage time and then got upset and tried to shame some guy who pulled it "early" - I feel like they're going to burn themselves out on it super fast just like everyone did with FATEs after release.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
people are grinding seals for oils and sands right now. As soon as they finish gearing out their mains the seal hunt will die down massively. I give it a month and half before people get tired of farming them 24/7. I personally only have 14 seals, and 5 of that was from stumbling onto white joker yesterday on my way to coil.

Missed Naul by a minute though, pretty pissed about that. There's still a buttload of people in coerthas farming that thing.

I'm not looking too much into desynthes right now. I'm trying to catch up on the crafting from 2.2, have about 80 more twinthreads to make before I can get my weaver artisan tool. then I'll work on LTW and GSM.

I don't have any other crafters melded out, though BSM is looking more and more enticing with all the gear and whatnot. I don't even have full crafter AFs for ARM, ALC and CRP, though I really should since CRP makes so many furniture and I love making the housing items...
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Yeah the hunt system sucks, as does the recent +hp hotfix that barely makes a dent in how things go down. I have 17 seals , which mostly came from 2 B ranks I randomly came across last week. I also got 2 seals each from a few A ranks I was present for before the pull while in a full hunting party. Full pt doesn't help though when the full pt can't arrive in time. Then I just said screw it.

I might go to bed early one night and wake up at 4 am to see if I can make any progress...that's what we're reduced to in order to participate. Getting a sand for a 110 weapon is really really enticing though...just going from 95 to 100 gave me a HUGE boost in dps as DRG.

Coil seems to drop the same damn gear every week too. We're gearing out our 4th healer now and have gotten zero tank drops, 1 BRD drop, and 1 DRG drop (earrings) to date.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
we have the opposite problem. Slew of tank and caster drops, a tiny amount of healer drops and almost 0 bard gear (2 aiming pieces total). We have 2 alt tanks almost geared out, they're at I106 right now thanks to all the fending gear. However we've seen the tanking legs exactly twice. I was hesitant the first few weeks about buying soldiery feet (because they drop in turn 6) but I did it anyway. Been using them ever since because we never saw it again.

We also keep getting the same DRG piece (hands from turn 1). we have 3 drg alts that have it.

I've mentioned it before but random drops fucking suck.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Also some more gardening stuff pulled from BG:

Phasana fruit - Krakaa root? + dzmael tomato?

Mimett Gourd - Krakaa root? + ?

Tantalplant - Krakaa root? + wizard eggplant

Sylkis Bud - Krakaa root? + Midland Cabbage? (dunno about this one)

Curiel Root - Krakaa root? + Coerthas Carrot Seeds

edit -

This is the method I'm using to find the potential cross-breeds, though there will be 3 types, we can probably figure out the cross-breed either through logic or simply just trying it out.

Krakaa root - Wizard Eggplant - Krakaa root

Coerthas Carrot - X - Wild Onion

Krakaa root - Midland Cabbage - Krakaa root

Krakka - Mandrake - Krakka
Dzemael Tom. - xxx - Dzemael Tom
Krakka - Rolanberry - Krakka

Results:
Nothing - Onion Prince - Mimmet Gourd
Midland Cabbage - xxx - Sylkis Bud
Nothing - Blood Currant - Midland Cabbage
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Rolling along the atma train.... got three last night alone! a lucky 60 minutes no doubt.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Grats . I'm trying to farm a set too but it's taking a while.

Our group was sooooooo close to downing t8 Wednesday night, with about 7 hrs spent on practice so far. Got it below 10% 4 times at the end of the night and had plenty of dps...just have to get comfortable with that last phase so people don't die.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Got my first Mastercraft and Fieldcraft 3 demimateria, hurrah (I'd desynthed a ton of the crafted i70 "weapon part" items and not seen a single one then got 2 field 3s in 3 desynths last night lol).

I'll probably just try to sell them for now - I can't really justify bothering with a Supra tool while their prices are still pretty high.

Also FU game. Rolled 77 on a Throne Gem and 90 on a Windup Onion Knight in the same ST and didn't win either lol

Chocobo raising isn't especially interesting on it's own, but man the XP adds up. I think you get 1% of a level for a clean stall (and a krakka root - maybe other feed is worth more?) which is huge for the higher ranks. Mine just hit rank 7 last night and the XP needed for a level jumped from 490k to 700k. Insane. I can't imagine grinding out max rank in Urth's Fount or whatever like some folks did not that long after release. If you've got a large FC helping to feed your chocos though, that'd be a massive amount of XP considering every member can feed them once per hour.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I just want to make some of the new furniture. Why do they need the demimateria...

starting making silver brocades. Man, they're difficult to HQ. I think I only have a 75% chance of HQ (failed a few). I started popping reclaims if I failed too many hasty touches. Need 35 more...
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
This hunt system is the first thing that's truly baffled me in the way it has been handled. I'm not surprised that it's turned out to be so wacky, just that SE has let so many sands get purchased in such a small time frame. It's completely contrary to practically every other system they have in place to limit how much high level gear is in game. Confused, so confused.

I kinda had fun earlier this morning in our server's big LS+TeamSpeak driven server wide hunt, until more ppl logged on. I wouldn't mind it if the NMs could handle so many people.

And last week I witnessed some dude losing to a 99 with a 98 on the ST minion. I felt bad for him.
 
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sushicide

Member
Nov 7, 2001
118
0
76
Yep, PF has been slow because nothing is more "worthwhile" to do than hunts; we tried to farm Ramuh but party was stuck at 6/8 for 2 hours, ain't happenin'.

After 2.4 everything at this point is going to be spammable anyway, don't quite understand what the big rush is.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Well with the way Hunts was kind of touted similarly to XI's NMs, they may have believed players wouldn't collaborate to this extent. In XI a time of death or poptime for an NM was a valuable piece of information that most wouldn't freely share - but for Hunt enemies players don't really have any reason to keep it to themselves aside from "too many people might mean I don't get full credit". Otherwise without any special drops or competitive factor to it, there's not really any reason not to share.

At first I was kind of annoyed with demimateria and desynth and it seemed kind of awkward next to spiritbonding, but ultimately I quite enjoy it now. It's made dungeons and primals much more appealing to me, has given 'purpose' to a lot of formerly vendor trash/'worthless' items and has gotten me to craft more different items from more different classes than I have since I was first levelling my crafts basically. Plus I've made a ton of money off it

Now if ST would just drop me healing gloves or some tank gear. Or maybe even a UAT/Oil.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I got 3 star capability this weekend on weaver and promptly went out to break 3 star synths (fuck you reclaim). Only lost about 200k, but still a valuable gauge on how difficult it is to craft 3 star things.

these things are damn hard to make. Without all HQ mats its almost impossible to HQ without the perfect set of hasty touches and/or byregots landing on good (after great strides) or excellent without. Even WITH all HQ mats it's still a toss up.

I dislike how the crafting has become more RNG based rather than skill based. I suppose that's the way the game's headed though.

Speaking of which my FC mate harvested some onion prince and tomato knights this past weekend, and grew some thav onion seeds (!?). The karakka seeds seem to grow really fast too, he was harvesting them in about 3 days while I'm still waiting for my apricot/lemons to crossbreed completely. Not sure if he's just fertilizing them a lot or whatnot, but the seeds grow pretty quickly.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
I had more success on Sunday with hunts, as more people, including me lol, are learning how to get a good evaluation for the party. I made 100 seals Sat morning in 2hrs, then 500 + a lucky log dropped from an S rank after another 4hrs on Sunday (2 early morning, 2 early afternoon). The most consistently successful groups atm are primarily tanks + WHMs. Tanks can spam flash if they can't see the mob, to continue building hate, and WHMs can use benedition and spam aoe heals (overhealing works) on a group that's stacked within range. WHM just has to hit the mob once initially (aero) so they're counted as being in combat, then they could care less if the mob refuses to render on screen.

Hunts could use significant improvements, definitely, but I'm enjoying it in small bursts even in its current form.

On another topic, those new expert level dungeon armor sets are hard to acquire. I'm not sure if that's more a positive or negative thing. I've been running them a lot trying to get a half-decent vanity set for my DRG, but so far I've only seen an actual armor piece drop every 4-5 runs on average...and of course they aren't DRG pieces so far lol. If they can be desynthed, maybe that has something to do with the drop rate. Also perhaps SE is trying to draw out people's interest in running those dungeons. I wish they were tradable.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the rates are low because the bosses can drop 1 of 8 different types of reagents as well as the gear, and only 2 chests per run drop gear. Most of the runs I go on I see 4/4 chests of reagents. The 2nd boss chest drops accessories, I believe. The hullbreaker one definitely drops accessories, not sure about the other dungeons as I've never seen gear from the 2nd boss from them.

I've been running the former expert (brayflox etc) and the current set once every day and I still haven't seen a full set of anything drop. I've been looking for the hussar set (drg) from the previous dungeon for glamours and I've only ever seen a handful of drops.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Could be just that. There's 11 crafting mats that can drop vs 6/7/8 set items depending on the chest. All 4 chests can drop gear though (if you count the worthless accessory chest). You can see exactly what can drop in each chest on the libra eorzea app or on the lodestone website. The old expert dungeons dropped more set pieces compared to mats, but there were the new sets + darklight, as opposed to just the new sets.

Feels like the drop rate in favor of crafting mats is higher than 11/18ish, but could be simple (if horribly implemented) rng.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I've seen really quick grows reported from Krakka as well - it seems pretty fast. But seeds are also 'tiered' in a way - most people define it based off the color/design of the seedbag itself but I don't know how official that is. Long story short though, the 'lower level' the seed is, the faster it matures. When I cross Jute and Mandrake, the Mandrake is ready a few days before the Jute is.

Once you get your "order of operations" down, 3star is fairly reliable HQ - almost guaranteed with HQ mats. At this point even Tawny Latex (which has no HQ mats available) I can HQ very reliably. There's luck involved no doubt, and too few hasty successes will ruin any craft, but if you use your abilities appropriately to maximize your odds of success you should rarely see unintentional NQs.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
What's your craftsmanship/control/cp for the HQ rotation? Do you just use waste not 2 + manip + hasty touches until you have 10 stacks, then byregot combo it away and hope you hit enough TOTT along the way to supplement yoru CP? I've tried a few small synths (cashmere cloth) and I've come nowhere close to having enough CP/successful byregots to HQing the cloth. The closest I've come is a 65% HQ with a 8 stack byregot.

I believe you need to use at least 2 PBP and then 4 CSIIs with ingenuity 2 in order to HQ, so that's at least 60 DUR dedicated to completing the synth. Of course some of it will be offset by manipulation/waste not but I'm having a tough time figuring out a good rotation.

I was thinking of reverting to the old manip/wastenot combos to build up at least 11 byregots, then popping innovation + great strides + ingenuity 2... but I'm not sure. Any hints?
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Basically just the minimum 3star requirements +1 or +2 depending on melds. So 391 craft / 375 control I think? They've gone up slightly (and so has CP) with the new accessories but it's pretty minor. CP is maxxed at... 392 with HQ bouillabaisse now? 395? I forget. But yeah basically you just need base 3* requirements plus max CP.

That should be enough to complete any 3* craft (except for the new augmented chest pieces, i95 weapons or furniture) with 2x PBP and 3x CS2 w/ ING2.

3star for me goes something like this - however as it's laid out there you wouldn't have enough CP. You do need some Tricks at least, but over the course of 30 some steps (pretty sure good procs are a 20 or 25% chance at random) you almost always do and you can take them anytime except on the three WN charges you use (well you can, but I wouldn't). I take every single good and turn it into Tricks unless it's during WN (when you HT it instead and then just PBP later if needed) or after the final SH but before GS - when it doesn't really matter imo. However if you do not get them you may want to subtract a SH2 or INNO as you go, it's basically a judgement call on your part and how you value the risk vs reward of HQ/NQ that particular craft.

Plus you can modify it on the fly depending on how it goes. For "materials" like cashmere/putty/etc if my HTs haven't been good or if I'm short on CP at the end I may skip the final Steady Hand for an Innovation and just bet on 90% BB in return for a better HQ chance. If you have a metric ton of good procs to turn into CP, you can swap HTs into BTs. If I'm CP tight at the end but can't risk failing by skipping SH, and don't have enough for GS + ING2, I'll just use ING2 + INNO.

I wouldn't sacrifice the CP used for ING2/INNO for BTs however. Especially given the non-linear return on quality to HQ%.

BB on good after GS, if you get one, is almost always your best option even without ING2/INNO. Also if you get an Excellent with like 6+ (maybe more? I'm not really sure off-hand) IQ stacks, just BB. Excellent's are just that strong.

CZ
IQ
WN
SH2
PBP
PBP
HT
HT
HT
SH2
HT
CZ
HT
HT
MM2
SH2
HT
HT
HT
HT
SH
GS
ING2
INNO
BB
CS2
CS2
CS2

Depending on your classes, there are some good 'practice' crafts available. Weaver is actually a really good option for this since you can make the Spring Dress pieces at both a decent profit (probably) as well as become accustomed to the 3* rotation without real concern for NQ/HQ. Could also do the same with, say, wolfram ingots or ancient lumber if you're making Summoning Bells or maybe just turn Tawny Latex into Terminus Putty to resell.
 
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