Official Modern Warfare 2 thread

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Kabob

Lifer
Sep 5, 2004
15,248
0
76
I like the SCAR, but prefer the ACR. I finished the 2500 kill prestige challenge for the ACR on my 2nd prestige. I'm about to start my 5th prestige, and no other guns are within 600 kills of the 2500 kill challenge. I think I have about 4 rifles sitting at 1500-1800 kills, though.

My first playthrough the ACR was my absolute favorite weapon. High rate of fire, unrealistically low recoil, etc. First prestige though I used it a bit and got bored. I know the objective is to do as well as you can but that gun is just plain boring. I seem to do just as well with the M4 and better with the SCAR. Now on my 4th prestige (yet to unlock it) I'll probably use it just to get a few points. I think I had 220 or so kils with it on my 3rd prestige.

Also, I started using the UMP this prestige, and it's not too shabby. It takes a while to get used to, but it's pretty nice. My class is pretty close to Kabob's, silenced UMP w/Cold Blooded or Hardline. Backup is a Magnum w/Tac Knife. Nasty, nasty class.

Yeah, UMP is a beast. It's becoming more popular, the only thing I dislike about it is the recoil...at range I have issues killing guys. With the assault rifles those problems dissappear.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I almost exclusively play Domination now, and my loadout for that gametype is:

Riot Shield
Some shotgun. It's irrelevant because I never use it
Stun grenades
Claymore

Marathon
Lightweight
Commando

I love capping points :awe:
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I use to like the ACR but at higher levels, I find it to be subpar due to the low damage, especially at range. You can't kill someone sprinting from one cover to another now, unlike the other stronger weapons. I went through my current prestige with SCAR-H after maxing out the M-16, solid gun. Next one I may change up my play style to keep the game fun by checking out the UMP.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Anyone having issues with getting the game to load or locking up lately? The disk looks flawless but I'm having problems with myu PS3 locking up. It can lock up anywhere from loading the game to loading up the multiplayer game. I don't have an issue with any other games.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
I use to like the ACR but at higher levels, I find it to be subpar due to the low damage, especially at range. You can't kill someone sprinting from one cover to another now, unlike the other stronger weapons. I went through my current prestige with SCAR-H after maxing out the M-16, solid gun. Next one I may change up my play style to keep the game fun by checking out the UMP.
Once you realize what the UMP can do, it's awesome. It tends to kick way up for long distance shots, but don't let that get to you. Bursts this thing like the AK-47 in COD4, and it will do okay.
To me it's the spiritual successor to the AK-74 SMG.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Once you realize what the UMP can do, it's awesome. It tends to kick way up for long distance shots, but don't let that get to you. Bursts this thing like the AK-47 in COD4, and it will do okay.
To me it's the spiritual successor to the AK-74 SMG.

Prestiged again last night and tried out the UMP, it is pretty wicked. Had to readjust my playing style going from claymores + assault rifle to speedy SMG. Took only a couple of deaths to adjust though and tore through my first two games. UMP has very surprising range too.

What's the best combo for UMP? I'm planning on using Marathon, Lightweight, Steady Aim and the either Rapid Fire or Silencer attachment, was surprised find no Grip attachment for it.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Prestiged again last night and tried out the UMP, it is pretty wicked. Had to readjust my playing style going from claymores + assault rifle to speedy SMG. Took only a couple of deaths to adjust though and tore through my first two games. UMP has very surprising range too.

What's the best combo for UMP? I'm planning on using Marathon, Lightweight, Steady Aim and the either Rapid Fire or Silencer attachment, was surprised find no Grip attachment for it.

None of the SMGs have grips, the only weapons that get that attachment are the LMGs.

Alot of people go marathon/lightweight but I don't think those are necessary for R&G (and I don't sprint aimlessly when I do R&G), the only time I really like that combo is on Derailed starting on the TF141 side, you can sprint to the center building and beat the opposition to the top if you're fast (and they're not thinking the same thing).

For the UMP I typically use:

Attachments: Suppressor. Others can be handy but none outweigh the suppressor. Since the UMP already has awful range adding this doesn't really hurt anything. Steer clear of Rapid Fire on the UMP. Up close it's great but the UMP already has a good amount of recoil, rapid fire just makes it kick harder.

Perk 1: Scavenger or Sleight of Hand. I love using Claymores so scavenger helps there, but not running out of ammo is nice as well. For attachment challenges I'll often switch to Bling.

Perk 2: Cold Blooded or Hardline. Hardline is nice for earlier killstreaks (with UAV you can just about keep the map scanned all game long). Cold Blooded is good for the opposite, I like not appearing on the radar but it's not imperitive. It is nice to not have to worry about aircraft or sentry guns. Stopping Power doesn't help with this gun.

Perk 3: Ninja. Steady Aim can be handy but not appearing on HBS and more importantly having silent footsteps is awesome.

Equip: Claymore. What more need I say?
 

TheStuck

Member
Jun 27, 2007
66
0
66
+1 on Kabob Ump advice


Also silencer, scavenger, ninja pro, claymores are almost always used on all my classes.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Ah, didn't know only LMGs had grip for primary weapons. The only close range weapons I've used in the past was the knife and Shotgun, which also has grip on some.

From playing last night, the UMP actually has pretty good range, I was able to double burst some people down at what I consider medium assault rifle range and I know in the past I've been killed by UMP users from awfully long range. I'll steer clear of the Rapid Fire, will have a quick taste since it is the first attachment unlocked.

I'll think on the Mara/Lightweight thing, I've done the combo when I was just knifing and going for the Tac Knife, and I love having it when the round opens since I get the jump on people who aren't expecting it. It also helps me get to flanking positions faster, plus I get to ignore claymores since I run past them.

I think I'll create two UMP packages, one for speed and another with Cold Blood or Hardline. I agree with Ninja, it unlocks later on though.


+1 on Kabob Ump advice


Also silencer, scavenger, ninja pro, claymores are almost always used on all my classes.

I've always had those when I was using assault rifles (sometimes changing out silencer with FMJ if the map doesn't allow for easy flanking). I went into this prestige with the mindset of trying out the quicker, in your face, brutal SMG playstyle so my initial plans were a little different.
 
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Kabob

Lifer
Sep 5, 2004
15,248
0
76
I think I'll create two UMP packages, one for speed and another with Cold Blood or Hardline. I agree with Ninja, it unlocks later on though.

I have two as well, although I have one with hardline and one with Cold Blooded...there is a stock preset class up top with a UMP and Marathon, Lightweight, and Ninja.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I have two as well, although I have one with hardline and one with Cold Blooded...there is a stock preset class up top with a UMP and Marathon, Lightweight, and Ninja.

It has holographic instead of silencer though. Also, I assume presets also add to the prestige kills and headshots? Never confirmed it since I always use self created classes over presets once I was able to.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
It has holographic instead of silencer though. Also, I assume presets also add to the prestige kills and headshots? Never confirmed it since I always use self created classes over presets once I was able to.

Yeah, it lacks the suppressor but it works well enough, typically I only use it on that one level and I dash for the building, I don't use it often.

Yes, presets count towards your challenges just like everything else. That's why the .44 mag is so popular with tac knifers, a tac knife .44 mag is already in a preset and those kills count as .44 mag kills, so you can tac knife while unlocking tac knife...
 
Feb 18, 2010
118
0
0
None of the SMGs have grips, the only weapons that get that attachment are the LMGs.

Alot of people go marathon/lightweight but I don't think those are necessary for R&G (and I don't sprint aimlessly when I do R&G), the only time I really like that combo is on Derailed starting on the TF141 side, you can sprint to the center building and beat the opposition to the top if you're fast (and they're not thinking the same thing).

For the UMP I typically use:

Attachments: Suppressor. Others can be handy but none outweigh the suppressor. Since the UMP already has awful range adding this doesn't really hurt anything. Steer clear of Rapid Fire on the UMP. Up close it's great but the UMP already has a good amount of recoil, rapid fire just makes it kick harder.

Perk 1: Scavenger or Sleight of Hand. I love using Claymores so scavenger helps there, but not running out of ammo is nice as well. For attachment challenges I'll often switch to Bling.

Perk 2: Cold Blooded or Hardline. Hardline is nice for earlier killstreaks (with UAV you can just about keep the map scanned all game long). Cold Blooded is good for the opposite, I like not appearing on the radar but it's not imperitive. It is nice to not have to worry about aircraft or sentry guns. Stopping Power doesn't help with this gun.

Perk 3: Ninja. Steady Aim can be handy but not appearing on HBS and more importantly having silent footsteps is awesome.

Equip: Claymore. What more need I say?

Why is stopping power not helpful with this weapon? I hear a lot of people say that this weapon is unbelievable when coupled with it.

Lightweight is a favorite of mine b/c it does run past claymores which is nice. I just can't supplement Marathon Pro for Scavenger. I hate running out of ammo and having to find new weapons on dead bodies.

I was using an Ak47 setup but i find that it is impossible to hit anything down range with that gun. Coupled with new info in this thread about its damage capability I think i'm going to try out the UMP again. I just need to remember to burst fire at long ranges.
 
Feb 18, 2010
118
0
0
Does anyone drop shoot on here with success? It is where you just go prone as soon as you see someone to prevent them from shooting you while you shoot them? i see it in a lot of youtube videos and was curious what pros and cons some people find with this tactic. Thanks
 

SR1729

Senior member
Jan 11, 2010
602
0
0
Why is stopping power not helpful with this weapon? I hear a lot of people say that this weapon is unbelievable when coupled with it.

From a mathematical standpoint (and thus, any other standpoint, objective or otherwise), the UMP does not benefit from Stopping Power unless you're in very close range of your target. The UMP's damage is 40 "up close" and 35 "not up close". The UMP's damage drops from 40 to 35 very quickly, so it's quite rare that you're actually doing 40 damage.

The consequence of all of that is that the UMP requires 3 bullets to kill with our without stopping power once your target is beyond the "40 damage distance". On most guns, stopping power reduces the number of bullets to kill by 1 at all distances. The UMP is the exception. This is still true up close (where it reduces the bullets required from 3 to 2), but again, it's extremely rare that you're engaging enemies at such short distances. At the very least, those opportunities are not enough to justify using Stopping Power over Hardline or Cold-Blooded.

Does anyone drop shoot on here with success?

No, because this isn't Battlefield 2, which is where that nonsense was conceived.

was curious what pros and cons some people find with this tactic. Thanks

Pros - none
Cons - you look like a newb and confused about what game you're playing
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
From a mathematical standpoint (and thus, any other standpoint, objective or otherwise), the UMP does not benefit from Stopping Power unless you're in very close range of your target. The UMP's damage is 40 "up close" and 35 "not up close". The UMP's damage drops from 40 to 35 very quickly, so it's quite rare that you're actually doing 40 damage.

The consequence of all of that is that the UMP requires 3 bullets to kill with our without stopping power once your target is beyond the "40 damage distance". On most guns, stopping power reduces the number of bullets to kill by 1 at all distances. The UMP is the exception. This is still true up close (where it reduces the bullets required from 3 to 2), but again, it's extremely rare that you're engaging enemies at such short distances. At the very least, those opportunities are not enough to justify using Stopping Power over Hardline or Cold-Blooded.

Well said sir, and spot on!
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Does anyone drop shoot on here with success? It is where you just go prone as soon as you see someone to prevent them from shooting you while you shoot them? i see it in a lot of youtube videos and was curious what pros and cons some people find with this tactic. Thanks

1) Not everyone aims at the head when walking around - I actually keep my gun trained around stomach level. Going prone will result in you dying faster because you'll walk your head straight into my LOS.

2) The only thing visible is your head. Why would you want to put your most vulnerable spot as your bulls-eye?

3) Range is what would matter when you do this - the only time I "use" this tactic is when I'm running my Shield&Shotty class. You're not so much trying to get out of their cross hairs as you are trying to get off their screen. This allows you to assess the situation and adjust accordingly.

This "tactic" might have success against people who run around quick scoping, or against new players - but anyone who's been playing a week will either quickly throw a semtex or headshot you on your way down.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
Does anyone drop shoot on here with success? It is where you just go prone as soon as you see someone to prevent them from shooting you while you shoot them? i see it in a lot of youtube videos and was curious what pros and cons some people find with this tactic. Thanks

I've tried it, because I heard it made a big difference. I hated it. First of all, most drop shotters have to change the default configuration of the controller so they can dropshot and shoot at the same time. Doing so makes it incredibly difficult to knife while moving. I don't know about you guys, but the knife is an invaluable resource when coming around a corner at the same time as someone else.

Secondly, if you dropshot you can't spin very fast. If your enemy moves left/right you are in trouble. Lastly, my aim is good enough that the fight is over before the enemy gets down.


The only time I'll drop down is when I'm dropping for cover. If an enemy gets the jump on me and I know I'm dead if I try to fire back, I'll drop for cover or drop in tall grass and hope he loses me. Aside from that, IMO drop shooting is stupid.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
I typically use Marathon for a Lightweight class, but I have been mixing it up.
My SMG class now is Marathon, Stopping Power, and Ninja. I know that's a weird combo, but UAV's aren't as popular as in COD4. Even without Cold Blooded, I can sneak up on campers and snipers with Ninja. Great when it's Pro so you can run up stairs without crouch walking. See three snipers? Knife one, stick the 2nd with a semtex (or throwing knife), line up a headshot for the 3rd.
Since I have been playing with the UMP more than the P90, I am thinking about just going Cold Blooded and ditching the Stopping Power.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I typically use Marathon for a Lightweight class, but I have been mixing it up.
My SMG class now is Marathon, Stopping Power, and Ninja. I know that's a weird combo, but UAV's aren't as popular as in COD4. Even without Cold Blooded, I can sneak up on campers and snipers with Ninja. Great when it's Pro so you can run up stairs without crouch walking. See three snipers? Knife one, stick the 2nd with a semtex (or throwing knife), line up a headshot for the 3rd.
Since I have been playing with the UMP more than the P90, I am thinking about just going Cold Blooded and ditching the Stopping Power.

That's not that weird of a combo but as you said with the UMP you don't need Stopping Power, switch it for Cold Blooded or Hardline (which I've been using alot lately). As for fewer UAV's I agree, there aren't as many but overall not showing up on UAV and not being targeted by aircraft makes it pretty awesome.
 

basslover1

Golden Member
Aug 4, 2004
1,921
0
76
Apparently there is a second map pack coming June 3rd.

From twitter:

fourzerotwo

Modern Warfare 2 Resurgence Package hits June 3rd on #xboxlive and brings with it 5 new maps to #MW2 multiplayer! I'll send details your way
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
Apparently there is a second map pack coming June 3rd.

From twitter:

fourzerotwo

Modern Warfare 2 Resurgence Package hits June 3rd on #xboxlive and brings with it 5 new maps to #MW2 multiplayer! I'll send details your way

I'm happy about the map pack. I'll happily pay another 15 for 5 more maps. The more the better, IMO.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Joystiq said:
Xbox Live's Major Nelson had Infinity Ward "creative strategist" Robert Bowling on his podcast recently to talk about the upcoming Resurgence Map Pack for Modern Warfare 2. Set to release on June 3 on Xbox Live, the pack will be priced at 1200 ($15) -- the same as its predecessor, the Stimulus Pack. Resurgence will feature maps old and new, including two Call of Duty 4 maps and three new locations:

* Vacant -- the wide open Russian office complex from CoD4
* Strike -- the urban town surrounded by hotels from CoD4
* Carnival -- an abandoned carnival area with a Ferris wheel, fun house and other attractions
* Trailer Park -- full of "super tight corridors" and featuring a pool ("Mobile Estates," Bowling calls it)
* Fuel -- a "sniper haven" based in and around an oil refinery

Bowling says that the new maps will be tied to specific playlists, just like the Stimulus maps. With the Resurgence collection, however, it's possible that all of the maps will be available in every playlist, as long as "demand is high." And, as with the previous pack, the new maps will be exclusive to Xbox 360 for a short time before coming to PC and PS3.

--
 

SR1729

Senior member
Jan 11, 2010
602
0
0
I loved Vacant. I used to get some insane scores on that map... I'm talking like 35/5 kind of stuff.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, it was one of my better/favorite maps as well. I'm not sure it will play well on MW2 though. Think of all the grenades + Danger Close areas.

I'd have liked Crossfire over either of them but I'm GREATLY relieved that they went with Strike over Shipment (I heard Vacant + Shipment months ago). Strike is a good map.
 
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