Official Modern Warfare 2 thread

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Originally posted by: Ackmed
Originally posted by: ric1287
Originally posted by: jbourne77


Do you get your panties in a bunch like this anytime someone takes a tic jab at consoles/pcs/insertyourfanboytopichere?

Yes he does. Kinda sad really, posting in every 360 thread about how amazing the PS3/PC is. Whats the point? Go play those fucking systems instead of trolling every damn console thread jesus.

If you cared to read, he is the one who trolled. My "panties" are hardly in a bunch. He trolled, and I called him on it. Its as simple as that. This is not a 360 thread. And I was hardly the first person to mention the PC version. Its in the title. So you've failed as well. *sigh* Done with you too.

Wouldn't the thread being in the Console Gaming section denote that this is a 360/PS3 thread? There is a separate MW2 thread in the PC Gaming thread which is for PC users.
 

Jules

Lifer
Oct 9, 1999
15,213
0
0
Originally posted by: ric1287
Originally posted by: jbourne77


Do you get your panties in a bunch like this anytime someone takes a tic jab at consoles/pcs/insertyourfanboytopichere?

Yes he does. Kinda sad really, posting in every 360 thread about how amazing the PS3/PC is. Whats the point? Go play those fucking systems instead of trolling every damn console thread jesus.

:laugh:
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Originally posted by: jbourne77
Originally posted by: kabob983
Give it a rest, this is a MW2 thread, not a "prove who's wrong" thread.

We were talking about the delay and possible reasons behind it. It got heated, and perhaps you might not like that particular topic, but it's still related to MW2.

Yeah, but it's migrated from intelligent discussion to a flame war.
 

rainman748

Diamond Member
Jun 16, 2004
5,768
1
81
I've got it preordered. Xbox Live GT is rainman78550. I play Hardcore TDM on COD4 if anyone is looking to play.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
So, I'm trying to join the ever so elite 1000/1000 club on MW1 and I'm up to 960 pts. What's holding me back? Is it One Shot, One Kill? No. Is it Mile High Club? No...

It's finding all of Al Asad's TV's! I spent almost an hour making sure I destroyed every one and in the end I apparently missed one! (no clue how, I was watching a YouTube video showing their locations as I went). Massive frusterations...

I've got that and finding all 30 pieces of Intel and I'll be done (8 or so to go). I beat the last level, One Shot, One Kill, and Mile High Club last night (only 2 years after I started this journey of beating everything on Veteran). The last level I played back in June and got frusterated with (riding in the truck getting killed as there was no cover) and called it quits. I think it took me 2 tries to beat it last night after not playing the game for 2 months. Mile High didn't take as long as I thought it would (maybe an hour, lots of frusteration though). No Fighting in the War Room took me alot longer to beat than it. Even OSOK wasn't too bad, although it sucks that if you die when the chopper is there you have to go back and play 5 minutes or so of survival.

This'll be the second of my "completed" games once it's done.

Debating on selling MW1 when MW2 comes out but I know that eventually I'll want to go back and play SP again.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
That Amazon deal sounds good, and I had my $10 discount left from ODST so I jumped on that. Now I have to cancel my preorder from Gamestop. Do they let you cancel it and just take store credit, or do I have to use the money to preorder a different game?

I only put $5 on it to get them to STFU, and then they kept bugging me to put $20 down. WTF is wrong with Gamestop? I really hate shopping there, the only reason I do is because they sometimes have good coupons and B2G1 deals.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Originally posted by: mugs
That Amazon deal sounds good, and I had my $10 discount left from ODST so I jumped on that. Now I have to cancel my preorder from Gamestop. Do they let you cancel it and just take store credit, or do I have to use the money to preorder a different game?

I only put $5 on it to get them to STFU, and then they kept bugging me to put $20 down. WTF is wrong with Gamestop? I really hate shopping there, the only reason I do is because they sometimes have good coupons and B2G1 deals.

They gave me cash when I downgraded. Just push hard enough and I bet they'd give you cash.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Originally posted by: dougp
Not sure how many people visit the IW forums, but here are some interesting links.

@ FourZeroTwo Twitter | Q&A's Compilation

Modern Warfare 2 Information Center and General FAQ

Those are the two primary ones, with the Info Center/FAQ providing links to the weapons and perks list that have been discovered / confirmed.

I can't freaking WAIT to play this game!

Umm...ok, you can't just post that and not do a giant quote (ala Queasy) for we peeps who can't get there from work!
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Someone with alot of time on their hands has put up a great list of weapons/attachments as well as pictures of the game with said weapons/attachments as his sources on the Infinity Ward forums, way better than the list I was working on.
List

While I'm not sure all of it will be included (lots of it is promotional stuff I'm sure) it's a great work up.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Avatar items coming, some for free.

We'd rate this news story somewhere between "scoop-tacular" and "scoop-a-licious" as far as hard-hitting, number one priority stuff. Seriously. Why would we lie?

As part of the whole "New Xbox Experience" everyone and their mothers (if their mothers have Xbox Live) are getting down with the newfangled Avatar clothing, and when a big game comes along so do the waves of dress-up items for your virtual self. Yes, we've seen people rocking the Halo helmets and Dead Space headgear, but what of the Call of Duty representation? Will we see any avatar goodness from Infinity Ward's highly anticipated shooter?

That answer, dear friends, is yes.

In a recent Twitter update IW's Robert Bowling ? community manager and "guy who gets stuff thrown at him in trailers" ? commented on a user question about avatar implementation. Bowling responded to the question of Avatar rewards and other customization options, stating "Not sure we'll be doing any Avatar rewards, but we are making avatar items. With some free ones hopefully."

On a personal note, I roll my eyes at Avatar customization ? paying for it, at least ? but I'll also be first in line to buy hundreds of dollars worth of guns, gear, and Ghost-themed balaclava for my virtual self. No free "everyone's got it" IW t-shirt for this guy.

Link
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
IGN's Spec Ops blowout

IGN
Calling Modern Warfare 2 anything but the "most anticipated game of the year" at this point would be a gross understatement. Any and all news on the game that releases is considered monumental, even if it comes at the hands of Robert "402" Bowling's Twitter account, and all Game of the Year talks I've been in during casual conversations (not speaking for IGN mind you; just me) haven't been about what games could win, but what games could win over Modern Warfare 2. Everyone's thinking it, but I'll happily be the one to actually say it.

Speaking of straight talk, I've said previously that I'm a huge fan of the game, I represent the gold cross holders out there on our weekly feature, and when it comes event time I'm out to find any and every piece of info on Modern Warfare 2. With that being the case, you've been forewarned: This is a long read, we go over a lot of content, so grab something warm to drink and settle in for a while.

For our latest hands-on time with Modern Warfare 2 we headed on over to Infinity Ward and sat down in one of the huge demo halls the developer uses during meetings and gameplay sessions with Modern Warfare 2. We sat down to check out not only four missions from the game's Special Ops mode (the bulk of my hands-on write-up here) but also the single player mission that was originally leaked on YouTube. Infinity Ward made it clear that when they show levels, they want to show them in the best light possible. Rather than watching replay after replay of crappy off-screen footage, we got to see the real deal, and it was intense and action-packed. The highlight of the show, however, was Special Ops mode.

First off, some notes on Special Ops specifically. Infinity Ward mentioned to us that ? while there's plenty of amazing content to be found in the game's single player mode ? Special Ops is the new (and intense) third pillar of the Call of Duty franchise. You've got single player, multiplayer, and Special Ops. Everything in each mode is self-contained though, so those of you wondering if titles, emblems, perks, or online unlocks will be earned through any mode but online, you apparently thought wrong. Multiplayer is where perks, challenges, and all emblems and awards will take place. Special Ops and single player are their own standalone package.

And that mindset rings true in a big, big way. Special Ops takes up one third of the games main menu, a handful of missions are unlocked from the get-go, and you can burn through all of Special Ops mode without going into single player or on Xbox Live at all. Infinity Ward also mentioned to us that Special Ops mode holds a special place in their hearts because, quite frankly, there's never time to get everything into story mode, or there's never a way to fit all the awesome concepts they have into the campaign itself. Special Ops, therefore, is a place where you can see all those awesome extra concepts. The airplane sequence in COD4 (Mile High Club, anyone?) was a concept they had for the main game, but with no place to add it on in they tacked it on as an encore stage. That's what Special Ops is, but on a much bigger scale.

Special Ops mode is no pushover either. Rivaling the size of the single player campaign - "If not longer" as stated by the IW crew ? Special Ops shares concepts and assets with the other modes in the game, but there are also specific scenarios and set pieces built specifically for that mode as well. The Juggernaught, a new "heavy" unit that comes out to the sound of a beating drum much like Left 4 Dead's tank unit, is exclusive to just Spec Ops mode. In addition a second player can jump into the game at any time, but there are also two player exclusive levels as well, which will require a second player. We asked about how that'll work (boost-up areas, door puzzles, and the like, but IW wouldn't elaborate further). As for the structure, Special Operations mode is built on four levels of play ? Alpha, Bravo, Charlie, and Delta ? with tiers similar to how Guitar Hero works. Beak the Alpha levels, and you'll unlock Bravo and so on. In addition each mission has three stars based on what difficulty level you play with, and the actual parameters change based on what difficulty you use a well. In the first mission we ? entitled "O Christo Redentor" and based on the Rio level ? the setup was definitely different based on what skill level you played. On Normal there were 30 hostiles to eliminate, and you could only mistakenly shoot six civilians. On Hardened there were 40 hostiles, dogs, and you could only tag four civies. On Veteran though, you had 50 hostiles, dogs, and could only hit three unarmed civilians. As if the added difficulty wasn't enough, they add in more and more enemies as well; nice.

Here's another great tip by the way. As far as two player goes, the game looks to be invite only, but can be played with local splitscreen as well as online multiplayer. When playing with a partner a mini UAV is always up as well, showing where your buddy is looking at all times, and it's absolutely essential. And finally, the big one: Difficulty can be changed for each player individually, meaning that if you want to tackle one on veteran and your buddy wants to play on normal, you can do it. What that means for earning achievements and stars, however, is still up in the air. You'll each earn what you played for, but that technically means players can cheat the system a little too; I play on veteran and hide like a little punk, while my buddy runs through on normal and kicks the crap out of everything. Will that work? Nothing we've seen so far says it won't, though anyone pulling that crap should turn in their copy of the game in my opinion. Still, might be a way to get around the insane difficulty, and its worth noting.

As for a few more general basics on the mode, there's radar in all difficulties, the map of O Christo Redentor showed off an ammo crate where players could go and re-up on not only ammo, but also the standard four grenades and four special grenades mid-play, and while the starting sets for players is pre-determined the game does a nice job of offering slews of weaponry as well. One of the levels had a huge wall of guns, as well as a house literally filled with rifles and handguns everywhere ? we're talking upwards of 30 guns in one place ? while another used a starting area with a few extra firearms set on the ground. There's a specific set of weapons IW wants you to use, but they also give you some wiggle room on a level-by-level basis. As for the other multiplayer specifics, friendly fire is always on, and the new last stand mode allows for two minutes to bleed out and crawl around once you're down, though that time changes based on difficulty (2 minutes only applies to normal mode). You can crawl around and also shoot while in bleed out mode, but once your partner tries to pick you up you lose the ability to fire until you're fully standing; which takes about two to three seconds during play.

With all that said, let's move onto the specific missions.

O Christo Redentor - Playable
Based on the single player mission "Takedown" which was originally leaked on YouTube (the level set in Rio), O Christo Redentor is a terrorist elimination map which looks to be built from the ground-up with the same Takedown assets. The area is about the size of Vacant on COD4 ? pretty sizable, but not too big ? and centers around taking out baddies like a classic Terrorist Hunt mode in games like Ghost Recon or Rainbow Six Vegas. The game drops you in with a standard loadout of M4 Grenadiers (M4 with an under-mounted M203) and lets you run. The entire area is based on a Rio village, similar to shanty towns or single-level, single-room houses. All of the combat is handled outside, with enemies out on the streets, held up inside behind glass and doors, and with a few civilians running around for good measure.

During our time with the level we had a chance to try out the AA-12 (which is fast to empty, but long to reload) and practice a little street clearing as a team. On the default skill level it was fine running around on our own and just gunning down people willy nilly, but we still were dropped a few times when overextending into an enemy-filled area. We also had a chance to pickup akimbo mini-uzis as well, but ditched them quickly due to some pretty crazy recoil. Dual desert eagles were also available, and after trying them briefly (and finding out the weapon had slower shot speed overall this time around) we again ditched the weaponry for a single weapon set. For my money, akimbo just isn't something that's worth the time unless you're really close. The recoil is upped, you can't look down sights, and while you can reload and fire weapons independently (good for staggering your reload) it's just not as effective. Great news for those of us worried that akimbo would break the game's balance, but bad news for all you dual wielding freaks out there that can't wait to run around with a gun in each hand. Personally I'm glad it works how it does; it makes you think twice before picking up that second weapon. As a nice addition to it though, you can switch to your other weapon (in my case, the AK-47) without dropping that second gun, so you're effectively holding three weapons at a time. Nice.

O Christo Redentor was a great kick-off level, and we had a chance to try a few tactics, but it's also a standard experience with very little to talk about. Just don't hit civilians, and you're good. Oh, and when in last stand mode, it's a good idea to use your crawl to get around corners or inside buildings, as it ups the change that your buddy will survive the revive process while you both stand their unarmed.

Time Trial ? Demo
We didn't get a chance to try this one, but it was amazingly self-explanatory. Based on the snowmobile chase sequence we've seen dozens of times during demos and trailers (during Cliffhanger), this level is a single player (or two player, but no competing AI) time trial race where you drive the snowmobile through a route that looks loosely based on the actual chase scene itself. You start off with 15 seconds, and each group of gates you drive through award you with four extra seconds, making the race as much about hitting slalom gates as it is speed. You'll get a chance to catch some serious air though, and there look to be multiple routes to take as you move through the level. Then entire mission took less than a minute from top-to-bottom, but it also ended with a huge jump across a chasm, which was a sweet finale to the action.

Controls look tight and responsive when on the snowmobile, and the speed is simply incredible, even without firing weapons as you drive. I'd expect the harder levels to start you with less time at the beginning and award less time for each gate you drive through. Unfortunately IW mentioned that there's no leaderboard setup for each Special Ops mission, so it looks like you won't be able to compare your drive times with friends online. Still a fun ? but simple ? addition to Spec Ops mode.

Breach and Clear ? Playable
The second playable level, Breach and Clear, feels like it was ripped right out of The Rock. In this reimagining of the "shower room" scene, players jump into a back room of a brick facility, have plenty of weapons to choose from, and then literally "breach and clear" through the level in a timed extraction challenge. Once both players are up against the wall they can start the actual breach charges, which explode and send the players into a cinematic bullet time sequence. As you progress through the level ? which is essentially two rooms ? dozens of enemies pour in, complete with lazer sights from above levels. Since you've got the low ground your and your partner have to fight for every inch, moving slowly as you pick off above snipers and go hand-to-hand or use close quarters weaponry on approaching soldiers.

This mission starts you off with the classic M104 shotgun, but also allow you to grab an AK, AA12 shotgun, and toss you guns via downed opposition as you progress. I made use of the G18 (which is a three round burst only weapon) with an extended mag, and it rocked. The Vector SMG could also be found ? another awesome weapon, with an iron sights similar to the Skorpion from COD4 ? and even snagged the "Striker," which is an even more impressive auto-shotgun similar to the AA-12. Wow, it packs a serious punch.

The level was pretty easy overall on the default difficulty, but gaining one star is a cakewalk compared to what this challenge will offer on Veteran, as there's fire coming from literally everywhere. It's a CQC nightmare where reloading takes a backseat to grabbing random weaponry at your feet or sticking your blade into a few enemies at a time. After pushing through a few rooms filled with complete chaos (Mile High Club was nothing) you jump through a busted hole in the ground and find your extraction point. Simple, if not for the insane opposition that stands in your way to the finish line.

Estate Takedown ? Demo
In hands-down the most impressive of the Special Ops modes, Estate Takedown takes place in an outdoors level that has a distinct forest look mixed with the Overgrown style found in COD4. With trees lacing the high ground, small cliffs offering duck cover, a low ground with a small lake, and a more open area complete with barns and farm equipment Estate Takedown is an awesome venue for another impressive terrorist hunt mission. This is where the Juggernauts come into play as well, generating at what IW says is a random iteration (though all three playthroughs had one spawning at the beginning of the mission) but capped in number. Juggernauts are enemies covered head to toe in armor with a boonie hat guarding their face. These guys know they're fitted with armor too, as they rush you direct with shotguns and M240's (the bigger brother of the SAW) and can gun you down in seconds. The mission starts you out with the Barrett .50 Cal sniper rifle, and after a few impressive headshots the Juggernaut was dropped. Still, he lays the hurt on you, and when one pops up while you're fighting a half dozen baddies he'll be a real pain in the ass.

After some outdoors combat the demo took us into the main house, which had weaponry littered everywhere. While the challenge itself is all about eliminating terrorists (and they actually close in on whatever position you're in, so if you take refuge in the house you better be prepared to shoot your way out) we instead convinced IW to show off more of the weapons in the game.

The info we have is sparse so far, since we could only really look on and pick up whatever intel we could get on the fly, but we had a chance to see a few weapons, and more importantly, a few attachments that will change the way people approach the game. Now IW did inform us that everything we saw is based on single player and Spec Ops (and that things have been re-tuned for multiplayer, but that there is a difference between how a gun or sight could work in either mode within MW2) but what we saw was encouraging.

First off, the thermal sight. Mounted to what looked to be any automatic weapon, the thermal actually zooms in like a sniper scope and blacks out all over peripheral view. The scope is black and white, works fine in the daytime, and has all enemies glowing white to pick them up better within the world. It works extremely well, but it also has a small amount of tracking blur; a nice touch for added realism. The Barrett, by the way, uses the same scope as the first game, though the amount of bobbing was toned down ? at least in Spec Ops and single player mode ? from what I'm used to in multiplayer. The glare if lights behind you can now creep into the scope as well, which is interesting but not obtrusive, and it seems a lot easier to set up shots with less overall scope movement. The holographic sight is also a really nice option for players, giving what is basically an improved red dot experience to weapons. The scope is wide, doesn't block much of your peripheral, and has a nice clear dot in the center.

As for the ACOG scopes; things are moving in a different direction. No longer are all scopes the same, actually fitting the right ACOG onto each gun based on how it actually would be. Some have a round steel base with a thin pin pushing up the center (The L-86 is like this), some are like a hunting rifle with a full scope (still open to peripheral sight though) and black notches, and others are more like a holographic sight. Again there's less movement though, having actually no bob in the scope as you look through it, making it far more manageable. Those that play multiplayer all the time know the annoyances of both the ACOG's "diamond" reticule and the bobbing of the scope, and at least for single player and Spec Ops mode that has been completely fixed. I didn't touch ACOG's in COD4, but I can't wait to use them some more in Modern Warfare 2. Nice, nice change.

The rest of Estate Takedown was pretty expected fare, though again this is one you'll want to have a friend with to take on Veteran difficulty. The amount of snipers (showcasing the new lens flash, which IW wouldn't confirm or deny was in multiplayer mode) Juggernauts, and sheer mass of enemies is enough to push you over the edge even with a room full of goodies.

We'll have a whole lot more on Special Ops mode, as well as the weapons we played with as we draw nearer to 11.10.09. Until then, be sure to check out our video interview with Infinity Ward, showcasing five minutes of footage and new details on the full Modern Warfare 2 package. Keep checking back to IGN.com ? there's a whole lot more on the way.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
I'm not happy they're making bandoleer a weapon add-on, I think they should increase the ammo and leave it at that. That's the only negative thing I'm feeling about the MPer changes so far.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Originally posted by: dougp
I'm not happy they're making bandoleer a weapon add-on, I think they should increase the ammo and leave it at that. That's the only negative thing I'm feeling about the MPer changes so far.

I'd be alright with increasing spare ammo but it makes things a little more tactical to have a realistic limit. It makes more sense having it as an attachment though.
 

tdawg

Platinum Member
May 18, 2001
2,215
6
81
Sounds like Spec Ops is like Terrorist Hunt in RB6:V2, which my roommate and I played a ton of. I can't wait for this game to release. It comes out the day before my mom's birthday, but this year it will feel like my birthday as well!
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, I'm on a 4 day work week and Wednesday is Veteran's day, so I asked for Thursday off as well so I'll have Wed-Fri off to indulge.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Originally posted by: kabob983
Originally posted by: dougp
I'm not happy they're making bandoleer a weapon add-on, I think they should increase the ammo and leave it at that. That's the only negative thing I'm feeling about the MPer changes so far.

I'd be alright with increasing spare ammo but it makes things a little more tactical to have a realistic limit. It makes more sense having it as an attachment though.

A realistic limit is quite a bit - I know a few guys who would carry like 6 magazine's on them when they were in Iraq. I have no idea why it's an attachment though - it should take the place of additional grenades or launchers, etc. Or let me swap out my handgun for more ammo - but to make it take a slot for an attachment? Seems crazy IMO
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Originally posted by: dougp
Originally posted by: kabob983
Originally posted by: dougp
I'm not happy they're making bandoleer a weapon add-on, I think they should increase the ammo and leave it at that. That's the only negative thing I'm feeling about the MPer changes so far.

I'd be alright with increasing spare ammo but it makes things a little more tactical to have a realistic limit. It makes more sense having it as an attachment though.

A realistic limit is quite a bit - I know a few guys who would carry like 6 magazine's on them when they were in Iraq. I have no idea why it's an attachment though - it should take the place of additional grenades or launchers, etc. Or let me swap out my handgun for more ammo - but to make it take a slot for an attachment? Seems crazy IMO

Technically a bandolier is an "accessory" for holding ammo on your body (not in magazines...), so honesltly I'd consider it some sort of on-body accessory more than anything.

And while it's true that a typical loadout on a soldier is probably 5-6 mags, I imagine for a smaller area "assuault" it would varry alot. In the name of making things balanced though and the fact that to get more ammo you just walk over someone's body it makes sense to keep it lower.
 

Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
Originally posted by: dougp
Originally posted by: kabob983
Originally posted by: dougp
I'm not happy they're making bandoleer a weapon add-on, I think they should increase the ammo and leave it at that. That's the only negative thing I'm feeling about the MPer changes so far.

I'd be alright with increasing spare ammo but it makes things a little more tactical to have a realistic limit. It makes more sense having it as an attachment though.

A realistic limit is quite a bit - I know a few guys who would carry like 6 magazine's on them when they were in Iraq. I have no idea why it's an attachment though - it should take the place of additional grenades or launchers, etc. Or let me swap out my handgun for more ammo - but to make it take a slot for an attachment? Seems crazy IMO

You have to, or at least we had to carry a certain amount of ammo. 7 mags with at least 28 rounds per. Not 30, because the issued magazines dont always response well when full. The springs get worn out. I cant imagine using a bandoleer for a A4/M4. Perhaps the 249 or 240. Or 203 grenades, they come like that too.

Bandoleers are more for machine guns, such as the 240. My first time over seas, I had to carry my M16, and a 240 on humps. With 600 rounds for my 240, using bandoleers. Talk about heavy and annoying. Four straps around your neck, for an extended period of time sucks. My upcoming third time going over, I still have two weapons. But this time its a M4 and a shotgun, much better.

edit, pick of my 240G with bandoleers of ammo. Livin' the high life...
http://i38.tinypic.com/wcljdf.jpg
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I think Infinity Ward may be using the term "bandolier" because it sounds cooler than "ammo pouch" or something. I don't have much gun experience, but is it correct that a bandolier is an over-the-shoulder belt, but that magazines are generally stored in pouches around the waist? And both of those things are separate from actual ammo belts used for feeding machine guns?

Not sure why they'd make it an attachment, though. If you carry extra ammo on you, then you'd have less space and weight to put extra grenades... don't see how it would affect putting things on the gun itself. World at War had extended magazines as attachments, but that's different.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |