Official Modern Warfare 2 thread

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Xed

Golden Member
Nov 15, 2003
1,452
0
71
Aimbot, texture hack, wall hack, forcing host changes mid game, speed hack (not the care package glitch) damage hacks, exp mods, radar mods, 12 class layouts, etc.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
oh no way really ? i thought you had extra magazines, lol i never really READ what it did
if you just get extra bullets in a clip, i'm going to go to silencer then
since that's useless

and yes i know the rof is higher on the acr, but my aim is pretty good where i am taking people down faster with the scar, i just seem to do better with it.
i still switch back and forth between those 2 and the m4, but my money gun is the scar

If you use Scavenger then Extended Mags in the SCAR really are great, if not then no, it's sort of a waste. Since I use Scavenger Pro on most of my setups it works great for me.

What is everyone's KDR at now? I know this has already been asked, but 1) I don't want to find it and 2) It changes


Mine is at a measly 1.26

I started strong at aroudn 1.95 and went through a long dry spell trying to find myself where it fell to 1.70, now it's at 2.05 or so with ~15,000 kills. It would be higher but like alot of you I like experimenting with new weapons. I'm actually forcing myself to use the TAR-21 right now which I don't like at all just to get some challenge points...then again I've randomly tried setups before and stuck with them (my MP5K setup I tried just for fun and I love it).

Aimbot, texture hack, wall hack, forcing host changes mid game, speed hack (not the care package glitch) damage hacks, exp mods, radar mods, 12 class layouts, etc.

Methinks you're playing the PC version...
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Oh my god you guys. If anyone here hasn't tried the Glock 18 yet, you must. Use it until you unlock Akimbo for it. It is OFF THE HOOK.

Okay, the G18 by itself is not an outstanding gun, just a run-of-the-mill machine pistol with kind of a lot of recoil. What's incredible is how accurate it is without needing to aim down the sights. In fact, it seems to be even more effective when firing from the hip because it's easier to control the recoil.

I won a couple of FFA matches last night while leveling the thing up, using only the G18 and ignoring my primary weapon unless I ran out of ammo. I created a "wall of lead" build with akimbo P90s and (now that it's unlocked) akimbo G18s, sleight of hand, stopping power, and steady aim. Side note: I got the "most bullets fired" accolade in a couple matches :awe:.

Anyway, for whatever reason, the G18 doesn't seem to lose any accuracy when you go akimbo with it. With a primary weapon slot SMG, the crosshairs are normally so large even with steady aim that you can't hit anyone, but with the G18, it keeps the same accuracy of a single one. So I think I'll skip the akimbo primary SMGs and stick to an AR for long range stuff and primarily use the G18s for that class.

Might want to see how akimbo M93 Rafficas work out too. I saw someone using those the other day, seemed interesting. The M93 is already an awesome gun by itself, practically a primary weapon for the secondary slot.
 
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Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
Good info Astro. I just prestiged so when I unlock that gun I'll give it a go. On a related note, earlier in the thread we talked about run and gun not really working in this game like it did in CoD4. I think we were all wrong. The more I think about it, the easier it is to run 'n gun. Now that I know the maps, I know which corridors to avoid and which ones to run though. With the addition of the ultra knifing capability it makes Run 'n Gun even more effective.


One class I particularly liked was P90 with a pistol side weapon. Marathon Pro, Lightweight Pro Commando Pro.

P90 with a red dot sight and ultra quick aiming when you stop. Recoil is low so its a decent midrange gun and can even do some damage long range if you need it. Up close though if you can't get the knife just spray them down. Great build for CTF too!!!
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I've seen an akimbo raffica user or two do really well. Overall I still think the akimbo is overhyped. Sure, CQB it's great but over any sort of range you're going to have alot of trouble. For high speed running and gunning sure, but for anything remotely tactical nay.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
I just decided to go the prestige thing, and i didn't realize how much i depended on my cold blooded and ninja perks. i have to totally revamp how i play and so far not doing so well. Lol. I think that is a little talked about benefit to prestiging...it forces you to be better by doing things you normally dont.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
If you play alot of HC then yeah, prestiging is going to be rough. For me playing SC honestly the only things I miss are Ninja and the Stinger Missiles. I do fine with the M4A1, SCAR-H, and MP5K with iron sights. Stopping Power pro and Scavenger pro are pretty quick to obtain.
 

cyphilis

Senior member
May 7, 2008
454
0
0
Astro, I have just started working on my pistols to see how they are in akimbo. Mainly working to get a tactical knife to see how that fairs with a run and gun setup. I'll give the glock a try,.. not sure which I am working to unlock now. Its just so tough because they don't have much for range and not much stopping power compared to the other weapons I use.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
Ive actually done better once prestiging. I think it has to do with my slower pace of play now. I move quickly, but not recklessly like I did when I was sporting my ACR.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Astro, I have just started working on my pistols to see how they are in akimbo. Mainly working to get a tactical knife to see how that fairs with a run and gun setup. I'll give the glock a try,.. not sure which I am working to unlock now. Its just so tough because they don't have much for range and not much stopping power compared to the other weapons I use.

Tac knife is fun, but it's only available on pistols, not on machine pistols (like the Glock 18). Akimbo on pistols is not that great because it reduces accuracy but you still can't spray'n'pray like you can on full-auto guns. But you can still get kills fairly quickly with akimbo pistols. At least it's a good way of getting those last 25 kills to unlock the tactical knife.

Another thing about pistols. If you want to unlock the tac knife for the .44 Magnum, you can use the default First Recon class, which already has a .44 Magnum with tactical knife. If you use that, all gun and knife kills you get with it count towards the total. Otherwise you have to work your way up with one of the others like the USP or M9.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I don't like the .44 Magnum much, really in my experience the M9 is the best pistol. The damage isn't that much less than the .44 and Desert Eagle and it holds 2 1/2 times the amount of rounds as the .44. Less (zero) recoil, quick follow up shots = win.
 

cyphilis

Senior member
May 7, 2008
454
0
0
Tac knife is fun, but it's only available on pistols, not on machine pistols (like the Glock 18). Akimbo on pistols is not that great because it reduces accuracy but you still can't spray'n'pray like you can on full-auto guns. But you can still get kills fairly quickly with akimbo pistols. At least it's a good way of getting those last 25 kills to unlock the tactical knife.

Another thing about pistols. If you want to unlock the tac knife for the .44 Magnum, you can use the default First Recon class, which already has a .44 Magnum with tactical knife. If you use that, all gun and knife kills you get with it count towards the total. Otherwise you have to work your way up with one of the others like the USP or M9.

Okay, thanks for the clarification. I'll have to take a look tonight, it might be a weapon I have already used. I don't recall using machine pistols to much, just shotties and launchers. One thing I don't like about the launchers, they add 2 feet to your height and is like a huge target saying "shooot me!!!"
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
Methinks you're playing the PC version...

Same crap is in the 360 version it just is not as rampant as on pc (yet).

Watched a 12ish year old yesterday glitch into a box then just spin around with an rpd till he got chopper gunner then got a nuke and won the match in about a minute. Wanted to beat him as he just LULZDLELDLEDL the entire time
 

PricklyPete

Lifer
Sep 17, 2002
14,582
162
106
Same crap is in the 360 version it just is not as rampant as on pc (yet).

Watched a 12ish year old yesterday glitch into a box then just spin around with an rpd till he got chopper gunner then got a nuke and won the match in about a minute. Wanted to beat him as he just LULZDLELDLEDL the entire time

I've never experienced anything even close to that on the 360.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Same crap is in the 360 version it just is not as rampant as on pc (yet).

Watched a 12ish year old yesterday glitch into a box then just spin around with an rpd till he got chopper gunner then got a nuke and won the match in about a minute. Wanted to beat him as he just LULZDLELDLEDL the entire time

You reported him for cheating, right? What was his gamertag?
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
Yes I reported him. IFondleChickens or something was the name. Typical 0ish gamerscore I'm a cheater fake gold account.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I was just reading today that apparently the FAL gets a small damage boost if you use the holographic sight (much like how the AK-47 got a damage penalty for using the red dot sight in CoD 4). It raises the long range damage from 35 to 40, which means that with stopping power, it becomes a 2-shot kill at all ranges. Normally, the FAL is 2 shots at close range and 3 at long range regardless of stopping power, but with a holographic sight and stopping power, it's 2 shots wherever they are. It even works with Bling, except when you go holographic + silencer (in which case it does its original damage numbers). It seems like a bit of a cheat/exploit to use it, but on the other hand the FAL is pretty outmatched in core anyway and the little extra damage doesn't make a difference in hardcore.

Other interesting tidbits I found:

- The FAMAS and M16 actually aren't the same. They have the same maximum and minimum damage values, but the FAMAS does its max damage over a much greater distance.
- Same applies to the ACR vs. the M4A1/F2000. They all have the same damage, but the ACR's damage takes longer to drop off.
- The MP5k does its maximum damage for quite some time and only starts dropping off once you get to ranges that are so far away that it's hard to hit anything due to the recoil. This probably explains why several people prefer it over the UMP, which has a very minor damage fall-off but it falls off much earlier.
- Shotguns do between 20 and 75 damage per pellet at close range, and have either 6 or 8 pellets per burst. Full details at the link.

Full explanation is here: http://forums.modernwarfare247.com/...ats-by-snakex/page__view__findpost__p__194512
 
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Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Yeah, here is a video showing off the chopper gunner glitch on the 360.

I hadn't heard about any aimbots or wall hacks on the 360 though.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I think I'm done with this until they patch (if they patch) the spawning. Every time I kill someone and they immediately spawn 10 feet away from me and kill me is getting me closer and closer to smashing my controller to pieces.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
I was just reading today that apparently the FAL gets a small damage boost if you use the holographic sight (much like how the AK-47 got a damage penalty for using the red dot sight in CoD 4). It raises the long range damage from 35 to 40, which means that with stopping power, it becomes a 2-shot kill at all ranges. Normally, the FAL is 2 shots at close range and 3 at long range regardless of stopping power, but with a holographic sight and stopping power, it's 2 shots wherever they are. It even works with Bling, except when you go holographic + silencer (in which case it does its original damage numbers). It seems like a bit of a cheat/exploit to use it, but on the other hand the FAL is pretty outmatched in core anyway and the little extra damage doesn't make a difference in hardcore.

Other interesting tidbits I found:

- The FAMAS and M16 actually aren't the same. They have the same maximum and minimum damage values, but the FAMAS does its max damage over a much greater distance.
- Same applies to the ACR vs. the M4A1/F2000. They all have the same damage, but the ACR's damage takes longer to drop off.
- The MP5k does its maximum damage for quite some time and only starts dropping off once you get to ranges that are so far away that it's hard to hit anything due to the recoil. This probably explains why several people prefer it over the UMP, which has a very minor damage fall-off but it falls off much earlier.
- Shotguns do between 20 and 75 damage per pellet at close range, and have either 6 or 8 pellets per burst. Full details at the link.

Full explanation is here: http://forums.modernwarfare247.com/...ats-by-snakex/page__view__findpost__p__194512

The M16 was a cool gun to use when I unlocked it, but I did a read up and found the FAMAS is most definitely the preferred weapon for the fact that it's just that much more powerful at long range. It also has a tighter spread over a long range as well, but I'm not 100% sure on that. Funny thing is I never even touched the FAMAS until after I played around with the M16.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
I think I'm done with this until they patch (if they patch) the spawning. Every time I kill someone and they immediately spawn 10 feet away from me and kill me is getting me closer and closer to smashing my controller to pieces.

This is about the fifth or sixth time you've mentioned this, and honestly I've hardly ever noticed that happening.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Yeah I never really have any kind of spawning issue but then again I only play ground war 90&#37; of the time and TDM the other 10%

sometimes I get dropped into a glitched ground war on rust and everything just gets ridiculous (in a good way) except this one time where FF was turned on and you earned points for killing team mates. I could point randomly and fire my noob tube for a triple kill every time I respawn.
 
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