speg
Diamond Member
Sure hope they patch all of the exploits sooner than later. It's pretty much killed any fun I was having.
Which ones?
Sure hope they patch all of the exploits sooner than later. It's pretty much killed any fun I was having.
oh no way really ? i thought you had extra magazines, lol i never really READ what it did
if you just get extra bullets in a clip, i'm going to go to silencer then
since that's useless
and yes i know the rof is higher on the acr, but my aim is pretty good where i am taking people down faster with the scar, i just seem to do better with it.
i still switch back and forth between those 2 and the m4, but my money gun is the scar
What is everyone's KDR at now? I know this has already been asked, but 1) I don't want to find it and 2) It changes
Mine is at a measly 1.26
Aimbot, texture hack, wall hack, forcing host changes mid game, speed hack (not the care package glitch) damage hacks, exp mods, radar mods, 12 class layouts, etc.
Astro, I have just started working on my pistols to see how they are in akimbo. Mainly working to get a tactical knife to see how that fairs with a run and gun setup. I'll give the glock a try,.. not sure which I am working to unlock now. Its just so tough because they don't have much for range and not much stopping power compared to the other weapons I use.
Tac knife is fun, but it's only available on pistols, not on machine pistols (like the Glock 18). Akimbo on pistols is not that great because it reduces accuracy but you still can't spray'n'pray like you can on full-auto guns. But you can still get kills fairly quickly with akimbo pistols. At least it's a good way of getting those last 25 kills to unlock the tactical knife.
Another thing about pistols. If you want to unlock the tac knife for the .44 Magnum, you can use the default First Recon class, which already has a .44 Magnum with tactical knife. If you use that, all gun and knife kills you get with it count towards the total. Otherwise you have to work your way up with one of the others like the USP or M9.
Methinks you're playing the PC version...
Same crap is in the 360 version it just is not as rampant as on pc (yet).
Watched a 12ish year old yesterday glitch into a box then just spin around with an rpd till he got chopper gunner then got a nuke and won the match in about a minute. Wanted to beat him as he just LULZDLELDLEDL the entire time
Same crap is in the 360 version it just is not as rampant as on pc (yet).
Watched a 12ish year old yesterday glitch into a box then just spin around with an rpd till he got chopper gunner then got a nuke and won the match in about a minute. Wanted to beat him as he just LULZDLELDLEDL the entire time
Yeah, here is a video showing off the chopper gunner glitch on the 360.
I hadn't heard about any aimbots or wall hacks on the 360 though.
I was just reading today that apparently the FAL gets a small damage boost if you use the holographic sight (much like how the AK-47 got a damage penalty for using the red dot sight in CoD 4). It raises the long range damage from 35 to 40, which means that with stopping power, it becomes a 2-shot kill at all ranges. Normally, the FAL is 2 shots at close range and 3 at long range regardless of stopping power, but with a holographic sight and stopping power, it's 2 shots wherever they are. It even works with Bling, except when you go holographic + silencer (in which case it does its original damage numbers). It seems like a bit of a cheat/exploit to use it, but on the other hand the FAL is pretty outmatched in core anyway and the little extra damage doesn't make a difference in hardcore.
Other interesting tidbits I found:
- The FAMAS and M16 actually aren't the same. They have the same maximum and minimum damage values, but the FAMAS does its max damage over a much greater distance.
- Same applies to the ACR vs. the M4A1/F2000. They all have the same damage, but the ACR's damage takes longer to drop off.
- The MP5k does its maximum damage for quite some time and only starts dropping off once you get to ranges that are so far away that it's hard to hit anything due to the recoil. This probably explains why several people prefer it over the UMP, which has a very minor damage fall-off but it falls off much earlier.
- Shotguns do between 20 and 75 damage per pellet at close range, and have either 6 or 8 pellets per burst. Full details at the link.
Full explanation is here: http://forums.modernwarfare247.com/...ats-by-snakex/page__view__findpost__p__194512
I think I'm done with this until they patch (if they patch) the spawning. Every time I kill someone and they immediately spawn 10 feet away from me and kill me is getting me closer and closer to smashing my controller to pieces.