Official Modern Warfare 2 thread

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AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
The TAR-21 does the same damage as the SCAR-H, but they differ in other ways:

- TAR-21 has a drastically higher fire rate, similar to the M4 except with more powerful bullets. Thus it has very high damage per second.
- The SCAR-H's sights are a fair bit better.
- The TAR-21 has a 30-round magazine rather than 20.
- The TAR-21 has a lot more recoil.

Yeah, the TAR-21 is one of those ARs that you have to use sort of like an SMG. Don't use it at extremely long ranges because you won't hit anything. It's probably best used in conjunction with Steady Aim (so you can hipfire at close range reasonably accurately without having to use the so-so iron sights) and Cold Blooded (it doesn't really need a damage boost since it's already basically a rapid-fire SCAR).

The only advantage to the horrible red dot sight is that it doesn't go out when you're hit with an EMP. Big whoop, right? I almost never get EMP'd. But you do have to use it in order to unlock the holographic sight.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
My loadout is a TAR21 w/holographic sight, Stinger and Stopping Power Pro, Ninja Pro and Sleight of Hand pro. I'm debating switching to the SCAR so I can switch to the m203 though.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Does anyone else use the under-barrel shotgun? I've used it a few games and it's pretty powerful.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
doug-you know what? I've never even tried it!

What is the advantage of it, in your opinion? I never really got it, because i figured if i wanted a shotgun i could use it as a secondary and it freed up a silencer or grenade launcher for the AR...
 

PricklyPete

Lifer
Sep 17, 2002
14,582
162
106
EDIT - One other thing why the hell is that EVERYONE and I mean EVERYONE seems to know where I am and kill me but I cannot find anyone myself. What I mean is I am running around looking to for folks and don't see anyone but these guys come right up and kill me (you knifers that are silent drive me nuts btw). Other times I may be hiding and reloading or looking around and the same thing happens - bang right up behind me and dead. Kinda frustrating.

One big thing is just that people know the maps and know where people go to get cover, angles, camp.

The other thing is people use heartbeat monitors or check out the UAV readings/shot readings on their mini-maps. To avoid this second situation, you can use Ninja perk (removes you from heart beat monitors...and I believe it quiets or removes your step sounds), Cold Blooded Perk (removes you from UAV or being shot by "unmanned" aircraft), and adding a silencer to your gun (I think this removes you from the mini-map when you shoot...usually you come up a red dot for a short period after shooting).

No matter what though, if you kill someone they will get to see where you killed them from...so you're camping position can be compromised if the person knows the map well enough to tell where you are.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Underbarrel shotgun has some advantages...

- Switching to it is a lot faster than switching to a secondary weapon (other than a pistol which is also really fast)
- Frees up your secondary slot for a launcher

Unfortunately the damage is pretty terrible compared to other shotguns. It basically has all the worst qualities of all the shotguns. It's pump action so the rate of fire is similar to the SPAS-12. It only holds 4 shells at once like the M1014. It only shoots 6 pellets rather than 8, and the pellets don't do that much damage (25 per pellet like the Striker, vs. 40 per pellet for the SPAS, M1014, and 1887). The only statistical advantage it seems to have over other shotguns is the pellets travel really far without disappearing as all the other shotguns seem to do, but beyond close range that doesn't matter as the pellets do very little damage at that point.

But yeah, it's still decent as a short range backup weapon for certain guns that aren't very good at close range, like the FAMAS and M16, allowing you to have long range, short range, and anti-air in a single build.
 

PricklyPete

Lifer
Sep 17, 2002
14,582
162
106
doug-you know what? I've never even tried it!

What is the advantage of it, in your opinion? I never really got it, because i figured if i wanted a shotgun i could use it as a secondary and it freed up a silencer or grenade launcher for the AR...

Same here...I've unlocked it on several guns...but never bothered using it...seemed no faster than changing weapons...I guess I could see it being a bit quicker though...so maybe that is the advantage...possible good combo if you have a launcher as your secondary.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Does anyone else use the under-barrel shotgun? I've used it a few games and it's pretty powerful.

It's got by far the longest range of any shotgun in the game (except maybe pre-patch 1887's).

If it held more shots or did more damage I'd definitely consider using it, as it is though I don't.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Underbarrel shotgun has some advantages...

- Switching to it is a lot faster than switching to a secondary weapon (other than a pistol which is also really fast)
- Frees up your secondary slot for a launcher

Unfortunately the damage is pretty terrible compared to other shotguns. It basically has all the worst qualities of all the shotguns. It's pump action so the rate of fire is similar to the SPAS-12. It only holds 4 shells at once like the M1014. It only shoots 6 pellets rather than 8, and the pellets don't do that much damage (25 per pellet like the Striker, vs. 40 per pellet for the SPAS, M1014, and 1887). The only statistical advantage it seems to have over other shotguns is the pellets travel really far without disappearing as all the other shotguns seem to do, but beyond close range that doesn't matter as the pellets do very little damage at that point.

But yeah, it's still decent as a short range backup weapon for certain guns that aren't very good at close range, like the FAMAS and M16, allowing you to have long range, short range, and anti-air in a single build.

I really only use the silencer on specific builds, it was my general choice for most things though.

Main reason I use it though, is because if you're caught in a CQB, and you run out of ammo - you can quickly switch to that shotgun. It's pretty devastating at close range, and you can still carry a launcher or another preferred secondary. I really only started messing with it yesterday though, goes great on the FAMAS or SCAR, like you said.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I really only use the silencer on specific builds, it was my general choice for most things though.

Main reason I use it though, is because if you're caught in a CQB, and you run out of ammo - you can quickly switch to that shotgun. It's pretty devastating at close range, and you can still carry a launcher or another preferred secondary. I really only started messing with it yesterday though, goes great on the FAMAS or SCAR, like you said.

None of my classes carry a silencer. If I played HC maybe since it's all about not being seen. As it is I find an M203 or EOTech much more beneficial.

Better range = good, and I don't really care if they know where I am or not.
 

joutlaw

Golden Member
Feb 18, 2008
1,108
2
81
I've been playing Headquarters Pro a lot. I'm Level 23 or so and it seems the only mode I can consistently get 1500-2500 points a game... not counting other XP points.

Overall I suck at this game, but I'm getting better. I've got about 10 hours of multiplayer time logged.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
None of my classes carry a silencer. If I played HC maybe since it's all about not being seen. As it is I find an M203 or EOTech much more beneficial.

Better range = good, and I don't really care if they know where I am or not.

Kabob-

Can you talk about that a little more? i almost always go with a silencer because i find being invisible on the radars to be really important. Why do you not find it so? You're way better than i am and would love to know your thinking.

and by that token does that mean you dont use cold blooded either?
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
I've been playing Headquarters Pro a lot. I'm Level 23 or so and it seems the only mode I can consistently get 1500-2500 points a game... not counting other XP points.

Overall I suck at this game, but I'm getting better. I've got about 10 hours of multiplayer time logged.

Is headquarters still a shotgun and noob tube fest?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
You may get more points for HQ Pro games but don't the games take longer to complete?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Kabob-

Can you talk about that a little more? i almost always go with a silencer because i find being invisible on the radars to be really important. Why do you not find it so? You're way better than i am and would love to know your thinking.

and by that token does that mean you dont use cold blooded either?

I wrote up a nice long logical response and then realized it's not really true for me...it's simple.

1) I like my guns to go "bang" not "thump"

2) The benefits of extra damage/range (to me) outweigh the benefit of being unseen.

3) You don't get shot at when you appear on radar, you get shot at when someone sees you. As nice as it is to know where someone is/is coming from it doesn't help you kill them until you've got line of sight. You know how many times someone has popped up on my radar and they still see/shoot me before I see them?

Really it's just my play style. I like more damage, I like more range, I like other attachments/perks (I hate Bling).
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
I wrote up a nice long logical response and then realized it's not really true for me...it's simple.

1) I like my guns to go "bang" not "thump"

2) The benefits of extra damage/range (to me) outweigh the benefit of being unseen.

3) You don't get shot at when you appear on radar, you get shot at when someone sees you. As nice as it is to know where someone is/is coming from it doesn't help you kill them until you've got line of sight. You know how many times someone has popped up on my radar and they still see/shoot me before I see them?

Really it's just my play style. I like more damage, I like more range, I like other attachments/perks (I hate Bling).

Thanks for the explanation. I dont like using bling either (SoH or Scavanger all the way).

There is one other benefit to the silencer though...it is easier to aim a lot of the time as it removes the muzzle flash.
 

austin316

Diamond Member
Dec 1, 2001
3,572
0
0
Since I'm pretty sick with a head cold, I'll be staying in tonight and was hoping to find some other gamers to roll with. My tag is rs207200.
 

bob4432

Lifer
Sep 6, 2003
11,726
45
91
just started playing on ps3 - does the matchmaking always put lvl 50+ people w/ lvl 1-9? like a 1:3 k:d ratio. fun fun fun changing in tag to "bullet magnet"

what is it w/ alot of the higher lvl player using the noob tube? i would say 1/2 of my deaths were from that. oh well, maybe just the people i was set up w/. good times, good times.
 

mchammer187

Diamond Member
Nov 26, 2000
9,114
0
76
My favorite

Any AR + M203
RPG
Scavenger
Danger Close
3rd Perk of your choice
+ Claymore mines

RPG is so much better than the thumper its since the M203 acts just like one

also you can shoot down air support with 2 RPGs and you don't have to worry about CHAFs since the RPGs don't lock on

the only map I've found it to be not great on is derail/afghan and every other map it dominates
 
Last edited:

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
My favorite

Any AR + M203
RPG
Scavenger
Danger Close
3rd Perk of your choice
+ Claymore mines

RPG is so much better than the thumper its since the M203 acts just like one

also you can shoot down air support with 2 RPGs and you don't have to worry about CHAFs since the RPGs don't lock on

the only map I've found it to be not great on is derail/afghan and every other map it dominates

Replacing the RPGs with One Man Army in order to replenish your ammo without having to walk over Scavenger packs is another good option. And I've found that Afghan is a really good map for explosives. You can take out a lot of guys at once if they're all camping in the bunkers.

Also, RPGs kind of suck against most air support unless it gets really low. Most of the time, they spiral away and don't hit anything.
 

bowdenball

Golden Member
Jan 13, 2002
1,172
0
0
My favorite

Any AR + M203
RPG
Scavenger
Danger Close
3rd Perk of your choice
+ Claymore mines

RPG is so much better than the thumper its since the M203 acts just like one

also you can shoot down air support with 2 RPGs and you don't have to worry about CHAFs since the RPGs don't lock on

the only map I've found it to be not great on is derail/afghan and every other map it dominates


Here's mine:

ACR w/ ACOG
Stinger
Claymore
Scavenger Pro
Cold Blooded Pro
Ninja Pro


After prestiging, I had forgotten how much fun the ACR can be.
 

mchammer187

Diamond Member
Nov 26, 2000
9,114
0
76
Replacing the RPGs with One Man Army in order to replenish your ammo without having to walk over Scavenger packs is another good option. And I've found that Afghan is a really good map for explosives. You can take out a lot of guys at once if they're all camping in the bunkers.

Also, RPGs kind of suck against most air support unless it gets really low. Most of the time, they spiral away and don't hit anything.

RPG is the main weapon for my setup because it is so much better than the thumper/M203 at close range that you won't lose every CQB battle and I find most of the time at worst you will kill the other guy and die to your own rocket

I also use martyrdom instead of final stand as well
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
any ideas where to get this the cheapest for PS3? i played it at my cousins house and it seemed freakin sweet. thanks
 
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