Official Modern Warfare 3 thread

Page 22 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I've experienced this in both MW3 and Black Ops, along with other FPS games online when I've had bad connection. It's just the player's connection to the host being bad.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Wow, condescending much?

This crap never happened in black ops. Feel free to disagree, I couldn't give a fuck.

I'm not at all trying to be condescending. That's 100% normal lag. Happens all the time in blops, mw2, counterstrike...any game that uses client side hit detection is susceptible to it.

You don't have to believe me if you don't want to.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I've experienced this in both MW3 and Black Ops, along with other FPS games online when I've had bad connection. It's just the player's connection to the host being bad.

And it could just as easily happen if your connection is perfect and you're playing against someone who's connection is less than perfect.

I experience those events on a constant basis. I'm not bothered by it because I know it's completely normal, and just as often I'm on the beneficial end of that kind of thing.

The game would play like total sh*t if not for the CSHD.
 
Last edited:

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
it did happen in blops on the PS3 but the PS3 had many more lag issues then the xbox did

It happened in blops on xbox too. Happens in all FPS's unless they want people with lag to predict where their target is going and lead the targets depending on lag, which would be even worse.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
I'm not at all trying to be condescending. That's 100% normal lag. Happens all the time in blops, mw2, counterstrike...any game that uses client side hit detection is susceptible to it.

You don't have to believe me if you don't want to.

A lot of people tend to forget that Valve came up with a way to compensate for 56kbps modem users back in the early days of online FPS multiplayer. What it came down to is 1) the game always tuned everyone's experience to that of the highest ping, meaning when a 56k user hopped on a server, everyone lagged and 2) instead of using server hit detection, hit detection was moved client side - meaning, if a user saw you before you went behind a wall and killed you, then you'd still see yourself being behind the wall when you die. What actually hurts is they show you the kill cam, where as previously you'd just think that you were killed through the wall and you see it as you not being behind the wall.

Call it lag, or whatever, but it's been happening in multiplayer games for over 10 years. It got better over the years on PC because the server admins could restrict ping times and also make tweaks to the server code. We don't have that here.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
A lot of people tend to forget that Valve came up with a way to compensate for 56kbps modem users back in the early days of online FPS multiplayer. What it came down to is 1) the game always tuned everyone's experience to that of the highest ping, meaning when a 56k user hopped on a server, everyone lagged and 2) instead of using server hit detection, hit detection was moved client side - meaning, if a user saw you before you went behind a wall and killed you, then you'd still see yourself being behind the wall when you die. What actually hurts is they show you the kill cam, where as previously you'd just think that you were killed through the wall and you see it as you not being behind the wall.

Call it lag, or whatever, but it's been happening in multiplayer games for over 10 years. It got better over the years on PC because the server admins could restrict ping times and also make tweaks to the server code. We don't have that here.

I still remember how revolutionary that valve netcode was. You could finally play a game on a 56k modem without having to lead your target by a mile. It worked under a simple principle - if you can see it, you can shoot it, regardless of your connection. That netcode was responsible for the vast majority of CS's success IMO.

The same principle still holds with cod today, even though we're well past 56k modems. It doesn't matter if you ducked behind a corner on your screen. If the delay is enough that you're still on his screen, he can shoot you. That video shows it absolutely working as intended.
 

basslover1

Golden Member
Aug 4, 2004
1,921
0
76
I've got about three hours into this so far, and at this point I really don't like any map I've played.

They all seem to be laid out in a grid pattern, with maybe a slightly curved corridor here, or a staircase there but I don't see any variety at all. There aren't any places on the map where you can hold your ground and dig in. I like to play a more defensive style, I haven't found that possible thus far.

I know there are a lot of complaints on here about the MW2 maps, but damn at least there was some variety in them. I know Estate wasn't popular to some, but I loved it, then you had Terminal, Highrise, Rundown, Skidrow, Scrapyard. Each one had character, something that differentiated it from the last one. The only difference I see between MW3 maps is purely aesthetic, nothing more.

Oh, and I've already run into someone glitching, there's an oil tanker on Outpost that you can get into that was pretty awesome watching that guy go 33-5.
 

Saint Nick

Lifer
Jan 21, 2005
17,722
6
81
MW3 made my XBOX run crazy weird last night. It was running real choppy and slow Rebooted my XBOX and it went away...
 

PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
Alright fellas, my lag issues have been resolved and were not related to the game in my situation. We just bought a new house and I had the cable guy come out because the new tv upstairs was not getting all the channels.

He looked at the setup where the wires meet and noticed that they were split wrong. That fixed the tv issue and I figured I'd ask "would that have affected the internet at all" and he said "yes". That was on Sunday. I figured I'd give MW3 another try on Monday night and everything was silky smooth for me. The odd thing is that the graphics were improved as well (although still crappy overall), but it was clear and I could see enemies at a distance.

In a couple hours, I brought my k/d up from .59 to .74.

So I'm back, shoot me an invite if you guys need another guy.

Kev - I had great speeds (25mbps down / 2mbps up) with ~30-35 ms ping and I was still having this issue. I would double check the wiring if you're in a new place or have a new provider. Other than that, I'm not sure buddy.

P.S. The maps still suck as well as the spawning but I can deal with that
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
That's why most of us were saying the lag issue is with the players themselves, which sucks but it's reality. It's your connection to the host vs your opponent's connection to the host. If you have a better connection, you will kill him first if you both shoot at the "same" time since your bullets will register with the host first. However, if you try to turn the corner, you may get clipped (which happened to me last night) because on his client side screen, there is a delay and you weren't around the corner yet.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
That's why most of us were saying the lag issue is with the players themselves, which sucks but it's reality. It's your connection to the host vs your opponent's connection to the host. If you have a better connection, you will kill him first if you both shoot at the "same" time since your bullets will register with the host first. However, if you try to turn the corner, you may get clipped (which happened to me last night) because on his client side screen, there is a delay and you weren't around the corner yet.

Yep. The problem is that the way it works isn't intuitive at all. It's kinda hard to explain it to someone without their eyes glazing over. IW doesn't even try, although its kind of a lose-lose situation.

Other games do a better job of hiding lag, but the problem always exists. Cod just throws it in your face with the killcam and now the theater.
 
Last edited:

Sixguns

Platinum Member
May 22, 2011
2,258
2
81
Could the topic please change from lag already? Its apart of the game and will not go away. Learn to deal with it or stop playing.

I am still loving the maps. There are two that I wont play just because they seem to be a campers paridise. But the whole talk of how they are all the same doesnt hold any water. Yes they might all be a grid like map but each map has its own feel to it.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Could the topic please change from lag already? Its apart of the game and will not go away. Learn to deal with it or stop playing.

I am still loving the maps. There are two that I wont play just because they seem to be a campers paridise. But the whole talk of how they are all the same doesnt hold any water. Yes they might all be a grid like map but each map has its own feel to it.
I have actually enjoyed these maps a lot. I like that you can flank every where. It stops those campers from being so invincible.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I also enjoy the new maps because it suits my play style which is stealthy flanking. I also am enjoying the fact that there are limited locations one can camp or play defensively since it really bogs down the speed and flow of the game. You have one side camping or playing defensively and if they are half decent players, the other side will stop walking into the meat grinder and start camping too. Then it's zzzzzzzzzz.... MW3 seems to focus on more action, along with support streaks to counter campers even more, so it's ++ so far.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I have actually enjoyed these maps a lot. I like that you can flank every where. It stops those campers from being so invincible.

It's def a different design philosophy from mw2 or blops.

Mw2 = A single theme throughout the entire map. You could describe any map in a sentence. Basic symmetry. Well thought out sight lines.

Blops = every map is a cluttered mess. No real overarching theme, aside from a few. Very messy and chaotic design.

Mw3 = Each map is 3-5 separate battlefields connected to each other. Each part can be tactically interesting on its own, but the nature of the fight can change radically as you go from section to section. These maps are a LOT harder to learn. Each section is very well designed though, it's just hard to put it all together.

Overall, I think I still prefer the simplicity of the mw2 maps. I still haven't gotten the hang of most of these cause they're so complex. It's better than the chaos of blops but the learning curve is steep.
 
Oct 20, 2005
10,978
44
91
Regarding elite, I'm annoyed that I am still unable to link my PSN account to my elite profile, thus preventing me from getting my 2 hour double xp bonus + titles/emblems for elite/founder status.
 

PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
I don't know about you guys, but I thought the BLOPS maps were far from chaotic. I thought they were well done and very memorable.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
MW3 made my XBOX run crazy weird last night. It was running real choppy and slow Rebooted my XBOX and it went away...

Same thing happened to me. I left a laggy match and when I went back to the mp menu screen, everything hung. I wanted to upload a few videos to my vault. So, I had to reboot my xbox a few times before mw3 worked again. Weird.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I don't know about you guys, but I thought the BLOPS maps were far from chaotic. I thought they were well done and very memorable.

I agree... Treyarch seriously did a lot of things right with BLOPS. I liked most of the launch maps, and the First Strike maps. Of all the other map packs, hazard was the only one I liked.
 

chorb

Golden Member
Oct 7, 2005
1,272
0
0
Same thing happened to me. I left a laggy match and when I went back to the mp menu screen, everything hung. I wanted to upload a few videos to my vault. So, I had to reboot my xbox a few times before mw3 worked again. Weird.

Something was definitely up with xbox / mw3 matchmaking servers last night. Super laggy trying to get in games and just navigating the online menus, same thing with a few other friends online - we couldn't even get us all into the same game.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Alright fellas, my lag issues have been resolved and were not related to the game in my situation. We just bought a new house and I had the cable guy come out because the new tv upstairs was not getting all the channels.

He looked at the setup where the wires meet and noticed that they were split wrong. That fixed the tv issue and I figured I'd ask "would that have affected the internet at all" and he said "yes". That was on Sunday. I figured I'd give MW3 another try on Monday night and everything was silky smooth for me. The odd thing is that the graphics were improved as well (although still crappy overall), but it was clear and I could see enemies at a distance.

In a couple hours, I brought my k/d up from .59 to .74.

So I'm back, shoot me an invite if you guys need another guy.

Kev - I had great speeds (25mbps down / 2mbps up) with ~30-35 ms ping and I was still having this issue. I would double check the wiring if you're in a new place or have a new provider. Other than that, I'm not sure buddy.

P.S. The maps still suck as well as the spawning but I can deal with that

I'm still getting it, and have the same connection I had in BLOPS. All of the people I party up with have the same issues. But I'm still doing decently at around 1.59 k/d. Could be doing much better though if I had a chance to react to seeing people around corners.

You might have had a run of games with good connections, or gotten host a few times. You very well might go back to noticing the nonsense lag again. I'll stop complaining about lag now.
 
Last edited:

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
MW3 made my XBOX run crazy weird last night. It was running real choppy and slow Rebooted my XBOX and it went away...

Same here. I can deal with a match being slow because of a bad net connection on my side but when I am not even in a game and the whole 360 is freezing there's something seriously wrong with your code.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |