Originally posted by: naddicott
Originally posted by: RobertR1
HELP! I'm suck in the Mage Guild quest.
It's the Task after you make Envoker rank. I'm at the Alyied Ruins and at the room with the 4 squares that needs to be hit by different magic's to raise the Pillar. What magic skill is "Fority Magic." I have use the Ice touch for Ice. Fireball for Fire. A drain spell for Destory but I have no idea what a "fortify magic" spell is. I don't have one, where do I get it?
There are scrolls with all the necessary spell effects near the assistant NPC. No need to permanently purchase something as useless as fortify magica on target.
On that note, I really wish there was a way to delete obsolete spells and keep my spellbook a bit more managable. The UI mod that reduced font sizes was nice, but it's still an annoyance.
A few alchemy tips from my experience since people have requested them above:
- Revisit farms and vineyards every few days to stock up on high yield/time materials.
- Once you're in the arcane university (mages guild line) hit the garden there for a nice variety pack every few days.
- Use all the farm stuff to make a ton of restore fatigue potions, saving ingredients that have effects you actually would use for later.
- Sell the restore fatigue potions to a merchant with low mercantile, raising your mercantile in the process.
- Once you hit 50 or 75 alchemy, you can see 3/4 or 4/4 properties, should be enough to start being creative and making potions you would actually use (or poisons). There are 4 slots, and you can actually make a potion/poison with two pairs of herbs, not everything has to synergize with everything else.
- Unless you pick up alchemy late in the game, finding journeyman/master alchemy equipment can be rough. Try plundering necromancer or conjuror lairs (easiest way to tell is by the 1-2 NPC's outside the lair) for a chance at better alchemy gear in chests. Merchants appear to slowly catch up in inventory as you level.
- Don't be afraid to use the potions you make, otherwise they're just dead weight (at 0.5 pounds per potion in some cases - a LOT of dead weight).