*official* Oblivion Thread, opinions?

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igowerf

Diamond Member
Jun 27, 2000
7,697
1
76
Originally posted by: BW86
EDIT: I found a fix. In the console type: Setstage FGC10Swamp 40. and it brings up the trigger message

Cool. Thanks for posting the fix. I haven't gotten that quest, but at least I know what to do if I run into the problem. Just a quick question: does anyone know if merchants get new soul gems in their stock? If so, how often do they get new stock? I just start enchanting stuff and I've been going through soul gems prett y quickly.
 

Whitecloak

Diamond Member
May 4, 2001
6,074
2
0
Originally posted by: igowerf
Originally posted by: BW86
EDIT: I found a fix. In the console type: Setstage FGC10Swamp 40. and it brings up the trigger message

Cool. Thanks for posting the fix. I haven't gotten that quest, but at least I know what to do if I run into the problem. Just a quick question: does anyone know if merchants get new soul gems in their stock? If so, how often do they get new stock? I just start enchanting stuff and I've been going through soul gems prett y quickly.

They get new soul gems but I am not sure about the frequency of replenishment.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
**********SPOILER****************


Hm... is the grey prince impossible to beat if you don't do his quest and challenge him in the arena? I had already completed the quest and when i hacked him down, it counted as a murder. no bounty or infamy though. just felt kind of sad.

Also, do you gain skill in weapons if you swing at target dummies? It doesn't seem so but I might just be impatient.
 

MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
Originally posted by: Whitecloak
Originally posted by: igowerf
Originally posted by: BW86
EDIT: I found a fix. In the console type: Setstage FGC10Swamp 40. and it brings up the trigger message

Cool. Thanks for posting the fix. I haven't gotten that quest, but at least I know what to do if I run into the problem. Just a quick question: does anyone know if merchants get new soul gems in their stock? If so, how often do they get new stock? I just start enchanting stuff and I've been going through soul gems prett y quickly.

They get new soul gems but I am not sure about the frequency of replenishment.


not sure on that exact item, but for other ingredients it was 1 week.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Spoiler


Originally posted by: Nebor
Yeah, I snuck in with the help of that bald guy, rescued the girl and brought her home safely. The next day I returned to the town and killed every single one of the evil motherfvckers. Ended up with a 4500 gold bounty for it.


Lucky I got there at night with the place(topside) barren. Had some fun looting thetown, defiling their shrine. Then went into the cavesand hey, THEY attacked ME. Best "legal" massacre ever...
 

igowerf

Diamond Member
Jun 27, 2000
7,697
1
76
Why can't I enchant armor/jewelry with more than one spell? I've found rings and armor that have two constant effect spells, but I can't seem to make those.
 

phreaqe

Golden Member
Mar 22, 2004
1,204
3
81
Originally posted by: igowerf
Originally posted by: BW86
EDIT: I found a fix. In the console type: Setstage FGC10Swamp 40. and it brings up the trigger message

Cool. Thanks for posting the fix. I haven't gotten that quest, but at least I know what to do if I run into the problem. Just a quick question: does anyone know if merchants get new soul gems in their stock? If so, how often do they get new stock? I just start enchanting stuff and I've been going through soul gems prett y quickly.

holy crap..taht is just the problem i was having with the game. i wil have to give it a shot. thanks you.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Well, i just beat the game. I must have spent easily over 100 hours in it, and i'm pretty sure i got most of the quests (i might finish those as well when i'm bored). I beat the main quest at 35. It was far too easy, i had to set the difficulty to 75% for a challenge, and even then, it was still easy. Here's some suggestions if you're having a hard time: CONJURATION. This is seriously just way too powerful if you're also a melee. Work the Oblivion gates and get sigil stones... once you get the absordhealth stone, you're set. I put that in my ebony sword, and every time i hit, i absord 25health of theirs.

I also got the Gray Aegis somehow... i don't exactly remember how i got it, but i never used it for awhile because it was heavy armor, and i was going to go light armor in the beginning... it's 100% magic resists. I thought the magic resist only worked when you blocked with the shield, but it's on all the time!

Chorral Oblivion gate was the biggest pain in the ass for me... i spent hrs there just running around in circles wondering wtf to do... but in my running around in circles, i swam out into the lava... and there was a freaking island out there with 2 awesome weapons. Hatred Soul (bow) and Hatred Heart (blunt). They both did like 25 firedmg but also drained 30 in speed... so essentially, they were paralyze after each hit. I used the bow, and it was great.

Keep the Azura stone... there's enough artifacts out there that you don't have to give this up.

I only had 2 skills reach master, and that was conjuration and blade... and i was practically invincible... the only time i had to reload a save because i died was when i fought like 4 dread zombies (these guys suck) simultaneously... and when i fought the Mystic Dawn guy that was opening the gates.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Dethfrumbelo
Originally posted by: shortylickens
I DID IT GUYS!

And at level 13 no less. Got bored with all the guild and misc. quests and just went straight for the endgame. A little too easy though.

Despite many peoples claims to the contrary, I think this was even less balanced than Elder Scrolls 3. In morrowind, having static encounters meant I had to get stonger before I could deal with tougher quests late in the game.

But I bet I could have beaten Oblivion at level 10 if I wanted to.
Overall, really fun but short. I dont think I got my 50 bucks worth.
The side quests dont seem as important now, though the vampire that talked to me after I beat it was kind of fun.

#######################
To the gent or lady wanting help with the asassinations: Try hiding in a corner, out of view of innocents, and using a bow and arrows. Thats what I did. It worked. A paralyzing arrow is probably best.
##############################
To all the folks who keep asking about houses: I posted a full list along with prices and who to talk with. I must have said it in at least three different threads. But they keep getting locked and this one is so long that folks dont read it.

Do a search for "house" and "shortylickens". You will find it.

I agree - the monster level scaling is the worst idea ever. It's easier to finish the game at level 5 than level 30. That's just plain wrong. The sense of accomplishment in needing to gain levels and strength in order to progress through the game is gone, which is a core element to all good RPGs.

I think the level scaling is the best idea personally. The world is so damn big, with so many quests, i would hate to have to remember all the hundreds of quests and dungeons and what levels they were. I don't know what people were saying that all mobs scaled with your level... it didn't for me. Wolves still stayed wolves or timber wolves, and they were much easier to kill at 30 than at 15. Bandits weren't wearing all daedric armor... most were wearing elven, dwarven, mithril, etc, with the occasional glass or ebony pieces... very few were decked out in all daedric armor.

And without level scaling, then you don't have the freedom to play the game as you like. Sure, you can EXPLORE freely, but you wouldn't be able to complete the quests or dungeons in any order you like... you would obviously need to work on the areas that are suitable for your level... too high, and you can't survive... too low, and it's boring and the loot sucks. Yay?

Even at 75% difficulty, the game was too easy for me most of the time (anything higher than that, and the fights were just ridiculously long). I would hate to see how it would be to have to fight mobs didn't that scale with my level. And yeah, you can finish the game by level 10, and it's much easier... but you're choosing that path and cheating yourself out of the rest of the game, so don't whine that it's too easy.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
Originally posted by: Looney
Originally posted by: Dethfrumbelo
Originally posted by: shortylickens
I DID IT GUYS!

And at level 13 no less. Got bored with all the guild and misc. quests and just went straight for the endgame. A little too easy though.

Despite many peoples claims to the contrary, I think this was even less balanced than Elder Scrolls 3. In morrowind, having static encounters meant I had to get stonger before I could deal with tougher quests late in the game.

But I bet I could have beaten Oblivion at level 10 if I wanted to.
Overall, really fun but short. I dont think I got my 50 bucks worth.
The side quests dont seem as important now, though the vampire that talked to me after I beat it was kind of fun.

#######################
To the gent or lady wanting help with the asassinations: Try hiding in a corner, out of view of innocents, and using a bow and arrows. Thats what I did. It worked. A paralyzing arrow is probably best.
##############################
To all the folks who keep asking about houses: I posted a full list along with prices and who to talk with. I must have said it in at least three different threads. But they keep getting locked and this one is so long that folks dont read it.

Do a search for "house" and "shortylickens". You will find it.

I agree - the monster level scaling is the worst idea ever. It's easier to finish the game at level 5 than level 30. That's just plain wrong. The sense of accomplishment in needing to gain levels and strength in order to progress through the game is gone, which is a core element to all good RPGs.

I think the level scaling is the best idea personally. The world is so damn big, with so many quests, i would hate to have to remember all the hundreds of quests and dungeons and what levels they were. I don't know what people were saying that all mobs scaled with your level... it didn't for me. Wolves still stayed wolves or timber wolves, and they were much easier to kill at 30 than at 15. Bandits weren't wearing all daedric armor... most were wearing elven, dwarven, mithril, etc, with the occasional glass or ebony pieces... very few were decked out in all daedric armor.

And without level scaling, then you don't have the freedom to play the game as you like. Sure, you can EXPLORE freely, but you wouldn't be able to complete the quests or dungeons in any order you like... you would obviously need to work on the areas that are suitable for your level... too high, and you can't survive... too low, and it's boring and the loot sucks. Yay?

Even at 75% difficulty, the game was too easy for me most of the time (anything higher than that, and the fights were just ridiculously long). I would hate to see how it would be to have to fight mobs didn't that scale with my level. And yeah, you can finish the game by level 10, and it's much easier... but you're choosing that path and cheating yourself out of the rest of the game, so don't whine that it's too easy.

I agree that the game is way too easy. I finished the game at level 38 and 70% difficulty with 98% constant shield and I was basically invincible unless mobbed by a very large group of monsters.

That's exactly my point - if there were no scaling and there were set high level monsters to overcome, the game would've been much more challenging. The balance was all messed up. At any rate, this game was really lacking to the hype surrounding it, and I've no desire to play it again.

Gothic 3 will be far better than this.
 

Powermoloch

Lifer
Jul 5, 2005
10,084
4
76
I Finished the mainquest and it was short as what I expected, but honestly it was really fun game, time for the side quest. I'm lvl 33 now, pretty much uber when fighting against monster, except for the later end of the game, the NPCs are really having a hard time fighting monsters....So I dumbed down the difficulty settings so key players don't die as much > !!!!
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Originally posted by: igowerf
Why can't I enchant armor/jewelry with more than one spell? I've found rings and armor that have two constant effect spells, but I can't seem to make those.
Just one more reason that it lacks compared to Morrowind.
I dunno, if anybody has found a way to make multi-enhancement items let us know.

I only needed to make one myself. Constant Effect Restore Magicka on a ring. Used a mod to add the spell to the game. Had to do the same with Elder Scrolls 3.
Spells cost way too much, especially if you pick a fighter class.
Its not really unbalancing. It was a slow regen and powerful spells will still drain you quick. It just gets your spell flinging back in less time. You would still have to carry potions if you wanna go crazy.
 

Unkno

Golden Member
Jun 16, 2005
1,659
0
0
Originally posted by: shortylickens
Spells cost way too much, especially if you pick a fighter class.

well, what did you expect? Being able to cast a lot of spell while mainly being a fighters class? If spells use less magicka, everyone would complain that mages are WAY too unbalanced.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Originally posted by: Unkno
Originally posted by: shortylickens
Spells cost way too much, especially if you pick a fighter class.

well, what did you expect? Being able to cast a lot of spell while mainly being a fighters class? If spells use less magicka, everyone would complain that mages are WAY too unbalanced.
Perhaps I didnt make myself clear when I said "especially if".
What I mean is, spells cost too much no matter what you do. Even if you take a high elf with the apprentice sign, its still hard to cast like you want to.
As a fighter, I had a heck of a time using basic healing and defensive spells. Even after raising up my magic skills and putting points into Intelligence and Willpower, I always had to stop and wait for my magicka to build up so I could finish healing. This was even worse when I was trying to keep my little groups alive with Heal on Touch spells.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I think it's weird reading about people level 38 to 50. The first week I heard about these people at rediculous levels and I didn't think much about it. But I now have 98 quests completed, 24 active, guild master of thief guild, mage guild, fighter guild, and arena champion and I'm only level 16. So I think those that power leveled destroyed some of the game for themselves. I mean yea, sure, it scales to a degree, but I think the developers expected you to be more in line with where I am at this point in time. Notice how the shrines have level requirements but they are all like 5-10-15-20 and not 30-35-40-45.

Also, this is why I don't self-enchant items until the end of the game. 98% shield? That is so cheap it isn't even funny. Almost as cheap as the people making 100% permanent chameleon armor or other rediculous effects. Once I run out of quests, I will begin self enchanting.

Oh and just for the record, I don't necessarily believe that the player should be responsible for balancing the game for themselves (IE: if the game gives you a 98% shield piece of armor, I consider it fair game). But I do think the enchanting machines are best left alone until you beat the game, I view them as bonus content (ok I'm bored time to make some rediculous armor). IMO, they could have balanced enchanting very easily, no 2 similar enchantments stack, highest one sticks. IE: If 2 pieces of armor are enchanted with shield 20%, you get a 20% shield.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Oh and comparing Oblivion to Morrowind, for the record I believe I broke the balance of Morrowind in under an hour. There is no way Oblivion compares to how broken Morrowind was. What did I do? Well, I started exploring from the starting town, found a dungeon, cleared it and got a robe of health regen, made me invincible for the rest of the game (or until I restarted).

Oblivion has way better balance. There is nothing I've found in any dungeon that has broken the game for me. Every game breaking ability I've heard of so far is from people making their own gear (which was 10x more broken in Morrowind). Plus Morrowind had the broken levitation ability.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Armor rating is capped at 85 BTW. So no use getting additional Shield enchantments once you hit that mark.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
I just found 2 uber items in the game...

A ring: 33% dmg reflection and +25 to blade

An amulet: 30% spell reflection and 50% magic resist

This on top of my 25% magic resist curiass, my ring that gives +10 to all attributes, 18% reflect magic shield.


I played the main quest up to the first mythic dawn book part at lvl 5 or so then branched off in other parts of the game till now (at lvl 27). I think I might be getting too strong

 

AdamSnow

Diamond Member
Nov 21, 2002
5,736
0
76
Okay, so I've been in the theives guild and fenced over 200g or whatever the limit is... (I've actually fenced over 1000g, but that's not part of the quest)

I've now been told that I can use the fence that is located in Layawen (spelling, sorry) but when I go there, and make that my active quest it takes me to some lizzard guy who is not who it says I need to talk to for my quest... When I talk to him, he's a member of the guild... and says that he buy's stolen property... but I can't sell anything to him... there's no icon to sell at all...

Any tips? Any tips on getting another thieves guild quest? do I need to be there at midnight or something?
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: AdamSnow
Okay, so I've been in the theives guild and fenced over 200g or whatever the limit is... (I've actually fenced over 1000g, but that's not part of the quest)

I've now been told that I can use the fence that is located in Layawen (spelling, sorry) but when I go there, and make that my active quest it takes me to some lizzard guy who is not who it says I need to talk to for my quest... When I talk to him, he's a member of the guild... and says that he buy's stolen property... but I can't sell anything to him... there's no icon to sell at all...

Any tips? Any tips on getting another thieves guild quest? do I need to be there at midnight or something?

I had the same issue. I didn't bother trying to figure it out...
 

skace

Lifer
Jan 23, 2001
14,488
7
81
You can only sell to fences at specific times / locations. Not exactly sure what the leyawinn guys times are. Mainly because I used the fence in Bruna the entire game due to the ease of fast travel and because I could always find him.
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
81
Originally posted by: skace
You can only sell to fences at specific times / locations. Not exactly sure what the leyawinn guys times are. Mainly because I used the fence in Bruna the entire game due to the ease of fast travel and because I could always find him.

Me too. Bruma or if it's highend I'd go to the smithy in Anvil.
 
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