Originally posted by: Looney
Originally posted by: Dethfrumbelo
Originally posted by: shortylickens
I DID IT GUYS!
And at level 13 no less. Got bored with all the guild and misc. quests and just went straight for the endgame. A little too easy though.
Despite many peoples claims to the contrary, I think this was even less balanced than Elder Scrolls 3. In morrowind, having static encounters meant I had to get stonger before I could deal with tougher quests late in the game.
But I bet I could have beaten Oblivion at level 10 if I wanted to.
Overall, really fun but short. I dont think I got my 50 bucks worth.
The side quests dont seem as important now, though the vampire that talked to me after I beat it was kind of fun.
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To the gent or lady wanting help with the asassinations: Try hiding in a corner, out of view of innocents, and using a bow and arrows. Thats what I did. It worked. A paralyzing arrow is probably best.
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To all the folks who keep asking about houses: I posted a full list along with prices and who to talk with. I must have said it in at least three different threads. But they keep getting locked and this one is so long that folks dont read it.
Do a search for "house" and "shortylickens". You will find it.
I agree - the monster level scaling is the worst idea ever. It's easier to finish the game at level 5 than level 30. That's just plain wrong. The sense of accomplishment in needing to gain levels and strength in order to progress through the game is gone, which is a core element to all good RPGs.
I think the level scaling is the best idea personally. The world is so damn big, with so many quests, i would hate to have to remember all the hundreds of quests and dungeons and what levels they were. I don't know what people were saying that all mobs scaled with your level... it didn't for me. Wolves still stayed wolves or timber wolves, and they were much easier to kill at 30 than at 15. Bandits weren't wearing all daedric armor... most were wearing elven, dwarven, mithril, etc, with the occasional glass or ebony pieces... very few were decked out in all daedric armor.
And without level scaling, then you don't have the freedom to play the game as you like. Sure, you can EXPLORE freely, but you wouldn't be able to complete the quests or dungeons in any order you like... you would obviously need to work on the areas that are suitable for your level... too high, and you can't survive... too low, and it's boring and the loot sucks. Yay?
Even at 75% difficulty, the game was too easy for me most of the time (anything higher than that, and the fights were just ridiculously long). I would hate to see how it would be to have to fight mobs didn't that scale with my level. And yeah, you can finish the game by level 10, and it's much easier... but you're choosing that path and cheating yourself out of the rest of the game, so don't whine that it's too easy.