**OFFICIAL** Smash Brothers Brawl Thread

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Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Originally posted by: Slew Foot
FInally played it for the first time today, so far seems hectic and chaotic and IM not exactly sure what Im doing, I keep walking/falling off the edge.

try turning off the items, or at least setting them to low so you can focus on the characters a bit more. Also helps to choose a large stage to lessen the chaos a bit.
 

Chaotic42

Lifer
Jun 15, 2001
34,410
1,596
126
Originally posted by: darkswordsman17
Anyone know if you unlock anything more on the level builder? As it is out of the box, its really bland and not very good. I suppose its better than nothing, and its a start, but I can't imagine that we'll use it much if you can't unlock new things to put in it. Just saw that there are three unlockable sets.

Yeah, you can. You just have to make a lot of levels; 15 I think. I'm not really a fan of the new levels either. They're very cramped and you spend as much time avoid the crap in the level as you do fighting.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Chaotic42
Yeah, you can. You just have to make a lot of levels; 15 I think. I'm not really a fan of the new levels either. They're very cramped and you spend as much time avoid the crap in the level as you do fighting.

Large levels have a tendency to be circular or favor the faster characters *shrug*

Also, I like Delfino Plaza, Bridge of Elden, Frigate Orphean, the Yoshi Story level, the Halberd, Lylat Cruiser, Pokemon stadium 2, Summit, Skyworld, Distant summit, Shadow Moses, and Green Hill Zone.

They are all decent shapes with nothing or little to dodge.
 

Slew Foot

Lifer
Sep 22, 2005
12,379
96
86
Can someone tell me how the stickers work? What exactly does Attack[arm]+2 do? DOes that mean only punches? Then there's leg, head, weapon, etc... What exactly differentiates a special direct from indirect?

 

CKDragon

Diamond Member
Jan 22, 2001
3,875
0
0
Originally posted by: Slew Foot
Can someone tell me how the stickers work? What exactly does Attack[arm]+2 do? DOes that mean only punches? Then there's leg, head, weapon, etc... What exactly differentiates a special direct from indirect?

I haven't used any because I'm nothing if not an OCD collector of trophies, etc. So I don't want to risk losing any stickers. I have no clue if they'd be gone permanently or not, but I should probably look into that before handicapping myself further.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
Originally posted by: CKDragon
Originally posted by: Slew Foot
Can someone tell me how the stickers work? What exactly does Attack[arm]+2 do? DOes that mean only punches? Then there's leg, head, weapon, etc... What exactly differentiates a special direct from indirect?

I haven't used any because I'm nothing if not an OCD collector of trophies, etc. So I don't want to risk losing any stickers. I have no clue if they'd be gone permanently or not, but I should probably look into that before handicapping myself further.

they're gone if you remove them.
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
I beat the SSE tonight...and an hour later I had all the players unlocked. Sonic is pretty decent...

Wolf is insanely fast and enjoyable

 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Well, I beat SSE this weekend, and unlocked all the characters. It's still at 88%, but I'll whittle that down over time (I've heard 100% doesn't net you anything anyways).

In terms of characters, I'm finally starting to develop some favorites:
1. Marth - his forward-special is awesome, and he has good regular attacks to make up for his lack of a ranged game.
2. Snake - I love the up-special platform lift, and his ranged attacks tend to take people off guard.
3. Pit - he has a great combination of rapid-hit attacks and can fly, but he's apparently over-played online, so I tend to not use him much
4. Captain Falcon - mostly because he has good damage and I love to spam his falcon punch ("FALCON PUNCH!").
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
I played SSBB over the weekend for the first time, while I can see it being fun in groups, I don't see how anyone can really put a lot of solo time into it. Its a lot like SSBM in just about every way... just more of the same. Not a bad thing for rabid fans, but its still a chaotic button masher. I still have the same issue I had in SSBM where I would lose track of my character when everyone is fighting in the same area.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
Originally posted by: Modeps
I played SSBB over the weekend for the first time, while I can see it being fun in groups, I don't see how anyone can really put a lot of solo time into it. Its a lot like SSBM in just about every way... just more of the same. Not a bad thing for rabid fans, but its still a chaotic button masher. I still have the same issue I had in SSBM where I would lose track of my character when everyone is fighting in the same area.

FALSE. If you're saying shit like this then you haven't really digged deep into the game. Quite frankly you won't until you put A TON of time into it. I would daresay it's a more technical game than Tekken. I'm well into the 4 digits in playing time on SSBM (hell I still play), and I STILL can't pull off the advanced shit fluidly.

You are right though, it is a very worthless game vs the computer. But when you have competent friends, it's fun for years.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: Ns1
Originally posted by: Modeps
I played SSBB over the weekend for the first time, while I can see it being fun in groups, I don't see how anyone can really put a lot of solo time into it. Its a lot like SSBM in just about every way... just more of the same. Not a bad thing for rabid fans, but its still a chaotic button masher. I still have the same issue I had in SSBM where I would lose track of my character when everyone is fighting in the same area.

FALSE. If you're saying shit like this then you haven't really digged deep into the game. Quite frankly you won't until you put A TON of time into it. I would daresay it's a more technical game than Tekken. I'm well into the 4 digits in playing time on SSBM (hell I still play), and I STILL can't pull off the advanced shit fluidly.
I get the impression from what I've read that most of the "depth" is knowing move priority and using stuff which, in a normal game, would be a glitch. I'm not disputing that the game has some depth, but I think it gets over-stated to some extent.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
Originally posted by: erwos
Originally posted by: Ns1
Originally posted by: Modeps
I played SSBB over the weekend for the first time, while I can see it being fun in groups, I don't see how anyone can really put a lot of solo time into it. Its a lot like SSBM in just about every way... just more of the same. Not a bad thing for rabid fans, but its still a chaotic button masher. I still have the same issue I had in SSBM where I would lose track of my character when everyone is fighting in the same area.

FALSE. If you're saying shit like this then you haven't really digged deep into the game. Quite frankly you won't until you put A TON of time into it. I would daresay it's a more technical game than Tekken. I'm well into the 4 digits in playing time on SSBM (hell I still play), and I STILL can't pull off the advanced shit fluidly.
I get the impression from what I've read that most of the "depth" is knowing move priority and using stuff which, in a normal game, would be a glitch. I'm not disputing that the game has some depth, but I think it gets over-stated to some extent.

I can't speak for SSBB, but for SSBM, the "depth" included (but not limited to)

- wave dashes, short hops, fast falls, l cancel's, SHFFL's, rolls, tech rolls, "parries", ledge guarding, as well as an INSANE amount of timing. Move priority is pretty low on the totem poll IMHO. Seriously, just watch some pro videos on youtube.

Having played a multitude of fighting games (and being pretty good I must say), including MVC series, tekken, virtua fighter, etc, SSBM is just as difficult to master. I think it gets a bad rap because its' VERY newbie friendly and very prone to button mashing.

I HATED the game the first time I played it. But when I started playing with good people, it got very addictive.

Text
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
Quick Summary

I played SSBB for 4 hours yesterday. Feels slow and floaty compared to SSBM. Not as tight. I hate what they did to airdodging, what the fuck. Removal of l cancel was bitch too.

Nerfed my fox. You whores. But ike feels broken, and ROB is pretty fun too. Overall, meh. I might've liked it more if it were the first smash I played, but I would prefer SSBM over SSBB
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Ns1
Quick Summary

I played SSBB for 4 hours yesterday. Feels slow and floaty compared to SSBM. Not as tight. I hate what they did to airdodging, what the fuck. Removal of l cancel was bitch too.

Nerfed my fox. You whores. But ike feels broken, and ROB is pretty fun too. Overall, meh. I might've liked it more if it were the first smash I played, but I would prefer SSBM over SSBB

Of course you would prefer Melee, just as I preferred the original to melee. Honestly, I like Brawl a LOT better than Melee. Melee was so twitchy, and wave dashing and l canceling were (in my opinion) stupid in both execution and appearance.

Sakurai said he wanted Brawl to be slower and floatier than melee, in order to emphasize air combat.

It is kinda lame how you can't air dodge in a specific direction, yet I feel that the fact you can actually do more stuff after air dodging makes up for it.

Fox does feel nerfed, which isn't surprising, seeing how many people bitched about him in Melee. Ike isn't broken, but he does have high priority and a bit to many invincibility frames. However, a good Marth can still beat Ike, IMO. Also, R.O.B. is badass.

After going through anger from the switch from the original over to Melee, I decided to just approach Brawl with almost a clean slate. And it worked, for the most part. I'm pretty happy with the game. The only things I truly miss are some of the missing or tweaked extras, such as the lack of personal break-the-target stages and the obvious disappearance of race to the finish.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,599
126
Originally posted by: Dumac
Originally posted by: Ns1
Quick Summary

I played SSBB for 4 hours yesterday. Feels slow and floaty compared to SSBM. Not as tight. I hate what they did to airdodging, what the fuck. Removal of l cancel was bitch too.

Nerfed my fox. You whores. But ike feels broken, and ROB is pretty fun too. Overall, meh. I might've liked it more if it were the first smash I played, but I would prefer SSBM over SSBB

Of course you would prefer Melee, just as I preferred the original to melee. Honestly, I like Brawl a LOT better than Melee. Melee was so twitchy, and wave dashing and l canceling were (in my opinion) stupid in both execution and appearance.

Sakurai said he wanted Brawl to be slower and floatier than melee, in order to emphasize air combat.

It is kinda lame how you can't air dodge in a specific direction, yet I feel that the fact you can actually do more stuff after air dodging makes up for it.

Fox does feel nerfed, which isn't surprising, seeing how many people bitched about him in Melee. Ike isn't broken, but he does have high priority and a bit to many invincibility frames. However, a good Marth can still beat Ike, IMO. Also, R.O.B. is badass.

After going through anger from the switch from the original over to Melee, I decided to just approach Brawl with almost a clean slate. And it worked, for the most part. I'm pretty happy with the game. The only things I truly miss are some of the missing or tweaked extras, such as the lack of personal break-the-target stages and the obvious disappearance of race to the finish.

I see. That would explain alot of that was his intent. That said, I didn't really feel that air combat was "enhanced". Hell if anything I felt that this was nerfed too with the lack of air dodging. I mean what the fuck, no airdodging (or limited airdodging), are you fucking kidding me?

I don't miss the wavedashing thing at all. I think WD'ing was stupid. L cancel though was fucking clutch. It made air moves worthwhile. Now....

Anyway, my experience is still somewhat limited, but after playing with it for a few hours I'm in no hurry to upgrade my gamecube.
 

Blayze

Diamond Member
Feb 22, 2000
6,152
0
0
Originally posted by: BD2003
It would be really, really nice if they could fix the online problems already.

I've noticed a lot of problems with the online too.

When I try at night it takes forever to connect. Sometimes it want find anyone, but if I leave and start another online Brawl it picks up people fine.

The lag seems to be getting better. I got Brawl last Thursday and the first time I tried online it was completely unplayable.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: ducci
As someone who doesn't have much nostalgia for Nintendo characters nor a fondness for fighting games, I really don't see the big deal with this title. I've played the N64 and Gamecube versions, and they're both OK. Maybe I'm a bit jaded as my friend was really good at the N64 version and always beat my ass, but still, aside from being a decent fighting game with recognizable characters, there isn't much to it.

I think the biggest selling point really comes from all of the people who grew up with these characters and the "oh my god, I get fight Mario vs. Link!" appeal. It's just a giant fan service. I'd like to know if the people who are bored with these characters, such as myself, are interested in this game.

The biggest selling point of this game is the fact that there were no good games to buy for the Wii. now there's ONE game and everyone has to buy it. Then another year of buying no games.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: energydan
It's by far the best fighting game out there.

Then you don't play alot of fighting games, this is not exactly creme de la creme here.

Try mastering Virtua Fighter 5
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Played an hour earlier today and I loved it. It doesn't really seem too different from Melee, actually... I dominated the N64 version and was so-so on Gamecube. Maybe the not-so-revolutionary graphics are the reason the jump seems so minor. That and the fact that most people will probably play with the GC controller.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I want to play this game with the Wiimote + Nunchuck, but it makes my hands terribly sore. I'm seriously considering picking up a couple of GameCube controllers just for this game. Oh, and the lack of a block function on the right side hurts as well. There just don't seem to be quite enough buttons on the Wii for it.

I do like it, of course. The new characters are interesting, though some of them are so weird that it's hard to know what to do. A lot of their moves don't appear to do much of anything, even though I know they're probably not bad if you use them right.

Oh, and as for the final smash moves... cheeeeeeap. They're cool, but unbalanced. Some are pretty weak, or powerful but require perfect aim. Then you have guys like Ness who have really powerful FS moves that hardly ever miss and usually KO everyone else. Yoshi's FS is even more unbalanced.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
Originally posted by: AstroManLuca
I want to play this game with the Wiimote + Nunchuck, but it makes my hands terribly sore. I'm seriously considering picking up a couple of GameCube controllers just for this game. Oh, and the lack of a block function on the right side hurts as well. There just don't seem to be quite enough buttons on the Wii for it.

I do like it, of course. The new characters are interesting, though some of them are so weird that it's hard to know what to do. A lot of their moves don't appear to do much of anything, even though I know they're probably not bad if you use them right.

Oh, and as for the final smash moves... cheeeeeeap. They're cool, but unbalanced. Some are pretty weak, or powerful but require perfect aim. Then you have guys like Ness who have really powerful FS moves that hardly ever miss and usually KO everyone else. Yoshi's FS is even more unbalanced.

I agree on the final smash moves. Some just wipe you clean. While say Marth/Ike, you have to be on target.

As for the remote.. I prefer the wiimote+nunchuck actually. I tried to customize it more, making use of the down arrow for sheild, but i was too used to the default setup, I couldn't change. The only thing I turn off is analog up jump, that screws up stuff for me.

I was all out to get wavebirds too.. but I'm just going to sell the one I just bought probably.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
If you are talking about unbalanced final smashes, you have to look at Sonic. His supersonic form last FOREVER and easily KOs people multiple times. Its not even that difficult to use, although unwieldy when used for the first time.

However, I guess final smashes were though up to add to the balance of the character. Sonic is pretty weak, lacking any decent smashes really, so I suppose his final smash makes up for it. Same goes for yoshi, who is arguably the worst character in the game. However, some seem to just be left out, as Peach's final smash is terrible.

Also, Metaknight's FS is not only extremely difficult to use, but also weak as hell. I guess this is balanced by the fact hes a decent player.

Final Smashes appear way to often for my taste. They appear like 3 or 4 times in an average match, which is a bit much for me. I seriously consider disabling them sometimes, but they can be truly fun occasionally and I know I would end up missing them and simply turning them back on.

It would be cool if you could adjust the frequency of specific items, so I could just turn solely final smashes on low, while keeping the rest of the items on medium.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: cmdrdredd
Originally posted by: ducci
As someone who doesn't have much nostalgia for Nintendo characters nor a fondness for fighting games, I really don't see the big deal with this title. I've played the N64 and Gamecube versions, and they're both OK. Maybe I'm a bit jaded as my friend was really good at the N64 version and always beat my ass, but still, aside from being a decent fighting game with recognizable characters, there isn't much to it.

I think the biggest selling point really comes from all of the people who grew up with these characters and the "oh my god, I get fight Mario vs. Link!" appeal. It's just a giant fan service. I'd like to know if the people who are bored with these characters, such as myself, are interested in this game.

The biggest selling point of this game is the fact that there were no good games to buy for the Wii. now there's ONE game and everyone has to buy it. Then another year of buying no games.

And I'm sure when the next big game comes along (of which wii has had many), I'nm sure you'll be right there to say in ignorance "the wii finally has a single good game", and so on, ad nauseum.

Theres three great consoles out there, all with their exclusive and unique reasons to buy each, and instead of being happy about the situation, people seem to find more comfort in shitting on the systems they don't own instead of joining in on the fun.
 
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