PC game piracy examined

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evident

Lifer
Apr 5, 2005
12,107
722
126
most of these companies that bitch about piracy are churning out B title games, a big example is EA. i havne't heard blizz complaining about piracy, and i've bought every one of their games. of course, it doesn't make it right, but i'm just sayin.
 

thilanliyan

Lifer
Jun 21, 2005
12,031
2,243
126
Originally posted by: skace
Starforce was ugly.

QFT. Starforce was a b!tch. The few games I had (I think Splinter Cell Chaos THeory was one of them) which used Starforce...I hated having the CD in there...it sounded like it was grinding the CD.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: thilan29
QFT. Starforce was a b!tch. The few games I had (I think Splinter Cell Chaos THeory was one of them) which used Starforce...I hated having the CD in there...it sounded like it was grinding the CD.

Spin up, spin down, spin up, spin down, spin up, spin down, spin up, prematurely kill the cdrom drive.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: evident
most of these companies that bitch about piracy are churning out B title games, a big example is EA. i havne't heard blizz complaining about piracy, and i've bought every one of their games. of course, it doesn't make it right, but i'm just sayin.

Yep. DRM is put on the titles by publishers, not developers.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
32
91
Originally posted by: ShawnD1
Originally posted by: Zenoth
I agree with almost everything he says, and the very idea behind his article is certainly honorable, to open up people's eyes about the situation and think of it with solid evidence, facts and to not fall into the FUD and misinformation.
What will COD4 on Xbox look like at that time? It will be completely dead. Yes the console version sells a lot of units, but the game is very quickly abandoned because the quality just isn't there.

Uhh what? (at the bolded). Did it ever occur to you that console gamers move on to the next thing because *gasp* it might actually be good? Yes, WoW has 4 gabillion subscribers but do you know how many times I've tried to move to another game? That doesn't necessarily mean WoW is the second coming of Monkey Island either. It just means that those who have tried to follow have sucked. Consoles tend to not run into that issue. Not because the current/past games had shitty quality but because a lot of the great developers that used to be PC only have migrated over to the console in some capacity, whether in part or in full.

The way you talk about PC gaming makes me assume you were never around for the golden age. I grew up when it was booming and I remember when going to EB for PC games was like what a console gamer sees now when they walk into EB (Gamestop?) now. PC gamers don't move on from game to game because there just isn't anything to move on to and that doesn't automatically mean that the game you play is full of top notch quality unparalleled by a console game.




 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: skace
And how come he didn't talk about the price of hardware? Are you telling me someone paying $3000 for a machine versus someone buying a $400 Xbox360 doesn't come into the eventual software budget? I mean if we are going to find reasons for piracy doesn't that matter?
Probably because its just another justification for piracy that has no real substance. What about the XBox360 gamer that spends $3000 on a huge LCD compared to the PC gamer that spends only $400 on his PC monitor?

But this viewpoint is certainly another example of twisted perspective and one I've often made when observing the opinion's of pirates. They do feel entitled to free software because they paid more for the hardware. They equate a broadband connection as a license to steal. You'll see it in most threads here, people willing to spend exorbitant amounts on hardware but unwilling to spend the money to purchase software to run on it heh.

Also, what about his ridiculous 200 million game capable machines? Does anyone actually believe that? Just look at the Steam survey for much more realistic data, face it, most of the Geforce products are not game capable - they are borderline deceptive marketing.
AMD Game! Article
I'd say he's getting his data from generally accepted and widely available market data like info from the Gamer's Alliance. Those numbers were released in May. Shortly after, Nvidia announced they had 70 million CUDA-capable (DX10) parts on the market. That number has since ballooned to 100 million. And that's just with Nvidia, which holds 60-65% of the discrete GPU market.

Also, if you bothered to look at the Steam survey you'd see that GeForce products do make up the vast majority of "game capable" machines and absolutely dwarf competitive ATI parts. The 8800 series alone comprises 27% of the DX10 market and 12% overall market with the closest ATI parts, the 4800 series at a miniscule 6.53% and 3% overall.

All of the successful companies walk a fine line between looking presentable and being runnable yet this topic never comes up in his piece, how come? Because it makes more sense than half the shit he discusses?
Not sure the Dice games are a great example since they were some of the greatest resource hogs of their time. Blizzard either, but their gameplay and online-centric games often overcome their graphical shortcomings. But beyond Crysis, there's plenty of examples of games that looked great and ran great also, COD4 as an example.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Chizow, the bottom line here is profit. Don't think that your magical solution of more invasive DRM is something that the experts in this business have not considered because they have and probably much more extensively than you have thought about it. There is a reason why they have chosen to limit the amount of DRM they put on games and most of those reasons have already been stated in this thread. Regardless, it is all about the money and these companies have projected smaller profit margins when considering the investment of more invasive methods of DRM. Otherwise, it would have already become standard.

You can argue till the end of time about all of the other "theories", "reasons", and "entitlement", but what you are failing to understand is that you are focusing on the wrong target audience. Your real target audience are the companies which you are trying to defend and even they disagree with you due to projected profit margins. The way that they see it is that the rest of your arguments mean nothing in comparison. They don't care about any of that other stuff. I'm sorry, but neither side agrees with you.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Xavier434
Chizow, the bottom line here is profit. Don't think that your magical solution of more invasive DRM is something that the experts in this business have not considered because they have and probably much more extensively than you have thought about it. There is a reason why they have chosen to limit the amount of DRM they put on games and most of those reasons have already been stated in this thread. Regardless, it is all about the money and these companies have projected smaller profit margins when considering the investment of more invasive methods of DRM. Otherwise, it would have already become standard.
I'm well aware its all about profit, which is why they're taking their business to the consoles as profits there are clearly better. I'm also well aware that in the short term instituting more stringent DRM would incur a greater cost but in the long run it will reduce piracy. Although there's no guarantee a reduction in pirated copies (the whole free rider argument from the article), the hardware statistics and sales numbers for games like Spore and WoW clearly show a greater potential market than consoles. But going back to costs, setting up the infrastructure is expensive, however, all the major publishers left in the business have an MMO/online presence or are moving in that direction, so expanding the existing infrastructure would ultimately cost much less.

You can argue till the end of time about all of the other "theories", "reasons", and "entitlement", but what you are failing to understand is that you are focusing on the wrong target audience. Your real target audience are the companies which you are trying to defend and even they disagree with you due to projected profit margins. The way that they see it is that the rest of your arguments mean nothing in comparison. They don't care about any of that other stuff. I'm sorry, but neither side agrees with you.
Actually many of them are taking steps toward more intrusive DRM which has rekindled the anti-DRM sentiments to begin with. Online authentication, Day 1 .exe downloads, tracked activations, online-only content, pay to play MMOs, Windows Live or online registration....all of those methods ultimately cost more money to employ than a simple CD-key or disc check. Again, the key for publishers will be to offer some value or additional incentive to play with a legit copy. Steam, Xbox Live, Battle.net, MMOs are all excellent examples of effective DRM that do just that.

As for target audience, as this thread has shown you can't reason with the unreasonable...considering many of the piracy/anti-DRM advocates can't even distinguish between right and wrong that isn't my intended audience to begin with. There's plenty of others who actually care about the future of PC gaming that understand piracy is stealing and ultimately killing the PC gaming industry. These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders. Or at the very least, isolate pirates as they did to convicts in the 19th century by sending them to Australia.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: chizow
I'm well aware its all about profit, which is why they're taking their business to the consoles as profits there are clearly better. I'm also well aware that in the short term instituting more stringent DRM would incur a greater cost but in the long run it will reduce piracy. Although there's no guarantee a reduction in pirated copies (the whole free rider argument from the article), the hardware statistics and sales numbers for games like Spore and WoW clearly show a greater potential market than consoles. But going back to costs, setting up the infrastructure is expensive, however, all the major publishers left in the business have an MMO/online presence or are moving in that direction, so expanding the existing infrastructure would ultimately cost much less.

Indeed, but again it is not like they are unaware of both the short term and long term effects of DRM so why are they not taking it as far as it would be necessary to truly stop piracy? The answer is simple. It is not profitable or else they would have already done it a while ago. Too many consumers do not want to pay for a game which they cannot play offline. Too many consumers do not want to deal with "server issues" and other forms of down time which could eventually become permanent if the company either goes under or decides to stop supporting the game.



Originally posted by: chizow
Actually many of them are taking steps toward more intrusive DRM which has rekindled the anti-DRM sentiments to begin with. Online authentication, Day 1 .exe downloads, tracked activations, online-only content, pay to play MMOs, Windows Live or online registration....all of those methods ultimately cost more money to employ than a simple CD-key or disc check. Again, the key for publishers will be to offer some value or additional incentive to play with a legit copy. Steam, Xbox Live, Battle.net, MMOs are all excellent examples of effective DRM that do just that.

As for target audience, as this thread has shown you can't reason with the unreasonable...considering many of the piracy/anti-DRM advocates can't even distinguish between right and wrong that isn't my intended audience to begin with. There's plenty of others who actually care about the future of PC gaming that understand piracy is stealing and ultimately killing the PC gaming industry. These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders. Or at the very least, isolate pirates as they did to convicts in the 19th century by sending them to Australia.

Some companies are taking a few steps towards that sort of thing, but it really has little to do with stopping piracy. It has more to do stopping the reselling of the games. These companies know they cannot stop piracy while also maintaining a profit at the same time through the use of DRM on a PC. The true answer is to give people more incentive not to pirate. Such incentives are best done through the use of online content and features which pirates will not be able to get access to.

In the end, I really do not have issues with stopping piracy. I have issues with stopping piracy using methods which hurt my experience as a legitimate customer. I am basically paying more for a worse experience with less features. Some of which even go as far as to stop me, the legitimate customer, from playing a game I buy because the DRM cries wolf WAY too much. This is not acceptable.

 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: chizow
There's plenty of others who actually care about the future of PC gaming that understand piracy is stealing and ultimately killing the PC gaming industry. These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders. Or at the very least, isolate pirates as they did to convicts in the 19th century by sending them to Australia.

Accepting invasive DRM is not the answer. Offering greater incentive to buy games is. Stronger DRM, like activation/install limit based SecuROM obviously doesn't stop games from being pirated at this point. So why are companies like EA still using it? They are still using it to try and hinder the used games market by imposing install limits on retail copies, and by tricking their paying customers into buying new copies when they run into problems. Take a look at this error message: http://www.reclaimyourgame.com...ics/securomonspore.jpg

Initially it may have stopped games like Mass Effect from being pirated on release, but it's easily cracked now so it no longer provides that protection. So the reason they still include it with games should be obvious.

Further proof is the fact that EA still hasn't released a de-installation/revoke tool for their flagship games, even though it was promised months ago. Fifa 09 (an EA published game), has had a revoke tool available for awhile now, yet there still isn't one for Spore, Mass Effect, etc.. http://news.bigdownload.com/20...nload-fifa-09-patch-2/

So yes, people need to purchase games and not pirate them to help support the industry, but the industry also needs to realize that more DRM isn't the answer. It's offering things like a gaming community, content updates, patches, etc.. to subscribers who pay for the games. Maybe offer collector's edition like content for the regular retail boxes so there is a greater reason to buy retail over a digital download. Lowing the price of digital downloads. Things like that. Not more roadblocks.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: mindcycle
Originally posted by: chizow
There's plenty of others who actually care about the future of PC gaming that understand piracy is stealing and ultimately killing the PC gaming industry. These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders. Or at the very least, isolate pirates as they did to convicts in the 19th century by sending them to Australia.

Accepting invasive DRM is not the answer. Offering greater incentive to buy games is. Stronger DRM, like activation/install limit based SecuROM obviously doesn't stop games from being pirated at this point. So why are companies like EA still using it? They are still using it to try and hinder the used games market by imposing install limits on retail copies, and by tricking their paying customers into buying new copies when they run into problems. Take a look at this error message: http://www.reclaimyourgame.com...ics/securomonspore.jpg

Initially it may have stopped games like Mass Effect from being pirated on release, but it's easily cracked now so it no longer provides that protection. So the reason they still include it with games should be obvious.

Further proof is the fact that EA still hasn't released a de-installation/revoke tool for their flagship games, even though it was promised months ago. Fifa 09 (an EA published game), has had a revoke tool available for awhile now, yet there still isn't one for Spore, Mass Effect, etc.. http://news.bigdownload.com/20...nload-fifa-09-patch-2/

So yes, people need to purchase games and not pirate them to help support the industry, but the industry also needs to realize that more DRM isn't the answer. It's offering things like a gaming community, content updates, patches, etc.. to subscribers who pay for the games. Maybe offer collector's edition like content for the regular retail boxes so there is a greater reason to buy retail over a digital download. Lowing the price of digital downloads. Things like that. Not more roadblocks.

I agree 100%. This is the real way to make more money in the PC gaming industry. Those that follow that sort of business plan in an efficient and attractive manner will be very successful. This is the sort of thing that will also convince me to buy more titles on my PC even though console versions are available.

Chizow, all feelings and arguments aside about DRM and piracy, I highly recommend you consider mindcycle's post. The bottom line regardless of piracy and DRM is that these companies need money and a large amount of their consumer base wants exactly what mindcycle speaks about, but without their systems being damaged by DRM. That does not mean that these companies should get rid of DRM completely, but it does mean that they need to really buff up on the quality of that DRM so it is less intrusive and is far more transparent to the legit user. Those legit users shouldn't even notice that the DRM exists ideally although something just a little less than ideal should be fine too. From there, it is all about these extra features and incentives. That will bring in the money. That will save the PC gaming industry.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Xavier434
Indeed, but again it is not like they are unaware of both the short term and long term effects of DRM so why are they not taking it as far as it would be necessary to truly stop piracy? The answer is simple. It is not profitable or else they would have already done it a while ago. Too many consumers do not want to pay for a game which they cannot play offline. Too many consumers do not want to deal with "server issues" and other forms of down time which could eventually become permanent if the company either goes under or decides to stop supporting the game.
They haven't implemented stricter DRM because it is cost prohibitive and they are taking a minimalistic approach, that's obvious. There's always going to be cost-benefit analyses done to determine if/when it becomes a good decision to spend on preventative measures. The problem for the PC industry is that there's much more attractive options available now that may allow developers to still make a profit and forego such expenses (consoles).

As for the generalizations about people not wanting to pay for games that can't be played offline....well, I'd love to see any substantial evidence of this. In reality broadband use in the US is increasing drastically each year and according to Nielsen, its 75% in US homes. That's higher than cable/satellite TV. With the recent 700MHz band availability, wireless internet is going to become mainstream. In other smaller, developed countries broadband usage is even higher as their infrastructure is much better than in the US. In reality people just don't want to pay for games that can't be played online, not offline, simply because the game experience isn't dependent on being online.

Some companies are taking a few steps towards that sort of thing, but it really has little to do with stopping piracy. It has more to do stopping the reselling of the games. These companies know they cannot stop piracy while also maintaining a profit at the same time through the use of DRM on a PC. The true answer is to give people more incentive not to pirate. Such incentives are best done through the use of online content and features which pirates will not be able to get access to.
No I'm quite sure they're more concerned about piracy rather than people reselling games and I've never once said I thought activation limits were the answer. I've already listed alternatives that would give incentive to purchase and in cases there was no clear incentives, I'd advocate mandatory controls that would force similar DRM regardless as it has proved to be effective. Mass Effect's activation limit aside, they also require registration and a linked CD-key for downloadable content, I'd look to install similar controls throughout the standard campaign.

In the end, I really do not have issues with stopping piracy. I have issues with stopping piracy using methods which hurt my experience as a legitimate customer. I am basically paying more for a worse experience with less features. Some of which even go as far as to stop me, the legitimate customer, from playing a game I buy because the DRM cries wolf WAY too much. This is not acceptable.
So why bother focusing on forms of unpopular DRM that prove to be ineffective? Once again, DRM is not the problem, piracy is. Even if certain methods of DRM are not effective in stopping piracy, it is certainly better than nothing. Can certain forms of DRM be a major problem for a small minority of the population? Sure. Can it be nuisance to change CDs, uninstall games you plan to sell, or hold onto CD-keys? Sure. Is it annoying to have to login to an account, enter your CC number or link your games to you forever? Sure. But if thats what it takes to cut down on piracy and ensure the continued development of games on the PC, its worth it. And when its not, we'll be playing consoles because developers simply will not make games for an unprofitable platform.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: mindcycle
Accepting invasive DRM is not the answer. Offering greater incentive to buy games is. Stronger DRM, like activation/install limit based SecuROM obviously doesn't stop games from being pirated at this point.
I'm not just advocating invasive DRM, I'm advocating more effective DRM. How is linking to a bunch of ineffective DRM tied to highly pirated games disproving any of this?

I can basically ignore the rest of your focus on EA's activation-limit DRM schemes as I've never once endorsed them or claimed they were effective. Instead I've pointed to other forms of DRM that are effective and do add value. In cases where they do not add value to a specific title, they're still effective as they're inclusive and linked to your specific account. The value attached to your online games transfers to the offline games as well with the risk of punishment for piracy outweighing the gain.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Xavier434
I agree 100%. This is the real way to make more money in the PC gaming industry. Those that follow that sort of business plan in an efficient and attractive manner will be very successful. This is the sort of thing that will also convince me to buy more titles on my PC even though console versions are available.

Chizow, all feelings and arguments aside about DRM and piracy, I highly recommend you consider mindcycle's post. The bottom line regardless of piracy and DRM is that these companies need money and a large amount of their consumer base wants exactly what mindcycle speaks about, but without their systems being damaged by DRM. That does not mean that these companies should get rid of DRM completely, but it does mean that they need to really buff up on the quality of that DRM so it is less intrusive and is far more transparent to the legit user. Those legit users shouldn't even notice that the DRM exists ideally although something just a little less than ideal should be fine too. From there, it is all about these extra features and incentives. That will bring in the money. That will save the PC gaming industry.
No see I think the problem here is not everyone fully understands what DRM is. Yes you can make it look better. Yes you can make it look like it benefits you. I've never said any different and I've said from the start I wanted more effective and invasive forms of DRM.
But the purpose is the same and its still DRM. DRM isn't some bad word, its not taboo, people just associate it with negativity because its a crutch for piracy.

Some suggestions I made, cut and pasted if you missed it earlier. As I've said before, many of these measures are already employed by effective and ineffective forms of DRM out there.

  • 1. Online activation - clearly stated # of activations in a set time period
    2. Online validation per instance - online key-uniqueness check.
    3. Episodal content - you pay for more content
    4. Monthly rental model - $10-15 per month
    5. Pay-to-play - $25 flat fee, maybe .25 per playy session afterwards
    6. Credit card, subscription or game card required
    7. Complete library subscriptions for some publishers
    8. Rental/Digital streaming - Similar to Netflix or GameFly, limited titles at once



 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: chizow
Originally posted by: mindcycle
Accepting invasive DRM is not the answer. Offering greater incentive to buy games is. Stronger DRM, like activation/install limit based SecuROM obviously doesn't stop games from being pirated at this point.
I'm not just advocating invasive DRM, I'm advocating more effective DRM. How is linking to a bunch of ineffective DRM tied to highly pirated games disproving any of this?

I can basically ignore the rest of your focus on EA's activation-limit DRM schemes as I've never once endorsed them or claimed they were effective. Instead I've pointed to other forms of DRM that are effective and do add value. In cases where they do not add value to a specific title, they're still effective as they're inclusive and linked to your specific account. The value attached to your online games transfers to the offline games as well with the risk of punishment for piracy outweighing the gain.

You shouldn't ignore it because you said this.

Originally posted by: chizow
These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders.

You're not endorsing invasive DRM, but you're claiming that we need to accept it? How is that not contradictory? How is accepting invasive DRM going to eliminate pirates?

BTW, I agree that there are other forms of DRM that are effective. So are you suggesting we move towards those forms, or we accept more invasive DRM like you say above?
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: mindcycle
You shouldn't ignore it because you said this.

Originally posted by: chizow
These people are the ones who need to be more accepting of more invasive DRM so we can eliminate pirates, thieves and free riders.

You're not endorsing invasive DRM, but you're claiming that we need to accept it? How is that not contradictory? How is accepting invasive DRM going to eliminate pirates?
I said MORE invasive, and as I outlined above, that also means more effective. More invasive DRM that was equally inefficient wouldn't make much sense, now would it? So yes instead of crying about DRM and thinking removal of it will improve the situation, I want more invasive and improved DRM that actually works. Even if people are bothered by current DRM schemes they should understand it is a necessity. I don't like speed limits, having to go through air port security, having to carry keys, having to go through metal detectors or watching the alarm go off mistakenly when I leave a store etc but I understand they are necessary because there are people that make it so.

BTW, I agree that there are other forms of DRM that are effective. So are you suggesting we move towards those forms, or we accept more invasive DRM like you say above?
Yes....see this is the problem. People see DRM and they automatically associate it with negativity. Without getting into it too much discussion about it, to me its clear who's pushing that agenda. So yes, to me having to register a game, link it to my account, or enter a credit card number for every game is more invasive. And it would also be more effective.
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: chizow
I said MORE invasive, and as I outlined above, that also means more effective. More invasive DRM that was equally inefficient wouldn't make much sense, now would it? So yes instead of crying about DRM and thinking removal of it will improve the situation, I want more invasive and improved DRM that actually works. Even if people are bothered by current DRM schemes they should understand it is a necessity.

Great, so answer my other question now. How is accepting invasive DRM going to eliminate pirates? and on that note.. how is more invasive DRM going to be more effective? So far it's been the exact opposite.

Originally posted by: chizow
I don't like speed limits, having to go through air port security, having to carry keys, having to go through metal detectors or watching the alarm go off mistakenly when I leave a store etc but I understand they are necessary because there are people that make it so.

Things like speed limits and keys benefit us by protecting us and our interests as individuals. DRM doesn't do that, it protects only the publishers, so the comparison is flawed.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: mindcycle
Great, so answer my other question now. How is accepting invasive DRM going to eliminate pirates? and on that note.. how is more invasive DRM going to be more effective? So far it's been the exact opposite.
Because when people are so adverse to current forms of DRM whether justified or not, the chances they will accept more invasive DRM are even less likely. Like many in this thread they will project negativity with the thought of DRM and instinctively reject it whether its effective or not. And so far it hasn't been the exact opposite. There are forms of DRM that work and there are ones that do not.

Things like speed limits and keys benefit us by protecting us and our interests as individuals. DRM doesn't do that, it protects only the publishers, so the comparison is flawed.
DRM does benefit the paying customer when it works by ensuring the continued viability of PC games. Its certainly protects our interests more than than piracy rates estimated anywhere from 50-90% heh. Just as someone pointed out earlier, the devs that can "hack it" will survive and continue to make games for the PC, but that doesn't necessarily mean they're the ones that are making the best games. They may just be the ones with the most effective and invasive DRM (Steam, Blizzard, MMOs etc).
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: chizow
Because when people are so adverse to current forms of DRM whether justified or not, the chances they will accept more invasive DRM are even less likely. Like many in this thread they will project negativity with the thought of DRM and instinctively reject it whether its effective or not. And so far it hasn't been the exact opposite. There are forms of DRM that work and there are ones that do not.

I think you genuinely believe that DRM is the answer, and there's nothing wrong with that. Lots of shareholders and CEO's of big corporations will probably agree with you. Thing is, they don't play video games, don't talk to gamers, and they're not the ones buying the product. They just think.. People are pirating are games!? On no!.. we must do something about that. So they invest in cd keys, disc checks, and online authentication. None of which have ever stopped piracy. Slowed it down.. maybe. But at what cost to their reputation and the reputation of the industry as a whole?

Like you said above, the chances of consumers accepting more invasive DRM when they already oppose the current form is very unlikely. So my question is why continue down that path?

Originally posted by: chizow
DRM does benefit the paying customer when it works by ensuring the continued viability of PC games. Its certainly protects our interests more than than piracy rates estimated anywhere from 50-90% heh. Just as someone pointed out earlier, the devs that can "hack it" will survive and continue to make games for the PC, but that doesn't necessarily mean they're the ones that are making the best games. They may just be the ones with the most effective and invasive DRM (Steam, Blizzard, MMOs etc).

This is a very contradictory statement. If DRM ensures the continued viability of PC games, then why is the estimated piracy rate still 50-90%? Seems like it's not ensuring anything.

Name one form of DRM that "works" in actually stopping piracy, and I guarantee I can go out, find the game, download it, and be playing it illegally within a few hours. Doesn't matter if it's subscription based or not.

Again, it's greater incentive to buy games, not more DRM that is the answer. But like I said above, you are entitled to your opinion and I respect that, so respond it you'd like, but for me there is no use arguing about this any longer.

 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: chizow
Originally posted by: mindcycle
Great, so answer my other question now. How is accepting invasive DRM going to eliminate pirates? and on that note.. how is more invasive DRM going to be more effective? So far it's been the exact opposite.
Because when people are so adverse to current forms of DRM whether justified or not, the chances they will accept more invasive DRM are even less likely. Like many in this thread they will project negativity with the thought of DRM and instinctively reject it whether its effective or not. And so far it hasn't been the exact opposite. There are forms of DRM that work and there are ones that do not.

Things like speed limits and keys benefit us by protecting us and our interests as individuals. DRM doesn't do that, it protects only the publishers, so the comparison is flawed.
DRM does benefit the paying customer when it works by ensuring the continued viability of PC games. Its certainly protects our interests more than than piracy rates estimated anywhere from 50-90% heh. Just as someone pointed out earlier, the devs that can "hack it" will survive and continue to make games for the PC, but that doesn't necessarily mean they're the ones that are making the best games. They may just be the ones with the most effective and invasive DRM (Steam, Blizzard, MMOs etc).

DRM does not benefit the paying customer in any way, shape, or form. In fact, it often prevents the customer from reselling their games or installing them on all of their computers (desktop, laptop, HTPC etc...). Many gamers boycott invasive DRM - just look at what happened with Spore - how is that ensuring continuing viability of PC games?

I'd hardly consider Steam or an MMO to contain invasive DRM. Steam doesn't blacklist legitimate and legal programs. Steam doesn't install hidden processes and leave bits of itself behind on the computer, even after uninstalling. Steam doesn't limit how many times you can install it.

This is semi-OT, but have you been following The Dark Knight's piracy numbers? Most pirated movie of all time, highest grossing box office movie, more than three million DVD sales on the first day, and 600,000 blu-ray sales on the first day. The previous record was held by Iron Man, which sold 250k. So why is it that the most pirated movie ever happened to sell more, and faster, than any other movie?

Maybe piracy isn't the evil demon you seem convinced it is.
 

shempf

Member
Dec 7, 2008
74
0
0
DRM is like having road blocks every 1/2 mile. Sure it may make things safer but who wants to deal with that.
It won't stop piracy as that's a impossibility. It's ignorant to think of it as a positive. Reminds me of HDCP with HDMI....doesn't help anyone.
Laws and such non-sense are set forth to provide another penalty to stack onto the list of charges for the perpetrator. They do not help law abiding people.

Disclaimer: I don't pirate. I may have helped a friend in '95.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
Good article but unfortunately, I do not think it will change the growth of piracy.

I think fewer and fewer games will be coming out on PC as times go by. Most of the games that come out on PC now are ports and that is the only reason they come out on PC at all. It is fairly cheap to port a console game to PC and when done, the publisher can actually break even. There are not many (if any) big budget PC exclusives anymore because most PC games do not sell even half the number of copies needed to pay for the resources it took to make the game.

I have by in large gone to consoles and I think that will ultimately be where the vast majority of games go. There is far less piracy on consoles because there are tons more hoops to jump through in order to have it work.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
106
And for the DRM argument, DRM stops casual piracy but for the mass piracy it is not very effective (at least I am guessing). I figure all these copies that people download work so I guess the DRM did nothing to stop that. I do not pirate any games but from all the arguments that people make, it seems that is the case.

The only thing that seems to work nowdays is subscriptions like WoW has going. I would imagine that WoW has been one of the only successful PC only games published in the last few years.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: chizow
Originally posted by: mindcycle
Great, so answer my other question now. How is accepting invasive DRM going to eliminate pirates? and on that note.. how is more invasive DRM going to be more effective? So far it's been the exact opposite.
Because when people are so adverse to current forms of DRM whether justified or not, the chances they will accept more invasive DRM are even less likely. Like many in this thread they will project negativity with the thought of DRM and instinctively reject it whether its effective or not. And so far it hasn't been the exact opposite. There are forms of DRM that work and there are ones that do not.

Things like speed limits and keys benefit us by protecting us and our interests as individuals. DRM doesn't do that, it protects only the publishers, so the comparison is flawed.
DRM does benefit the paying customer when it works by ensuring the continued viability of PC games. Its certainly protects our interests more than than piracy rates estimated anywhere from 50-90% heh. Just as someone pointed out earlier, the devs that can "hack it" will survive and continue to make games for the PC, but that doesn't necessarily mean they're the ones that are making the best games. They may just be the ones with the most effective and invasive DRM (Steam, Blizzard, MMOs etc).

You sir are a idiot for the bold part alone.

I really..... REALLY want to try spore but the current DRM it uses will turn it into nothing more then a drink coaster within a year.

Online activation.
Unable to activate a game when using my laptop in locations (for months at a time) without internet access. I bring a copy of windows, all games I wish to play and drivers in case I need to reinstall windows. The HD is also small (200 gigs, I already had to uninstall several games to defrag the HD).

Install/system limit.
1 gaming laptop (it can play crysis at mostly medium), one desktop. I format both every few months. I upgrade from time to time, HD's on both being next. The result is that in a very short time I lose all installs from my legally purchased game.

Lack of information/Hiding information.
There is no documentation of what DRM software is included, what it does and how I might turn my game into a coaster. This should be illegal.

Lack of quality.
Pirated versions are usually superior. No CD check, no install/system limits, no online activation. Only thing that I might have to do is put in a provided serial number or use a keygen.

Bad customer support.
If I use up all the installs on my game, it is up to some random guys discretion whether or not to give me a extra install or to call me a pirate and go F. myself. Seriously, why would a pirate with his perfectly good copy of the game have to call tech support about his non existent install limit?



DRM software does not work, it will only get worse with the current approach BECAUSE it does not work. It is not my job to figure this out, but since you work at EA it IS yours.

-Edit- Also, I am just as bad a pirate to EA because you made me so. If you don't understand my previous statement or yell "PIRATE", you should be sweeping floors for a living.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
ZzZGuy hit it on the head... Pirates never have to deal with DRM. Ever. The more DRM the games come with, the more the pirates will be sitting back, laughing and playing the game, while people who bought it will be on hold for hours waiting for SecuSUCK to tell them they can play their game now, but only for 10 minutes.

Here's my absolute favorite 'piracy ruined everything!' story: Crysis.

Despite selling well over one million units within the first three months after release, Crytek *COUGH EA COUGH* bitched and moaned about how piracy ruined their profits and made them stop offering PC exclusives. Then they canceled a major patch for Crysis, instead releasing it in a SecuFucked 'game' *cough patch with some maps cough* called Crysis: Warhead.

So they basically said fuck you to all the people who actually bought Crysis, didn't bother to fix the multiplayer, didn't bother to patch it, and released an entirely new 'game' less than a year after Crysis came out. I smell an EA asshole sucking up Crytek and shitting out angry customers.

So tell me why, why should I spend my hard earned money on games that aren't supported for even ONE FUCKING YEAR after they come out?
 
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