Keysplayr
Elite Member
- Jan 16, 2003
- 21,211
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Originally posted by: Scholzpdx
Originally posted by: SirPauly
Hehe, I don't know those banners that for some have been "taken out" for the non-PhysX option, in the comparison video that Zogrim kindly offered for the community are not offered for the normal PhysX option as well. The high PhysX setting offers them. I just can't believe nVidia would do that to the consumer and is a cheap-shot -- considering they could of offered static representations of them for non-PhysX and normal PhysX users.
Now both sides are not innocent but nVidia really doesn't care about their customers as much as they should. From the other super long thread about disabling physx when any ATI product is found to not supporting XP64 despite full support promises before it was released.
I was so pissed (and still kind of am after dropping $$ on XP64) when I tried to use my 8800GTS. Back to 32-bit I went. Way to back out on a paying customer.
Physx is marketing really. They have taken elements out of games and tried to make us need physx to have a fully featured product. That's BS.
Scholzpdx, I'm not doubting you here, but could you please show us how you came to your conclustion that Batman Arkam Asylum has had content stripped out of it? I mean, I haven't seen the console version of this game and I'm wondering if those banners are hanging on the ceiling, if that fog is lingering about, or if all those papers are on the floors. Can you elaborate? Basically what I'm asking for is proof that content has been stripped out in order to make PhysX that much more attractive when enabled. Do you have a source that shows BAA before it was taken and had PhysX content added in? I'd like to see what the game would have looked like pre-PhysX.