Originally posted by: Daverino
Originally posted by: pontifex
Originally posted by: AyashiKaibutsu
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2
I wish they didn't
nerf snipers... I would have a much better score otherwise.
How so? I think he's quite effective still.
Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.
i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.
The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.
The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.
Spy needs infinite cloaking.
Sniper needs full power shot all the time, no waiting for charges.
Medic should be able to heal himself.
thats all i can think of right now.
1. As stated, if the barrel spinning didn't slow you down everyone would spin the barrel all the time. Spinning is used so you can be ready to fire without wasting ammo. As it is, that's an upgrade from TFC where the HW had a spinning lag before he even started to fire.
2. This I agree with. And the Pyro needs a long range weapon also. Either a SMG, like the sniper or preferable the napalm rockets. Pyro should also have medic speed, a slight boost in flame damage and a definite boost in DoT.
3. Demoman is fine. Pipe bombs are great for what they do and stickybombs are great for what they do. Hitting people with the pipe bombs takes skill and practice, but it's not impossible. If he had a gun as well he's be overpowered.
4. Gah no. How stupid would that be, especially in sudden death? The biggest problem with spies on non-FF servers is that they turn around when they're shot to see where the shot came from. That's a dead giveaway. If you were really their teammate, you wouldn't even notice being hit. You have to pretend like you're not getting hit. Play on a FF server and spies are wicked powerful.
5. Hell no. No AWMs
6. He already does, slowly.
Essentially you're asking for all these classes to be invincible, probably because they're the ones you play? Right now I think only the Pyro is underpowered. Maybe small tweaks for the other classes, but only the Pyro needs real love.