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mb

Lifer
Jun 27, 2004
10,233
2
71
I agree that the Pyro is underpowered. I can jump in a big group of enemies and half way empty my flame thrower before dying and I won't kill anyone or even really do much damage at all. I might only catch one or two people on fire.

I also think the demoman does need another weapon - preferably a shotgun. It doesn't need to be as strong as the engineers, but I think he needs something. Or at the very lease, sticky bombs should be explodable in air.

The spy, IMHO, needs less time cloaking.

Sniper is fine how he is. I've shot and killed people with the rifle without using the scope. I've shot (non-headshots) people and killed them while zoomed in but not charged.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Wapp
Originally posted by: AyashiKaibutsu
Originally posted by: pontifex

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

If spinning didn't slow them down then people would just always spin the barrel. They probably reason it as him needing to balance himself with he barrel tilted down.

Pryo isn't too bad. More range would be a plus though.

If demos nades didn't bounce it would kill a lot of their value for bouncing around corners.

Just being able to cloak makes getting behind their lines rediculusly easy. Infinite cloak that's near perfect would be insane.

If they gave unhindered cloaking people would just run around cloaked and there would be no need for disguises.

but all you could do would be run around. you couldn't kill anyone unless you were uncloaked. picking up the intelligence in ctf would still uncloak you and you couldn't cloak with it on. you could still use disguises to run around and kill people then just cloak to redis to run away from the area.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Daverino
Originally posted by: pontifex
Originally posted by: AyashiKaibutsu
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2

I wish they didn't nerf snipers... I would have a much better score otherwise.

How so? I think he's quite effective still.

Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

1. As stated, if the barrel spinning didn't slow you down everyone would spin the barrel all the time. Spinning is used so you can be ready to fire without wasting ammo. As it is, that's an upgrade from TFC where the HW had a spinning lag before he even started to fire.

2. This I agree with. And the Pyro needs a long range weapon also. Either a SMG, like the sniper or preferable the napalm rockets. Pyro should also have medic speed, a slight boost in flame damage and a definite boost in DoT.

3. Demoman is fine. Pipe bombs are great for what they do and stickybombs are great for what they do. Hitting people with the pipe bombs takes skill and practice, but it's not impossible. If he had a gun as well he's be overpowered.

4. Gah no. How stupid would that be, especially in sudden death? The biggest problem with spies on non-FF servers is that they turn around when they're shot to see where the shot came from. That's a dead giveaway. If you were really their teammate, you wouldn't even notice being hit. You have to pretend like you're not getting hit. Play on a FF server and spies are wicked powerful.

5. Hell no. No AWMs

6. He already does, slowly.

Essentially you're asking for all these classes to be invincible, probably because they're the ones you play? Right now I think only the Pyro is underpowered. Maybe small tweaks for the other classes, but only the Pyro needs real love.


I rarely play the pyro or the heavy. i play spy and engineer mostly and you can see my stats for proof.

i don't see how any of these things would make any of them invincible.
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
Originally posted by: pontifex
but all you could do would be run around. you couldn't kill anyone unless you were uncloaked. picking up the intelligence in ctf would still uncloak you and you couldn't cloak with it on. you could still use disguises to run around and kill people then just cloak to redis to run away from the area.

but you can uncloak, stab someone in the back and stay cloaked until it's safe to repeat that again. Unlimited cloaking would effectively make spies invincible. Everyone would become spy and stay cloaked.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: dighn
Originally posted by: pontifex
but all you could do would be run around. you couldn't kill anyone unless you were uncloaked. picking up the intelligence in ctf would still uncloak you and you couldn't cloak with it on. you could still use disguises to run around and kill people then just cloak to redis to run away from the area.

but you can uncloak, stab someone in the back and stay cloaked until it's safe to repeat that again. Unlimited cloaking would effectively make spies invincible. Everyone would become spy and stay cloaked.

i've played as a spy a lot and i can't say that there have been many times where i could safely uncloak to kill someone. the only way that would work would be with a sniper who has the scope up. very rarely can you uncloak without someone seeing you.
 
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