Post your TF2 stat pages!

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
I wish there were more stats, especially deaths, accuracy, wins/losses, ppm.

The current stats don't really reflect how good one is.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I agree, there should be more. I guess the only gauge of how "good" you are is your "most points" stat. Means you had good aim, survivability, stealthy-ness.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
My stats

Yes, I'm a sniper whore. I'm not very good with much other classes, and I'm pretty good as "classic" sniper (like up top in 2fort) and I've been playing more as a defensive sniper on the move more, like watching the sewers. Snipers are one of the best classes against sentry guns that are far away.

And I'm a 2fort whore. I finally played tc_hydro last night and it was pretty good except we got completely owned.

Also, one long game I played didn't log my stats. Cause I know I have more time on the medic and soldier, and I've definitely played even 5-10 minutes of Spy when it says I've played zero... so for some reason, my stats didn't log on the 2 or so hours I played one night at a server.


Yesterday, I was of course playing 2fort, as sniper of course, and the number of spies that Red had was ridiculous. I mean completely ridiculous. I wasn't even up where the snipers usually go and I was constantly getting stabbed. I was shooting every damn "teammate", but most of these spies were pretty good and they would just take a couple of hits from my crappy machinepistol and go on their way (or rather, kill me 1 second after I turn away from them). So I decided to go to the Pyro who although sucks, I figured is the only way to know since I will lit up spies when I shoot "teammates" (since there is no blood in this one).

I was playing defense anyway so I lit up every single guy. And damn did a vast majority of them light in fire. Hahahha, it was awesome. Still, the Pyro sucks pretty bad. At least in TF he had that crappy long-range explosive RPG. Now, he has the flamethrower which has very little ammo and an atrocious range. Now with some skill using the flamethrower as well as the shotgun, he is alright, but clearly he is underpowered given that the majority of the time, there is no a single pyro in a 24 player game.

Still, it was awesome lighting up those ****** stupid spies. Soon, the number went down so I switched back to sniper, but within 10 minutes, I had to switch back to Pyro as the spies noticed the absence of the dreaded flamethrower.

I love headshottin' fatties too. My roommate thinks it's so funny when those big dummies unload their minigun across the way in 2fort only to have me take my time with a fully charged sniper shot, beam the laser nice and slow on their face, and drop them with a critical hit on top of that.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I love him too. If my team is on offense I'm scout/spy, if I'm on defense then I'm an engineer.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2

I wish they didn't nerf snipers... I would have a much better score otherwise.

How so? I think he's quite effective still.

Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: AyashiKaibutsu
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2

I wish they didn't nerf snipers... I would have a much better score otherwise.

How so? I think he's quite effective still.

Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: pontifex
Originally posted by: AyashiKaibutsu
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2

I wish they didn't nerf snipers... I would have a much better score otherwise.

How so? I think he's quite effective still.

Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

1. Disagree on the Heavy. He is already pretty powerful and I think I would walk pretty slow with that massive gun spinning furiously in my hands.

2. Agreed. The pyro is pretty much worthless IMO and the least used class on the servers I play on.

3. Agreed. Demoman needs something, even just a pistol or shotty.

4. No opinion

5. Disagree. I play the sniper quite a bit and I think he is quite powerful already in his current incarnation.

6. Disagree. Either find another medic or have a decent engineer that places dispensers in appropriate places.

KT
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Originally posted by: pontifex

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

If spinning didn't slow them down then people would just always spin the barrel. They probably reason it as him needing to balance himself with he barrel tilted down.

Pryo isn't too bad. More range would be a plus though.

If demos nades didn't bounce it would kill a lot of their value for bouncing around corners.

Just being able to cloak makes getting behind their lines rediculusly easy. Infinite cloak that's near perfect would be insane.

 

Wapp

Golden Member
Jun 5, 2003
1,648
0
0
Originally posted by: AyashiKaibutsu
Originally posted by: pontifex

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

If spinning didn't slow them down then people would just always spin the barrel. They probably reason it as him needing to balance himself with he barrel tilted down.

Pryo isn't too bad. More range would be a plus though.

If demos nades didn't bounce it would kill a lot of their value for bouncing around corners.

Just being able to cloak makes getting behind their lines rediculusly easy. Infinite cloak that's near perfect would be insane.

If they gave unhindered cloaking people would just run around cloaked and there would be no need for disguises.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
In the developer commentary Valve mentions that the charge for the sniper rifle is there to prevent snap firing. They want the sniper to not be able to just use a not zoomed or fresh zoomed sniper file shot and insta kill anyone (a la AWP).
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Originally posted by: Sraaz
In the developer commentary Valve mentions that the charge for the sniper rifle is there to prevent snap firing. They want the sniper to not be able to just use a not zoomed or fresh zoomed sniper file shot and insta kill anyone (a la AWP).

Exactly. I hate the AWP! I think this implementation works very well.

KT
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
My stats...

As you can see, I love the spy . I still haven't learned to use the classes all that well, but I don't really care as I'm having the time of my life playing this game.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Originally posted by: pontifex
Originally posted by: AyashiKaibutsu
Originally posted by: mb
Originally posted by: AyashiKaibutsu
http://steamcommunity.com/prof...197964216707/stats/TF2

I wish they didn't nerf snipers... I would have a much better score otherwise.

How so? I think he's quite effective still.

Anything I'd want to do with the sniper I can do better with another class. Needing to headshot any class to get a kill stinks, needing to zoom to charge the rifle stinks, not being able to kill sentries in one shot stinks. I can guard areas better with just about every class, kill sentries better with soldiers(at a distance)/demos, and protect myself better with any class.

i think a lot of the classes have some major nerfs that don't need to be there. for instance,
the when keeping the barrels spinning as a heavy, you walk super slow. why should that make you walk super slow? It shoudln't do that until you start firing.

The pyro's flame is way too short. It's a flame THROWER for fuck's sake, not a flame dribbler. I can spit further than the pyro's flame thrower shoots. It might as well be considered a melee weapon.

The demoman needs a regular gun instead of or in addition to the grenade guns or the sticky grenades should stick to other players. imagine loading up a spy with 8 grenades and having him cloak into the enemy base and let you detonate him! Trying to hit a single enemy with the grenade launcher is impossible. I also don't understand why the grenades explode on impact of an enemy but bounce and take a few seconds to detonate when they hit a wall or the ground. maybe making them explode on impact all the time would be ok instead of adding a regular gun.

Spy needs infinite cloaking.

Sniper needs full power shot all the time, no waiting for charges.

Medic should be able to heal himself.

thats all i can think of right now.

1. As stated, if the barrel spinning didn't slow you down everyone would spin the barrel all the time. Spinning is used so you can be ready to fire without wasting ammo. As it is, that's an upgrade from TFC where the HW had a spinning lag before he even started to fire.

2. This I agree with. And the Pyro needs a long range weapon also. Either a SMG, like the sniper or preferable the napalm rockets. Pyro should also have medic speed, a slight boost in flame damage and a definite boost in DoT.

3. Demoman is fine. Pipe bombs are great for what they do and stickybombs are great for what they do. Hitting people with the pipe bombs takes skill and practice, but it's not impossible. If he had a gun as well he's be overpowered.

4. Gah no. How stupid would that be, especially in sudden death? The biggest problem with spies on non-FF servers is that they turn around when they're shot to see where the shot came from. That's a dead giveaway. If you were really their teammate, you wouldn't even notice being hit. You have to pretend like you're not getting hit. Play on a FF server and spies are wicked powerful.

5. Hell no. No AWMs

6. He already does, slowly.

Essentially you're asking for all these classes to be invincible, probably because they're the ones you play? Right now I think only the Pyro is underpowered. Maybe small tweaks for the other classes, but only the Pyro needs real love.
 
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