Prey Benchmarks Are In!

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Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
You're reaching, and its not working. Pretty sad.

On topic, FS will probably have an article up in a few days. They normally do one benching a lot of cards, with any new big game/demo.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
I haven't read the article over at EB becasue the pages are loading a tad slow for me, so I'm not sure if this was covered or not. Anyway, when I was playing Prey I noticed that in some areas AA looked really bad on the X1900XTX. Basically, it looks like it only applies AA up to about 20' in front of the character, and anything in the distance is really jaggy. I took a few screenshots to illustrate my point. I'm curious if AA is applied the same way on GeForce cards.

SPOILER WARNING: These screen shots are taken from relatively close to the end of the demo, so if you haven't played it yet and don't want to see anything you haven't already seen, don't look!

Prey X1900XTX 1680x1050 6xAA/16xAF

If someone with a NVIDIA card wants to take some shots to compare, these were taken not too far after the last auto save. It will be pretty obvious where it is when you get there
 

fierydemise

Platinum Member
Apr 16, 2005
2,056
2
81
I know this is a little OT but what is Prey? Is this the one with the really advanced AI on the nuclear wasteland?
 

Creig

Diamond Member
Oct 9, 1999
5,170
13
81
Originally posted by: Gstanfor
The point is to show that ATI's OpenGL performance has improved dramatically
It would hardly be possible for it to deteriorate much further so it had no place to go but up...

Personally I suspect Humus has been at the old shader replacement thing again - worked for Doom3...

Here's a thought, Greg. Maybe if you weren't ACTUALLY TROLLING so much, 5150Joker would stop calling you one.



Just a suggestion.
 

blckgrffn

Diamond Member
May 1, 2003
9,669
4,300
136
www.teamjuchems.com
Originally posted by: Gstanfor
1) I'm not trolling.
2) I could give a rats arse about anything joker has to say...


Yeah, right. I just walked into this thread, and this is a pretty poor showing.

At least the reviewer in question made a stop over!

Lastly, it is evident that I need to play my installed demo so I can add something to all these Prey discussions. I installed it and then got hung up on the lack of EAX support and never started the game up. Maybe tonight, although the GF is getting tired of me indulging in gaming so much lately...

Supposedly it is summer and nice outside. Who knew

Thanks for the link, OP :thumbsup:
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: Gstanfor
1) I'm not trolling.
2) I could give a rats arse about anything joker has to say...

I know you have a NVIDIA card... Care to take some screenies to compare to mine? I'm curious to see how NVIDA applies AA to Prey.

Originally posted by: fierydemise
I know this is a little OT but what is Prey? Is this the one with the really advanced AI on the nuclear wasteland?

No, you're thinking about STALKER...
 

JRW

Senior member
Jun 29, 2005
569
0
76
Originally posted by: nitromullet
I haven't read the article over at EB becasue the pages are loading a tad slow for me, so I'm not sure if this was covered or not. Anyway, when I was playing Prey I noticed that in some areas AA looked really bad on the X1900XTX. Basically, it looks like it only applies AA up to about 20' in front of the character, and anything in the distance is really jaggy. I took a few screenshots to illustrate my point. I'm curious if AA is applied the same way on GeForce cards.

SPOILER WARNING: These screen shots are taken from relatively close to the end of the demo, so if you haven't played it yet and don't want to see anything you haven't already seen, don't look!

Prey X1900XTX 1680x1050 6xAA/16xAF

If someone with a NVIDIA card wants to take some shots to compare, these were taken not too far after the last auto save. It will be pretty obvious where it is when you get there


Same jaggy issue on my nvidia card (7800gtx 512mb) The only difference I can see is that my screenshot appears slightly 'sharper' overall vs. the ATI , Im using 4X AA / 16X AF (There is no 6x AA selection available) Although the sharpness difference could just be jpeg encoding, I used 95% quality with no color component sampling, I couldnt tell any difference between the original .TGA vs. JPG with these settings.

Here's the Screenshot
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Hmmm... so it looks like distant AA just doesn't look good on either. Maybe it's the D3 engine. I wonder how that's going to pan out for Enemy Territory which has a lot of far distances.
 

ChiSoxFan

Member
Jul 5, 2005
78
0
0
Nitromullet, I've got a 7900GT KO that's a bit faster than a stock GTX. I just downloaded the demo and will post screens with 4xaa. My 19" LCD only goes to 1280x1024 though so to get a true comparison you'd need to do your screens again at that resolution. Are there any areas early in the demo that would show this as well? I don't want to have to rush through to get to the end just to take screens.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: ChiSoxFan
Nitromullet, I've got a 7900GT KO that's a bit faster than a stock GTX. I just downloaded the demo and will post screens with 4xaa. My 19" LCD only goes to 1280x1024 though so to get a true comparison you'd need to do your screens again at that resolution. Are there any areas early in the demo that would show this as well? I don't want to have to rush through to get to the end just to take screens.
JRW already posted a screenshot. I'm not looking for a bitwise comparison here, just a general comparison between the two. Based on JRW's screenie, it doesn't look like ATI is getting some sort of performance boost from reducing AA.

Just enjoy the demo, and don't rush through it.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Originally posted by: Hanners
Originally posted by: Shamrock
If you'll notice in the setup page, they dont even list a 7900GTX...why? did they use the standard 1300mhz reference design? Why not also use a 7950GTX? Why did they not use 2 7900GTX's in the SLi benchmark (even though it wouldnt be benched against ATi). It's just a demo, dont get your undies in a bunch. I'm not discrediting the ATi card, I just want to see real world benches, not benches with left out variables, left out top end cards, etc. Give them an EVGA 7900GTX Signature, or a 7950GTX.

Good spot, I did miss the GeForce 7900 GTX out of my list of boards - For info though, yes, it's running at reference clock speed.

I didn't use a GeForce 7950 GTX, because they don't exist. I didn't use a GeForce 7950 GX2 because I don't have one, sadly. Nor do I have two GeForce 7900 GTX's to run in SLI.

Finally, yes, please send me more 7900 GTXs or 7950 GX2s!!
Ignore the troll here. Very good review, I'm actually impressed with your writing and overall review. Most sites these days just post up some bullshit and call it an article, just to get free cards from manufacturers. While obviously analyzing game performance doesn't require a Pullitzer-prize winning author, I like your writing style and analysis. Keep up the good work
 

RobertR1

Golden Member
Oct 22, 2004
1,113
1
81
I can see the validity in Geo's comment about Gregy banned from B3D for being an annoying bore.

This'll make me laugh every time
Originally posted by: gstanfor re "ATI 3DM09 scandal"

It was Baumann, I tell you! IT WAS BAUMANN!!!! I used an editor on the executable and found W in position 16, a in 2004, v in 14551, e in 14552 (sequential, even!) and y in 32113. COINCIDENCE? I THINK NOT!
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: nitromullet
Hmmm... so it looks like distant AA just doesn't look good on either. Maybe it's the D3 engine.

I think it also might have to do with how the side of the screen stretches (or brings closer the image without rendering it different from its real distance). In your screenshot, look at the metal pillar situated above the middle flame canister on top of your gun. The edge is a little choppy, but is also towards the right side of your screen. What would happen if you put that pillar in the middle of your screen?

 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
136
Haven't had time to play anything lately. My character in Oblivion is languishing. I'll try to download and play the Prey demo tonight. From screenshots it looks like a superb game.

Gstanfor, please stop with the conspiracy theories. There is no web wide alliance out to get nVidia. If there is something you disagree with in the benchmarks just state it like a rationale thinking being.
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
Originally posted by: josh6079
Originally posted by: nitromullet
Hmmm... so it looks like distant AA just doesn't look good on either. Maybe it's the D3 engine.

I think it also might have to do with how the side of the screen stretches (or brings closer the image without rendering it different from its real distance). In your screenshot, look at the metal pillar situated above the middle flame canister on top of your gun. The edge is a little choppy, but is also towards the right side of your screen. What would happen if you put that pillar in the middle of your screen?

I'm not sure I understand the relevance of what you are saying, or maybe I am misunderstanding you.

In my screenshots I was trying to show how nasty the railings look from a distance. They practically look like they are covered with a black and white striped pattern, and this pattern moves around as the character moves and viewing angle on the railings change. It is very noticable in the game.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: BFG10K
I guess all of ATi's OpenGL work has paid off - keep an eye on the minimum framerate between the X1900XTX and the 7900GTX - ATi is usually significantly faster when AA & AF are enabled.

Click.

(The site must be getting hammered so it's a bit slow at the moment).

Looks pretty close if you ask me, which is a win for ATI. How long did it take them to get it fixed? 24 months?

/clap I guess.

 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Originally posted by: nitromullet
I haven't read the article over at EB becasue the pages are loading a tad slow for me, so I'm not sure if this was covered or not. Anyway, when I was playing Prey I noticed that in some areas AA looked really bad on the X1900XTX. Basically, it looks like it only applies AA up to about 20' in front of the character, and anything in the distance is really jaggy. I took a few screenshots to illustrate my point. I'm curious if AA is applied the same way on GeForce cards.

SPOILER WARNING: These screen shots are taken from relatively close to the end of the demo, so if you haven't played it yet and don't want to see anything you haven't already seen, don't look!

Prey X1900XTX 1680x1050 6xAA/16xAF

If someone with a NVIDIA card wants to take some shots to compare, these were taken not too far after the last auto save. It will be pretty obvious where it is when you get there



I get the same thing and some pretty bad moire with my XTX (first time I've ever seen moire this bad on an ATi card). I haven't tested it on my 7900 Go GS yet but I will soon enough.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: nitromullet
Originally posted by: josh6079
Originally posted by: nitromullet
Hmmm... so it looks like distant AA just doesn't look good on either. Maybe it's the D3 engine.

I think it also might have to do with how the side of the screen stretches (or brings closer the image without rendering it different from its real distance). In your screenshot, look at the metal pillar situated above the middle flame canister on top of your gun. The edge is a little choppy, but is also towards the right side of your screen. What would happen if you put that pillar in the middle of your screen?

I'm not sure I understand the relevance of what you are saying, or maybe I am misunderstanding you.

In my screenshots I was trying to show how nasty the railings look from a distance. They practically look like they are covered with a black and white striped pattern, and this pattern moves around as the character moves and viewing angle on the railings change. It is very noticable in the game.

Oh, you're talking about the stair railing. I see it there.

I'm talking about the weird distances in the game and how they seem to change just by looking right and left. For instance, in the game look at something in the center of your screen. Then, not moving forward or backwards, just turn right or left. Whatever you were looking at in the center should now be on the left or right side of your screen. It is also closer, and a little stretched out too.
 

Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
Originally posted by: Genx87
Originally posted by: BFG10K
I guess all of ATi's OpenGL work has paid off - keep an eye on the minimum framerate between the X1900XTX and the 7900GTX - ATi is usually significantly faster when AA & AF are enabled.

Click.

(The site must be getting hammered so it's a bit slow at the moment).

Looks pretty close if you ask me, which is a win for ATI. How long did it take them to get it fixed? 24 months?

/clap I guess.


Prey has been out for 24 months?
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: Ackmed
Originally posted by: Genx87
Originally posted by: BFG10K
I guess all of ATi's OpenGL work has paid off - keep an eye on the minimum framerate between the X1900XTX and the 7900GTX - ATi is usually significantly faster when AA & AF are enabled.

Click.

(The site must be getting hammered so it's a bit slow at the moment).

Looks pretty close if you ask me, which is a win for ATI. How long did it take them to get it fixed? 24 months?

/clap I guess.


Prey has been out for 24 months?

it was 24 months before ATI actually fixed their OpenGL drivers after they said they would
 

WhoBeDaPlaya

Diamond Member
Sep 15, 2000
7,414
402
126
Originally posted by: akugami
Gstanfor, please stop with the conspiracy theories. There is no web wide alliance out to get nVidia. If there is something you disagree with in the benchmarks just state it like a rationale thinking being.
Kinda makes it hard to believe his sig
Thanks for the article Hanners. Glad to see that the X1900XT is kicking a*s - can't wait to get my gaming fix starting July 15th
 
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