<< noooooooo. Now you've gone and got me head all fuzzy again. So GTS isn't the best Q2 solution then >>
all the cards are outstanding. The GTS will get the highest framerate, but all the cards fly. the 5500's 16-bit image quality is better than the GTS's, so it's a tossup.
<< OSPL2 with fast hook.. >>
fast hook? ew.....I liked a pretty fast hook. Too fast and it got kinda silly, where it was almost a transporter. I liked a moderately fast hook so that was fast enough so that you weren't a sitting duck in midair, but slow enough so that "whiplashing" was more efficient than just hooking. Now THAT was the bomb. Never played OSP with a hook tho, quite interesting concept!
<< I like quake 2 better on a voodoo3 than on a geforce card >>
now THAT is odd...
<< I bet the V5 owns quake 2 though >>
oh yes, oh yes it does.
<< Quake1, had fast gameplay but the weapons were severly unbalanced and most of the deathmatch maps sucked. >>
on the contrary, I think the original E#m# maps were lame, but the q1dm# maps just fuggin' owned (well, several of them anyway)
<< to me it just felt like the whole game was crying out for more speed. I sort of felt a bit constricted if I started playing it straight after a Quake 1 deathmatch. >>
understood and agreed. If you go from one to the other, the difference was startling. However, Q2 was far more cerebral. Without instant weapon switching, and with the footsteps and the fact that there were SEVERAL strong weapons, you had to make far more decisions other than "where's the RL and shaft and RA?" Also, the nuances are what made Q2. Ramp jumping, circle strafing, bunny hopping...etc. all added immensely to the game. It was "slower" only in relative speed. Play it against someone that owns and you'll see that it isn't quite so slow. I HIGHLY HIGHLY recommend you go to xsreality and download a Q2 demo of lord vader and Shub Niggah playing on q2dm1. Incredible match. Also, play alittle lithium if you think q2 is too slow. hehehe....<whiplash>
<< The weapons are interesting and finely balanced as are the powerups. >>
the RL is far too powerful, IMHO. the plasma gun is a spam weapon. Blech.
<< IMO the maps that suck are DM6, DM10, DM12, DM18 and Tourney 6 (Xaero's map). The rest of the maps are superb. >>
BAH!!!! dm6 and dm12 are great maps for FFA or TDM or team insta! Dm6 is also a great OSP clan arena/RA3 type map.
<< In the hands of a skilled player the Railgun is arguably the best weapon in the game. >>
you're preachign to the choir here. ask my LAN buddies about me and the railgun. I just think q3's railgun lacks in comparison to Q2's, entirely because of the slight pause (10ns I think). I hate that. I want an instant frickin' slug, not a paused slug. BTW, lithium2 is the BEST way to learn the Q2 railgun. Pick those bungie-cord slinging sumb|tches out of the air with the rail, watch their gibs flop against the wall....AAHAHAHAHAHHAAHAHAAAAA!!!!!!!!!!!
<< That's because it's only a starting weapon and you should be comparing it to a blaster >>
well, as a starting weapon, it is better, but it's main use is as a FINISHING weapon, IMHO. YOu nail someone with the railgun at a distance, and you bust out the chaingun and rip him to shreds. Except the MG sucks at that. In Q2, I didn't even bother to pick up the RL or any other weapons, for that matter. I just grabbed the rail and the chain. S'all I needed. <G>
<< (re: BFG) That's the ultimate equaliser gun >>
yes, it allows a clueless newbie to get a frag. Carmack admitted as such. q3dm12 is an AWESOME map if you play the team abuse version (the one without the BFG and with the armor where the quad is), but it sucks royally with the BFG. It becomes a BFG match. Blah.
<< In fact the Shotgun is the gun I like least (well OK, the Gauntlet but that doesn't count). It just doesn't seem to have the same grunt as the other weapons. >>
you're kidding, right? Dude, at point blank, it is the most powerful gun in the game in one shot. It does 125 points of damage or something. At midrange, it's a better finishing weapon than the MG, that's for sure. wanna piss someone off on q3dm17? Don't use the rail or RL. Just keep pounding at him with the SSG. Hehe....
<< True but I thought Quake 2 could do 32 bit colour. Quake 1 can >>
8-bit source art bro. Just because you can "set" 32-bit color doesn't mean you're getting anything out of it. That's why 32-bit doesn't incur a performance hit. There's no "new colors". In other words, no dithering has to occur from 32 to 16 bit, because there IS no 32-bit.
<< SSG in q2 IMHO is one of the best guns ever seen in any FPS on PC >>
yep, I likes it right behind the q2 rail and chain. What owns is to grab it on q2dm3, get the quad, and get the strength rune (lithium). MUUAHAHAHAHAHAHAA!!!!!! I was being a total quad whore one time, and went the entire map without dying. I had like 180 frags or something insane like that. I'd fire the SSG in the middle courtyard, and take down like 6 or 7 peeps at once, heh....
<< its odd q2 wouldnt support 32bit rendering while HL based on q2 alpha engine does support it >>
difference between "support" and "optimized". 1) Half Life is a GREATLY MODIFIED version of the engine. In Q2, you can enable 32-bit. It just won't look any different than 16-bit, that's all.
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