Rage...

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HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
the ios version is free

no its $.99 cents. both Rage and Rage HD.

i have to admit. for an ipad game, it looks simply amazing, hard to believe the ipad is capable of doing such graphics.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
The id tech 5 engine is all about maximizing bandwidth and this is the first game to demonstrate just how different it really is. Carmack has suggested they might release a 75gb super texture pack for PC, but how much of that people can use on your average gaming PC which isn't yet designed to maximize bandwidth is anyone's guess. What is certain is that releasing the game as a 100gb download was out of the question.

If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.

Not a modern PC game, with the texture pack it's said to look 30% better than real life.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.

No. They are doing something revolutionary. However the execution left a lot to be desired.
 

FancyTurtle

Member
Oct 7, 2011
141
0
0
No. They are doing something revolutionary. However the execution left a lot to be desired.

A revolution poorly executed is, at best, is called a failed rebellion at worst it's called terrorism.

This case is more along the lines of terrorism.
 

paperfist

Diamond Member
Nov 30, 2000
6,539
286
126
www.the-teh.com
Cause its true? or you think he's making things up telling lies cause its fun?

It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.

I was somewhat annoyed with the tech issues, but now I feel butt raped. You charged me full price on something then admit cavalierly afterwards that you only put in 1/10 the effort of the console versions? From now on when it comes to id I'm gonna be like that kid in Better Off Dead..."$60....gimme my $60!". That statement just salted the wound. I hope people boo his ass at Quakecon next year! "BOOOO! FU bitch, this is PC country!"
 
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wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
I heard the game folder size is around 21 gigs? What the hell's taking up all that space if the textures are so bad?

Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.

This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.

Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want. Because its one big texture, every surface can look unique.

Compressed textures tend to look worse then the originals, but the original uncompressed program is 150gb and requires something more like a commercial computer then a desktop to run. In a few years a desktop should have no problem running the uncompressed version, but 150gb internet download is out of the question for most people for the foreseeable future. The alternative for now is to sell compressed versions that will play on most computers and offer texture upgrades later.

The next version of the engine will use the same tricks to produce real time ray traced geometry. Unique objects with unique textures everywhere you look. No more triangles, no more wire frames, and no more limitations as to what the artist can draw or what a computer can reproduce.
 

paperfist

Diamond Member
Nov 30, 2000
6,539
286
126
www.the-teh.com
I was somewhat annoyed with the tech issues, but now I feel butt raped. You charged me full price on something then admit cavalierly afterwards that you only put in 1/10 the effort of the console versions? From now on when it comes to id I'm gonna be like that kid in Better Off Dead..."$60....gimme my $60!". That statement just salted the wound. I hope people boo his ass at Quakecon next year! "BOOOO! FU bitch, this is PC country!"

Yeah I hear you, it makes no sense to say that stuff it just makes it worse. He basically blamed the drivers for the issue, then covered it up by saying PC wasn't our primary platform so F you we didn't test it that well, but thanks for the $60.
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.

This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.

Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want. Because its one big texture, every surface can look unique.

Compressed textures tend to look worse then the originals, but the original uncompressed program is 150gb and requires something more like a commercial computer then a desktop to run. In a few years a desktop should have no problem running the uncompressed version, but 150gb internet download is out of the question for most people for the foreseeable future. The alternative for now is to sell compressed versions that will play on most computers and offer texture upgrades later.

The next version of the engine will use the same tricks to produce real time ray traced geometry. Unique objects with unique textures everywhere you look. No more triangles, no more wire frames, and no more limitations as to what the artist can draw or what a computer can reproduce.

Thank you for that detailed explanation. It makes sense now.
 

zinfamous

No Lifer
Jul 12, 2006
111,608
30,885
146
so, those that have finished, how long did it take to complete the single player campaign?
did you do all of the side quests and such? what would be an estimated time for completing all of that--and is it worthwhile?
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.

Hard Reset sounds perfect for you. It has neither monsters nor zombies, it's got ROBOTS :biggrin:
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.

The next generation of consoles should be powerful enough for some serious cinematic effects and then we might see that kind of shooter, but Id specializes in horror just like George Lucas does science fiction. Horror and science fiction just translate better into movies and games with bad special effects and acting so they've dominated the first genre up til now.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Thank you for that detailed explanation. It makes sense now.

Yer welcome. For such as simple and straightforward shooter this game is about as unusual and off the wall as they come. Even a lot of PC gamers who really know their stuff are confused the technology.
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
so, those that have finished, how long did it take to complete the single player campaign?
did you do all of the side quests and such? what would be an estimated time for completing all of that--and is it worthwhile?
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
when are they going to make a game that doesn't involve monsters and/or zombies?

not sure about were you are, but between the rating system in this country saying "shooting people" is "bad" and games still being seen as something parents buy their kids (espically more so for console games I suspect), it will not be happening any time soon from a major developer.

I suspect if someone wanted to release another "Postal" or "Red Neck Rampage" or similar, it will not get much good puplicity.
 

zinfamous

No Lifer
Jul 12, 2006
111,608
30,885
146
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.

cool. I love Borderlands.

Maybe I'll wait for this one when I can pay $7.50 total + all DLC--like with Borderlands. :awe:
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.

So you say you want something other than zombies or monsters, then immediately dismiss the incredibly popular games that give you what you JUST said you wanted.

I hate gaming hipsters... so obnoxious
 

HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.

sometimes the truth hurts. No one should be oblivious to it. If people feel insulted by the truth that they should know already then they can feel whatever they want but won't change reality.
 

Mr. President

Member
Feb 6, 2011
124
2
81
This thread is shamefully lacking in screenshots so here are a few that I shamelessly nicked off another forum:





And, yes, it really looks like that on my own system.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
This thread is shamefully lacking in screenshots so here are a few that I shamelessly nicked off another forum:





And, yes, it really looks like that on my own system.

Wow, those textures really are rough. I thought people were exaggerating. Yuck.
 

Zenoth

Diamond Member
Jan 29, 2005
5,201
214
106
The second picture in that cave reminds me of the caves textures in vanilla Oblivion for some reason. The shiny effect on the surface is what causes it I think. The game does look "good" in my book once tweaks are applied, but to be honest not much can come close to community textures packs for Oblivion (Qarl's Textures Pack for instance, amongst others), STALKER (just vanilla is already good) or Crysis (especially with community-made textures and tweaks).

I guess that RAGE's art style has its role to play as well, I don't think that id really wanted to go with photo realistic-looking textures, but if they did want that then... I'm sorry but they failed.
 
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