HeXen
Diamond Member
- Dec 13, 2009
- 7,832
- 37
- 91
the ios version is free
no its $.99 cents. both Rage and Rage HD.
i have to admit. for an ipad game, it looks simply amazing, hard to believe the ipad is capable of doing such graphics.
the ios version is free
The id tech 5 engine is all about maximizing bandwidth and this is the first game to demonstrate just how different it really is. Carmack has suggested they might release a 75gb super texture pack for PC, but how much of that people can use on your average gaming PC which isn't yet designed to maximize bandwidth is anyone's guess. What is certain is that releasing the game as a 100gb download was out of the question.
If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.
If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.
No. They are doing something revolutionary. However the execution left a lot to be desired.
Cause its true? or you think he's making things up telling lies cause its fun?
It's stupid?
Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"
You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."
While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.
check this texture out
I heard the game folder size is around 21 gigs? What the hell's taking up all that space if the textures are so bad?
I was somewhat annoyed with the tech issues, but now I feel butt raped. You charged me full price on something then admit cavalierly afterwards that you only put in 1/10 the effort of the console versions? From now on when it comes to id I'm gonna be like that kid in Better Off Dead..."$60....gimme my $60!". That statement just salted the wound. I hope people boo his ass at Quakecon next year! "BOOOO! FU bitch, this is PC country!"
Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.
This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.
Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want. Because its one big texture, every surface can look unique.
Compressed textures tend to look worse then the originals, but the original uncompressed program is 150gb and requires something more like a commercial computer then a desktop to run. In a few years a desktop should have no problem running the uncompressed version, but 150gb internet download is out of the question for most people for the foreseeable future. The alternative for now is to sell compressed versions that will play on most computers and offer texture upgrades later.
The next version of the engine will use the same tricks to produce real time ray traced geometry. Unique objects with unique textures everywhere you look. No more triangles, no more wire frames, and no more limitations as to what the artist can draw or what a computer can reproduce.
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.
Thank you for that detailed explanation. It makes sense now.
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.so, those that have finished, how long did it take to complete the single player campaign?
did you do all of the side quests and such? what would be an estimated time for completing all of that--and is it worthwhile?
when are they going to make a game that doesn't involve monsters and/or zombies?
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.
It's stupid?
Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"
You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."
While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.