Discussion RDNA4 + CDNA3 Architectures Thread

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DisEnchantment

Golden Member
Mar 3, 2017
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With the GFX940 patches in full swing since first week of March, it is looking like MI300 is not far in the distant future!
Usually AMD takes around 3Qs to get the support in LLVM and amdgpu. Lately, since RDNA2 the window they push to add support for new devices is much reduced to prevent leaks.
But looking at the flurry of code in LLVM, it is a lot of commits. Maybe because US Govt is starting to prepare the SW environment for El Capitan (Maybe to avoid slow bring up situation like Frontier for example)

See here for the GFX940 specific commits
Or Phoronix

There is a lot more if you know whom to follow in LLVM review chains (before getting merged to github), but I am not going to link AMD employees.

I am starting to think MI300 will launch around the same time like Hopper probably only a couple of months later!
Although I believe Hopper had problems not having a host CPU capable of doing PCIe 5 in the very near future therefore it might have gotten pushed back a bit until SPR and Genoa arrives later in 2022.
If PVC slips again I believe MI300 could launch before it

This is nuts, MI100/200/300 cadence is impressive.



Previous thread on CDNA2 and RDNA3 here

 
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Schmide

Diamond Member
Mar 7, 2002
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The irony. The place where you quoted all these graphs just did a followup basically agreeing with Steve. Steve will not have to do an investigation.

https://www.techspot.com/review/3008-radeon-9070-xt-amd-finewine/

Edit: In a strange turn of fate, the techspot review is done by a Steven. Well at least we can tell him appart from the other Steves. Until we watch Rick Steve's europe then we get all possessive.
 
Jul 27, 2020
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I am committing to Bazzite today on my 5600X3D+RX 6800 system.
Another guy's positive experience: https://www.overclock.net/posts/29482450/

Ran Fallout New Vegas using DXVK earlier today on Win 11, applied a lot of performance fixes and anti crash handling optimizations, game works but is a stuttery mess yet these mods were supposed to fix that.

Under Linux, you install the game, run the game, smooth as silk like we had never truly experienced even 60FPS smooth before.
 

soresu

Diamond Member
Dec 19, 2014
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I'd like to say that MS has utterly and completely dropped the ball.

Unfortunately AMD likely owns no small part in this as their proprietary (gaming) GPU drivers are being deprecated on Linux for good reasons.

That being said, both DXVK and Zink dev teams are basically laser focused on Linux perf and compatibility, with the Windows use case as only a secondary consideration.

They are made with Mesa/Gallium in mind, and I doubt they will ever work truly 100% on Windows drivers.

If I'm talking out of the crack of my posterior and anyone here knows any better please feel free to correct me on this, I'd love to hear more about DXVK and Zink on Windows.

Edit: Salient point, these are the specs of that machine:
14600K + PTM 7950| Alphacool Eisbaer 280mm| Asrock Z790 Livemixer| 32GB DDR5 7000mhz C32 Patriot Viper| XFX MERC 310 RX 7900 XTX + PTM 7950 + TG putty| Crucial P5 2TB| ACER FA200 2TB| Samsung 980 1TB| Silicon Power A55 1TB| Toshiba 3TB HDD| MSI MPG A850GF PSU| Antec NX416 case| AULA F75 keyboard| Razer Viper Pro V3 8K mouse| MSI 325CQRF QD E2 32" QHD monitor| Gullikit King Kong 3 MAX controler
 

moinmoin

Diamond Member
Jun 1, 2017
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That being said, both DXVK and Zink dev teams are basically laser focused on Linux perf and compatibility, with the Windows use case as only a secondary consideration.

They are made with Mesa/Gallium in mind, and I doubt they will ever work truly 100% on Windows drivers.
I mean how could it be any different? These are open source projects, with people working with open source code. They are being tested against open source drivers which are often tweaked as well. This is what makes the whole stuff feasible to begin with.

Closed source operating systems and closed source drivers are black boxes. There it's completely by chance whether something works as intended or not, and nobody working with open source can change anything about that.
 
Reactions: soresu
Jul 27, 2020
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There it's completely by chance whether something works as intended or not
Not true though. Collusion (funny way to put it I guess) between the OS developer and hardware developer and further collusion between hardware developer and software developer ensures that things work, most of the time. Substitute "collusion" with "partnership" if you want to be politically correct

Microsoft has long been accused (and somewhat proven to be guilty of with the "undocumented" series of books) of having undocumented APIs in its operating systems for helping with their preferred "partnerships".
 

soresu

Diamond Member
Dec 19, 2014
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Closed source operating systems and closed source drivers are black boxes
Yes and no.

By design Vulkan is structured so that the vast majority of coding is the onus of the application programmers rather than the driver dev team.

That's a big part of why DXVK and Zink are possible, but of course it carries the impact of being a huge investment to code with of course as a result.

Recent PR and new extensions from Khronos show that they are trying to mitigate this though and make Vulkan more accessible, or at the very least significantly less burdensome to code for.
 

moinmoin

Diamond Member
Jun 1, 2017
5,234
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most of the time
Exactly right, most of the time. What word aside "chance" do you like to choose for something sometimes randomly not working as intended?

And if it doesn't, anybody sticking to open source won't be able to "help" closed source even if they wanted to. There is a reason why Nvidia is so universally "loved" in open source lands. There is also a reason why Nvidia in now over a decade seems incapable to deliver e.g. decent Wayland support.

By design Vulkan is structured so that the vast majority of coding is the onus of the application programmers rather than the driver dev team.
All the parts still need to fit together regarding calls and callbacks. Which starts to be possible to check and ensure once aside the game the whole stack is open.
 
Reactions: soresu

Thunder 57

Diamond Member
Aug 19, 2007
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You didn't address the counter strike issue. I will show you why the results are so suspect from their own data concretely. Below are the original 5070 review.



Here is the 9600xt review. You can't say different scene because of numbers from cards like the 4070 and 7800xt(they are the same, different scene would be different numbers). The 9060xt techspot review specifically mentions gains from blackwell.



View attachment 126567

These updated 5070 ti results are worse than a 5070 from their 9060xt review. If this isn't explicitly suspicious, I really can't help you. You cannot use the different scene excuse they mention the 479 fps in initial review.

And if you are going to throw our results because they are buggy, why did they keep the spiderman ones? The RTX 5070 ti numbers are the same as an RTX 5070.



More issues can be seen in this if we cross reference the 9600xt review with same the original RTX 5070 review.

Look at cyberpunks results. Launch results with a RTX 5070.



Now look at the 9060xt review with updated 5070 results.



There is a substantial gain of 12%. More than the gains from updated 9070 results(7%). Considering how much faster the 5070 ti is than the RTX 5070 ti, the results make no sense.

Stalker also shows this. Launch review for the RTX 5070 which has the same results in this updated comparison for the RTX 5070 ti(so no different scene excuse).





Now here are the results for the 5070 in the 9060xt review. Again significant gains from driver updates from 52 to 58 FPS. you can't use the difference scene excuse the numbers for the 7800xt and 4070 are the same in both reviews. Where are these gains for the RTX 5070 ti in this comparison? Do you think the RTX 5070 ti is only 10% faster than a 5070 is an accurate result?

They are only testing two cards, buggy results is a half ass excuse to not include 2 popular games still played now. Warthunder and marvels rival have around 50k active players today compared to games to starfield which has 2000 players or even hogwarts legacy which has around 10k players.

Too many weird results affecting too high a percentage of the sample size of games. If Steve is not being paid by AMD, he should have retested with a different system because too many buggy results to accept this comparison as valid.

I started to read this post until I just started scrolling down because it was verbal diarrhea. The fact you spent this amount of time to promote one company and call out HUB is concerning. Why not go enjoy that time instead playing your favorite games on your Nvidia GPU and then everyone wins.
 
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