Resident Evil 2 remake

purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
Anyone pick this up?

I had no intentions in picking this game up but then yesterday I saw some videos of it and started slowly convincing myself to get it. Then I had a $50 giftcard that I could turn into a $50 GameStop gift card so I snagged it last night on Xbox One X. I got it on that over PS4 Pro due to the controller and it has slightly better performance.

And damn I am not disappointed. I don't remember the game from my PSX days so it pretty much feels new to me. The only thing I really remember is Raccoon City and you can play as 2 people.

But it's just so well done and I haven't wanted to put it down since I started it yesterday. The sound and graphics in this game are very good and "next gen" for sure. My only gripe would be the voice acting, but it feels very "Resident Evil" because it's just not really that good.

Anyways, anyone else get this?
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
If I didn't have a backlog of Red Dead 2 and Assassin's Creed Odyssey I would totally be playing this game. It looks great and looks VERY different from the original especially for those of us that played the original. Like a whole new game and not simply a coat of paint on the original.
 

purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
If I didn't have a backlog of Red Dead 2 and Assassin's Creed Odyssey I would totally be playing this game. It looks great and looks VERY different from the original especially for those of us that played the original. Like a whole new game and not simply a coat of paint on the original.
I played it for a few more hours today. It's fantastic and I'm really starting to feel the "survival" aspect of it, where ammo is low as hell and I'm having to run away from enemies instead of engaging them.

Oh and then I completely forgot about that asshole Nemesis and how freaky he is, and the sound in this game adds to it so much when you hear his footsteps coming for you. I also forgot that he keeps coming and I wasted so much ammo on him instead of just running.
 

EXCellR8

Diamond Member
Sep 1, 2010
4,039
887
136
I thought Nemesis debuted in RE3?? Sorry my knowledge of the series is kind of patchy.

Regardless, I will be playing this at some point, but may opt for the PC version. Otherwise it'll be PS4.
 

purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
I thought Nemesis debuted in RE3?? Sorry my knowledge of the series is kind of patchy.

Regardless, I will be playing this at some point, but may opt for the PC version. Otherwise it'll be PS4.
You are right. I thought the early sightings of Tyrant/Mr X was Nemesis.
 
Mar 11, 2004
23,444
5,848
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How were the VR controls of RE7? Reason I ask is I wonder if a VR version of the earlier games couldn't have offered a hybrid between the old tank controls and modern more responsive ("action-y") modern ones, where it would give better aiming (but because you're having to physically do the aiming, it'd keep things tense), and a more slow and deliberate control would help with VR related issues. So it'd appease the fans of the tension that the tank controls forced, but not be stuck with their simply poor design, and the VR would of course increase immersion and up the tension more.

Which, RE2 I always felt was the real point when the series transitioned to being more action oriented. I know that it still had the same controls, but it felt more action focused than the first game did, with the set pieces and other stuff. I'm not surprised that it transitioned well to the modern control scheme (along with other tweaks).

You are right. I thought the early sightings of Tyrant/Mr X was Nemesis.

That's something that's bugged me about the franchise, bunch of similar monster creatures for no apparent reason and so much of it poorly explained (if they don't got to some other next level ridiculousness altogether). The big guy from the early part of RE4 reminds me of the tyrants but he was more human (but I think was one of the big worm things). One of the movies (the CGI ones produced by Capcom, not the Hollywood ones) had several of the big trench coat guys and I think they like throw tanks and stuff.
 
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purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
Controls in RE7 VR are great. It's just first person and you aim where you look. You still have to press L1 I think to draw your weapon.

RE2 isn't action oriented at all IMO. I finished it yesterday. Neither was RE3. RE4 is where it turned into an action game and where you started having hordes of enemies.
 
Mar 11, 2004
23,444
5,848
146
I mean the movement controls. Are they like a modern fluid game or are they more like the older tank controls? Quite a lot of VR games deliberately tried to slow things down to help with motion sickness issues.

The thing is, while they couldn't make the games that action oriented (due to technical reasons), they absolutely wanted to almost the entire time. That's my point is that the games always had big action elements, but in the first several that was stuck to the cinematics as they couldn't implement them in gameplay. The end of the first game, RE2 had lots of parts where they wanted it to be more action-y, Nemesis was fairly heavy on that (wasn't he walking around with a rocket launcher in like the 2nd half of the game?) and then Code Veronica opens with a cinematic of Claire running from an attack chopper shooting at her with miniguns before it causes a giant explosion. I'm pretty sure you fought groups of enemies fairly often in Code Veronica (think the first encounter you're surrounded by like 4 zombies), and they made the knife powerful to try and get away from how you'd generally just run as far as you could, then turn and auto-aim plink the zombies with the pistol that was common in the first two games especially. Many of the groups of enemies in RE4 and RE5, came while you had a position (like were inside a building with like maybe 2 entry points to get to you), so its not like you were doing any real run and gunning, it was still often slow deliberate scenarios, where you needed to aim well to keep from being overrun, but you also were able to now due to the improved controls. To me that made perfect sense that you'd encounter bigger areas and more enemies.

The biggest problem with the series is the plots went insane and that started to make the gameplay stupid (escorting the President's daughter, Matrix Wesker, Chris turning into a literal boulder tossing roid monster, globe trotting special forces against global terrorism campaign being waged by corporations and rogue governments complete with acronyms like B.O.W., trying to remember some of the other crazy ones). Starting with Code Veronica, it went full on Metal Gear Solid insane conspiracy theory with over the top outlandish characters (the latter you could argue was there before then, but Code Veronica had a clear next level insanity, and got more ridiculous with each game). That led to them making not really coherent games that started adding in so much other crazy nonsense just to have ever escalating levels of craziness. The main negative aspect of making the gameplay less plodding was how much of it became fixed shooting gallery or QTE situations. It was the insane conspiracy plots that really caused the franshise to lose its actual horror appeal (even the body horror stuff just got too ridiculous to find really creepy for the most part).

Heck, every so often they'd even do a good job on atmosphere (first part of RE4, one of the DLCs for RE5 that was set in a castle, there was a creepy campus part in RE6 that had good atmosphere, parts of Revelations), but that was an ever smaller and smaller part of the series. I think that's why RE7 was so well liked, it went back to a smaller more self contained story and possibly went more atmospheric than any other game in the franchise. And likewise the RE2 remake was back to before the insanity that came later.
 

EXCellR8

Diamond Member
Sep 1, 2010
4,039
887
136
There are truly few things in recent memory that are as unnerving as being hunted by the Tyrant. I honestly don't know how I'd be able to survive without turning the SFX up and trying to track his heavy boot steps. The design of how this enemy systematically searches for you is something else.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
8,639
7,263
136
There are truly few things in recent memory that are as unnerving as being hunted by the Tyrant. I honestly don't know how I'd be able to survive without turning the SFX up and trying to track his heavy boot steps. The design of how this enemy systematically searches for you is something else.

I find the lickers more of a pain myself, as the tyrant is pretty easy to run from but I usually have to fight the lickers.
 

EXCellR8

Diamond Member
Sep 1, 2010
4,039
887
136
Yes but the Licker can be killed more easily, the Tyrant... well, not so much. Also, the Licker looks menacing but is not omnipresent; seeing as though you can just walk past them without much a fuss sort of lowers their overall threat level in my eyes. You just need to plan your routes when running from X, who I've found is pretty easy to lose around the library area. I'm still not actually sure that he can be hidden from at all, but at a distance he's slower so you just gotta keep putting walls between his gaze.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
8,639
7,263
136
Is it me or is the Claire playthrough way easier than the Leon one? On the Leon playthrough I kept running out of ammo and was fleeing much more than the Claire playthrough where I just kill everything but the tyrant. Claire's flame and acid rounds absolutely rip through lickers while Leon's shotgun isn't very good against anything even when upgraded.
 

purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
Leon's shotgun was great for zombies. It was easy 1 shot kills. But I do agree as Leon towards the end I started avoiding many of the zombies to save ammo for more powerful enemies. I haven't really played it since I started the Claire B game though. I'm like 40 minutes into it but that was like 2 weeks ago.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
I play on PC with a locked 60FPS.

Bait Mr X into his windup punch then juke past him.
Kneecap zombies then run past them. If you have time, knife them from behind as they lie on the floor.
Walk past lickers while aiming and you won't even get any attention from them.

I played Claire A first on standard and had around 80ish handgun rounds, all my .357 rounds, all my acid rounds, and used none of that ammo on the final boss.
 

pineapple ice cream

Junior Member
Feb 22, 2019
5
0
6
I play on PC with a locked 60FPS.

Bait Mr X into his windup punch then juke past him.
Kneecap zombies then run past them. If you have time, knife them from behind as they lie on the floor.
Walk past lickers while aiming and you won't even get any attention from them.

I played Claire A first on standard and had around 80ish handgun rounds, all my .357 rounds, all my acid rounds, and used none of that ammo on the final boss.
Great strategy I think. Maybe, you know some more tips on how to get less damage in the game?
 
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