Resident Evil 5 video benchmark

faxon

Platinum Member
May 23, 2008
2,109
1
81
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses
 

dflynchimp

Senior member
Apr 11, 2007
468
0
71
lol, this is old news. They already stated a good two months ago that they were planning on integrating stereoscopic vision into RE5's PC port.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Originally posted by: faxon
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses

LOL, did you stop reading >here<?

Enhancements over the previous Xbox 360 and PlayStation 3 editions include support for Nvidia's GeForce 3D Vision hardware,>here< higher resolutions, new costumes and a "new and improved mercenaries mode with three times as many enemies."

I love how some folks interpret what they read.
And the word stupid and those glasses don't belong in the same sentence. I have the setup here, and I must say that those "stupid" glasses are quiet an impressive piece of tech.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
are there two demos? - the one at nZone is bigger and appears to require glasses

http://www.fileshack.com/file....il+5+Benchmark+Version
581.19 MB

http://www.nzone.com/object/nzone_re5_downloads.html
Resident Evil 5 - 3D Stereo Benchmark
.EXE ( 595 MB )
Download this exclusive Resident Evil 5 3D Stereo Benchmark to measure the 3D performance of your system and see first-hand how 3D enhances the gaming experience.

Instructions to run 3D Stereo Benchmark:

1. Make sure you have all the necessary GeForce 3D Vision hardware.
2. Make sure you have the latest NVIDIA 3D Vision CD v1.10 or higher installed.
3. Download the 3D Stereoscopic Benchmark
4. Put on your 3D Vision Glasses, run the benchmark and enjoy!

BtW .. here is what (n)Rollo posted at ABT forum about 3D vision in response to my question, "where is it?" :

http://gear.ign.com/articles/989/989121p1.html

Yes, they have forgotten all about 3d Vision. They only went to the work and expense to launch 3d Discover last month, had Jen Hsun wearing the cardboard glasses at a trade show. They've clearly given up on 3D.
(not to mention the new drivers)

BTW- the 3D Discover isn't bad, depending on the game. They've enhanced the color over normal anaglyph, how well it works seems to vary by game.

It's no substitute for 3d Vision, but it can give a person an idea of what 3d Vision is like.
. . .
I've been more in touch with the 3d Vision team than anyone else at NVIDIA lately, and as of a few weeks ago anyway, 3D Discover is exactly what I said:
A way for people to understand what 3D Vision is like, to see the games in 3d and hopefully like it enough to buy 3d Vision.
They were surprised a few people (like you) thought it was meant to be a stand alone and were glad I pointed out that it wasn't.

It was probably determined they could reach more people that way than with the kiosk

edit:

Nope; 1 demo - Nvidia has the wrong size posted on their site; it is 581 MB

 

dflynchimp

Senior member
Apr 11, 2007
468
0
71
119-40-15-40 respectively in FPS for my rig (specs listed below) for the variable bench with 45FPS overall

Settings at 60Hz 1920X1200 8X AA and all settings to max.

I'm noticing alot of micro stutter and flickering in certain parts of the benchmark on my 4870X2. Is anyone with a similar rig getting the same issue?

 

SSChevy2001

Senior member
Jul 9, 2008
774
0
0
Originally posted by: dflynchimp
119-40-15-40 respectively in FPS for my rig (specs listed below) for the variable bench with 45FPS overall

Settings at 60Hz 1920X1200 8X AA and all settings to max.

I'm noticing alot of micro stutter and flickering in certain parts of the benchmark on my 4870X2. Is anyone with a similar rig getting the same issue?
Personally I noticed this benchmark seems to run like crap in DX10 compared to DX9, which better get fixed before the final release. It's strange that only scene 1 runs faster in DX10.

810/975Mhz Catalyst 9.7 - Windows 7 64bit

DX9 1920x1080 8xAA highest settings with motion blur
75.9 / 75.5 / 64.5 / 74.5
Score A 72.3FPS
http://i31.photobucket.com/alb...SSChevy2001/RE5DX9.jpg

DX10 1920x1080 8xAA highest settings with motion blur
77.7 / 38.4 / 15.7 / 37.6
Score B 39.1FPS
http://i31.photobucket.com/alb...SChevy2001/RE5DX10.jpg
 

faxon

Platinum Member
May 23, 2008
2,109
1
81
Originally posted by: Keysplayr
Originally posted by: faxon
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses

LOL, did you stop reading >here<?

Enhancements over the previous Xbox 360 and PlayStation 3 editions include support for Nvidia's GeForce 3D Vision hardware,>here< higher resolutions, new costumes and a "new and improved mercenaries mode with three times as many enemies."

I love how some folks interpret what they read.
And the word stupid and those glasses don't belong in the same sentence. I have the setup here, and I must say that those "stupid" glasses are quiet an impressive piece of tech.

lol it's not that, i read the entire article. im just pissed that they spent extra time integrating in a feature that ~3% of the enthusiasts out there actually have the hardware to run, while making everyone else who cant wait longer for it. i ended up never getting RE4 PC because of how long it took to come out, and RE5 is even more fun than RE4 was, including how replayable they both are.

for the record, i almost never buy consoles. the last console i got was a used gamecube
 

dflynchimp

Senior member
Apr 11, 2007
468
0
71
yeah the DX9 wasn't an issue for me, but DX10 definitely could've been better.

I'm still on Cat 9.2 though, and I wonder if drivers and my 32-bit Vista OS had anything to do with it.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
My settings:
GeForce 8800GT
2x AA (forced by drivers)
2x AF (forced by drivers)
low shadows
high textures
high quality

Across the board at all resolutions this game runs great. 1680x1050 looks amazing and the frame rate rarely drops lower than 50. When lowered to 1440x900 and 1280x800, the game still looks really good and the frame rate stayed higher than 60 throughout the tests.

At this point, this is the quality we've come to expect from Capcom. Devil May Cry 4 kinda sucked but it looked amazing and it was fast. Street Fighter 4's benchmark also ran very fast at all resolutions. Companies like Bethesda could learn a thing or two from Capcom about how to make a game run fast without crippling the appearance of the game.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
0
0
Originally posted by: faxon
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses

Capcom has been delaying their PC releases since well before getting into this 3D thing and I really doubt the 3D support takes much time to implement. I'm guessing the later releases are the result of though porting and testing, as it's more difficult to get a game running well on the wide range of PC setups out there than a few revisions of a couple different consoles.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Q6600 rig in sig.

1680x1050
3D StereoVision
DX10
All settings maxxed
4xAA
Variable Test Average FPS 47.2 fps
 

dflynchimp

Senior member
Apr 11, 2007
468
0
71
Originally posted by: ShawnD1
My settings:
GeForce 8800GT
2x AA (forced by drivers)
2x AF (forced by drivers)
low shadows
high textures
high quality

Across the board at all resolutions this game runs great. 1680x1050 looks amazing and the frame rate rarely drops lower than 50. When lowered to 1440x900 and 1280x800, the game still looks really good and the frame rate stayed higher than 60 throughout the tests.

At this point, this is the quality we've come to expect from Capcom. Devil May Cry 4 kinda sucked but it looked amazing and it was fast. Street Fighter 4's benchmark also ran very fast at all resolutions. Companies like Bethesda could learn a thing or two from Capcom about how to make a game run fast without crippling the appearance of the game.

Yeah the MT framework engine is really working out well for the hardware this generation.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: Keysplayr
Q6600 rig in sig.

1680x1050
3D StereoVision
DX10
All settings maxxed
4xAA
Variable Test Average FPS 47.2 fps
A GTX 295 and that's all you got? Just how much performance is SteroVision lobbing off? I got over 100fps on that test when using a GTX 275 at 1600x1200.
 

Wreckage

Banned
Jul 1, 2005
5,529
0
0
They should have added PhysX to the game along with 3D vision. For even more realism.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Originally posted by: faxon
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses

LOL, this thread cracks me up!

After this post, I was imaging to myself that a good (n)Rollo comment would follow, if he was still here on AT. Then, apoppin quotes from (n)Rollo in a different forum discussion.

Even when he is gone, he still lives on.

Off-topic I know; but it feels good to have a happy observation in an otherwise frustrating week.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: ExarKun333
Originally posted by: faxon
lol now we know why it's taken so long for it to come out for PC, they spent all that extra time working in support for those stupid glasses

LOL, this thread cracks me up!

After this post, I was imaging to myself that a good (n)Rollo comment would follow, if he was still here on AT. Then, apoppin quotes from (n)Rollo in a different forum discussion.

Even when he is gone, he still lives on.

Off-topic I know; but it feels good to have a happy observation in an otherwise frustrating week.

well thank-you; it seemed appropriate that we would know about "3D Discover"
- clearly this benchmark is part of Nvidia's Master Plan to "hook" you into actually buying 3D Vision
:evil:


sure

 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
I tend to look at it as another tool to provide improved gaming experiences for the end-user. The key is the individual's perception of Stereo3d and will take some time and maturity to enter mind-sets.

It's early but nVidia seems to be serious this time trying to bring Stereo 3d gaming to the masses.

Played Spore, World of WarCraft, Battle for Middle Earth 2, Morrowind and checked out this Bench yesterday. The immersion and over-all fun factor is dramatic but it will be ignored by many because it doesn't bench well in Crysis Maxed.

Thankfully an IHV has guts and leadership to try to improve gaming experiences and doesn't wait for polls -- but creates the market.


 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Originally posted by: ViRGE
Originally posted by: Keysplayr
Q6600 rig in sig.

1680x1050
3D StereoVision
DX10
All settings maxxed
4xAA
Variable Test Average FPS 47.2 fps
A GTX 295 and that's all you got? Just how much performance is SteroVision lobbing off? I got over 100fps on that test when using a GTX 275 at 1600x1200.

StereoVision renders two images simultaneously. Hence the need for the 120Hz monitor. 60 Hz per image. I maxxed out every setting as well. 4xAA.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: Keysplayr
Originally posted by: ViRGE
Originally posted by: Keysplayr
Q6600 rig in sig.

1680x1050
3D StereoVision
DX10
All settings maxxed
4xAA
Variable Test Average FPS 47.2 fps
A GTX 295 and that's all you got? Just how much performance is SteroVision lobbing off? I got over 100fps on that test when using a GTX 275 at 1600x1200.

StereoVision renders two images simultaneously. Hence the need for the we0Hz monitor. 60 Hz per image. I maxxed out every setting as well. 4xAA.
Yeah, so did I, which is what makes it so odd. You have twice the video card I do, it's unusual to see that with twice the video card you get half the frame rate.

RE5 may be heavily CPU limited, since my Q6600 runs at 3ghz instead of 2.4ghz like yours does.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Originally posted by: apoppin

well thank-you; it seemed appropriate that we would know about "3D Discover"
- clearly this benchmark is part of Nvidia's Master Plan to "hook" you into actually buying 3D Vision
:evil:

If it works what's the problem. In the current environment of console ports where most reviews are wondering if a $200 video card can do 8*AA, or only 4*AA at 2560*1600 then if someone can find a way to use that all the power more usefully to make the game more fun no need to complain.

Obviously there's the fact that it's nvidia only again, but at least they are pushing the envelope and attempting to provide a better experience for PC gamers, hopefully it'll force ati to catch up.
 
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