Wyndru
Diamond Member
- Apr 9, 2009
- 7,318
- 4
- 76
I bet single player will be playable offline in the future.
Is that possible though? I thought a large amount of the number crunching was being done on the servers, which is why it was designed without any single player element?
I was under the impression that your computer handled the graphics and the "cloud" handled the calculations of the sims and buildings.
Well, Maxis' Lucy Bradshaw has responded to this DRM food fight, sort of. Earlier comments on the always-on connection attributed it to the fact Maxis is building what it considers to be a multiplayer game. To this, Bradshaw adds the always-on connection is necessary because there's an enormous amount of cloud computing required to power this game, billed as the most advanced in SimCity's history. It's not something your individual PC will be able to handle on its own, not when the cloud servers are handling up to 100,000 Sims inside each city.
http://kotaku.com/5971235/cloud-com...ity-needs-an-always+on-connection-studio-says
I don't know why they require it to be done on a cloud though, what additional data are they calculating that wasn't in the previous games? There have been people in SC4 with a large tile containing 5 million sims, and while it was slow, it worked. And for a 10 year old game, that's impressive. I don't know why this game needs a cloud computing system to run it, but I don't think they will ever make it single player.
Unless they are referring to all of the tiles being active at the same time (multiple players logged into a region simultaneously). That I think is really cool and something I think will make this game shine, and it makes sense that you wouldn't be able to do that on a single PC.
But for single player they should have kept it simple, split up the tiles, and when you log out of one, it stops and you log into the new one. Maybe add a region wide time increment (not city simulation, just time) just to keep all of the tiles dates synchronized, and just estimate pollution carryover based on what buildings are close to the edge. Region play in SC4 was great and worked really well, other than the fact that the pollution didn't spread to neighbors and time stood still in regions when you weren't playing them.
Last edited: