pcslookout
Lifer
- Mar 18, 2007
- 11,959
- 156
- 106
There are many who can play and have played quite a bit. You guys make it sound like it's completely down and has been for 2 days now. That's simply not true.
This.
There are many who can play and have played quite a bit. You guys make it sound like it's completely down and has been for 2 days now. That's simply not true.
There are many who can play and have played quite a bit. You guys make it sound like it's completely down and has been for 2 days now. That's simply not true.
It absolutely has been down, WTF are you even talking about.
i have to admit that seeing such a heavily DRM'd game fail such miserably is providing me with immense satisfaction!!
Wow, I did not expect Amazon to pull it. They probably got sick of all the refund requests.
Issues like this and Diablo III make me wonder how these companies determine their server demand. In a lot of cases, you can't really build your infrastructure for the initial demand as you'll just end up with underutilized servers within a week or two. This might push for implementing a hybrid permanent server + short-term cloud-based server solution. That way, you can easily pull down servers when the demand dies and it won't be as costly as attempting to reappropriate the hardware.
Although, it would certainly be much easier if EA didn't require their servers to perform the simulation processing.
That's my guess. Apparently, EA refused to issue refund requests even after stating that they would, but Amazon was allowing it. However, Amazon will usually pull items if there's an issue with the product or the description of the product. I mostly see the latter.
ABC News has picked it up:
EA Scrambles to Fix SimCity Servers
Looks like they're going to be removing "Cheetah" speed in the new patch along with the leader boards and achievements. This is getting sad. And frustrating.
This is a server issue and only a server issue for anyone and everyone who just wants to play the game alone. there is no other issue for these people.This is looking to be more of a software issue than a not-enough-servers issue.
Which explains why they did not catch it. They should have had a larger beta. The only real way to test this is with real load. I work in software QA and do a load of performance testing. And no matter how close we think we get to production, we always get a surprise now and then.
Still trying to get in.
"Unable to connect to the SimCity servers."
All of the US servers give me this error.
Then how are so many people playing? Yes there are those that cannot get on, but there are lots who are.
I have tried numerous times. I have been unable to play consistently, period.
I have had a few hours in one city since release, but it time shifted numerous times and isn't trustable.