Skyrim Special Edition

Page 8 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Chaotic42

Lifer
Jun 15, 2001
34,380
1,559
126
"I work for Belethor at the General Goods store"

Yes, I know. You're in said store doing work. Thanks for the unsolicited blog entry.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I'm an Orc, I'm going to run light armor, 2h weapons and archery?

I can't find a blacksmith in Whiterun.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
With just some basic modding of the SSE, and already downgraded from a mix of 4k and 2k textures to just only 2k textures, I was already at 4 GB VRAM usage. With the mix of 4k and 2k textures, I was using about 5.5 GB VRAM or more. You probably dont have enough VRAM for modding SSE, considering you only have 3.5 GB VRAM. Vanilla SSE uses about 2 GB VRAM maxed out I believe.
Ok I took a close look and am indeed using 3.5gb+ of vram at times. Strangely it seems to be higher indoors, where my fps are always above 60.

Went to an outdoor area where a single 970 could only manage ~35fps average. Uninstalled all texture mods, dropped it down under 3gb vram and fps remained the same. Dicked around with a bunch of SLI settings until it seems I've got it working as best as possible, and game hasn't crashed in 2+ hours. Put back all the texture mods, and capped my fps at 60. That same spot with a single gpu at 35fps never even budges from 60fps with SLI working, and uncapped does 70fps. So SLI seems to scale to near 100%. The uncapped makes it crash though. I've not seen it dip even to 59fps once, even with 4gb of vram usage reported.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Damn, I just got my ass handed to me by a giant. I can see its going to be a while before I can put up a fight with one of those.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
Damn, I just got my ass handed to me by a giant. I can see its going to be a while before I can put up a fight with one of those.
Tried taking one of those on right at the start. Giant walked up and hit me once with a massive downward smash. My body launched lifelessly about 500 ft into the air. Was awesome.
 

Newbian

Lifer
Aug 24, 2008
24,777
881
126
Damn, I just got my ass handed to me by a giant. I can see its going to be a while before I can put up a fight with one of those.
Some things level based on what your level is to balance the fight to avoid making it too hard or easy.

Giants are not one of these things and should be avoided early on but later on are push overs and their pet woolly mammoths are easy grand souls for soul gems.
 

Whitestar127

Senior member
Dec 2, 2011
397
24
81
Btw, the 120fps fix works fine so far. I'm currently testing it at 75fps.

But to lock my monitor to 75hz was kind of twiddly. I set the iVsyncPresentInterval to 0, then in nVidia Inspector I cap the fps to 75 and force vsync on. Then when I start the game the framerate still gets locked to 60 for some reason. So what I have to do every time is this: When the game menu is loaded I alt-tab to desktop and then click the Skyrim task icon to get back into the game. And THEN my monitor is set to 75hz with locked framerate. Pretty weird. Does anyone else experience this?

Anyway, at locked 75fps things are really smooth and completely without stutters. So much better than oldrim. I tested with unlocked fps in those famous "heavy fps" places (Markarth, Windhelm docks and Dragonsreach stairs). All places I got over 100 fps! Nice.
 

zinfamous

No Lifer
Jul 12, 2006
111,587
30,838
146
I have SkyUI 2.2 working just fine now (and without warnings), thanks to a tweak on reddit.

this is good news for those that don't want to wait for SKSE SE. Looks pretty involved, though

I will probably still be waiting for SKSE and Requiem, Frostfall, things like that to be fully compatible...and Vega, because it's looking like my 3gb 280X isn't really going to cut it with the texture packs that I want to use; unless I can tweak things well enough for 1080 and not need that extra VRAM. I'm also "planning" to upgrade my display to either 1440 or 4K around that same time, but it all depends on pricing and tech for what is available at and after that Vega launch time.

Here's assuming all of the SE mods are ironed out by Marchish.
 

Whitestar127

Senior member
Dec 2, 2011
397
24
81
this is good news for those that don't want to wait for SKSE SE. Looks pretty involved, though
Yeah, looks a bit complicated but it's really easy. The instructions are pretty much spot on, you can't really go wrong. Took me say...15 minutes.

The only "issue" I had was when I ran the swf editor installer. First I got an error about java. But I just clicked Retry and it continued. Then the installer froze after java was installed. So went into Task Manager and clicked End Task, and then I ran the installer once more, and this time everything worked fine.
 

zinfamous

No Lifer
Jul 12, 2006
111,587
30,838
146
With just some basic modding of the SSE, and already downgraded from a mix of 4k and 2k textures to just only 2k textures, I was already at 4 GB VRAM usage. With the mix of 4k and 2k textures, I was using about 5.5 GB VRAM or more. You probably dont have enough VRAM for modding SSE, considering you only have 3.5 GB VRAM. Vanilla SSE uses about 2 GB VRAM maxed out I believe.

@ what resolution are you pushing 4gb VRAM with only 2K textures?

It's been a year or two since my last playthrough, but on regular Skyrim, I was using 2K ("Skyrim HD" mod, I think--not the official texture pack; or maybe I had that running on top of the official, don't remember), + the standard mesh fix (probably the most essential texture mod in this game, imo), with some various foliage, water, cloth fixes...and things ran mostly OK with my 3gb VRAM.

...but that was old Skyrim on top of me being rather tolerant of stutters here and there in certain, temporary situations. Basically, if it was a problem, I never noticed it to the point that it impacted my experience.
 

[DHT]Osiris

Lifer
Dec 15, 2015
16,729
15,716
146
Here's assuming all of the SE mods are ironed out by Marchish.

Honestly, most of the mods that do exist are smoothed out now. I'm @ like 30 mods now, and zero issues. No crashes, no significant stuttering (beyond very intensive areas that make my 970 cry), runs like butter otherwise. More mods are being added but I've yet to experience anything gamebreaking.

The uncapped makes it crash though.

There are 'issues' with Skyrim running past 60fps, related to how the engine processes physics (and can/will cause crashing). There is a 'fix' in place for post-60fps play, with a few asterixii and caveats, but it does appear to work.

I'll look at it more closely, but the times I have it was only ~2.5gb vram reported usage. And usually with vram issues, I'll experience massive stutters and rapid fps drop when panning, but it returns to a higher stable fps when you're still. I can look straight at a wall outside and still have a constant 50fps or less depending on the area. And with SLI vram is the same, so I'd expect low fps if vram were the issue, but with SLI my fps are awesome. Just game is completely unstable.

Keep in mind that different areas are going to tax the VRAM more. You can be out in the wilderness @60fps with 2-3GB of VRAM used, then meander in to an outdoor town and it'll bounce up to 4/4.5. It depends a lot on what mods you have, what they're modifying, and what you're looking at as to what's causing your FPS issues. Some of it is also not texture related. If you take a trip up the mountain to the throat, there's spots that will probably crush a non-sli'd 970 (like it did mine) that wasn't related to textures, but to particle effects (swirly wind effects). Another place it does it is that weird swampy/smoky area north of Riften on the east side of the map.
 

zinfamous

No Lifer
Jul 12, 2006
111,587
30,838
146
Honestly, most of the mods that do exist are smoothed out now. I'm @ like 30 mods now, and zero issues. No crashes, no significant stuttering (beyond very intensive areas that make my 970 cry), runs like butter otherwise. More mods are being added but I've yet to experience anything gamebreaking.

Mods like Requiem, Frostfall, Sovinheim (or whatever it is called--that massive explorable region with new quests and such), gameplay and combat/skill overhauls? I'm waiting for the major overhaul mods to be back up, in particular, because it's the only way I can see myself being interested in devoted hours beyond the already-logged 500 or so. ....and in a "download from Nexus and install" sort of way that doesn't involve manual .ini tweaking from old skyrim mods to new skyrim. Even if that works, I'm not one to bother.
 

[DHT]Osiris

Lifer
Dec 15, 2015
16,729
15,716
146
Mods like Requiem, Frostfall, Sovinheim (or whatever it is called--that massive explorable region with new quests and such), gameplay and combat/skill overhauls? I'm waiting for the major overhaul mods to be back up, in particular, because it's the only way I can see myself being interested in devoted hours beyond the already-logged 500 or so. ....and in a "download from Nexus and install" sort of way that doesn't involve manual .ini tweaking from old skyrim mods to new skyrim. Even if that works, I'm not one to bother.

I'm only working with mods that just have the 'install to nmm' button. I spent like 40 damn hours modding each TES game at one time or another, not really in the mood for those shenanigans again. Requiem isn't up on Nexus yet (I don't think) for SE, but as far as I know Frostfall works fine, and I'm using a few skill overhauls (ordinator for skills, apocalypse for new spells).
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
Mods like Requiem, Frostfall, Sovinheim (or whatever it is called--that massive explorable region with new quests and such), gameplay and combat/skill overhauls? I'm waiting for the major overhaul mods to be back up, in particular, because it's the only way I can see myself being interested in devoted hours beyond the already-logged 500 or so. ....and in a "download from Nexus and install" sort of way that doesn't involve manual .ini tweaking from old skyrim mods to new skyrim. Even if that works, I'm not one to bother.

Frostfall has already been ported over to SSE.

Requiem and Hunterborn will not be released until the required SKSE64 is released.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
SkyUI 2.2 is a direct download to mod manager install, the error message only shows up when talking to a merchant and it's in the background and never affects you so I just left it as is.

I put 200 hours into regular Skyrim the first go around but most of that time was from starting new characters and abandoning them by level 12-20. I had never even traveled to Riften or Solitude or done any of the big quest lines incl the main quest, so there's still a boatload of content for me to see. With that said, there's a reason I skipped all that stuff last time, I find Elder Scrolls incredibly boring when I'm following the major quests... it's just awful. This game is most fun when I'm wandering around and clearing areas as they come along, as soon as Skyrim tries to make me care about some NPC or "story" I start to realize there's something better I can be doing with my time than this nonsense.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
SkyUI 2.2 is a direct download to mod manager install, the error message only shows up when talking to a merchant and it's in the background and never affects you so I just left it as is.

I put 200 hours into regular Skyrim the first go around but most of that time was from starting new characters and abandoning them by level 12-20. I had never even traveled to Riften or Solitude or done any of the big quest lines incl the main quest, so there's still a boatload of content for me to see. With that said, there's a reason I skipped all that stuff last time, I find Elder Scrolls incredibly boring when I'm following the major quests... it's just awful. This game is most fun when I'm wandering around and clearing areas as they come along, as soon as Skyrim tries to make me care about some NPC or "story" I start to realize there's something better I can be doing with my time than this nonsense.

Exactly.

I always felt TES were unmatched "exploration" or "atmospheric" RPGs; weak on story, quests (really, the quests in Skyrim are some of the weakest of the series. Pretty awful. As much as people dogged Oblivion, it had far better, more varied quests that didn't simply always devolve to , "Fetch me 20 somethings and I'll give you a dillywink!" nonsense), and dialogue, but nearly unmatched in lore and immersion in the world. I love simply wandering, exploring new lands, finding new stuff, appreciating the world and music.
That usually lasts for around 120 hours or so, and then I begin to get bored. Throw in a couple dozen more hours for modding and random quest lines, and I've usually put in around 160 hours before I start feeling spent.

I'm really getting into the SE again. The world with a few mods is simply gorgeous, and I guess its been long enough now since I played that I'm still enjoying (re)exploring everything again.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Would it be able to mod/tweak this game to extend draw distance even further?

It's already improved over the original game, but still when you get into the more expansive plains you can clearly see where the grass and tree rendering falls off, it'd nice to be able to extend that even further maybe by factors of 2x or 3x. I really despise LOD pop-in lol...
 

Whitestar127

Senior member
Dec 2, 2011
397
24
81
Would it be able to mod/tweak this game to extend draw distance even further?
It should be possible to increase the grass and trees (and possibly shadow) draw distance in one of the ini files (skyrim.ini or skyrimprefs.ini) under documents/my games/skyrim special edition. I haven't experimented with it myself (yet), but I suspect it might affect your framerate significantly.

For other LOD such as landscape clutter, rocks, bushes, mountains and people you could try the ugridstoload thingy. Now that Skyrim is 64-bit it should be possible to experiment more with it without the game crashing. However, just increasing it one step will have certain side-effects, such as events being triggered too soon, i.e. before you arrive at the scene of the event. So use with caution.
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
It should be possible to increase the grass and trees (and possibly shadow) draw distance in one of the ini files (skyrim.ini or skyrimprefs.ini) under documents/my games/skyrim special edition. I haven't experimented with it myself (yet), but I suspect it might affect your framerate significantly.

For other LOD such as landscape clutter, rocks, bushes, mountains and people you could try the ugridstoload thingy. Now that Skyrim is 64-bit it should be possible to experiment more with it without the game crashing. However, just increasing it one step will have certain side-effects, such as events being triggered too soon, i.e. before you arrive at the scene of the event. So use with caution.

There is a brand new ugridstoload setting that leaves ugridstoload alone, while allowing increased loading of assets in farther out cells, all while remaining very stable. No good reason to even touch ugridstoload.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
The Vampires are attacking Whiterun!

Man I wish there was some way to disable the DLC. This is a lot for a full noob to deal with I'm only level 8 for pete's sake. What if an important NPC gets killed by a vampire? Would suck
 

Chaotic42

Lifer
Jun 15, 2001
34,380
1,559
126
The Vampires are attacking Whiterun!

Man I wish there was some way to disable the DLC. This is a lot for a full noob to deal with I'm only level 8 for pete's sake. What if an important NPC gets killed by a vampire? Would suck
They killed the blacksmith next to my house in Whiterun like the day I bought it. I just showed up and she was dead. Poor Claudia Christian.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |