brianmanahan
Lifer
- Sep 2, 2006
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Would have liked a new Elder Scrolls game. Still this will be a good excuse to replay Skyrim yet again, I suppose.
Its most important on PC because PC is the most important platform, the platform that will last the longest, and the platform with the most potential for modding. The fact that Skyrim is being updated to 64-bit is far more important than anything else, including graphics, new content, or some limited modding on consoles. The only other changes of huge importance that Bethesda could do is changing the Papyrus engine, or updating the code from X87 to SSE or AVX, both of which just might be possible. Since it seems to mostly transferring the Fallout 4 code to Skyrim, some changes to the Papyrus engine seem a given, although apparently they are not that big of changes.
Everything you said is irrelevant. Skyrim special edition is geared to the ps4 and xb1 and the PC is getting it because it's easy to port the code around now. It doesn't matter that "PC is more powerful" or you think it's the best platform. This is to sell games to ps4 and xb1 gamers who are desperate for something to play because there has been a huge lack of compelling titles.
Maybe from the perspective of Zenimax, but this update is most beneficial to those who are playing on the PC.
It actually isn't because you could mod the graphics to outshine what I have seen so far in the special edition. Since most of us have played it through and some of us multiple times. How is changing some graphics and such that we already did with all the texture mods, Sky mods, lighting overhauls, smaa injectors, sharpening filters etc going to really make us play again.
As was said before the fact that they are offering it free for players on PC with the DLC is very telling. It isn't high up on the priority list. Nothing you say changes that.
TLDR: There is nothing special to us PC players about the special edition who have already played it through. The same lame combat, stiff animations, bad voice acting, lame story, and the whole 10 facial models that get repeated for 1000 characters will remain.
You obviously did not read what I wrote above on why that is.
How is this most important for PC when, what are essentially mods that have been available for PC for the last 4+ years will be embedded in this game, are what will make the "special edition"?
This really doesn't add anything new to the base game for the PC community that has always been playing a special edition Skyrim and will continue to do so beyond this.
It's a nice gesture to put this out for free--absolutely (essentially Bethesda making the mod community's work as free for everyone as it always was)--but imagine if this wasn't made free for PC, people would just complain endlessly.
https://www.reddit.com/r/skywind/comments/4nu61r/will_skyrim_special_edition_bring_any_changes_to/Hey guys, Micah ghost here, Landscaper on Skywind. Let me give you a run down on what has been announced and rumors and stuff. Tonight Bethesda not only announced a remastering of skyrim for consoles but also for PC. The remaster will include higher res textures (even higher than the PC HD texture pack) all DLC, better lighting & Shading, and Mod support. Bethesda also announced that all PC users who have all the DLC for skyrim will get a free upgrade. That is very exciting because most people either have them all or have most. At the moment of writing this we do not know if the engine was upgraded to a 64 bit engine like Fallout 4(fallout 4 uses a upgraded version of the skyrim engine),But looking at the high details in the trailer it is most likely a 64-bit engine. This has made some people worry if old mods will work. Yes mods will be able to work without any porting(Pete Hinds confirms it here https://twitter.com/DCDeacon/status/742204161823899648), The only thing that will need porting/updating is SKSE(skryim script extender). SKSE is a special tool that gives creators more freedom with the engine so a upgraded engine would require a new SKSE update. I do not believe it will take long at all,because the same team has already done a script extender for fallout 4(FOSE) which uses a 64 bit engine most likely almost identical to the new engine Skyrim Special edition most likely uses. A 64 bit engine is great new for us. It gives us more power and better stability to make Skywind even better. over the next week we will receive more information about Skyrim SE and we will use this information to decide how we proceed with the project. Nothing is set in stone at the moment this is all very fresh to us. Now on to a Console port. Most of us would love to bring Skywind to console, and they could probably run it fine. The only problem is that consoles mods can not require SKSE since SKSE directly changes the game engine. There is a possibility Bethesda may add SKSE support in the future, but without it there is not way to port Skywind to console. I believe we may in the future try to contact Bethesda and see if we can work this out but it is a very small chance. Overall the prospect of a new engine is very exciting for our team and we cant wait to see what the future holds for Skywind.
so they are gonna basically use all the uber mods on Nexusmod forums for skyrim and then try to commercialize on the free stuff modders have given us?
:\
anyone else think that is shady?
well i understand the ps4 and xbox aspect, but still i am guessing they are going to take what modders have been doing to this game for several years and just throwing it on the PC trying to make profit...
It's a free upgrade, not sure why the negativity for it.
It's a free upgrade, not sure why the negativity for it.
Their time would be better spent making a new game.
I swear, people blabbering about how Bethesda's time could be better spent on a new TES have zero clue how game development even works. They've already come out and said TES VI is in the works, but their vision is so vast that they needed the tech to reach a point where they could fully realize what they want from the game. Also, the first part of game dev is just like with a movie...STORYBOARDING. The team that comes up with the look and feel and settings and everything else environmental in the game have absolutely nothing in common with the teams that were porting Skyrim to the new consoles. They're probably not even ready to begin work on assets for TES VI.
To say Bethesda's time could be better spent is nothing more than a misinformed view born out of the frustration that a game they want to see isn't being worked on fast enough for their liking.
I swear, people blabbering about how Bethesda's time could be better spent on a new TES have zero clue how game development even works. They've already come out and said TES VI is in the works, but their vision is so vast that they needed the tech to reach a point where they could fully realize what they want from the game. Also, the first part of game dev is just like with a movie...STORYBOARDING. The team that comes up with the look and feel and settings and everything else environmental in the game have absolutely nothing in common with the teams that were porting Skyrim to the new consoles. They're probably not even ready to begin work on assets for TES VI.
To say Bethesda's time could be better spent is nothing more than a misinformed view born out of the frustration that a game they want to see isn't being worked on fast enough for their liking.
If I could make a wish though, it would be that they just stop with the Creation/Bryo engine. The results thus far are a bit dated. The loading, textures, NPC's. I was very impressed with the Anvil 2 engine's ability to render 30k NPC's. That's quite a feat and TES games definitely could use more onscreen NPC's to liven up the world a bit, even if most of them aren't much to interact with but obviously some other problems would need to be solved just to even double the NPC's onscreen.
It would take a hell of a lot of work to update the old Elder Scrolls games like Dagerfall, I'd rather them just spend the time working on new games.
Its most important on PC because PC is the most important platform, the platform that will last the longest, and the platform with the most potential for modding. The fact that Skyrim is being updated to 64-bit is far more important than anything else, including graphics, new content, or some limited modding on consoles. The only other changes of huge importance that Bethesda could do is changing the Papyrus engine, or updating the code from X87 to SSE or AVX, both of which just might be possible. Since it seems to mostly transferring the Fallout 4 code to Skyrim, some changes to the Papyrus engine seem a given, although apparently they are not that big of changes.
this...
i think we are all hoping for a TES6 and not a online MMO.
Also i dont have all the DLC's.
That means i would need to purchase this special edition game, because i didnt get all the DLC's and i dont really feel up to purchasing all the DLC's either.
I swear, people blabbering about how Bethesda's time could be better spent on a new TES have zero clue how game development even works. They've already come out and said TES VI is in the works, but their vision is so vast that they needed the tech to reach a point where they could fully realize what they want from the game. Also, the first part of game dev is just like with a movie...STORYBOARDING. The team that comes up with the look and feel and settings and everything else environmental in the game have absolutely nothing in common with the teams that were porting Skyrim to the new consoles. They're probably not even ready to begin work on assets for TES VI.
To say Bethesda's time could be better spent is nothing more than a misinformed view born out of the frustration that a game they want to see isn't being worked on fast enough for their liking.
Deciding to release an MMO that no one wanted or a remaster definitely delays the next Elder Scrolls game, how could you even argue otherwise?