Sli gtx460 1gb

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Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
This microstutter issue and a few others is exactly why I didn't pick up a second card to crossfire about 6 months ago. But that was with the 5000 series.

You said you had 5750 crossfire and then you sold the 2nd card. Im confused now.
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Ever heard of a caveat?

Its risk vs reward. To some people, dealing with the microsutter is worth the performance gain (grooveriding) to others it isn't. You can't come here and say it isn't there because some people don't see it. Thats some pretty moronic reasoning right there. If you actually knew how AFR works, you wouldn't even be having this argument. I think this might be the time to educate yourself in the way multigpu setups work.

The higher the framerate, especially if its waaay above 60fps the less pronounced it is. That might be why you don't hear about it as much now cause a 580sli and 6970xfire usually get high framerates in most games, but run something like 3dmark11 that brings the FPS down to sub 60fps levels and it will be more noticeable.

Exactly you wont notice frames skipping if you are on a 60hz monitor and are getting 80FPS in a game. If you are only getting 50-40 or if you are on a 120hz monitor it is much more pronounced.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
So AMD fans are not recommending crossfire mostly on anecdotal evidence and some first hand bad experiences. Check, got it.
And the state of dual gpu is exactly the same , regardless of company, check,
so that applies to scaling to ? / sarcasm and xxx(sound) reasoning.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Ever heard of a caveat?

Its risk vs reward. To some people, dealing with the microsutter is worth the performance gain (grooveriding) to others it isn't. You can't come here and say it isn't there because some people don't see it. Thats some pretty moronic reasoning right there. If you actually knew how AFR works, you wouldn't even be having this argument. I think this might be the time to educate yourself in the way multigpu setups work.

The higher the framerate, especially if its waaay above 60fps the less pronounced it is. That might be why you don't hear about it as much now cause a 580sli and 6970xfire usually get high framerates in most games, but run something like 3dmark11 that brings the FPS down to sub 60fps levels and it will be more noticeable.

Skurge no offence buddy, but stop treating me like a retard.
I know what it is and when its more prevelent and when its not.

I'm trying to get to the bottom of the problem , and if its still relevant with the newer series of cards or not. I know it was a problem with the last series. The 5970 is a good example.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Read the post i just posted, over in general hardware it isn't recommended really at all so i dont see how "soooo many people" are recommending it.

Yeah, most of the time its usually people who already have one card and can add another really cheap.
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Yeah, most of the time its usually people who already have one card and can add another really cheap.

Even when giving advice for upgrades we still recommend selling the old single card and picking up a better single card.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
You said you had 5750 crossfire and then you sold the 2nd card. Im confused now.

I said it was one of the reasons "I didn't" pick up a second card but that was the 5000 series, we all know that series had the problem as did the gtx200 series.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Skurge no offence buddy, but stop treating me like a retard.
I know what it is and when its more prevelent and when its not.

I'm trying to get to the bottom of the problem , and if its still relevant with the newer series of cards or not. I know it was a problem with the last series. The 5970 is a good example.

Sorry if it came across that way, but the amount of microstutter really only depends on either the rendering method AFR, SFR, TBR, etc and the fps you are getting. It has nothing to do with the card or drivers or anything like that. As busydude said, it will never go away.

If you have SLI/Xfire then you want you framerates to be way above 60fps, like 80fps for example and microsttuter will be reduced. The reason some people don't see it is cause they are getting high framerates and they just don't notice it.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Here is a good example....

Say skurge was kinda a noob and I see he is building a "new rig soon", He says I'm buying this fast cpu ect. ect. ect. and a gtx570 for 330$.

Do I say thats a bad choice you can get 2 6850's for 310$ that is much faster or do I say eat the performance loss and the 20$ because of the chance he might see the microstutter with the 6850's?

Again, just how bad is it with the NEWER series of cards?
Should we make a new thread and find out?
What do you guys think?
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Here is a good example....

Say skurge was kinda a noob and I see he is building a "new rig soon", He says I'm buying this fast cpu ect. ect. ect. and a gtx570 for 330$.

Do I say thats a bad choice you can get 2 6850's for 310$ that is much faster or do I say eat the performance loss and the 20$ because of the chance he might see the microstutter with the 6850's?

Again, just how bad is it with the NEWER series of cards?
Should we make a new thread and find out?
What do you guys think?

Well, if I was a n00b, definitely the 570.

Wasn't there a thread about it before? but feel free to start one and people can add their personal experiences.
 

busydude

Diamond Member
Feb 5, 2010
8,793
5
76
I know this and agree but since the new series of cards has been released, I really haven't heard much complaining ,in fact I hear nothing but good things.

Don't get me wrong, I have no reservations against SLI/CFX.

If the problem that we all know still exists but is basically not detactable or dosen't hurt the game experience, then I would say its basically irrelevent.

The experience may vary depending on the game or the user. Microstutter is clearly evident in fast paced games like FPS shooters and racing games.

Say you have a 5870 and I have a 5770 CFX... if you look at the benches the AVG FPS is almost identical, but the gameplay experience may vary pretty significantly, yours being more pleasurable.

Also, FPS is not an accurate statistic while looking at the multi GPU solutions cos there are multiple frames being rendered each second, what you should be looking at is the time delta between each frame(You can use FRAPS to generate this).
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
So AMD fans are not recommending crossfire mostly on anecdotal evidence and some first hand bad experiences. Check, got it.
And the state of dual gpu is exactly the same , regardless of company, check,
so that applies to scaling to ? / sarcasm and xxx(sound) reasoning.


You are comparing apples to oranges. Scaling is related to drivers and the hardware, microstutter is related to the lag in between each card pushing its frame to the screen.

I think multi gpu is good tech and totally viable. But microstutter is a fact of the technology and found on sli and crossfire. No amount of driver work is going to do anything about it.
 
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KiwiK

Junior Member
Jun 24, 2002
4
0
0
Nice trolling notty22.


This is a member callout and member callouts are not allowed in the technical sub-forums.

Please familiarize yourself with the posting guidelines that are stickied at the top of this sub-forum.

Moderator Idontcare
 
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notty22

Diamond Member
Jan 1, 2010
3,375
0
0
You are comparing apples to oranges. Scaling is related to drivers and the hardware, microstutter is related to the lag in between each card pushing its frame to the screen.

I think multi gpu is good tech and totally viable. But microstutter is a fact of the technology and found on sli and crossfire. No amount of driver work is going to do anything about it.

Of course there is, in drivers. All one has to do is use Nvidia inspector and you can see all the different hex code values used for games in sli profiles. Engineers examine , test and adjust the timing of the gpu rendering.
Constantly. And I bet some scaling % is sacrified at times to give the best game experience.
But of course all we see thrown around ,when this tech is recommended is scaling %'s.

KiwiK Nice trolling notty22.
Great now the sock puppets are out.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Of course there is, in drivers. All one has to do is use Nvidia inspector and you can see all the different hex code values used for games in sli profiles. Engineers examine , test and adjust the timing of the gpu rendering.
Constantly. And I bet some scaling % is sacrified at times to give the best game experience.
But of course all we see thrown around ,when this tech is recommended is scaling %'s.

Can you explain this to us common folk how this works? How they can predict the exact circumstances and actually slow down one GPU so it renders that exact frame in the same time the 2nd gpu will render the next one? That is some voodoo programing right there.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Can you explain this to us common folk how this works? How they can predict the exact circumstances and actually slow down one GPU so it renders that exact frame in the same time the 2nd gpu will render the next one? That is some voodoo programing right there.
I am a layman also, but from reading many resources I know there is much adjustment that can be done that is contained in the 'profiles'. Tricks are done when the master and slave card are not simply splitting every other frame .
Its why I also conclude 'forcing' sli rarely works well, and brings with it flickering and other problems, and why game profiles don't always launch with games.
Unfortunate.
Those are some of the negatives that exist with dual gpu.
The fact that they just might not always deliver, and full screen only.
There are also some almost perfect results, that are the PRO's.

edit: Here is a post , where a user, edited sli profiles and you can see there is tweaks made for both performance and quality control.
http://forums.ageofconan.com/showthread.php?t=198917

Well, I have no freakin' idea what each of those bits do - they are undocumented and I've searched all over the internet for some sort of hint on what each one does - even the guy who wrote nHancer has no idea what they do. We only know how Nvidia has "tweaked" each profile based on information they got from the developers of the game (just a guess).
 
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maddie

Diamond Member
Jul 18, 2010
5,132
5,484
136
You are comparing apples to oranges. Scaling is related to drivers and the hardware, microstutter is related to the lag in between each card pushing its frame to the screen.

I think multi gpu is good tech and totally viable. But microstutter is a fact of the technology and found on sli and crossfire. No amount of driver work is going to do anything about it.
This might sound totally dumb to some experts here, BUT:

AFR renders alternates frames between gpu and outputs to framebuffer. As a very rough extreme example. Even frames 10 ms to render and odd frames 50 ms to render. We have 10, 50, 10, 50, ..........

If I have a single card, isn't the frames output the same way except they now take longer. Why do you not get microstutter with a single card.

Is it that the 10ms frame in AFR is displayed immediately (refresh rate permitting), as it has already been rendered by the time the 50 ms one is finished.

One solution to mitigate the effects is to increase the buffering level. Triple level might not be enough, although this might induce latencies.

Actually, writing this makes me realize that in a hypothetical case like above sli/xfire will offer roughly 120% of single card.

Any of this sounds reasonable?
 
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Axon

Platinum Member
Sep 25, 2003
2,541
1
76
All I really play hardcore these days is SC2, and it hiccups once in a while. Meh.
 
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