Originally posted by: ibex333
I disagree. There was plenty of innovation.
1)There was many new abilities and units.
2)Infantry is built as squads instead of one at a time. This makes things a lot better.
3)Voice chat
4)3rd race. Maybe not very well implemented, but they tried!
5)Decent videos, good actors, decent campaign.
6)Easier match making system. Simple to find an opponent.
7)Greatly improved gfx as opposed to previous incarnations.
8)The controls somehow felt smoother... I sucked in most other RTS online, but here I was pretty good, at least against my friends. Because when I issued commands, and moved my units, everything happened EXACTLY how I intended. Somehow that is NOT the case in most other RTS except for DoW and CoH, where I am also good enough to at least do what I plan to do. For example, In Warcraft 3, my army would be slaughtered before I could even have a chance to realize what's going on. My hero would always be gone in mere 3-5 seconds, and after the hero would be dead, the game was as good as over, since the enemy hero already had that much more experience than me, which would result in him having a clear advantage during the next skirmish. I hated that. It's like I was never even given the chance to do anything cause everything happened way too fast. The RTS games that I like play just as fast overall, yet somehow, I manage to do everything just fine.
1. With a new game thats expected, starcraft 2 also features new abilities and units, in fact almost every single RTS game sequal i have ever played has had new abilities and units over its predecessor.
2. Its not better, its different, this ties in with the resource gathering point i made, just different not better and its purely for eye candy.
3. The first C&C to have voice chat, well really it is about time.... starcraft 2 also has voice chat, nobody on the blizz forum is all that hyped about it though.
4. Tiberian sun firestorm had a partial 3rd race, and RA2 yuris revenge was the first to impliment a proper 3rd race, generals also had a 3rd race, if C&C3 was "innovating" here it would have a 4th race. I wouldnt call extra races "innovating" though because i just see it as an added bonus, it might be innovative if they are balanced excellently or the third race was very different but on its own a 3rd race is nothing special, especially the copy/paste scrin from C&C3. Pretty generic aliens imo.
5. RA1 also had this back in 1996 or whenever it came out.
6. For those who 1v1 yeah, but on the other hand C&C3's online used gamespy, which is a horrible laggy POS that would cause the game to freeze up half the time or wouldnt let you log on etc. The whole online component is a sidestep from what was in RA2 and what was in generals.
7. Maybe yeah, but compared with other RTS games on the market it lagged behind.
8. Well i think thats just you rather than the controls, warcraft III is a very different game to the C&C series, i suck at warcraft as well but the controls in it are fine, its simply i dont know what to build or what hero is good and i cant be bothered to learn it.
Originally posted by: ibex333
Nah.. You are missing the point. I'm not saying SCII should be the same with any other RTS. I'm merely pointing out that other RTS games have interesting solutions which are IMO, better than collecting resources the "old fashioned way". That's why I was hoping they'd try something new this time around. I only referred to games like Dow and CoH to give an example of what is "new". Hell, if you really think about it, I doubt you can show me any fairly modern RTS game where resources are gathered the way they were in SC or WCIII.
Well um C&C generals has a resource model similar to starcrafts, resource collectors collecting cash/minerals from a limited supply area, such areas are dotted around the map. RA3 has a resource model similar to C&C generals.... The old stuff grows along the ground and is then scooped up by harvester is dead now unfortunately which is a damn shame because that is part of what made up C&C. There arent many RTS games with the same resource model.
RA1/RA2/C&CTD/C&CTS/C&C3 - Scoop up resources from the ground and bring it back
DoW/CoH - Capture flags
Starcraft/Generals/RA3/Act of war/Warcraft II/III/Age of empires I/II/III - Take resources from a set limited quantity supply building or resource cache, maybe chop down trees
There is no "old fashioned" way to collect resources only different ways. The flags in DoW and CoH are essentially tech oil derricks with a territory assigned to them when you think about it. The method of resource collection depends on the type of game you create, theres nothing new and flashy about capture the flag, its just different and since CoH and DoW is all about small unit quantitys and micro it makes sense to not bother too much with advanced resource gather operations. Starcraft and many other games are not like this.
Originally posted by: ibex333
Well, VoIP is still a relatively "new" feature to many and people are not really used to it. Doesn't mean it's something no one cares about. Give it time!
And even if it is indeed relatively useless at this point, that doesnt mean it's not "innovation"!
Ok give it time, i will probably be yelling down the mic at people i dont like in starcraft 2 but as far as VoIP and C&C3 are concerned it might as well not be there since noone plays it anymore.
Originally posted by: ibex333
You make a good point. But without people actually making custom maps, it wouldn't matter how good that editor is. It's a 50/50 thing really.
A good editor means people
will make good fun maps. Just look at that DoTA thing that warcraft III has, thats what happens when you have a good editor, its taken off and from what i gather is like its own game now rather than just a map/mod. Wheres C&C3's DoTA?
Originally posted by: ibex333
Again, good point, but this has little to do with my main idea, which is "From what I've seen so far, SCII seems to me like just an updated SC. It doesn't look like a whole new game. At least not yet."
Well no offence but your idea of a "whole new game" seems to be simply switching the status quo in SC to something "new" just for the sake of having a "new" thing in the game regardless of whether or not the game would suck with the "new" idea. I can guarantee you that capture the flag resource collection and an entirely new unit list scrapping everything (which destroys the lore anyways, some of us do care about the deep story present in most blizzard titles, a good story, the thing C&C used to have before EA took over it and made it suck) would not fly with the starcraft fans and would not fly with newcomers to the franchise because the game would just suck, it would be up there with that daikatana thing and spore as one of the biggest letdowns of all time.