irishScott
Lifer
- Oct 10, 2006
- 21,562
- 3
- 0
Sensitivity is configurable, so you don't have to swipe more than you want to. Also, individually, fingers (even thumbs) are more dextrous than the whole hand, so there's no reason why most people wouldn't be able to handle insane sensitivity on this and still have pretty good accuracy... this is the idea behind the fingertip grip, where you hold the mouse by the tips of your finger, so you can perform precise movements without moving your arm or wrist...
I think people are underestimating the potential this has. For example, you can simulate a trackball pretty easily in software. Laptop trackpads already do this, for example when you have inertial scrolling enabled, you can accelerate by flicking the trackpad and stop by setting your finger on it as if you were spinning a wheel. So if you want inertial panning, well there you go. With the haptic feedback, you can simulate notches on scrollwheels... or a trackball with notches (which sounds incredible now that I think of it). Simulate button clicking. And so on.
And it can act as a traditional controller.
Overall I still think M+KB is better, but this has a lot of positives too. There's a lot of neat new things you can do with this. What will be really interesting is seeing how it's integrated into games, rather than seeing it just behaving like M+KB. Definitely an improvement over traditional controllers... actually I wish it had been released for a traditional console (PS4 or XBone), that way it would have had more game support instead of being tacked on to a possibly DOA system with no guaranteed game integration. Oh well.
I'm less concerned with accuracy than I am by my thumb's physical endurance. Swiping is a very intense action for a single joint, and in something like a fighting or action game, or even a mouse-intensive strategy game I can see it quickly getting to the point of discomfort.