The 4k Scare

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Beavermatic

Senior member
Oct 24, 2006
374
8
81
You aint getting "ultra high" on the next crysis killer with a 4K display with a single gpu card of today. I agree, scaling is key, the display needs to scale well to meet my requirements. (but the idea of 4K desktop space gives me a nerdgasm).

Bingo. And that's why anyone worried about their card not having enough VRAM today shouldn't invest into a card of today with more VRAM (unless of course you need multimon hires support today)

It would be unnecessary futureproofing. Just because the RAM is there for 4k, doesn't mean the performance is of todays cards. You'd basically have your VRAM sitting there with large caches twiddling its thumbs waiting for the rest of the GPU to catch up at 4k.
 

cytg111

Lifer
Mar 17, 2008
25,571
15,096
136
But you probably can play at something between medium and high at least with a much sharper image.

Yes, and if you're in that niche, then good on you . I am not however. On the gaming front, the single reason I invest in the latest GPU and game tech is to be baffled on the next gen graphics / ai / submersion. For my profile I would certainly not be purchasing a 4K display to run BF5 on medium.


Oh and on a "ps" note.. I am so much more hyped over the occulus rift than 4K "regular" screens.... Just saying.
 

cytg111

Lifer
Mar 17, 2008
25,571
15,096
136
It would be unnecessary futureproofing. Just because the RAM is there for 4k, doesn't mean the performance is of todays cards..

Right. It is pretty simple, you'd need the horsepowe, to power a 4K display, about the same as to drive a four display 1080p eyefinity setup. Bet noone is runing Crysis3 Ultra on a single GPU card on 4 of those.
 

Beavermatic

Senior member
Oct 24, 2006
374
8
81
Right. It is pretty simple, you'd need the horsepowe, to power a 4K display, about the same as to drive a four display 1080p eyefinity setup. Bet noone is runing Crysis3 Ultra on a single GPU card on 4 of those.

I mean it goes back to what I was saying earlier... they are plenty capable of 4k gaming at max settings outside of using MSAA in almost all of todays games. Though they are still not gonna be running at 90+fps even without msaa. More likely 40 to 60, which is still plenty playable.

Once that MSAA kicks in though.... BOOM. All downhill from there. Course im repeating myself when I say "you really won't need AA at 4k resolutions, or much less of it".
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yes, and if you're in that niche, then good on you . I am not however. On the gaming front, the single reason I invest in the latest GPU and game tech is to be baffled on the next gen graphics / ai / submersion. For my profile I would certainly not be purchasing a 4K display to run BF5 on medium.


Oh and on a "ps" note.. I am so much more hyped over the occulus rift than 4K "regular" screens.... Just saying.
4K is just another setting, in terms of IQ. It is all a trade off. Some want that 4k quality, others don't.

I personally won't be hopping on anytime soon, as I need low response times and latency, with high frame rates. I get nauseated otherwise. Literally.
 

Beavermatic

Senior member
Oct 24, 2006
374
8
81
http://www.amazon.com/Seiki-Digital-.../dp/B00DOPGO2G

4k for $499 damn...some great reviews on it both online, and on youtube. I might grab one, this seems like too good of a deal to pass up.

Hmmm, looks like its intended more so for a TV, and that those reviewing it as a gaming or desktop monitor state its got some issues with the technology and some quality control concerns.

Def a step in the right direction though. Shows it can be done rather inexpensively if your willing to take a gamble on some fly by night foreign manufacturer and early consumer priced designs.
 

tolis626

Senior member
Aug 25, 2013
399
0
76
Hmmm, looks like its intended more so for a TV, and that those reviewing it as a gaming or desktop monitor state its got some issues with the technology and some quality control concerns.

Def a step in the right direction though. Shows it can be done rather inexpensively if your willing to take a gamble on some fly by night foreign manufacturer and early consumer priced designs.

What I would do right now if I could spare the money would be to buy one of these inexpensive 4K TVs/monitros and use it for everything but gaming,and keep my existing 1080p monitor for gaming because of its high refresh rate.I can't think of an argument why 1080p/1440p would be better for anything but gaming.Videos scale perfectly to 4K,you have more space to work,sharper text,you name it.And it's not like a two screen setup is anything special.I've used two screens in countless occassions and it never caused me any problems.And especially for people like me who want to listen to music or browse the net while playing (During loading screens or for a break),it's the perfect setup.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
What I take away is Sohaltang will not accept anything but the settings pegged on max. It is a common way of thought, but the reality is, games are only slightly less good looking at reduced settings. People spend tons of money trying to make 1080p games play at ulra maxed out on things like The Witcher 2, because they are unwilling to turn off Ubersampling.

I personally think this mentality is not meant for PC gaming. PC games are not intended to be played at maxed out settings. The recommended PC spec's for most games, cannot net you maxed out settings. PC settings are simply a set of possible choices to allow the user to self optimize the game. Some settings give hardly any visual improvements at huge costs to FPS. You pick and choose, and some choose higher resolutions as their choice of settings. Others choose super FPS, while others choose to turn on DoF, Ubersampling and what ever else they desire.

4k gives you an improvement that is not given with maxed out settings on a 1080p screen. That resolution may be better than Ubersampling is to them (and likely to anyone, in this case).

It is a person choice.

I personally will not be going to 4k, because I require 80+ FPS in most games to be content. I also wonder if G-sync might help with that. I'll likely end up going for a 1440p 120hz G-sync monitor my next purchase, but most people don't require 80+ FPS. Most people don't require to see maxed out in the video settings either. I've learned that modern games look better at high settings than Ultra, because I can hardly see a difference in visuals, but high gives me smoother frames, which matter more to me.

I personally think it's ridiculous that PC Gamers have this insane mentality that "If I don't put every setting at the absolute maximum then it's low image quality!!!!" I've always made sure to read an image quality guide on a game before playing it so I can get the FPS to Image quality ratio possible. There are certain features that you turn on that drop FPS by 33% but give no visible image quality boost.
Yet PC Gamers INSIST on turning on this setting or else "I'm not running the game at Max!!!!!"
A setting can have a .5% image quality boost for a 33% FPS hit and PC Gamers still will turn the setting on. I used to think PC Gamers were much more intelligent than console gamers and used more reasoning in their decisions but after reading VC forums for awhile now, I realize this is definitely not true and a LOT of PC Gamers make decisions based on emotion rather than pure facts.

I do think 4K is most likely playable at acceptable levels for 90%+ of gamers. It's only hardcore "I Need 120 FPS or the game isn't playable!" type gamers that it won't be good for.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
It seems like there are some in this thread replied without fully reading what the OP stated. The OP never once stated that you can "max out" games at 4k on a single card - what he stated, which is 100% reasonable, is that you can lower 2-3 settings with no affect on overall image quality and have a great gameplay experience.

I agree with that notion absolutely 100%. I play at both 1600p and 1080p with lightboost, and when i'm at 1600p a single card will not always max a game out for a smooth 60 fps. But I can lower the AA to FXAA and lower 1-2 settings and my framerate will often more than double as compared to being "maxed out", and the image quality is no different. Let me emphasize that again. The image quality is no different unless you get a microscope. I seriously challenge anyone to take screenshots of Crysis 3 with ultra high versus high. There really is not a perceptible difference in quality, but there is a big difference in framerate.

Anyway, OP said that you can have a great 4k gameplay experience on a single 780ti card. That is a reasonable position. Nowhere did he ever say that you can "max out" games. Yes, if you want to max out games at 4k you'll need 3 or 4 way SLI. Or you could take the reasonable approach of lowering shadows a notch, lowering 1-2 settings, use FXAA and get a great framerate in 95%+ games at 4k on a single 780ti. Maxing out games is absurd, IMO, considering you need 1000$+ in GPU to do that even at 1080p - Even metro LL or crysis 3 at 1080p requires SLI or CF for a smooth 60 fps minimum at all times. That alone should tell everyone that "maxing out" games became untenable a long time ago and is frankly, a dumb way to play games for average PC gamers. Don't get me wrong, if you want to do that - that's cool. If you're one of the 150 fps or bust players, and the game has to be maxed out, that's cool too. Different strokes for different folks. But it's not like a single halo GPU at 4k resolution means you're doomed to single digit framerates; you can easily lower a few settings and have a great gameplay experience. The same has applied for me at 1600p - I don't need 8x MSAA at 1600p. FXAA is just fine for me for 20 more fps.
 
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know of fence

Senior member
May 28, 2009
555
2
71
This whole topic could have been described in two numbers, framerate before and after. There is only one catch, because 4K equates to super sampling four pixels to one, you can drop it as density increases. Battlefield uses MSAA a kind of economical super sampling that cuts framerate by about 25%. It works like this:

Framerate@FullHD(4xMSAA)-->100
Framerate@FullHD(no MSAA)->133.3
Framerate@4K (no MSAA)---->133.3 / Scaling factor = between 33 and 44 FPS

Performance doesn't doesn't quite scale linearly with resolution, so a quadrupling or pixels leaves one with something more than a quarter of the initial framerate. A quarter to a third, I reckon, somewhere between 33-44 FPS, this would require some testing to confirm!
However it's still a scary drop from 100 even adjusting for AA.
 
May 13, 2009
12,333
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$700 card and a $1400 monitor is pretty scary to me. Even if you went with a 780 for$500 & a no name monitor for $500 even that is borderline insane imo.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
This whole topic could have been described in two numbers, framerate before and after. There is only one catch, because 4K equates to super sampling four pixels to one, you can drop it as density increases. Battlefield uses MSAA a kind of economical super sampling that cuts framerate by about 25%. It works like this:

Framerate@FullHD(4xMSAA)-->100
Framerate@FullHD(no MSAA)->133.3
Framerate@4K (no MSAA)---->133.3 / Scaling factor = between 33 and 44 FPS

Performance doesn't doesn't quite scale linearly with resolution, so a quadrupling or pixels leaves one with something more than a quarter of the initial framerate. A quarter to a third, I reckon, somewhere between 33-44 FPS, this would require some testing to confirm!
However it's still a scary drop from 100 even adjusting for AA.
MSAA is not a comparison to supersampling. MSAA only applies to borders of objects, supersampling and higher resolutions, apply to everything. Use SSAA to compare to 4k to be a little more accurate.

And any form of AA is not the same as actually having the pixels. AA is a way to smooth out aliasing by averaging the color between an object and the background it is on. That is not the same as having more pixels.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
I personally think it's ridiculous that PC Gamers have this insane mentality that "If I don't put every setting at the absolute maximum then it's low image quality!!!!" I've always made sure to read an image quality guide on a game before playing it so I can get the FPS to Image quality ratio possible. There are certain features that you turn on that drop FPS by 33% but give no visible image quality boost.
Yet PC Gamers INSIST on turning on this setting or else "I'm not running the game at Max!!!!!"
A setting can have a .5% image quality boost for a 33% FPS hit and PC Gamers still will turn the setting on. I used to think PC Gamers were much more intelligent than console gamers and used more reasoning in their decisions but after reading VC forums for awhile now, I realize this is definitely not true and a LOT of PC Gamers make decisions based on emotion rather than pure facts.

I do think 4K is most likely playable at acceptable levels for 90%+ of gamers. It's only hardcore "I Need 120 FPS or the game isn't playable!" type gamers that it won't be good for.
90% of gamers don't use $500+ video cards. I'm not spending as much on my whole PC as some posters in this thread spend just on video cards. They're far from normal in doing so. Today, 60FPS is barely possible with <$250 cards, pulling typically <150W, at 1080P, for quite a few games. I don't even want to be in the same room with a 200W+ video card, either. So, how is 4K supposed to play out with, say, an R9 270, or GTX 760, or something even cheaper? The option to play with maxed settings is typically unreasonable, or depending on game, may even not work.

If a single 780 Ti can do it, and you find value in that, cool. Really, I got no problem with that. JHH always needs new jackets . But 90% of PC gamers aren't spending that much on a video card, and won't be any time soon. Even thinking of 10% as spending that much I think is quite optimistic.

For those 90% of PC gamers, I would be much more interested in quality scaling algorithms, more than just making pixels fuzzy or quadrupling the same pixels (HQ2X, for 1080P@4K, FI), even going as far as integrating shader AA into a scaling filter, to handle 4K well.
 
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mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
4k is just way too far out there. Just imagine how long it will be before you can stream that content...we have a hard enough time trying to stream 1080 content!

There is a certain point where pixel and resolution doesn't make a huge impact. Back when we used to game and watch TV at 640x480...it kind of sucked. Going from 1280x1024 was one of the most impressive things EVER.

Now, going from 1080p to 4k won't be as impressive, because the pixels are becoming so much smaller and less obvious.


Perhaps this will be more useful...on head mounted displays?? :\

Even then...the graphics will take a huge setback when compared to 1080p/1050/720p
 

Beavermatic

Senior member
Oct 24, 2006
374
8
81
Even with my desktop being sli'd with different ultra high end cards over the years... I never max out supersampling and antialiasing. Everything else sure.. but those two will just put unnecessary drag on a card and at 1600p, it looks plenty fine without it or only 2x anyway. Older games I might bump it upto 4x, but notice minimal difference between it and 2x at that res anywho
O
 

Beavermatic

Senior member
Oct 24, 2006
374
8
81
I do, however, have a legitimate fear that 4k may be too powerful for the next couple of card architectures. I think what happened is the gpu devs became too comfy with the long past due life of 1080p and are just now realizing 4k is coming hard and fast and more affordable sooner than thought.

So we may not see cards that can sustain framerates like they can on today's resolutions for a good couple of years, especially with msaa and ubersampling.

And for those in the entry level and mainstream card class price range... at least 4 years before they can even be playable at 4k.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I do, however, have a legitimate fear that 4k may be too powerful for the next couple of card architectures. I think what happened is the gpu devs became too comfy with the long past due life of 1080p and are just now realizing 4k is coming hard and fast and more affordable sooner than thought.

So we may not see cards that can sustain framerates like they can on today's resolutions for a good couple of years, especially with msaa and ubersampling.

And for those in the entry level and mainstream card class price range... at least 4 years before they can even be playable at 4k.
I don't think they are holding back speed. The only thing that may have changed is Nvidia would have had 2-way surround sooner, and cards with more VRAM. That's about all that would have changed.

And as pointed out, 4k is playable with today's tech, but only with the high end cards, but that is expected when using a high end monitor. Besides that, 4k isn't necessarily only for gaming, it is very useful, if not more useful for professional apps and desktop use.
 

know of fence

Senior member
May 28, 2009
555
2
71
MSAA is not a comparison to supersampling. MSAA only applies to borders of objects, supersampling and higher resolutions, apply to everything. Use SSAA to compare to 4k to be a little more accurate.

And any form of AA is not the same as actually having the pixels. AA is a way to smooth out aliasing by averaging the color between an object and the background it is on. That is not the same as having more pixels.

I used MSAA because BF3 doesn't have a SSAA setting. If you did this calculation with SSAA there would be a much bigger performance hit to consider. I suggest dropping MS/SS-AA setting because it's the only thing that a higher resolution actually compensates for, and there is still FXAA to smooth out what edges remain.

SSAA is exactly the same as high resolution, not in image quality, but when it comes to taxing hardware, after all those big frames have to be rendered before they are down-sampled. You can even take screenshots at those gigantic resolutions in some games.

Lead Developer, explaining BF3 AA settings-> http://youtu.be/3EKECcdKXbs?t=3m, I think we are in agreement here.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
90% of gamers don't use $500+ video cards. I'm not spending as much on my whole PC as some posters in this thread spend just on video cards. They're far from normal in doing so. Today, 60FPS is barely possible with <$250 cards, pulling typically <150W, at 1080P, for quite a few games. I don't even want to be in the same room with a 200W+ video card, either. So, how is 4K supposed to play out with, say, an R9 270, or GTX 760, or something even cheaper? The option to play with maxed settings is typically unreasonable, or depending on game, may even not work.

If a single 780 Ti can do it, and you find value in that, cool. Really, I got no problem with that. JHH always needs new jackets . But 90% of PC gamers aren't spending that much on a video card, and won't be any time soon. Even thinking of 10% as spending that much I think is quite optimistic.

For those 90% of PC gamers, I would be much more interested in quality scaling algorithms, more than just making pixels fuzzy or quadrupling the same pixels (HQ2X, for 1080P@4K, FI), even going as far as integrating shader AA into a scaling filter, to handle 4K well.

If you think 60 FPS is barely possible with <$250 cards you're the EXACT type of person I'm talking about that pisses me off. Like blackened said, TURN DOWN A SETTING. 99% of time gamers have a setting on that cuts FPS by over 25%, with no visible boost in quality.

Even with BF4, when I do a game on Ultra vs High, I can't notice the difference. I thought I was crazy until I went over to a review and looked at the screenshots and realized there was VERY LITTLE difference. In fact, if I did a blind test and had to guess, I didn't know which was which.

I haven't seen FPS below 60 on my HD7950 and every game looks beautiful. Do I turn down a setting here/there? Yes, but sometimes I don't even have to. I just do it because I don't notice the IQ difference that there is no point in me leaving it on and stressing my GPU and getting FPS dips. Might as well just turn it off.
Tomb Raider, I left Tress FX off (I don't care about her hair.... I'm not watching it 24/7 especially when I'm gunning people down, wasn't worth the FPS hit even though the game was playable with it on), BF4 I left it on High. (Could have kept it on Ultra, but FPS hit wasn't worth it for an IQ difference I could barely see (slightly darker shadows lol....) Decided higher FPS was more important than an IQ difference I didn't notice/care about), Borderlands 2 (Looked good the whole way through I don't think I turned down much of anything). Crysis 3 (I haven't even touched the settings off of default although I haven't played more than an hour. Going to have to fiddle with that one). FarCry Blood Dragon (I couldn't see a review for this on how to fiddle with the settings but I turned things up as much as possible happy for it.). Bioshock Infinite (My cousin was playing, I left all of the settings on default (medium) was still very impressed but when I play it I'll fiddle first of course).

I generally notice the difference when moving up to Ultra is VERY NEGLIGIBLE, but the FPS hit is hateful.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
4x SSAA is probably a good approximation for 4k resolutions for a 1080p monitor. SSAA requires that the extra samples are fully rendered pixels so Its having to render 4k pixels, but with a little extra work of taking the 4 samples and averaging them.

Its certainly going to take a lot of performance to run games at full resolution, which is why I think 1080p 4:1 is so important for 4k monitors.
 
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