blastingcap
Diamond Member
- Sep 16, 2010
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Gsync is theoretically the better solution, but you can have both so why not have both if it's possible?
Thing about Mantle is that even a +20% increase can't close the gap between 30 and 60 fps sometimes. Let's take an example. Say a game bounces between 40 and 70 fps and your monitor refresh rate is 60Hz.
With Vsync you will bounce between 30 and 60 fps. Without it you get screen tearing. With Gsync you get the best of both worlds: the full 40 to 60 fps (the limit of your monitor) without screen tearing.
With Mantle giving, say, +20%, you will bounce between 30 and 60 fps with Vsync or else get 48 and 60 fps with screen tearing.
Bouncing between 30 and 60 fps is unpleasant. Now, you could use triple buffer vsync to avoid that, but that is not always an in-game option and it also means more input lag, problems g-sync would not have.
Thing about Mantle is that even a +20% increase can't close the gap between 30 and 60 fps sometimes. Let's take an example. Say a game bounces between 40 and 70 fps and your monitor refresh rate is 60Hz.
With Vsync you will bounce between 30 and 60 fps. Without it you get screen tearing. With Gsync you get the best of both worlds: the full 40 to 60 fps (the limit of your monitor) without screen tearing.
With Mantle giving, say, +20%, you will bounce between 30 and 60 fps with Vsync or else get 48 and 60 fps with screen tearing.
Bouncing between 30 and 60 fps is unpleasant. Now, you could use triple buffer vsync to avoid that, but that is not always an in-game option and it also means more input lag, problems g-sync would not have.
Different how? According to the Anandtech preview the performance was the same above 60 fps, but on dropping below 60 fps was where Gsync looked a lot better.
http://www.anandtech.com/show/7436/nvidias-gsync-attempting-to-revolutionize-gaming-via-smoothness
AMD says this about Mantle - http://beyond3d.com/showpost.php?p=1807817&postcount=677
Seems like 2 different ways to get to the same result to me.