The AMD Mantle Thread

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Arkadrel

Diamond Member
Oct 19, 2010
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The FUD WARS are strong in this thread!

May the force be with you all, NV trolls!

(wonders how long it ll be before thread is locked because of nv fanboys fud)


You too young to remember the API's wars...so I don't blame your for your stance.

Does that sound like FUD to anyone else?
And thats just the tip of the iceberg.

Why is lonbjerg and so many others allowed to troll & spread fud in threads?

Member callouts are not allowed -Shmee
 
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Spjut

Senior member
Apr 9, 2011
931
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What some folks forget when talking about those so called "API wars" was that back then, each game was running on its own engine

Today though, most studios are licensing an engine. Just getting Mantle support for the Unreal Engine would guarantee its support for countless of games.
Just getting Mantle into Frostbite 3, and thus all EA's upcoming games, is a great start already.

And if for example Crytek does support Mantle in the Cryengine, they will have a competetive advantage over the other engine makers...Which will pressure the others to support Mantle too
 

psoomah

Senior member
May 13, 2010
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Mantle will succeed because it solves a huge number of problems for developers and publishers and provides a path to a far better product across a greatly expanded market which translates to a much better profit picture.

Transparent, close to the metal, far better use of CPU and GPU assets, extensible to ARM, Nvidia, Intel, Android, Steam OS, Apple, future proof, will provide a write once - easily port to everything capability ... what more could a developer or publisher ask for?

It's as close to a developers and publishers holy grail as it gets. The only caveat is it draws a current generation APU/GPU hardware line in the sand.

It's such a complete and elegant solution neither Nvidia's ARM on GPU or Microsoft's turning up the heat on DX will be sufficiently solution competitive to throw up a roadblock to Mantle's adoption across the industry.

The one potential roadblock I do see is if AMD takes too long making Mantle open standard and available to Intel and Nvidia. That avoided, I reckon in five years nearly all AAA games will have a current generation (2012) or better APU/GPU minimum requirement, provide a Mantle port and many, EA for instance, will only provide Mantle ports.
 
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Genx87

Lifer
Apr 8, 2002
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Heh a minority player in the GPU market is going to push a non-standard API and make it the dominant standard? Do you guys read what you are writing?

And yes there is a reason why DX became the API on the PC while proprietary API's died off. DX is high level and provides high compatibility.
 

Black Octagon

Golden Member
Dec 10, 2012
1,410
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Heh a minority player in the GPU market is going to push a non-standard API and make it the dominant standard? Do you guys read what you are writing?

And yes there is a reason why DX became the API on the PC while proprietary API's died off. DX is high level and provides high compatibility.

No. 1 of the 2 players in what is a duopolistic consumer GPU market is pushing a new API, with support from and at the request of multiple developers. This new API is likely intended to compete with DX, not necessarily become more dominant.

Do YOU read what we've been writing? What AMD has been saying?
Your point about why DX became the API is the premise from which many articles about Mantle start. It does not turn Mantle into something to be dismissed out of hand, because DX's high level of compatibility is a double-edged sword.
 

psoomah

Senior member
May 13, 2010
416
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Heh a minority player in the GPU market is going to push a non-standard API and make it the dominant standard? Do you guys read what you are writing?

I often read what I am writing several times, so struck am I with the brilliance on display.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
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Mantle uses HLSL to write shaders, the same as DirectX- it's not like developers are going to be writing GCN assembly.

The more "low level" control is stuff like memory management, and more explicit control of queues and scheduling. EDIT: Or at least, that's my interpretation as an uninformed non-game developer.

That is my point. We are all interpreting this stuff, but it isn't stopping a lot of people from a lot of claims that may or may not be possible.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Mantle will succeed because it solves a huge number of problems for developers and publishers and provides a path to a far better product across a greatly expanded market which translates to a much better profit picture.

Transparent, close to the metal, far better use of CPU and GPU assets, extensible to ARM, Nvidia, Intel, Android, Steam OS, Apple, future proof, will provide a write once - easily port to everything capability ... what more could a developer or publisher ask for?

It's as close to a developers and publishers holy grail as it gets. The only caveat is it draws a current generation APU/GPU hardware line in the sand.

It's such a complete and elegant solution neither Nvidia's ARM on GPU or Microsoft's turning up the heat on DX will be sufficiently solution competitive to throw up a roadblock to Mantle's adoption across the industry.

The one potential roadblock I do see is if AMD takes too long making Mantle open standard and available to Intel and Nvidia. That avoided, I reckon in five years nearly all AAA games will have a current generation (2012) or better APU/GPU minimum requirement, provide a Mantle port and many, EA for instance, will only provide Mantle ports.

What you are describing are exact the OPPOSITE of why DirectX won the API wars.
I fear you are in conflict with reality....besides if Mantle is such a "It's such a complete and elegant solution"...where is the games?
Mantle dosn't seem complete at all...and it's "elegantly" abscent.

You are writing out big "promises"...with nothing in the "bank" to back you up.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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Yeah, why should we believe those bozos? Who is this Johan Andersson anyways and why should we believe anything he says? Hey, my shiftless brother in law has all kinds of opinions about gaming and stuff too, why shouldn't his opinions be worth as much as these 'developer' dudes?

Bottom line is AMD is parading out a bunch of second rate losers, paying them to parrot a bunch of ridiculous blue sky propaganda and people are falling for it.

Just blows my mind.
The problem is you only key on a few things they say, but not recognize the possible downsides. The dev's don't even know how Mantle works behind the scenes.
There is truth in everything they may say, but it is not the whole truth. The dev's are also just as susceptible to the hype as well, and the desire to have a lot more control over the hardware than now. That doesn't mean it is a great thing.


It might be possible for Nvidia to work with Mantle, but with Mantle being designed to take advantage of GCN, and having a different architecture, there is a big chance that the performance would be horrendous on other hardware.

You guys are taking way too much stock in every word made. This thread is full of so many contradictions. It is hard to take anything at face value at this point. There are a lot of conflicting reports. When the dev's say things are possible, that doesn't mean it is practical or even good for many of the venders.

All these accusations on Microsoft and DirectX is based on imagination at this point. DirectX and OpenGL serve a purpose, to have a unified API that works on everything. It has done that for years, quite well. Why all the hate now? Mantle? Why don't we wait to see what is really possible with Mantle before we point fingers or let our expectations get out of control.
 

Noctifer616

Senior member
Nov 5, 2013
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Why all the hate now? Mantle?

What do you mean now? Developers have been asking for a better alternative for DX for a while now. OpenGL doesn't seam to be it considering a small amount of devs use it.

Mantle is something new in the graphics API world for PC, it got a lot of people excited. Will it live up to the hype? Time will tell. But there must be something to it considering a lot of devs already umped on it, and it's still in alpha.
 

Stewox

Senior member
Dec 10, 2013
528
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In the AMD Mantle presentation at APU13 this was specifically addressed. Mantle has different levels of abstractions and was specifically designed to accommodate future architectures.

I think I saw a slide that say, some stuff around memory is not abstracted at all, great.




Yes. I'd like to add to that, that with DX the driver is optimized to the game, or in reality, games. Dozens of them (100's?). I've heard many times people question and complain about the size of the driver D/L. With Mantle the driver is transparent so the devs can see exactly what's going on and the games are optimized to the driver. People need to think about just that one aspect for a minute and how much more sense that actually makes.

Exactly yeez!

One thing is just plainly trying to understand what they claim

Another thing is GRASPING what that (and other stuff) means in practise and what consequences it will have, what other areas will it affect, what other issues could become obsolete.

Mantle is just a big win for developer and consumer, and performance is just, let's say, one third of the benefits.

Nvidia's Denver Offload CPU is, if rumor is true, can only be just a win for consumer and even that win is debatable because by the time in roadmap 2015, assuming Q4, Mantle's going to be basically established by the time, not saying mature or widespread, but a dozen of top developers should be on it and making games more complex than ever before, will the Denver CPU then be able to compete with the added stress that Mantle cause. And totally not saying it's a bad thing, it's good, it may make old DX games work better, that could be kind of a market for retro gamers still wanting to play some of the games from the previous decade.


I'm not sure that makes any sense at all. What happens when Mantle drivers get updated, it can throw off all the games designed for a particular version. The drivers would still have to be optimized for each game when Mantle is updated. Then you are still left with what we have now, games designed while using a particular driver, and as new drivers get released, AMD attempts to improve things.

As new GPU's are released, they have to be retroactively made to work with older games.

The only new part is the lower level access.

Naaah

The old code will be there for compatability, they can simply update the game if they want to use newer features via extensions. That's one way, but if existing stuff get's updated just needs a new version. However it definitely doesn't mean the developer will have to start from scratch to make it support the new standard.

And Mantle updates most likely aren't going be that frequent like driver updates. The bulk of the support, updates, improvements would be in the validation layer and SDK, those would be more frequent, shouldn't make impact like you think.


No. Just like now, with DX compliance, the cards would need to be Mantle compliant.

And that too yes.



If that's the case then Mantle will be still born. So far it's looking like Mantle is being adopted at a much faster rate.


Rebellion was a big surprise.^_^



You aren't looking at this correctly. nVidia will need to support Mantle's feature set, just like they now need to support DX and OpenGL feature sets.


What features are missing from nVidia GPU's? Is this known?

I think they meant minimal feature set, then what each architecture has their own bonuses goes into optional exensions.





There will still be changes to drivers, which may effect performance, after a game is released. They just are more in control, and likely won't require as much assistance in the driver department.

Nope, I don't think that'll be the case at all, that's why they call it a thin-driver. They won't be doing any app-specific code in mantle driver.

Not less assistance, more like no assistance. It's a big deal something Denver CPU cannot fix, if that's what nvidia is going to do as rumored.

Nvidia users would in that case still be plagued by beta drivers for every game, having to wait for nvidia to fix them if something's wrong, etc. Mantle users will cry out of joy on first day (unless it's a rushed game like bf4)


... Mantle is approaching an order of magnitude better, and that's in the early alpha stages.

Indeed. The PC is like 10 times better than consoles in hardware (top ones, what about 4xGPU setups, eATX)

I just like that everyone doesn't realize this and keeps talking about "10 to 20%", so they'll be plesantly shocked later; that's just the very beginning. But I'm not saying that means it'll be 10 times more FPS, these numbers don't transfer linearly.



Is your claim that there is no difference in the limitations between a singlethreaded and a multithreaded DX 11 driver?
Simple yes/no.

I was thinking that as well, could be one of those "deffered contexts" things.
I wish I had more background on that, I don't, I can't say anything.



Ehh. I was looking for the "immediacy" factor. Like, when I saw crysis for the first time in 2007 it was jaw dropping. Far better than anything that proceeded it. You know? When I saw crysis 3 I was pretty darn impressed. I'm thinking to myself, if Mantle truly does have all this power at its disposal as AMD's marketing indicates, go all out. Give us something completely ridiculous in terms of pushing the limits.

A little bit offtopic ... When I first saw Crysis in some local magazine, I was much less experienced and still mostly about a 16 year old kid, so I was saying BS like "crysis sucks" for no reason at all, I think i heard some internet consensus without research at all, just others saying stuff about being "demanding", it was a prime example of group-think and low attention span, being easily manipulated. When I actually played the game, after talking how "it sucks" while I never played it, it ended up being the biggest favourite on PC for me. (I like adventure exploration, spec ops sneaky gameplay, similar to metroid and zelda)

You can probably guess I wasn't a fan of Crysis 2 at all. Crysis Wars multiplayer had so much potential but Crytek didn't give a ... leg about it.

As for the rest of your post (not quoted) the performance aspect is the thing that is most clear, so, if there are 300FPS possible in crysis 3, expect they'll use 200FPS for better visuals, depends if they target 60fps or 120.

Remember, for Oculus Rift, if it's not 120FPS it's not real VR. So 60FPS doesn't work for any serious VR.



... This whole dx11 multi-threading point is a complete nonsense.

That's what it seemd to me as well.



You seem to copy every single PR statement as the truth and hype it to no end.


Now that's a real conspiracy theory.

You think we wouldn't have detected that by now?




Maybe you should check their history, then answer me why they wouldnt.

Marketing is marketing, they are gonna try spin the most positive cases as possible. Even going above and beyond what it can actually do.

Ohhh indeed, we do, we do know the history.


Maybe you should check their history, then answer me why they wouldnt.

Marketing is marketing, they are gonna try spin the most positive cases as possible. Even going above and beyond what it can actually do.

And just look at Mantle so far.

Its in consoles! Ups, its not in consoles.
Its open source! Ups, its not open source.
Its super quick and cheap to implement! Ups, its not so easy or cheap after all.
nVidia/Intel can support mantle! Ups, they cant support mantle.

Conflicting statements.


BWAHAHA That is all mainstream media and casual follower misinformation, speculation, lack of attention span, and all the other reasons ...

I'm covering this for weeks now, look at this post (cause im not going to re-type all that)



The lower level, the higher cost and extra debug time usually.

Totally untrue.

Ref: http://www.youtube.com/watch?v=sSY2KXBoro0?t=28m14s
(from 28m to the end, they explain how big trainwreck DX development is)


Who knows? Clearly BF4 is a mess but that's not the fault of Mantle. The problem DICE has just now is that if they release the Mantle patch they'll just get accused of putting the DX game aside. It's a no-win situation.

Plus, mantle won't fix any gameplay bugs.



When is "soon"? Next month, 3 months, 6 months, more? Whats the official statement on it?

Last DICE statement was they threw in the towel and cancelled everything else but bugfixes for a good long term.

That has noting to do with mantle. It's not a DX thing, it's not a gamplay side thing, it's not a data loss thing, it's not a netcode thing, it's not a hit-box thing, it's not a balance thing.



Do you have inside information or can you substantiate this statement with actual proof, considering the state of the BF4 game being buggy? EA is presumably going to take care of the game bugs first as a priority before working on DLC or Mantle. Citation please?

If there's a reason it's a non-technical reason like mentioned above, there could have been programmers required on some deep debugging on one of the bugs there, so they could temporairly be

But, I don't think so, Dice has their support and balance teams, frostbite another 60 guys working purely on the engine and half of those are assigned to focus on some , there's a lot of layers to get to the mantle guys, the core is probably still there.

Do BF4 bugs really need graphics programmers to do the debugging in order to fix them? those bugs are mostly on the engine side, and let's keep mantle separate, when I say engine, I don't mean minus the graphics backend, I mean all the rest.




That is generally the situation for any product that has not been released yet, yes.


There is also a profession so called, researching for circumstantial evidence.

It tells me it's not a PR spin.
It tells me it's a revolution on the PC.

What I'm talking about all the responses, it's what the data is showing right now, not the PR data, but the context that goes along with it, and for that you need prior experience and knowledge of what low-level actually is and what it means in practise.

And from the post mentioned above, I've addressed the mass misinformation out there, it's the minority who understands how of a big deal Mantle is, majority are lazy consumers who have weak problem solving skills, group think (herd behavior), peer pressure, and other congnitive and mental disadvantages, which results in worthless posts like "i'll believe it when i see it" and all the other kinds of excuses masked as "being cautious"

As I said, there is nothing wrong with being a skeptic, but this is not a banking conspiracy. If there was PR spin, I wouldn't have detected that by now.

Unless it's a giant hoax and they'll delay it for 3 months and come out laughing on 1st april, but that's not the point, the point is we're explaining based on all the data plus analysis, if it's a hoax in the end, it's not my fault. Do they have any motive to do that. Not saying it's not impossible, but AMD doesn't seem to me like it can be compared with bigpharma, big agro, crony banksters, etc

This whole PR accusation thing can also be a way to distract us... but it should I go deeper and end up in offtopic ?





I wouldn't call the oxide demo a PR show seeing that 90% of it was jargon only developers would understand.

Exactly, that's one of the points as well.




hey guys, you know that common misconception about how when you use crossfire, the vram of the cards adds up, so that two 3 gig cards would have 6 gigs total?

With crossfire under mantle, this could actually be the case, right?

Actually I heard that would be the case with mantle, but I can't confirm I heard it correctly, I would have to re-check that, but I don't remember where i saw it.





If thats the case, since the Frostbite spinoff, Mantle for BF4 is not even certain anymore.

1. Johan Andersson from DICE/Frostbite had the idea to create mantle.
2. Asked Nvidia and Intel.
2. Both denied
3. AMD Accepted
4. BF4 first test game.
5. History in the making.




Unless nVidia adopts Mantle then I predict this will be about as successful as 3D vision or hardware PhysX. Any advantages it might have won't mean much if developers don't target it, or if it splinters PC gaming.

Right now it's looking like another Glide. DirectX may not be perfect but it's responsible or getting us out of the 1990s where every vendor from 3dfx to S3 to Rendition was pushing their own "pedal-to-the-metal, ours-is-better-and-more-efficient" API.


Yawn ... I've probably grinded through all of these many times ..

Nobody wants a different video card for each game they own.

That's consumer's problem, they want compatability, that's what they get first, not performance. They expect to get both.


I think the best way forward is for Microsoft to ship something like a DirectX "lite" which lets developers forgo some of the usual niceties in exchange for lower level access.

Why should we care about microsoft at all, do they provide anything that improves your life now that the we broke off their chain the PC industry , no, they lobby to take your freedom of speech on the internet away among other things, worthless company I don't care about let alone trying to discuss what options they have.

Nothing to you personally, but, I've addressed this elsewhere, with any tech discussion there's always these people with these thoughts at the end, and your posts just fits a classic example of this, there's is this culture almost a kind of celebrity worship you have in entertainment, but this is more of a "balance sheet worship" or "stock price worship" or "NDP numbers worship", neogaf being king of these; of avreage-gamer-debaters who debate in this semi-analyst financial manner with emotions (oh nooo my fav company lost 10 bucks i'll go cry now) about all the gaming and tech in a kind of pro-corporate pro-capitalism fashion, like we even care about their profits that is our money being milked to death. If you ask me honestly I hope microsoft just burns to the ground and Bill gates gets thrown into jail for funding poisonous vaccines that kills many children in africa. So I absolutely am celebrating to see DX being oblitarated from this planet once and for all, we don't need their system, we can build a better one that benefits everyone, not some freaks in wall street.

(Only when i've written this i've noticed your forum status, but I'll stand man of the word and keep all this intact, to clear something out, I meant to say that your post reminded me of those, not directly, also please note i sometimes use the "you" in a general context meaning "if anyone" so not you or anyone here, also just my opinion nothing more, but I don't want to make a big deal out of this so let's move back to mantle)


Some amazing predictions without even a single Mantle game being released yet.

Data analysis shows that. Not my opinion.




I would hate the days of glide and different patches depending on what graphics card you had.

That's a sacrifice I'm willing to make ANY day for top performance. I am a very different type of consumer


DX saved us from API hell...people wanting to go back to times before that, really need to take a look at history again...

How things evolve is not fixed, if they had someone come up with an idea like Mantle, DX wouldn't exist like it did, or not at all.

These points are just the kind of I'd imagine casual iPhone users would make, want easy easy eays, want simple simple simple, seamless, intuitive, bu bu be bu, all these buzzwords usually indicate something has to be dumbed down or performance sacrificed.




If you can be bothered, buy a console. No more API/OS/diver/patch for you. Not even finding playable settings. Just sit and play.

Everyone here seems to want mantle to be all vendor open standard. When it comes to nv exclusive features - some count those as added value, something that amd lacks. You have to make up your mind, you are against vendor locked features and after open standards, or you want disabling features from competitor's use. Can't have both.


Exactly, why should PC be limited by standards made up by, literally, lazy couch attitude.

They really do speak for them selfs only, I don't have a problem with many different patches, or having to do some preparation or extra step before I play, that's such a massive non-issue for the benefits elsewhere it brings, so it's a set of tradeoffs and I basicaly sacrifice a little compatability and other stuff for performance.

They see it as a disadvantage compared to before, in one of my posts, no, Mantle disadvantages are to us ACCEPTABLE SACRIFICE, I don't consider them as downsides.





Mantle is going to go the way of Physx and end up being used in the lamest way. Just like Physx hasn't changed gameplay and is only used for sparkles and stuff, Mantle isn't going to change the game and is just going to be used for a very slight performance boost. Maybe a major performance boost in the extreme case of RTS.

Which is a shame. But that's what happens when you go the vendor-locked way.

Which also means you have no idea what you're talking about.

What can more likely happen is, Nvidia losing ~30% market share by the time they get to Denver offload CPU (if that's what's going to be anyways)



Vendor lock-ins and proprietary tech only fails when they don't have a compelling advantage - that's why PhysX was a failure, it just didn't matter enough to make the AMD buyers switch to Nvidia.

Exactly, all the signs point that Mantle is going to outweight the strength of brand loyalty.

So, if Denver Offload CPU works 10 times better than Mantle, so be it, but since that's still a rumor why should I go even bother going deeper into that debate right now.



Mantle uses HLSL to write shaders, the same as DirectX- it's not like developers are going to be writing GCN assembly.

The more "low level" control is stuff like memory management, and more explicit control of queues and scheduling. EDIT: Or at least, that's my interpretation as an uninformed non-game developer.

Emm, actually it's a HLSL converter afaik. They probably can start from scratch if they want.







Really. Since you weren't around back then and make that completely obvious, let me clue you in. Glide was created back when D3D didn't exist with the Voodoo I. There was NO standard, there were 11 standards all competing with each other - every chip had their own 3d API. PowerVR had their own thing going on. So did the rendition verite. In fact, when D3D became ubiquitous there was no longer a need to get a 3dfx card. Eventually 3DFX fell so behind on the D3D performance curve, this with other factors (V3 was a disappointment and late, purchase of STB, etc) led to their demise.

Thank you, drive through. Oh yeah. Speaking of which. Most glide titles did not have a big performance advantage over D3D. It was generally 10 frames if that - which didn't matter when 3dfx fell behind the curve in terms of D3D performance. The voodoo 3 was a disappointment but they barely managed to hang on. Let's see, from what I remember, the Riva 128 was the competing product to the voodoo2. The V2 was still better in terms of D3D performance, and very few titles used glide by that time. Then the Riva TNT was released - it was just better than the V3 by a mile. The V3 was also late and disappointing, with poor D3D performance. Shortly after, 3dfx went caput.

3DFX initial success had nothing to do with glide. They were successful because...well...mostly they were one of the first and they had the highest performing overall part by a mile. Nobody could touch 3dfx performance by any metric. 3dfx was loved initially because they got in on the market early and they had the most compelling performance and hardware. Once that advantage went away, people stopped caring. It had absolutely nothing to do with glide, like I said glide was created because there was no standard in the early days. It was proprietary or nothing.


That's all fine, but. DirectX wasn't designed in the year 2013, It was designed in late 90ies with code being piled ontop of that methodology. Similar with OGL.
And now, we don't have 11 APIs, we have 2, does OGL even count in the AAA PC market ? (i know it's for on Mac versions and exceptions like Rage etc)

AMD with Mantle, with avoid all the fuss huss when they had with Rage release (ofcourse if DX fallback path is provided which is definitely yes for quite some time, they'll still be prone to those problems on that version)
when the wrong driver got released and game basically didn't work, worse yet, OGL drivers were quite bad from AMD so it didn't work that great even after some weeks, eventually I played it like a year later and it worked great. But see, AMD can't fix the driver good if the developer doesn't cooperate enough, which Carmack admitted they focused too much on Nvidia (OGL extensions), so without that communication going

With Mantle, developer doesn't need communication, he can fix it him self, exactly what Carmack could do for rage to get it working and there would be no issues like that, because he would took the time until it's done right, from my research I see they had a really clean codebase that was scanned by a static analysis company and they got the tools and basically polished to that extend they were treating warnings as errors.

For comparison, Rage was basically all graphics bugs, while BF4 is mostly all in gameplay. So it's true Mantle won't fix and won't do anything if games are rushed and the gameplay side doesn't work it doesn't matter if there's mantle or not, but, by being so much easier with mantle, they probably won't have to spend that much effort on optimizations, and I think that could lead to better overal quality.




3) DX was used by M$ as their weapon to get Windows in to everybody's homes. It's no longer the case and hasn't been for the past few years. They simply don't care enough - do you actually believe Microsoft is wasting time on DirectX these days while they're being owned all over the shop in mobile?


I also lean more to DX primairly being a weaponized API rather than "solving the issues of the industry", that compatability/security is just a smoke screen, and in year 2013 that is more obvious than ever.



Sorry I care about gaming...as in the graphics (I.Q), the framerates, the gameplay and the control-fidelity.
I eg. game ARMA3 in 7.1 surround sound with TrackIR 5.
No crapbox can do that.

Consoles are for people not serious about gaming.

Allright. But more to those argument, we try to defend the PC tradition and culture from being dumbed down and sabotaged by outsiders or potentially paid agents.

Mantle will improve many of those criticism of PC being too hard to tweak for everyone, and constant driver thinkering, well there's no thinkering taken away, but there are some serious annoyances that will be obsolete if you go Mantle mode.

If you don't know how to thinker with settings then that's not a problem of a platform in the sense that the whole platform should change for everyone to be forced onto the easier method. Mantle will fix the genuine criticism, which is caused by high-level APIs.

But I love to setup my game settings for hours before I play, and I absolutely refused to play games without my custom settings, for example Crysis one of the big PC favourites that is at the top of the list with Zelda and Metroid, I created my own autoexec.cfg and setup about 100 console commands I wanted the game to look, especially draw distance, I extended it by more than double, maximizing audio quality settings, sorround, etc





There's a reason people with high end PC's buy consoles.
You can claim "I can get 1000 fps" but what's it matter if it drops to 1 fps, or suffers from periodic or intermittent stuttering? Console games have no issues because game devs have control over the hardware, and that's what AMD is trying to get on the PC.


Me, I don't buy consoles for "easy easy" and "no issues", I buy it for Zelda and Metroid (and I hope they finally make another F-Zero or Starfox).:sneaky:

Soul Calibur switch wasn't enough for me to get a X360. Especially the consensus being that the Soul Calibur 2 on GCN was still the fan favourite, but idk, haven't looked into that much lately.



ArmA 3 and RTS games like Total War would probably benefit from Mantle more then a gpu-limited BF4 would.

Indeed




Heh a minority player in the GPU market is going to push a non-standard API and make it the dominant standard? Do you guys read what you are writing?

Well what really is the point, is it criminal for an underdog to do that ?

Alternative media was also a minority against the mammoth mainstream dinosaur media, but now it's the other way around.

DX is high level and provides high compatibility.

Something I can, personally, throw down the toilet. Acceptable Sacrifice.





DirectX and OpenGL serve a purpose,

Something nobody cares about anymore:

Year 2011:
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/

Huddy says that one of the most common requests he gets from game developers is: 'Make the API go away.'
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
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And again, if you make the API go away, you have to write code for each specific hardware architecture. It serves a purpose, even if some dev's wish they had more control than DX gives them.

EDIT: Your article even says as much. They even recognize the advantage of DirectX.
Of course, there are many definite pros to using a standard 3D API. It's likely that your game will run on a wide range of hardware, and you'll get easy access to the latest shader technologies without having to muck around with scary low-level code. However, the performance overhead of DirectX, particularly on the PC architecture, is apparently becoming a frustrating concern for games developers speaking to AMD.
 
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NTMBK

Lifer
Nov 14, 2011
10,409
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besides if Mantle is such a "It's such a complete and elegant solution"...where is the games?
Mantle dosn't seem complete at all...and it's "elegantly" abscent.

Wow, this makes even less sense than your usual arguments. It's a brand new API that just launched, and the first game has not even come out yet. :\
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
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Yeaa. As the devs said at the q&a its actually incredible consumers accept all those driver updates. But it seems they/we have gotten used to it.
But imagine what would happen if we stepped into our car and it often required a huge 200megs firmware update - because another model in another country demanded an update? No way.
Its crazy what normal consumers can get used to on the pc. But imho its not going to work. Changing drivers so one game can work. lol. And we dont even experience the debugging hell before its discovered the problem is actually in the driver.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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You too young to remember the API's wars...so I don't blame your for your stance.

DirectX is the biggest thing to happen for gaming for for decades...sorry if I don't want to go back to the mess of API wars.

Can you look into your crystal ball and tell me tomorrow's lotto numbers, please? Since you seem to know the outcome of Mantle in advance. Why you are at it, grab us some benchmarks from this muddled future.

We've already been told the reason the devs have requested an API that offers what Mantle is purported to offer. They are unhappy with DX. It has fallen behind their requirements. Microsoft does just enough to DX to include it in their next version of Windows to help entice consumers into upgrading. The wants of the devs are secondary. This is typical of what happens when there is no competition, stagnation.

Hopefully, Mantle is all it's cracked up to be. That will be progress for PC gaming. Not a step backwards, as you believe it will be.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Wow, this makes even less sense than your usual arguments. It's a brand new API that just launched, and the first game has not even come out yet. :\

Look at the post I was quoting...and then point the finger again.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Can you look into your crystal ball and tell me tomorrow's lotto numbers, please? Since you seem to know the outcome of Mantle in advance. Why you are at it, grab us some benchmarks from this muddled future.

We've already been told the reason the devs have requested an API that offers what Mantle is purported to offer. They are unhappy with DX. It has fallen behind their requirements. Microsoft does just enough to DX to include it in their next version of Windows to help entice consumers into upgrading. The wants of the devs are secondary. This is typical of what happens when there is no competition, stagnation.

Hopefully, Mantle is all it's cracked up to be. That will be progress for PC gaming. Not a step backwards, as you believe it will be.

Why don't we let the pro-mantle crowd put on some numbers first...and not just wild speculation?
Funny how the fact that some people don't gobble up PR on blind faith can anger some...

Give me some numbers (HARD DATA)...then you can ask me again....but untill then....your post are no more valid than mine.

And I don' see multiple API's as a future...I see it as a step back to past mistakes....kinda like not wanting to learn form history and then making the same mistakes again.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
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Why don't we let the pro-mantle crowd put on some numbers first...and not just wild speculation?
Funny how the fact that some people don't gobble up PR on blind faith can anger some...

Give me some numbers (HARD DATA)...then you can ask me again....but untill then....your post are no more valid than mine.

And I don' see multiple API's as a future...I see it as a step back to past mistakes....kinda like not wanting to learn form history and then making the same mistakes again.

As has been said before and I am sure will need to be said again, it will depend both on the developer and on the games how much mantle will effect performance. You might get a 15% performance gain or you might get a 300% performance gain.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Why don't we let the pro-mantle crowd put on some numbers first...and not just wild speculation?
Funny how the fact that some people don't gobble up PR on blind faith can anger some...

Give me some numbers (HARD DATA)...then you can ask me again....but untill then....your post are no more valid than mine.

And I don' see multiple API's as a future...I see it as a step back to past mistakes....kinda like not wanting to learn form history and then making the same mistakes again.

When people post about for mantle using the claims of AMD and the devs involved, you choose to disregard them. You then make claims predictions with absolutely nothing to back it (and I mean absolutely nothing, no industry experts, nothing) and they are supposed to be valid. They come across though, possibly because you have nothing to base them on, as sour grapes.

We've seen the demo with ~70K draw calls in real time. That's real. That backs the claims made by AMD and the devs. I realize it's not a full on all encompassing Mantle demo, but you can't say there's nothing to back the claims.

Most people are simply excited about the prospects that Mantle offers. They aren't making claims. They are listening to what's being shown and said and are excited about the possibilities. You on the other hand remind me more of the sky is falling, we're all doomed, oh the pain and suffering Mantle is going to bring. Don't worry, if it sucks and doesn't offer anything for both devs and consumers, it'll die, or be relegated to being used in a couple of games a year that AMD pays for, like TressFX and PhysX.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
As has been said before and I am sure will need to be said again, it will depend both on the developer and on the games how much mantle will effect performance. You might get a 15% performance gain or you might get a 300% performance gain.
I think what he is saying and I'm also saying, is until we see Mantle games, we do not know.

You also have to recognize that games will be built around the capabilities of non Mantle 1st, and Mantle will be a bonus. Assuming that developers want their games played on the majority of PC gaming machines. Rather than performance improvements, you may see some visual improvements, much like PhysX does (probably different improvements).

We are all speculating, which means we really need to slow down on these accusations and if Mantle does well, it doesn't mean these other methods were a result of sloppy or poor choices. Everything has compromises.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
I think what he is saying and I'm also saying, is until we see Mantle games, we do not know.

You also have to recognize that games will be built around the capabilities of non Mantle 1st, and Mantle will be a bonus. Assuming that developers want their games played on the majority of PC gaming machines. Rather than performance improvements, you may see some visual improvements, much like PhysX does (probably different improvements).

We are all speculating, which means we really need to slow down on these accusations and if Mantle does well, it doesn't mean these other methods were a result of sloppy or poor choices. Everything has compromises.

I think you are correct that they will have to limit Mantle because it has to perform acceptably on the DX pathway. It's not an add on like PhysX though that is added to the DX pathway. It's not some effect that can be toggled on and off. I think we're more likely to see some games where R9 270 can keep up with Titan because of Mantle's added efficiency and reduced overhead.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
We've seen the demo with ~70K draw calls in real time. That's real. That backs the claims made by AMD and the devs. I realize it's not a full on all encompassing Mantle demo, but you can't say there's nothing to back the claims.

The question is, are we really draw call limited? It doesn't appear so..

Most games don't require anywhere near that many draw calls. In fact, the only type of games I can see that could even utilize that many draw calls are the massive strategy games. For everything else, under 10K easily suffices, and since the next gen consoles max out around 20K draw calls, then why should the industry jump through hoops and expand code bases for the small percentage of GCN users to dramatically increase the draw call limit?

BTW, Civilization 5 on the PC can do 15K draw calls a frame due to DirectX 11 driver multithreading. It's clear that the technology has potential, it just needs to be refined.

And since Microsoft has expressed great interest (they've already begun the work according to them) in lowering the overhead of Direct3D on Windows, then we can say with some confidence that future versions of Direct3D will be much lighter than present.

Most people are simply excited about the prospects that Mantle offers.
Mantle comes with some serious drawbacks, that's the problem. If Microsoft never had to care about backward compatibility, then how much better would Direct3D be right now?

But backward compatibility is IMPORTANT, and cannot simply be thrown under the bus. Much like cross architectural compatibility is important.
 
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