The AMD Mantle Thread

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bystander36

Diamond Member
Apr 1, 2013
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How am I off-topic? I'm just calling out the frankly ridiculous sensationalist concern-troll statements regarding "market fragmentation" abound in this thread.

What makes it ridiculous sensationalist, when many of the conversations from the dev's themselves recognize it. Even those developers who support it, caution think it would be a terrible idea to have any others do the same. And if Mantle is so great, it will force others to do the same.

It is a legitimate concern, and not one that even originated from us on the forums.

And the only reason it gets repeated, is so many seem to want to pretend it isn't a concern.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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Back on topic please.
 

krumme

Diamond Member
Oct 9, 2009
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I don't disagree with that.

Only the "Up to" 45% is leaving a lot up to the imagination.
What things will see 45% boosts in performance?
What hardware will see up to 45% boosts in performance?
Will it be minimums that get the boost?
Will it be CPU bottlenecks that get the boost?
Will it be the APU's that see up to 45% boosts?

We will not know. As for the proof i dont give a damn about some average bm. I will glance shortly to H and their subjective impression but for 99% i will just judge for myself.

Right now i play without msaa but perhaps mantle alows me some extra min fps and 2 times msaa. That was what i was hoping for. If that is doable it will be great.

Besides that its a damn shame we have to wait a year before the new games using the oxide engine emerges. I could really play a game that brougt rts into my world again. I think its perfectly possible we will see some 300% gains here. Fps like bf4 is super fine for apus like kaveri but we need mantle for a rts (l)evolution. Its not a nice to have.

Its a damn human right!!!! Lol
 

bystander36

Diamond Member
Apr 1, 2013
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We will not know. As for the proof i dont give a damn about some average bm. I will glance shortly to H and their subjective impression but for 99% i will just judge for myself.

Right now i play without msaa but perhaps mantle alows me some extra min fps and 2 times msaa. That was what i was hoping for. If that is doable it will be great.

Besides that its a damn shame we have to wait a year before the new games using the oxide engine emerges. I could really play a game that brougt rts into my world again. I think its perfectly possible we will see some 300% gains here. Fps like bf4 is super fine for apus like kaveri but we need mantle for a rts (l)evolution. Its not a nice to have.

Its a damn human right!!!! Lol

As awesome as it could be for RTS's, the reality is that game dev's will make sure their game can perform well on DX, as most their customers will not have Mantle capable cards. So until that changes, I don't expect 300% boosts on RTS games, as they'll be making game design choices based on their average customer.
 

mikk

Diamond Member
May 15, 2012
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Up to 45% for Kaveri or a bigger 6-8 Core CPU? It makes a huge difference. I would expect that Mantle gains much more on a 8 core due to better core scaling than on a CPU like Kaveri with just 4 cores.
 

kapulek

Member
Oct 16, 2010
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Up to 45% for Kaveri or a bigger 6-8 Core CPU? It makes a huge difference. I would expect that Mantle gains much more on a 8 core due to better core scaling than on a CPU like Kaveri with just 4 cores.
I guess it's with more cores, but with Kaveri you're getting additional 512sp in asymmetric CF.
 

krumme

Diamond Member
Oct 9, 2009
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As awesome as it could be for RTS's, the reality is that game dev's will make sure their game can perform well on DX, as most their customers will not have Mantle capable cards. So until that changes, I don't expect 300% boosts on RTS games, as they'll be making game design choices based on their average customer.

Unless they want to sell the rts on consoles in 2015? (I know hard to imagine for COD country lol)
Consoles and cgn is a far, far larger market than mid to high end nv cards in a year.

Besides that i dont know how they will tackle the extreme difference for low api vs higher level like dx for rts games? Because what we see on the oxide demo is not doable on dx mt or not. Dx is killing rts games. I want something radically new here. To be frank i am tired of the same year after year. I want my dune 2 experience to come again
 

SiliconWars

Platinum Member
Dec 29, 2012
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So 45% best case.

In BF4, a game that we know is good with CPU performance already. So like I said they've got ~20% for being "close to metal"/removing the remaining CPU bottlenecks, and they've dragged out another 20% or so from GPU optimizations.

"Up to" can mean anything of course (possibly minimums? Maybe certain maps only?), the average might only be 20-30% in that case.
 

dacostafilipe

Senior member
Oct 10, 2013
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As awesome as it could be for RTS's, the reality is that game dev's will make sure their game can perform well on DX, as most their customers will not have Mantle capable cards. So until that changes, I don't expect 300% boosts on RTS games, as they'll be making game design choices based on their average customer.

True,

but they don't just code for DX and call it a day. They already do fine-tuning for specific cards (Kepler,Fermi, VLIW5, etc.. ).

It then depends on what's best for them. Implement Mantle, or just optimize DX for GNC cards the "old way".

We need real performance previews, then maybe some developers will comment on this.
 

SiliconWars

Platinum Member
Dec 29, 2012
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Up to 45% for Kaveri or a bigger 6-8 Core CPU? It makes a huge difference. I would expect that Mantle gains much more on a 8 core due to better core scaling than on a CPU like Kaveri with just 4 cores.

Well that slide appears to be from the same Kaveri presentation so I'd guess it means Kaveri.
 

Enigmoid

Platinum Member
Sep 27, 2012
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So 45% best case.

Which knowing AMD's marketing slides is half that or less in reality. (Just like the a10-4600m which was supposed to bring "up to 56% more performance" than llano and in reality delivered around 40% that.
 

chimaxi83

Diamond Member
May 18, 2003
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As an AMD owner who's decision to buy a couple 290's was fueled by Mantle, I'm pretty disappointed right now. Pretty soon I won't be mining anymore, so other than Mantle, I have no incentive to stick with AMD. Hope to see something soon :thumbsup:
 

Bubbleawsome

Diamond Member
Apr 14, 2013
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As an AMD owner who's decision to buy a couple 290's was fueled by Mantle, I'm pretty disappointed right now. Pretty soon I won't be mining anymore, so other than Mantle, I have no incentive to stick with AMD. Hope to see something soon :thumbsup:
You could send me one.

I saw this thread open and thought mantle was out, disappointed. I hope that will make mantle open though. I would love if they could let all developers take advantage of it. A lot of games the masses play could use CPU optimizations. (See, minecraft) Seriously, I know at least 50 people that have an AMD APU that play nothing but minecraft. I know it is java, but that game has something like 2.2m players. A personal favorite of mine (beamng) uses CPU like drugs, it needs mantle.
 
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DaZeeMan

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Jan 2, 2014
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From AMD Kaveri Tech Day:


Brad Wardell (one of the Oxide founders) has stated that this demo will be available on Steam later this month, will work on any APU/GPU using DirectX (with AMD using Mantle of course), and will be fully moddable. So this should give everyone a chance to 'play with the settings' a bit to see how this engine will perform with more/less objects and such.

And the slide above is on an A8 APU. I'll be interested to see how it fares on a dedicated R9 GPU. 30 FPS is essentially playable, while 8.5 FPS would be friggin' annoying. So it would appear, for those on a budget/using integrated APUs (laptops mainly), that Mantle will be a huge help for titles that take advantage of Mantle.

Another tidbit from Brad (I've shared this before):
Oxide's engine, Nitrous biggest advantage is that it is completely asynchronous in its rendering. The engine is not tied to a thread so the more cores you have, the faster it gets.
The biggest advantage of Mantle is that unlike DirectX, Mantle is truly multicore aware. With DirectX 11, more cores don't buy you nearly as much. That said, Nitrous, even on DirectX, is still two orders of magnitude faster than say a typical DirectX 9 engine.
A Mantle optimized game can show a massive performance gain depending on how many cores the user has on their CPU. Contrary to what I read on some forums, most games remain CPU or video driver bound (i.e. the GPU is waiting to be fed). Mantle lets you get a lot more stuff onto the GPU.
Again, here's the Stardock forum thread with Brad's comments:
http://forums.elementalgame.com/451041

The 'Mantle lets you get a lot more stuff onto the GPU' comment is the telling one IMHO.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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So let me get this straight. You think that because Mantle in BF4, will see up to 45% boosts in performance, I was wrong about anything I said?

The only thing it may say, was my prediction of 10-15% boosts with higher than that in the minimums, could be wrong. But we all know that "Up to" does not mean it will perform at that boost.

Mantle still fragments the market. And if it truly does give 45%, which sounds doubtful by the wording used, then that will force Nvidia into fragmenting the market more. There is nothing I said that changes based on that slide.

nVidia has never been shy about fragmenting the market. They typically lock there features improvements to their own cards. I'm not really feeling any concern for nVidia about "market fragmenting".

I'm assuming that Starswarm run on an APU would be about worse case for DX. Weak CPU with a demo designed to bottleneck CPU's. I'm also thinking that an FPS like BF4 isn't best case for Mantle. If it can do +45% in an FPS (I'll take a 45% increase in minimums and be thrilled.), it's likely going to do more in RTS and MMO games.

What I'm hoping for is that it lessens limitations on how far we can go and how much we can have in games. I'm really not too concerned if it means brand A faster than brand B, as long as it gives us real and tangible improvement in game play. That's brand B's problem, IMO. Besides, if AMD is true to form they won't lock nVidia or Intel out of Mantle.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Some people still think 10 x more drawcalls = 10 x more performance...when I'd be surprised to see more than 5-10% improvement overall for that (Unless you try and design a game, focused on the worst case for DirectX and use "brute force" over "elegance" eg. instancing ect.)...and I doubt Microsoft is sitting idle now..AMD's PR must have awoken them...so expcet gains over DirectX to be even smaller soon.

Who are these people? There were some people who originally thought this, but I haven't seen anyone post anything like this for ages.

I hope you are right about Microsoft being woken up and we'll see improvement in DX due to Mantle. I'll take that as another performance increase because of Mantle. Competition is good!
 

desprado

Golden Member
Jul 16, 2013
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Who are these people? There were some people who originally thought this, but I haven't seen anyone post anything like this for ages.

I hope you are right about Microsoft being woken up and we'll see improvement in DX due to Mantle. I'll take that as another performance increase because of Mantle. Competition is good!
one of them is u.I dont need to post ur past post in this topic.

Warning issued for callout.
-- stahlhart
 
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desprado

Golden Member
Jul 16, 2013
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So about 15-20% would probably be a good guess.

Also doesn't a performance increase depend on your hardware?
45% is only marketing which AMD and Nvidia do alot even Intle.Yes u are right and that what i am saying a long time.If u need full mantle advantage meaning 20 to 25% than u need to have AMD base system with AMD CPU and GPU combination.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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45% is only marketing which AMD and Nvidia do alot even Intle.Yes u are right and that what i am saying a long time.If u need full mantle advantage meaning 20 to 25% than u need to have AMD base system with AMD CPU and GPU combination.

They have never stated that you need an amd CPU to get benefits from mantle.
 
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