The AMD Mantle Thread

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Lonbjerg

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Dec 6, 2009
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No, the Oxide engine was not built for Mantle. Have you not seen any of the source material? Mantle was added to the engine. That was a fairly big deal in the presentations, how easy it was and how little work it was to add it in.

Funny, how this easy and simple thing to add...still is MIA :thumbsup:
 

3DVagabond

Lifer
Aug 10, 2009
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Just to correct you, i'm not sure if you're referring to the 290 series or the older cards. But, with the 79xx cards and prior, frame pacing is certainly not "fixed". It is still broken in crossfire DX9. It is also broken in eyefinity with crossfire. AMD managed to "Fix" it with the 290 series, but didn't fix it yet with the older cards. They state that they will fix it this month. Yet by the same token, keep in mind that this bug has existed for nearly 2.5 years. That certainly doesn't give you confidence in AMD's software team, does it? Especially since their competitor had this same issue solved 4-5 years ago with the elimination of nearly all microstutter.

I also am under the impression that crossfire will not work simultaneously with Mantle. I do remember reading that somewhere. That COULD be a good thing in AMD's case given their poor software support, but if anyone could clarify whether CF works with Mantle, that would be great.

I'm quite sure that I read that Mantle will be single GPU only. I could be wrong though.

I thought the problem always existed. nVidia fixed it with Kepler and then released the equipment they had to show it. At that point AMD started working on a fix.

do you recall where you heard that Mantle and Crossfire weren't compatible? I was actually under exactly the opposite impression, that Mantle allowed for Crossfire to be implemented in various ways. Possibly even with shared memory between the GPU's instead of having to mirror it on all of the cards.
 

bystander36

Diamond Member
Apr 1, 2013
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I thought the problem always existed. nVidia fixed it with Kepler and then released the equipment they had to show it. At that point AMD started working on a fix.

do you recall where you heard that Mantle and Crossfire weren't compatible? I was actually under exactly the opposite impression, that Mantle allowed for Crossfire to be implemented in various ways. Possibly even with shared memory between the GPU's instead of having to mirror it on all of the cards.
I think he may had seen a slide that mentioned that under Mantle, AFR wasn't the only way to utilize the additional cards. They had the ability to have the cards work on a single frame in unique ways.

However, I don't believe it said that you couldn't use AFR either.
 

Keysplayr

Elite Member
Jan 16, 2003
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No, the Oxide engine was not built for Mantle. Have you not seen any of the source material? Mantle was added to the engine. That was a fairly big deal in the presentations, how easy it was and how little work it was to add it in.

Yes, we've read ALL the marketing fluff, thanks. How easy and effortless Mantle is to add to any game engine. Devs will abandon DX or OpenGL, etc. etc. But I don't think I'll bite into these shenanigans. I would however ask all of you to wait until we see something concrete (or at least asphalt) from AMD about mantle.
 

Stuka87

Diamond Member
Dec 10, 2010
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It goes even further back...remeber AMD's "conroe-killer"?
http://www.xbitlabs.com/articles/cpu/display/amd-k8l.html

AMD's PR has always been..."hyperbole"...

Uhm, this is marketing for every company. Name one tech company that does not stretch the truth when putting out slides that contain performance numbers.

As for the percentage listed, I am sure thats for CPU bottlenecked machines. BF4 is VERY CPU intensive. Even 4.5GHz i5's are a bottleneck. But slower chips are a bigger bottleneck.
 

3DVagabond

Lifer
Aug 10, 2009
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My guess is that they spiked to a 45% improvement momentarily in one area of one map for a brief moment. This legally permits them to say UP TO 45% and they would not be lying. Deceitful? Yes. Lying? No. My money is on that scenario.

What do you base that on? While that's surely possible, under the heading that "anything is possible", but why would you assume that's what happened? And if it was, it's also "possible" that it ran 44% faster all of the time and spiked to 45% in one area of one map for a brief moment, by your way of thinking. It's also possible that it hits 45% in many many situations, but just doesn't flat line at +45%. While I don't assume it's best case, it's just as silly to assume worse case as well.

It goes even further back...remeber AMD's "conroe-killer"?
http://www.xbitlabs.com/articles/cpu/display/amd-k8l.html

AMD's PR has always been..."hyperbole"...

This has to do with Mantle how?

Funny, how this easy and simple thing to add...still is MIA :thumbsup:

It takes years to build games and game engines. We've had every developer who's worked with it say it's "simple" (that's in relative terms, of course) you are obviously no better informed than any one else around here. That in and of itself should let everyone here know how informed your opinions are. All we can go by is what we've been told and shown.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
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I thought the problem always existed. nVidia fixed it with Kepler and then released the equipment they had to show it. At that point AMD started working on a fix.

do you recall where you heard that Mantle and Crossfire weren't compatible? I was actually under exactly the opposite impression, that Mantle allowed for Crossfire to be implemented in various ways. Possibly even with shared memory between the GPU's instead of having to mirror it on all of the cards.

Correct. Kepler introduced a hardware fix for micro stutter. Micro stutter still exist on pre-kepler GPU's.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
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Correct. Kepler introduced a hardware fix for micro stutter. Micro stutter still exist on pre-kepler GPU's.
Microstutter will always exist from time to time. However, Nvidia has been using frame pacing tech, in software at least, since before Fermi. It has improved over time, however.
 

Lonbjerg

Diamond Member
Dec 6, 2009
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This has to do with Mantle how?

Mantle is AMD PR...I'm looking at the history of the company make PR claims.
I know you don't like us bringing those facts to the table...but untill we get more than PR...I will jugde the Mantle PR like any other PR from AMD and conclude:

Their PR never meets reality.
 

blastingcap

Diamond Member
Sep 16, 2010
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I would however ask all of you to wait until we see something concrete (or at least asphalt) from AMD about mantle.

That's like asking people to NOT speculate on Maxwell's specs and performance because it isn't out yet. Ain't gonna happen. People love to speculate. Lol. That said I think this thread probably should have remained locked for a while longer because of the friction it generated.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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Yes, we've read ALL the marketing fluff, thanks. How easy and effortless Mantle is to add to any game engine. Devs will abandon DX or OpenGL, etc. etc. But I don't think I'll bite into these shenanigans. I would however ask all of you to wait until we see something concrete (or at least asphalt) from AMD about mantle.

You ask others to wait, but you give your opinions. Those who have talked about DX and OGL being abandoned are the naysayers using that as a fear tactic against Mantle. The Devs surely haven't said they are going to abandon DX and AMD said they had been in communication with M$ all along before releasing Mantle. They had no issues. That doesn't sound like even AMD is presenting it as abandoning other API's.

I'm not the one throwing around performance numbers. I'm not saying 45% or 10X. Nor am I saying 5%-10%, 45% in one specific location on one map, 2 to 3 fps like a new driver release, etc... I just want to talk about what's been presented.

Look at the excitement in this thread http://forums.anandtech.com/showthread.php?t=2362141 This is just all marketing and slides as well. It's not like hype is beneath nVidia. Until we have some concrete info to debunk what's been presented we have hope that it will come out as they say it will. We all realize we need to tune our BS meters with marketing presentations, but it doesn't mean we shouldn't look forward to improvement and increased performance.
 

Lonbjerg

Diamond Member
Dec 6, 2009
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You ask others to wait, but you give your opinions. Those who have talked about DX and OGL being abandoned are the naysayers using that as a fear tactic against Mantle. The Devs surely haven't said they are going to abandon DX and AMD said they had been in communication with M$ all along before releasing Mantle. They had no issues. That doesn't sound like even AMD is presenting it as abandoning other API's.

I'm not the one throwing around performance numbers. I'm not saying 45% or 10X. Nor am I saying 5%-10%, 45% in one specific location on one map, 2 to 3 fps like a new driver release, etc... I just want to talk about what's been presented.

Look at the excitement in this thread http://forums.anandtech.com/showthread.php?t=2362141 This is just all marketing and slides as well. It's not like hype is beneath nVidia. Until we have some concrete info to debunk what's been presented we have hope that it will come out as they say it will. We all realize we need to tune our BS meters with marketing presentations, but it doesn't mean we shouldn't look forward to improvement and increased performance.

Show mere where I participate in the hype in that thread (and yes I have posted in that thread)...sorry to burst your bubble, but that argument fails terribad.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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Mantle is AMD PR...I'm looking at the history of the company make PR claims.
I know you don't like us bringing those facts to the table...but untill we get more than PR...I will jugde the Mantle PR like any other PR from AMD and conclude:

Their PR never meets reality.

Start a thread about misleading PR and advertising. That's what your post is about. It's not about Mantle.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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Start a thread about misleading PR and advertising. That's what your post is about. It's not about Mantle.

I think it is about Mantle. Just because you don't want it to be relevant, doesn't mean it isn't - it is very relevant. Period. We've only seen marketing slides for Mantle, and marketing in this thread for Mantle. Therefore the context of AMD's history of deceptive marketing and stealth marketing is very relevant. Because that's what they seem to be doing for Mantle.

People are saying, essentially, that AMD has a lousy history of delivering even a fraction of their claims of their marketing powerpoints. But they will sure make grand claims on powerpoints and perpetuate that with stealth marketing. Guess what? Mantle has a ton of marketing powerpoints. That is fluff. What it sounds like to me that you're doing is trying to silence those that have any potential critique of Mantle. Which is ridiculous. Guess what. Not everyone buys into fluff and not everyone is going to praise Mantle 24/7 in this thread. Reasoned critique is fine. Expressing doubts on Mantle marketing based on AMD's marketing history is relevant. You aren't going to get a 24/7 praise thread here. When we get benchmarks that are indeed 45% faster, as tested by review websites, then you might get a praise thread. But not till then.

Stop trying to silence opinions about Mantle that you don't like. Just because you don't like it, doesn't make it invalid. Personally I think some of the hyperbole i've seen here about how OGL and DX are going to die overnight is pretty hilarious. That's just me though.

When Mantle BF4 is out and testable, that isn't fluff. What i'd like to see, is Mantle material and benchmarks that aren't marketing fluff. In other words, tell us when Mantle BF4 benchmarks. That is the only thing that will end the debate. Oh yeah. Speculation is fine. Speculate about Mantle all you want. But don't expect anyone to buy into that stuff based on powerpoints alone.
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
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Show mere where I participate in the hype in that thread (and yes I have posted in that thread)...sorry to burst your bubble, but that argument fails terribad.

Did I say, Look at Lonbjerg's excitement in that thread? Why should I have to point anything out when I never claimed it?
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
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Start a thread about misleading PR and advertising. That's what your post is about. It's not about Mantle.

Unless you have a download link to anything running via Mantle....this is a PR thread about Mantle...not a "All praise Mantle - no critque allowed - stop anyone not pro AMD/MANTLE from posting"-thread.

So I will keep posting about the terribad PR, since this "easy and simple to implement API" is still MIA and nothing BUT PR still, thank you very much
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
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What do you base that on? While that's surely possible, under the heading that "anything is possible", but why would you assume that's what happened? And if it was, it's also "possible" that it ran 44% faster all of the time and spiked to 45% in one area of one map for a brief moment, by your way of thinking. It's also possible that it hits 45% in many many situations, but just doesn't flat line at +45%. While I don't assume it's best case, it's just as silly to assume worse case as well.



This has to do with Mantle how?



It takes years to build games and game engines. We've had every developer who's worked with it say it's "simple" (that's in relative terms, of course) you are obviously no better informed than any one else around here. That in and of itself should let everyone here know how informed your opinions are. All we can go by is what we've been told and shown.

Have you learned nothing in all your time here? Companies show their ABSOLUTE best under the ABSOLUTELY best circumstances. How can you even question my comments in the face of that ABSOLUTE truth? Learned nothing from Bulldozer? hehe. Oh and by the way, I never said worst case or even alluded to it but since you brought it up, worst case would be making performance worse than without Mantle.

Alright, let's tone it down Keys.

-Rvenger
 
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Keysplayr

Elite Member
Jan 16, 2003
21,211
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Start a thread about misleading PR and advertising. That's what your post is about. It's not about Mantle.

FYI, most of this thread is about misleading PR and advertising. So no real need for another thread about the same thing. IMHO.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Unless you have a download link to anything running via Mantle....this is a PR thread about Mantle...not a "All praise Mantle - no critque allowed - stop anyone not pro AMD/MANTLE from posting"-thread.

So I will keep posting about the terribad PR, since this "easy and simple to implement API" is still MIA and nothing BUT PR still, thank you very much

Feel free to post anything about Mantle.

So I am excluded from "we all"?

I said we all have to tune our BS meters. Still in no way infers you posted anything that I need to prove.
 

blackened23

Diamond Member
Jul 26, 2011
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Between Mantle's powerpoints and AMD stealth marketers perpetuating it...it's just ... ugh. I'll be the first to give props to Mantle when real BF4 benchmarks exist. If it's 45%. Not till then. I'd assume that anyone with any intelligence would feel the same way. That's not to say speculation isn't allowed, that's great and all. But we've had 3 months of this. And to that I say, give us BF4 Mantle benchmarks AMD - that is substance. I want substance, not fluff.

Random side note: I wonder if it's possible to integrate Mantle into the new CG_miner. That would be pretty hilarious.
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
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Between Mantle's powerpoints and AMD stealth marketers perpetuating it...it's just ... ugh. I'll be the first to give props to Mantle when real BF4 benchmarks exist. If it's 45%. Not till then. I'd assume that anyone with any intelligence would feel the same way.

Random side note: I wonder if it's possible to integrate Mantle into the new CG_miner. That would be pretty hilarious.

Does CG_miner use a video rendering path? I don't think Mantle would apply.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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It's all just 1s and 0s right? Does it matter? I don't know. It was just a random thought. I don't think AMD would be worrying about mining with Mantle as they already have a hands down lead in terms of hashrate anyway...

Anyway, hopefully this Mantle BF4 thing happens really soon. I hope you can understand how a lot of people would prefer real numbers of substance. That would be the true way to put an end to the debate. Know what i'm saying. Powerpoints just get old after a while, especially given that AMD hasn't always been completely honest in their marketing slides. We'll see though.
 
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