By AMD, who else...
So AMD is lying about how they use their ressources? - look my prior post.
What is the argument?
By AMD, who else...
Microsoft has had an iron grip on PC gaming for how many years now? They've grown fat and lazy, with no incentive to do anything different from what they've been doing.
Mantle now gives them that incentive, as it's a genuine threat to their monopoly on PC gaming.
How is MS earning money on dx monopoly?
How is MS earning money on dx monopoly?
You are assuming a single API, capable of being compatible with every card made for the past 10 years, can easily be improved.
It would be easy, relatively speaking, to make an API work well on a single architecture. Making one work well for many different architectures is another thing.
by it being one of the very few reason to keep upgradeing windows.
Basically their sales of windows wouldnt be as good, if they didnt force you to buy a new OS from them, to get newer versions of DirectX.
A part of protecting their x86 market is ensuring that gamers have to use Windows to get the best gaming experience. I don't see why that is so hard to understand.
Yep, which raises another point: Glide wrappers. Thanks to the abstraction of DirectX/OpenGL, you can now play those games on any card that has such drivers.Good thing you didnt say Descent 2. That game was Glide only. No OpenGL/Direct3D. Only alternative was the software renderer
Classic example of the problem.
Some more games with the same issue. Much more than these btw:
To those who say Microsoft isn't innovating DirectX because it has a monopoly - that's absolute rubbish. They have to improve things, if for no other reason than the fact that their compositing window manager is essentially a full screen Direct3D application with multiple buffers. This is yet another reason why Mantle will never supplant DirectX.
But let's assume Mantle takes off and Direct3D is dropped. The reality is that neither nVidia nor Intel is going to support Mantle. That means nVidia will push their own API and so will Intel.
Do we want AMD sponsored games to use only Mantle and nVidia sponsored to only use NVAPI? This is what some of you argue in the name of some nebulous performance improvement which has yet to be substantiated.
Do we want to go back to buying a different GPU for each game we play like the 1990s? Do some of you enjoy the prospect of having to physically swap hardware just to play certain games? Because that's where this path leads.
I mean we already had what Mantle supporters want: it was called DOS. Devs could bypass the OS completely and directly program the hardware. Is anyone going to sit here with a straight face and claim DOS was superior to the benefits of the abstraction provided by Windows and DirectX?
This abstraction is what allows me to play 15 year old games like Descent 3 on my Titan.
I doubt MS are going to be too bothered at least not until an API threatens to take gaming away from the Windows platform.
So even if nvidia or intel were to push their own APIs, there is every chance they will run on windows and game developers who choose to support them will also have a DX path for their games, just like they will with mantle
The thought that AMD could release something like Mantle without having serious talks with MS prior is very unrealistic. AMD is by far the smallest and weakest player in x86 side and with no technology for the arm side. They are dependant on good relations.
On contrast NV have the financial, branding and technological muscles to pose a threat to the x86 pc platform and thereby Windows monopoly. Denver is comming to arm and we are probably in for some new technolgy on the api side also, and Denver is probablyt one of the most important and interesting innovations, comming hopefully at the end at this year.
Are you guys all on windwos 8.1? I don't think so. Last time I checked all the gamers were so antagonised against win 8.1 or 8, they stayed with win 7.
I love windows 8.1 its awesome with gaming for me.
win 7 feels clunky and slow.
That's way MS is delegating DX improvements to other companies with lots of enginners specialised on these matter, and that is how MS diverting it's business plan to a new one. We have ssen amd's move now it's Nvidia's turn. Maxwell may not incl. Denver cores for the time being and 2014 lineup may be devoid of denver while it does come out with 2015 lineup. So if this is true, which is talked about on number of sites, then they are late to the api wars and may make wrappers for mantle for the time being OR stuck with Dx11 but will their new products truly shine in these circumstances?
Unfortunately, we also managed to crash the system twice in ten minutes, which may be one of the reasons that AMD and Dice kept on the crisp version of Mantle update. The latest data we have heard are still talking about a boat launch in January, and of course we will come back with more information when it reaches we get the opportunity to test the final version of BF 4 with Mantle.
MSI GX70 (M290X) running BF4 mantle.
M290X = 8970M = 7870 downclocked
5760X1080 - HIGH - 30FPS
http://www.nordichardware.se/CES2014/vi-spelar-mantle-versionen-av-bf4-i-eyefinity-pa-en-laptop.html
Yea, no comparison with Dx and it crashed twice in ten minutes. Okay.......
MSI GX70 (M290X) running BF4 mantle.
M290X = 8970M = 7870 downclocked
5760X1080 - HIGH - 30FPS
http://www.nordichardware.se/CES2014/vi-spelar-mantle-versionen-av-bf4-i-eyefinity-pa-en-laptop.html
M290X is a 850-900mhz 7870.What's M290X's DirectX performance with eyefinity? Probably the closest thing we have to a comparison.
"AMD did not want to talk or show any performance differences between the traditional DirectX version of BF4."
^This quote from the article. Wonder why. Seems like AMD could easily demonstrate the supposed "45%" increase that their marketing department likes to mention all too often.