If current games do not receive increase in FPS that much, can it be different for latter ones?
If, CPU overhead is greatly reduced and multithreading receives additional improvements that leaves the CPU idling or actively assisting the GPU with…let’s say better in-game physics? What I mean is…a bullet hitting a wall and the collapsing wall (physics) is better suited for the GPU, but the flying bullet and the structural damage made to the wall and the decision whether or not the wall should collapse is better suited for the CPU. Correct me if I am wrong…
So, games without Mantle, will see a massive hit in FPS, due to the CPU already busy…, and the games with Mantle will maintain stable FPS.
Can this be considered as gain in FPS?
P.S BTW, I thought that that the main increase in performance and price in Iris pro was due to the eDRAM?