SiliconWars
Platinum Member
- Dec 29, 2012
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I just can't believe people keep claiming mantle will cut costs. The only way it can cut costs is if fewer resources are directed toward direct x. Or at least for the developers, if AMD subsidizes the development. The additional resources needed may be worth it, but it will require additional time (money) to add another code path and test/debug it.
In the end, AMD doesn't really care if DX gets less resources directed towards it. In fact I'm sure that's their ultimate aim regardless of what they are claiming otherwise.
It seems clear that the easy path to a PC game is Mantle, far more than DirectX is, so if the PC market is so worthless then that just means the devs are even more likely to stop caring about DirectX and put more "effort" into Mantle instead. The problem is the rest of the PC industry on DirectX - the devs would much rather this problem went away.I also an not convinced it will lead to a huge increase in game sales. Console sales are probably 90% over the market for new big name titles. Even if mantle were to increase PC sales of a game 50% (highly unlikely in my opinion) that would only be a 5% increase in total sales, assuming none of those sales were taken away from consoles.
I believe that less effort will be put into DirectX, yes. Over time the performance/quality gap will grow until Mantle is the dominant PC API. This is AMD's aim, whether or not they will fulfil it is another matter. They have the clear technology lead but I don't see Nvidia and Intel just sitting on their backsides letting it happen. In this regard I'm far more concerned about what damage Intel can do to Mantle than what Nvidia can do.