Lonbjerg
Diamond Member
- Dec 6, 2009
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oh great, now we know a 2010 gaming PCs can beat 2005/2006 consoles.
Did you read the last link?
Metro - Last Light is a 2013 game
oh great, now we know a 2010 gaming PCs can beat 2005/2006 consoles.
While you're at it, why don't you take note of the system requirements for the PC versions of Metro 2033 and Last Light, and compare them to the console specs?
But both 2033 and last light still support DX9, so if you have the opportunity, I'd like if you could try running those games on the 7950 GTX or x1950xtx, so we can compare them to the console versions
But it's sad seeing how easily you dismiss statements from actual programmers working in the business.
Did you read the last link?
Metro - Last Light is a 2013 game
the link is just showing how amazing the consoles are considering their hardware specs, because of the high level of optimization they can do with a fixed platform and less software overhead.
Oh...so now the hardware specs matter?
I though "Mantle" would nullify that...I mean there are posters saying stuff like "SLI Titans will lose to a single X290X in BF4".
And I could not compare them...as, if you read the quoted part of my link, the PC version run a lot more than the console versions.
I would need a hacked subpar I.Q. version of the game in order to do that.
again, relevance please!?
My P4 2.4Ghz Northwood with a 7800GT (on AGP) was faster than both consoles at their launch...despite their "to the metal" API.comparing 2005/6 to 2010 or 2013 hardware.
a 8800 from 2006/7 was already WAY faster than the console GPUs.
Really?the link is just showing how amazing the consoles are considering their hardware specs, because of the high level of optimization they can do with a fixed platform and less software overhead.
While you're at it, why don't you take note of the system requirements for the PC versions of Metro 2033 and Last Light, and compare them to the console specs?
And I could not compare them...as, if you read the quoted part of my link, the PC version run a lot more than the console versions.
290/290X is sold as DX11.2 Featurelist only shows 11.1 in DirectX Caps Viewer.
I wonder if the PS4 actually supports Command List in its driver. This is from Project CARS:
The PC version doesn't 'run' anything, the PC does, and PC's differ radically in performance.
The key word is comparable.
Try putting an HD 5450 in your rig and see how that handles Metro 2033 compared to the Xbox 360.
My HD4600...
The PC version doesn't 'run' anything, the PC does, and PC's differ radically in performance.
The key word is comparable.
Try putting an HD 5450 in your rig and see how that handles Metro 2033 compared to the Xbox 360.
Its more about reducing the features, settings and resolution plus dynamic downscaling. The most direct new compare we can do today is BF4. And consoles is not exactly showing the promise of magic there. While the CPU portion is a tad better due to fixed specs and better API. Graphics wise there is zero to get.
Some seems to think Mantle will greatly benefit the graphics part. While as such its mainly focused on the CPU part. Same applies for consoles.
If we look away from the CPU part, PCs easily compare to consoles graphics wise in BF4 with somewhat equal hardware.
And when we then look at the Tomb Raider example for the CPU part.
800Mhz vs 4900Mhz Haswell
Benchmark: 74 vs 104FPS
Ingame: 22 vs 105 FPS.
It quickly become obvious that its not exactly a huge deal we talk about in the difference. Since the wast majority of CPU demand is outside the API.
My HD4600...
[/QUOTE]
I don't know about this version, but 2033 looked worse on low than it did on the consoles,
and HD 4600 is 2013 hardware
Mantle comes with some serious drawbacks, that's the problem. If Microsoft never had to care about backward compatibility, then how much better would Direct3D be right now?
But backward compatibility is IMPORTANT, and cannot simply be thrown under the bus. Much like cross architectural compatibility is important.
I do not think you understood what I meant.
I did nothing to say how easy it is to allow it to work for both.
I said, the games will still be designed to run on both systems. Meaning you won't be seeing games with these 100k batch calls.
This means that they have to pick realistic features for all systems to run, or it will only run on a few specific systems.
It doesn't even make sense, it isn't even metal, it's silicon, that's a give away right there.
Depends on Mantle's performance. If Mantle's a screamer, the sight of an Nvidia 780TI will make women scream in horror and faint dead away and strong men fall to the ground weeping piteously.
It's obviously that console games improve vastly over their lifespan. This generation of consoles has started close to PC quality and if it weren't for Mantle they would overtake PC's in image quality soon.
So now you are guessing...nice
There is a lot of text and even code snippets...try reading it
It's Christmas guys, give it a rest
HD5450 is around 100gflops. Xbox360/PS3 GPUs are around 300-400gflops.
So yes, the key word is comparable. And the HD5450 isnt part of that.
That was then, this is now. This time we're starting closer to optimal graphics since it's x86 and GCN which are well known. That's not to say there won't be further optimizations, but we're starting closer to optimal this time. If there is something that we can squeeze a LOT more out of, it's the 8-core CPU since multi-threaded programming is difficult. There is actually an interview with Johan from EA that touched on this point.
http://www.tomshardware.com/reviews/johan-andersson-battlefield-4-interview,3688-6.html
"Chris: Got you. I know that developers took a while before they were really able to utilize PlayStation 3s architecture. Given the composition of these next-gen consoles is it less challenging for you to fully utilize them and is there a lot of untapped potential still, or are you guys taking advantage of most of that right out of the gate?
Johan: Definitely it was a lot easier this generation and a lot quicker. I think you're going to see that on the games that we and other people launch that they actually are, for launch titles usually so early in the generation, the first title that you have they typically are not great titles, or perhaps the actual games are not that great but they look okay. Here we got off from an extremely good start I think and we've spent a lot of time working on that to make sure that we got to that point, but there is still a lot of things about next-gen consoles that we can specifically optimize and utilize. Things like I mentioned with the async compute or things with how we tweak for the CPUs or what are the exact shaders and settings that were using for our graphics rendering. There are still some, quite a lot of untapped potential in the consoles there that well be utilizing for the upcoming games."
It's funny.
Some people post hard facts, not just reposting AMD PR...and sudden all the AMD fans tries to derail the thread?
Are we so far out that those tactics are tried to silence any critical questions/observations?
It's Christmas, the thread is hopelessly derailed already, why not have some fun? Come dance by the fire of the burning thread
Maybe where you are.
Just kidding. Merry Christmas everyone.