DamnedLife
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- Dec 26, 2013
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Btw this video:*http://www.youtube.com/watch?v=yfXI1pn5los system spec were:*AMD*A10 Kaveri-Processor and single AMD Radeon-GPU R9 290x on 4K monitor.
Btw this video:*http://www.youtube.com/watch?v=yfXI1pn5los system spec were:*AMD*A10 Kaveri-Processor and single AMD Radeon-GPU R9 290x on 4K monitor.
With mantle i dont think there will be much of those apples to apples benches per-se. Nitrous is designed from scratch with dx 11 mt in mind and then very late in the cycle they associated themselves with mantle at least thats what they say in their blogs. Now if that game shows great performance increase for dx but a gigantic performance increase and/or feature implementation then it is logical to say that engine works best with mantle. At least agree with this. Apart from that engine dx is overhead constrained while mantle isnt and therefore still shows mantle in a good light but that doesnt mean just because they arent comparable or benched against each other in another game engine, dx part of it is forgotten unpatched and unoptimised. It just shows that mantle is better at those circumstances compared to dx with gcn cards.Even if a game is mantle enabled we are going to have comparison issues. Games designed for DX may show lower or higher benefit depending on their architecture. Equally developers will try it and determine it makes no difference and then won't bother releasing a patch with it in.
Games developers with Mantle in mind may have worse performance on DX purely due to different optimisation techniques. In the end I think it's going to be hard to tell if it's worth it without seeing a lot of different games and we need to hear about all the cases where it didn't help as well as those where it did. That selection bias will show a consensus of benefit but it won't be the complete truth.
Looked like ultra but dont know about it. Only specs are known atm.What are the settings?
Because those are impressive FPS for 4K.
Even if a game is mantle enabled we are going to have comparison issues. Games designed for DX may show lower or higher benefit depending on their architecture. Equally developers will try it and determine it makes no difference and then won't bother releasing a patch with it in.
Games developers with Mantle in mind may have worse performance on DX purely due to different optimisation techniques. In the end I think it's going to be hard to tell if it's worth it without seeing a lot of different games and we need to hear about all the cases where it didn't help as well as those where it did. That selection bias will show a consensus of benefit but it won't be the complete truth.
Btw this video:*http://www.youtube.com/watch?v=yfXI1pn5los system spec were:*AMD*A10 Kaveri-Processor and single AMD Radeon-GPU R9 290x on 4K monitor.
NSF is lie and game limited to 30fps and it will be same forever Dev said.As goes for Planet vs Zombie is not a AAA game.So far only Thief 4(UE3),BF4 and Sniper Elite 3 use it.
I am on topic.U dont see my point.Some of people here say All games will be developed on Mantle blaaaa and talks about slides and so many games are on its way but where.Where are these so many developers which asked for this API?
It is a business and developers will do investment where money is generate more with that Intel and Nvidia are more stable and have vast majority.And dont tell that Developers asked AMD to make an API that cannot be even use by not more than 8 to 10% user.So that BS and to save them self.
So its a proven fact that only kids play bf4 and only grown ups play arma 3? And this "fact" is one of the differences between these games in your mind, not just your own opinion or idea on the matter? Your own idea makes facts in your mind and you make your own anti PR in this forum. Anti bf4 anti amd just long as it suits you and your ideas. I saw the gsync thread you "posted" on but there you are like a mitten purring nothing more bc it suits you to overlook the fact that nvidia side of things ALSO have PR. But nooo nvidia is really really trustworthy so their PR at least gets the benefit of the doubt unlike amd with clearly saltied track record you keep in their regards.I post about differences in games, you post about me...see the difference?
So its a proven fact that only kids play bf4 and only grown ups play arma 3? And this "fact" is one of the differences between these games in your mind, not just your own opinion or idea on the matter? Your own idea makes facts in your mind and you make your own anti PR in this forum. Anti bf4 anti amd just long as it suits you and your ideas. I saw the gsync thread you "posted" on but there you are like a mitten purring nothing more bc it suits you to overlook the fact that nvidia side of things ALSO have PR. But nooo nvidia is really really trustworthy so their PR at least gets the benefit of the doubt unlike amd with clearly saltied track record you keep in their regards.
Its actually interesting that BF4 was shown with mantle at CES. That does suggest maybe its done. I wonder if its held back for pure marketing reasons, that is they don't want to release Mantle when clearly they have other bugs to fix and it would look bad with their customers.
Thats certainly a possibility from the viewpoint of EA. And selecting kaveri launch is better than the 28 of december for AMD. But anyway showing a demo means nothing. It could be dx for that matter. I still find it very fast to get Mantle this fast after release. Engines takes years to develop. FB is 5 years now, and using a new API is not an easy task no matter how extremely simple mantle is to implement.
If we look how drivers and engines can improve - take the first 6 months for CGN as example or Fermi drivers during the first year, i would expect to see some very solid improvement with mantle api during and the engines during the next 3-4 years as its so new, and the tools is even in beta.
Thats certainly a possibility from the viewpoint of EA. And selecting kaveri launch is better than the 28 of december for AMD. But anyway showing a demo means nothing. It could be dx for that matter. I still find it very fast to get Mantle this fast after release. Engines takes years to develop. FB is 5 years now, and using a new API is not an easy task no matter how extremely simple mantle is to implement.
Anyone who has played BF4 campaign mind trying to see what FPS and the performance graph looks like at the part they showed?
But the PR claims this is soooo easy and simple to implement...are you saying the PR is wrong now?
Wasn't the PR claim that Mantle took 2 man-months to implemnt in BF4?
I guess they only have 1 guy working on it now?
Mantle is very close to the PS4 API. So it is posibble to implement the same optimization to Mantle, and it will work as good as on the PS4.
Yes and thats why Johan is promising mantle from the game releaseday on all the next fb3 titles.
Dx is very difficult the debug as the devs dont know where the problems is. Oxide explained it in their presentation and it was mentioned several times during the q&a at apu13. So i think mantle brings less bugs in games and we dont have to upgrade the driver every second week. Lol.
That didn't look too hot, but it may be those problems that they are still working on, and why it is not released yet.http://www.youtube.com/watch?v=Ms16uGxQzSY
Full AMD stream directly from the source instead of the stuttering mess. Starts at 31:00
FWIU the game is optimized to the driver as opposed to the other way around, as it is now.