3DVagabond
Lifer
- Aug 10, 2009
- 11,951
- 204
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That's a good analysis, except that Mantle has an even more uphill battle since it has to contend with Direct3D, specifically it having not only a massive install base, but that Microsoft having the capability and the will to continue to improve it by reducing it's overhead.
Direct3D may never have as low an operating overhead as Mantle (due to necessarily more abstraction), but it will likely come close enough to negate Mantle's biggest benefits, making it unnecessary and even counterproductive..
PhysX has competition as well, but it remains dominant and viable due to it's technical advantages such as full GPU acceleration and unique effects not found elsewhere.
And this is all AMD can hope for in the short term, unless Intel and NVidia adopt the technology as well, which seems very unlikely.
Honestly, I hope it does allow AMD to sell more cards, as it's better for consumers if AMD is a stronger competitor for both NVidia and Intel.
If M$ has the ability to substantially reduce DX overhead I wish they would do it? Also, let the devs see what's going on behind the curtain so they can better optimize. Instead we have DX vs Games with the drivers playing marriage counselor and nobody really being willing to communicate. It's heaps of extra work and expense that we don't need and it hurts performance. Worse part is we're the ones footing all the bills and getting expensive poorly performing games in the end.
Edit: PhysX isn't similar in any way.