The AT Battlefield 4 F.A.Q., News, and Discussion thread

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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
That song is very catchy,catchy enough to where i added that video to my favorites.
hmmm, it made me wanna mute my speakers

I sure hope this all this pointing doesnt slow down my shooting.

Counter knifing should be fun...




 

moonbogg

Lifer
Jan 8, 2011
10,636
3,095
136
How they can get counter knifing right is beyond me. If you see the animation start of someone knifing you and all you have to do is press your own knife button to counter knife, then knifing will turn into a suicide act and no one will do it. Know what I mean?
In order to fall victim to a knife attack, you'd have to be pretty slow and sloppy to not realize it and hit your own knife button to counter. If it turns into a fight where each person has to press their knife button repeatedly and the fastest button presser wins, then that would be lame as well. How can they get this right?
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
How they can get counter knifing right is beyond me. If you see the animation start of someone knifing you and all you have to do is press your own knife button to counter knife, then knifing will turn into a suicide act and no one will do it. Know what I mean?
In order to fall victim to a knife attack, you'd have to be pretty slow and sloppy to not realize it and hit your own knife button to counter. If it turns into a fight where each person has to press their knife button repeatedly and the fastest button presser wins, then that would be lame as well. How can they get this right?

True enough. Will be interesting to see how much there is to say about it when the beta launches and a lot more people get to try it out.
 

0___________0

Senior member
May 5, 2012
284
0
0
I assumed you could only counter knife when you're facing each other and they knife you frontally. You probably deserve it then.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Liking what i am seeing with BF4,add some maps like Close Quarters without vehicles or something sorta like Metro without the map design fail and they got my money.

I haven't played a single vehicle map in all seriousness in over a year,i just love close Quarter combat period.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Battlefield Blog - The Road to Battlefield 4: Dialing Up The Team Play

Welcome to “The Road to Battlefield 4”, a new blog series where we’ll explore every aspect of Battlefield 4 in great detail together with the developers at DICE. First out: How the new elements of Battlefield 4 multiplayer will bring out the best team player in you.

Lead Multiplayer Designer Thomas “Tompen” Andersson is one of the true veterans here at DICE. He’s been with the company for two decades now and knows Battlefield inside and out. When he accepted command of the development of Battlefield 4’s multiplayer campaign, he immediately knew what he wanted to achieve:

I think Battlefield 3’s multiplayer is incredible, but I can’t wait to hear what our fans think about Battlefield 4. We’re having a blast playing it at work in its current Alpha stage, and I think we’re onto something big. We want to build upon what makes Battlefield 3 great, and one of the areas where Battlefield shines is team play. The way we’re going about it in Battlefield 4 is to highly encourage team play – but never force it. We want to promote team play by creating great gameplay mechanics such as Field Upgrades, Commander Mode, and a new range of gadgets specifically designed to expand co-operation in the field. We have drastically expanded on the tools and benefits of efficient team play, and as a result we feel Battlefield 4’s multiplayer experience is the deepest, most rewarding, and fun experience in the series.

video


Class reunion with a twist

The four playable kits from Battlefield 3 will be back in Battlefield 4: Engineer, Recon, Support, and Assault. While keeping these core kits intact, we are increasing the ability for players to more strongly specialize their combat role while also increasing flexibility and catering to different play styles. At the same time, we’re maintaining a distinct flavor in the different kits and building more meaningful interactions between them. We will go more in-depth on the specific classes in the next blog post.

No matter your play style, we have an extremely deep collection of features in Battlefield 4, and we want to make sure that you can experience that wide array of options available to you. Looking at Battlefield 3, I think only a fraction of our players have tried all available gadgets or vehicles in multiplayer. Of course you don’t have to use everything in the game, but I think we can do a better job in BF4 of letting players make more educated choices in their kit loadouts and combat roles.

I think some players in Battlefield 3 stuck with the default Assault loadout. That’s fine – there’s a reason why it’s the default – but I think they’re missing out on so much amazing variety. In Battlefield 4, we’re clearly displaying what gadgets can do for you, how different weapons compare, and how they affect your options on the Battlefield.

Great team play = great perks

We have this new concept called Field Upgrades. If you’re a long term fan that played Battlefield 2142, you will already have an idea what these are, but we have tweaked them for Battlefield 4. In short, Field Upgrades are chained boosts that can affect a number of gameplay mechanics for your player. Similar to the specializations in Battlefield 3, these can for example provide you with faster sprint speed, stronger personal armor, or expanded ammo capacity.

The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions. Instead of one single specialization like in Battlefield 3, you can now pick from different upgrades paths, each containing four specializations. Keep the squad alive, and you will move through the accumulative upgrade path. But watch out! If your entire squad is eliminated, you will lose some of your progress.

Showing you how team play gives you the edge in the bigger battle is paramount for us, and it involves all elements of the game: audiovisual feedback, user interface, gameplay mechanics, and the way the entire persistence system is designed. When we tie all of these elements together with the tweaked team-based scoring, we have a game where I think everyone will find it satisfying and deeply engrossing to truly be part of a team.

Creating a positive feedback loop

BF4-Commander-Mode-Small
I’ve always been fascinated by creating interconnected systems and seeing how players use them. A great example in Battlefield 4 is the reward cycle incorporating every link in the chain of command. For example: The Commander issues an order (example: “Capture Base A!”), the Squad Leader passes it on to his squad mates, and the squad gets the work done. This executed order will reward everyone in the command chain and also open up ways for the Commander to further reward his team. This creates an eco-system that I believe will take team play in Battlefield 4 to new heights.

In the next episode of “The Road to Battlefield 4”, we’ll be taking a much closer look at exactly how Field Upgrades and the upgrade paths work, as well as revealing some of the all-new specializations we’re introducing in the game.

Levolution: The perfect storm

Watching our fans play Battlefield 3 has taught us a lot about player behavior. As developers, we tend to play our games one way, while fans try a lot of interesting things that we never thought of. Take the antenna on Caspian Border, for example. After players had seen it fall once, we could see them using everything in their arsenal to try and bring it down themselves. It might sound like a simple example, but it was one of the factors that initially made us think about incorporating bigger player-triggered destruction in Battlefield 4 – and that in turn led us to the game-changing concept that is Levolution.

Levolution is an overarching design concept incorporating a lot of features both big and small, that all affect gameplay in some way. You’ve probably already seen what it can do to skyscrapers but it also includes features like changing weather conditions that affects visibility, car alarms and metal detectors alerting players of enemy presence, or the ability to completely shroud a building in darkness and take out the enemies within using your IRNV scopes. Much more than just massive feats of destruction or pretty graphics, the exciting thing about Levolution is how it affects gameplay. From bringing down a skyscraper to securing a zone from enemy vehicles by raising bollards to block entry, Levolution will let you dynamically shape every game. And like so many other elements in Battlefield 4, Levolution also ties into the team play aspect of the game.


“Levolution will let you dynamically shape every game”
For example, depending on your team strengths, collapsing the skyscraper on our E3 map “Siege of Shanghai” can be either a positive or a negative. When you’ve knocked out its four main pillars, the skyscraper will fall in a massive cloud of dust and debris, killing all players unfortunate to be trapped inside. The base that used to be capture point C at the very top of the skyscraper will now be found at ground level, amidst the jarring blocks of concrete and rubble. This new infantry battleground will be clouded by dust, making navigation hard and often seeing players switch to infrared night vision scopes or FLIR. What used to be sniper heaven and the ideal paradrop base has suddenly turned into a low-visibility close quarters combat arena. This is great if you’re all about infantry combat, but if you have a team of great pilots, you will probably want the skyscraper to stay intact.

We’ll go more in-depth on the design process that led up to Levolution, as well as showcasing more examples of what this powerful concept can do in a future post. If there is one thing I wanted to focus on for multiplayer in Battlefield 4, it’s the idea of an open-ended design — We are creating a dynamic and complex “sandbox” where YOU decide what you want to do with it. That’s an emergent type of gameplay that we pride ourselves upon here at DICE.

With the release of Battlefield 4 fast approaching, we are anxious to start exploring the game together with you. Stay tuned here on the Battlefield Blog for more updates soon, and let us know what you think in the poll below.
-Thomas Andersson

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next week: Field Upgrades, “The Bro Bar!”, Suppression Revisited, The Mobile Battlefield, and Kit Loadouts.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!
 
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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Liking what i am seeing with BF4,add some maps like Close Quarters without vehicles or something sorta like Metro without the map design fail and they got my money.

I haven't played a single vehicle map in all seriousness in over a year,i just love close Quarter combat period.
I feel kinda the same. While I enjoyed the big vehicle maps, they just seemed to grow stale rather quickly for me. Straight up hardcore TDM is about all I play anymore. I love fast paced non stop action, must be left over from my Q3 Arena days.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
hmmm, it made me wanna mute my speakers

I sure hope this all this pointing doesnt slow down my shooting.

Counter knifing should be fun...
I think it's a bad idea. most of the knifing in BF is when you have the element of surprise on people and a counter system will wipe that out. If all it takes is a stupid button to push I think a lot of people will give up on tags then and just shoot instead.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
I think it's a bad idea. most of the knifing in BF is when you have the element of surprise on people and a counter system will wipe that out. If all it takes is a stupid button to push I think a lot of people will give up on tags then and just shoot instead.

Hopefully its supertwitch and thus not easy
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I think it's a bad idea. most of the knifing in BF is when you have the element of surprise on people and a counter system will wipe that out. If all it takes is a stupid button to push I think a lot of people will give up on tags then and just shoot instead.
I would think a knife from behind would be un-counterable, but this is BF so who knows. LOL

The knifing mechanic in BF3 is borked anyhow, half the time you end up just swiping the guy and he simply turns and shoots you dead.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
ea.com - 2XP WEEKEND IN BATTLEFIELD 3 COMING THIS WEEKENDTomorrow

We know a lot of you are eager to rank up more in Battlefield 3 before Battlefield 4 lunches later this year so here’s your chance to rack up massive amounts of points this weekend, in our new double XP event.

Full details below. See you on the Battlefield!

What: Battlefield 3 Double XP
Starts: 10AM August 10th
Ends: 48 hours later
Players: Open to all Battlefield 3 players
Platforms: PC, Xbox 360, PS3
Maps and modes: All maps and modes on Ranked servers
 
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scooterlibby

Senior member
Feb 28, 2009
752
0
0
Commander mode? Linking the command chain and incentivizing following orders? Intra-squad VOIP? They must have been reading my requests with bated breath. I'm sold.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
BF4CENTRAL - 40 minutes of Battlefield 4 multiplayer gameplay

40 minutes of Battlefield 4 multiplayer gameplay
New gameplay video shows a ton of footage -- over 40 minutes in total.

Youtube Viseo

EA and DICE have been releasing Battlefield 4 gameplay left and right over the past week, and so have the YouTube gamers who had access to Battlefield 4 at E3 and other events. The latest video, running at 40 minutes, shows pretty much every aspect of the game on the Siege of Shanghai map. We get to see a ton of weapons and vehicles in action, such as the trusty M1 Abrams tank, the UH-1Y Venom “Huey”, and many more. We have to warn you though, the guy who’s playing most definitely isn’t a Battlefield veteran.
After watching the whole 40 minutes of Battlefield 4 gameplay, and while it looks pretty impressive, we have to say it resembles BF3 a lot. It’s almost as if we’re looking at a large BF3 expansion — even the VO appears to be the same (and so do the in-game ribbons and awards). Keep in mind that this is still the “alpha” version (according to DICE), so it’s likely that plenty of things will change in the next few months.
What do you think of the gameplay footage? Let us know in the comments section!

BF4central - Official Battlefield 4 strategy guide has
bonus in-game content


Official Prima Guide gives players some in-game content as well.
Battlefield 4 guideOnline retailer Amazon has revealed a bunch of details about the official Battlefield 4 strategy guide. The guide — or rather book — clocks in at over 350 pages and includes all sorts of multiplayer tips and tricks, level guides, singleplayer walkthrough, and more.
Not only that, the official Battlefield 4 Prima Guide will also include a digital version with videos on how to do various things in the game, and some bonus content as well. Players will receive a code in the guide which will unlock multiplayer content. The content will be available on all platforms, but there’s no word on what the content specifically is. We’ll take a wild guess and say that it’ll include some dog tags.
The guide will retail for $25, although you can pre-order it now for just $19. What’s your take on the Prima guides? Are they worth the money? Share your thoughts in the comments section!
 
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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Commander mode? Linking the command chain and incentivizing following orders? Intra-squad VOIP? They must have been reading my requests with bated breath. I'm sold.
Court martial me if you must, but I shall refuse any and all orders from retarded commanders. :biggrin:
 

moonbogg

Lifer
Jan 8, 2011
10,636
3,095
136
Court martial me if you must, but I shall refuse any and all orders from retarded commanders. :biggrin:

Being a troll commander could be fun I think. Mislead your team to destruction and drop tanks for the enemy to steal.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
May 23-27???

Were you hitting the sauce early yesterday evening, Gully?

All I know was that I was playing and saw the bonus added to my score (on Saturday), I lookd for the dates by Googling Battlefield 3 double XP august and this is what came up. Tried again today and I see in the Battlelog there is a double XP weekend August 25-31 so that's not it either.
So I still don't know when it will end, or if it has already. It's top secret apparently.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
All I know was that I was playing and saw the bonus added to my score (on Saturday), I lookd for the dates by Googling Battlefield 3 double XP august and this is what came up. Tried again today and I see in the Battlelog there is a double XP weekend August 25-31 so that's not it either.
So I still don't know when it will end, or if it has already. It's top secret apparently.
Yeah, there was double XP over the weekend. Lasted 48 hours and ended at 5:00am eastern today. It was on the Battlelog news before but I couldnt find it when I went back to look just now.
 

scooterlibby

Senior member
Feb 28, 2009
752
0
0
Court martial me if you must, but I shall refuse any and all orders from retarded commanders. :biggrin:

No it's all good, to each their own, but even a half decent commander can nudge the traffic the right way and increase the team's probability of winning the match. I will be looking for servers that stress coordination via the chain of command.
 
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