The Official PS4 Thread

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Besides Linux, Mac, IOS, Android, Playstation, and Nintendo games don't use DirectX. Not having DirectX is meaningless.

PlayStation has exclusives...steam does not.

Look at the list of games. Skyrim, tomb raider, far cry, BioShock, do I need to go on? These games won't run on opengl. They have to be ported...what value to a developer is there for that when there are a couple million people who would buy it for Xbox, PlayStation, or windows but not Linux (steam box)???

Good luck convincing Konami, Capcom, Namco, and other Japanese developers that the steam box is worth their time when they can market a game to millions of PlayStation gamers.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
PlayStation has exclusives...steam does not.

Look at the list of games. Skyrim, tomb raider, far cry, BioShock, do I need to go on? These games won't run on opengl. They have to be ported...what value to a developer is there for that when there are a couple million people who would buy it for Xbox, PlayStation, or windows but not Linux (steam box)???

Good luck convincing Konami, Capcom, Namco, and other Japanese developers that the steam box is worth their time when they can market a game to millions of PlayStation gamers.

The only way I see that happening is Valve throwing some money around to get then to develop for it. Valve definitely has the money and we'll see how serious they are about it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Actually, I think all Valve really needs to do is push for Epic to support Linux as a good portion of games are built using the Unreal Engine. Unity is another big player for smaller/indie games, and it already has Linux support.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
Actually, I think all Valve really needs to do is push for Epic to support Linux as a good portion of games are built using the Unreal Engine. Unity is another big player for smaller/indie games, and it already has Linux support.

Here's the problem with Linux: is there any person who would buy the Linux version of a game and not the Windows version? Because unless you've 100% sworn off Windows, you're talking about a relatively small group of people (I would assume that everyone would want to have SteamPlay with the Windows and Linux version, because who's going to spend $20 on the Linux-only version of a game?) At that point, you then realize that any amount of extra work nets almost zero extra profit. There are clear benefits to buying a Windows PC version of a game over consoles (better graphics, tweakable settings, mods, etc..) but few, if any, benefits of Linux over Windows (which is why that Linux-only gaming crowd is quite small).

Hence, it's pretty unlikely to happen.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Here's the problem with Linux: is there any person who would buy the Linux version of a game and not the Windows version? Because unless you've 100% sworn off Windows, you're talking about a relatively small group of people (I would assume that everyone would want to have SteamPlay with the Windows and Linux version, because who's going to spend $20 on the Linux-only version of a game?) At that point, you then realize that any amount of extra work nets almost zero extra profit. There are clear benefits to buying a Windows PC version of a game over consoles (better graphics, tweakable settings, mods, etc..) but few, if any, benefits of Linux over Windows (which is why that Linux-only gaming crowd is quite small).

Hence, it's pretty unlikely to happen.

That's why it works better when the underlying development tools support it. You end up with very little if any OS-dependent compilation settings.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
PlayStation has exclusives...steam does not.

Not true. Arma 3, for example, can only be purchased via Steam, period. Most PC games that ever used Steamworks DRM are also Steam exclusives. We tend to only judge exclusives based on platform, but with digital distribution becoming the norm it will also bleed into that.

Steam versus Origin. PSN versus XBL. At some point in the semi near future all games will be distributed via the internet so the method of distribution will matter as much as the hardware used.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Ease of use and consistency. 100% of PS4 games will support controllers, run well, and look great. No need to deal with windows updates or virus. No strange configuration bugs. No cheating, and an even playing field for MP - everyone has a controller and the same frame rate/quality. No need to optimize your set up for a game (I think I've spent more time tweaking bioshock infinite performance than actually playing it). No need to keep chasing an ever increasing performance bar. The console hardware is definitely
cheaper up front for what you get (the software cost is arguable either way).

Buy it once, you're good for 5ish years of couch gaming without the hassle. PC couch gaming has got a hell of a lot better the past two years or so, but it still can't match the ease of a console.

All the AAA PC games will be console ports anyway, assuming we are lucky to even get a port. And PCs won't get PS4 exclusives.

That and all the things Sony is doing right so far is going to make me buy one after 7 years of not buying consoles. I never been so excited about a console for a long time now.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
All the AAA PC games will be console ports anyway, assuming we are lucky to even get a port. And PCs won't get PS4 exclusives.

That and all the things Sony is doing right so far is going to make me buy one after 7 years of not buying consoles. I never been so excited about a console for a long time now.

I like playing on my couch with a 5.1 audio system and it's a pain in the ass that the original Bioshock had 360 controls but Bioshock 2 did not. Seriously, WTF?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I like playing on my couch with a 5.1 audio system and it's a pain in the ass that the original Bioshock had 360 controls but Bioshock 2 did not. Seriously, WTF?

I have a 5.1 audio system on my PC and a 27" IPS monitor blows away my 40" LCD in the game room without question but some games really do feel nice on my 65" Plasma in the Living room.

I think I really only lean toward my PC because of the customizable graphics options and higher resolution.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Stopped reading the second they used the tweets as evidence the new Xbox would be always online and started acting as if they were facts. "Oh the PS4 will win because the Wii-U sucks and Xbox will <insert rumor here>" Yeah, that makes sense.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Hmmm...an article about how the PS4 will win, on the Playstation Universe website.

I think it's far too early to be talking about winning and losing of anything when we don't even know what the physical consoles will look like, let alone company plans.

If the PS4 comes out before the new Xbox, MS is going to have a lot of ground to make up. If they wait a year, I don't know how much they can make back the lead the PS4 will have. They will need some great features. With that said, WWE pay-per-view events are not available for Xbox Live gold members to purchase and watch on their Xbox.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
If the PS4 comes out before the new Xbox, MS is going to have a lot of ground to make up. If they wait a year, I don't know how much they can make back the lead the PS4 will have. They will need some great features. With that said, WWE pay-per-view events are not available for Xbox Live gold members to purchase and watch on their Xbox.

PS4 launching before Xbox already gives it the edge. Just look at this last generation if PS3 had launched at the same time as Xbox 360 the PS3 would have been in second place right now.
 

jpiniero

Lifer
Oct 1, 2010
16,327
6,809
136
PS4 launching before Xbox already gives it the edge. Just look at this last generation if PS3 had launched at the same time as Xbox 360 the PS3 would have been in second place right now.

The lower console price had more to do with MS winning more than anything else really.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
The lower console price had more to do with MS winning more than anything else really.

which amazes me considering all the problems 360 had and for so long. Even with the extension of warranties, i'm surprised so many people put up with such a faulty product to save a little coin. It's very aggrevating to be out of your system for 3 weeks each time it breaks.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
which amazes me considering all the problems 360 had and for so long. Even with the extension of warranties, i'm surprised so many people put up with such a faulty product to save a little coin. It's very aggrevating to be out of your system for 3 weeks each time it breaks.

3 weeks!? I think the longest I waited was about 8 or 9 days. Where do you live?

Also, you have to keep in mind, many 360s didn't start failing until a year or two after purchase or longer. That means that those owners had likely already built up a substantial library by that time. A library they weren't about to abandon, or take a massive loss on by selling off.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
3 weeks!? I think the longest I waited was about 8 or 9 days. Where do you live?

Also, you have to keep in mind, many 360s didn't start failing until a year or two after purchase or longer. That means that those owners had likely already built up a substantial library by that time. A library they weren't about to abandon, or take a massive loss on by selling off.

My stepson had to repair it 4 times, each time took 2-3 weeks from Indiana
 
Dec 30, 2004
12,553
2
76
I saw this on another forum and figured I would drop it here. Hopefully it doesn't start any fanboy stuff, just an interesting read to me.
http://www.wired.com/gamelife/2013/04/sony-indies/

Interesting article but Microsoft has it right from a business perspective. Signal to noise ratio goes way down with tons of indie developers. In addition, they entertain people for a fraction of the cost of high budget AAA titles which cost $50+ and make MS more money. Same reason MS wouldn't allow release of Tribes:Ascend on Xbox360 and why UT3 players aren't up to date-- MS won't allow free DLC patches, they make you charge the users so publishers that don't want to do that, the gamers don't get the DLC.
Very smart of them from a product perspective. If some studios started releasing DLC for free then they all would, and if they all did then MS has to pay for the bandwidth and infrastructure for these huge DLC packs and gets nothing in return. Though I suppoes technically that's what the XBL fee should be for.

Only good point of the article is about the PS-Vita dev kits and supposedly having a great development suite.

That said, this risky move might be really good for the PS4 success if the market continues on its mediocre path of mediocrity. Provide more value at a more affordable pricepoint for users.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Sony is offering developers the option to self publish their game on PSN and is pushing pretty hard to make games that would fly under the radar a big part of PSN.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
I saw this on another forum and figured I would drop it here. Hopefully it doesn't start any fanboy stuff, just an interesting read to me.
http://www.wired.com/gamelife/2013/04/sony-indies/

Here's a similar article from last week about the recent Game Developers Conference.How Microsoft is trying&#8212;but failing&#8212;to court indie game developers

Microsoft has stabbed indie developers in the back too many times. The latest blow is Microsoft abandoning XNA, which they made to attract indie developers last generation. http://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA

So don't expect many indie games on Windows phones, Windows RT, Windows 8 store, or the next generation of Xbox.
 
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