The Official Xbox One Thread

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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
no clue i never saw anything on their website about it, just a picture with the xbox logo on it that had some bullet points and someone wrote their own comments about each one on the image.

if that came from their website then lol nevermind, had no clue, hence the 1%. every link to that image was to some imageshack link or something.

I could be mistaken, so many things were thrown around, but I coulda swore I saw the same thing on their site.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
How is that bad? Its basically like giving soemone you all family even ont he other side of the world a demo of the game which would be better than an actual demo.. where is the problem with this, its an awesome idea?

Your actual family who is physically able to access your xbox could play the full game. So its the same as now execpt you can't give friends or family a 45 min blat on a game they are curious about from their own homes.

Cause on PS3 right now with PSN+ I have full game trial. I can download the game, play it for like an hour and buy it if I like it. It is NOT hidden behind marketing BS trying to sell it as a feature to sharre gamesn
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
I could be mistaken, so many things were thrown around, but I coulda swore I saw the same thing on their site.

it was definitely NOT on their policy page with all of the other bullet points. i'm 100% about that. so if it was on another page then i didn't see it.

and that image looked totally unprofessional in general to me, nothing was even aligned.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Actually I didn't know that, but I guess I should have.

It's overlooked all the time. When a retailer puts a game on the shelf they buy it from the publisher. Then they put it on their shelf at a higher price than what they paid for it, hoping to make a profit on the title. The margins are very small, which is why companies like gamestop push used games so heavily. They make tons of profit on used games.
 

sze5003

Lifer
Aug 18, 2012
14,297
672
126
I could see now if they had stuck to the original plan. At least one guy would have sued MS because he bought a game and he could only share it for 30 min. Hell there was a dude who sued a store because the store no longer wanted to sell an item and instead gave the guy a refund.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
If they would have mentioned the time limit when they announced everything else, it would have been like a Michael Bay movie with the amount of explosions going on. We thought it was already at Bay levels, but no, we were wrong, THIS would have brought it to Bay levels lol.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
How is that bad? Its basically like giving soemone you all family even ont he other side of the world a demo of the game which would be better than an actual demo.. where is the problem with this, its an awesome idea?

Your actual family who is physically able to access your xbox could play the full game. So its the same as now execpt you can't give friends or family a 45 min blat on a game they are curious about from their own homes.

No, it's a stupid idea. If companies want to release time limited demos, they can do that right now. It's a bullshit idea.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
No, it's a stupid idea. If companies want to release time limited demos, they can do that right now. It's a bullshit idea.

Sony does this 1 hour demo thing for PS+. I do like it, got to play a few games I was curious to try but didn't grab me to make a purchase. One of them had a demo and the demo left a worse impression than the 1 hour trial did lol.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
MS was using double speak; your family can "check out" your games. We thought it meant like a library, what MS actually meant was "hey, check out this game."

I'm pretty sure the Jimmy Fallon quip was the final straw.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
It's funny, because when you go back and watch some the interviews when they are asked about the family plan, knowing what we know now, you can read between the lines and see how they are very specific not to mention stuff that could give it away. Also no interviewers asked so they can play the entire game/time/anything like that because everyone assumed the same thing. A lot of us thought it was too good to be true and figured there was a catch, I was waiting for them to outline it and see what came after that oh so common * we see now after stuff. The devil is in the details. But this is even worse than I think most people that were iffy about it were expecting.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
MS was using double speak; your family can "check out" your games. We thought it meant like a library, what MS actually meant was "hey, check out this game."

I'm pretty sure the Jimmy Fallon quip was the final straw.

Fallon wins for gamers! Thank god.

This really proves that the stupid complaining about the family plan going away was based purely on BS. Hell I called it myself in this very forum I believe.

Ah well, this is a great turn of events. This is great for Xbox fans, and as much as they hate to admit it, this is great for Microsoft as well.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
As I saw pointed out elsewhere, the information was in front of us, we just didn't put it together. At one point a statement by an MS employee indicated that if you went to a friend's house, you could log in with your account and play the game just as if you were at home. But that after you left your friend's house, they could only play for an hour.

That's pretty much exactly what this "family sharing" revelation sounds like.

The fanboys that were saying they could share their game collections didn't stop to think that sharing your entire library of games with 10 people was never actually going to happen.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
you can still play games off the hard drive, just download them.

you can play your games on any xbox any time as long as you are on your account and are digital downloads.

instead of selling digital versions of a game, to specific retailers that participate and set the programs, we can now sell our disc based games, to anyone, and also rent them.

family sharing is the only thing that is gone.

And good riddance! Now I can look forward to playing Forza without feeling like crap for supporting horrible policies
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
As I saw pointed out elsewhere, the information was in front of us, we just didn't put it together. At one point a statement by an MS employee indicated that if you went to a friend's house, you could log in with your account and play the game just as if you were at home. But that after you left your friend's house, they could only play for an hour.

That's pretty much exactly what this "family sharing" revelation sounds like.

The fanboys that were saying they could share their game collections didn't stop to think that sharing your entire library of games with 10 people was never actually going to happen.

Yeah... I told this guy who claims he's not a fanboy the news from the MS employee and he pretty much said he didn't believe it. He also didn't believe me when I told him a lot of XBL is P2P hosting. He pretty much refused that even one game was hosted P2P, and that's why you pay for XBL. Living in serious denial.
 
Oct 19, 2000
17,860
4
81
Yeah... I told this guy who claims he's not a fanboy the news from the MS employee and he pretty much said he didn't believe it. He also didn't believe me when I told him a lot of XBL is P2P hosting. He pretty much refused that even one game was hosted P2P, and that's why you pay for XBL. Living in serious denial.

Ignorance is bliss, leave him be.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
FYI, it doesn't look like AwesomeCloud is going to be used for anything besides game saves and dedicated servers any time soon
That's not a surprise. Duh, the most obvious applications will be the first applications.

The question devs need to start asking themselves is how the cloud can enable new gameplay experiences. That's difficult to do without more information on how exactly the cloud can be utilized, how much CPU time and storage will be available, whether servers can be persistent (and for how long), and so on.

I mean, here would be my pitch: complex simulated persistent worlds. No graphics processing needed, and real-time isn't necessary for 99% of it (if you're smart about it). Players can drop in and out, and they'll see the effects that other players input to the simulation. Kind of like a pseudo-MMORPG that let you get more control on the game world and economics (which is something MMORPGs generally lack, IMHO).
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Oh, and this reminds me: I was having a conversation with a local GameStop manager (I know... I had some time to kill), and we were talking about the second screen support on the PS4 and XOne.

I theorized that second screen support would be most useful and popular when:
1. Oriented towards a secondary player who was a casual or non-gamer.
2. Had a different experience than the primary player that would directly and immediately benefit them
3. Immediate drop-in and drop-out so that the secondary player was not chained to the primary player
4. Not necessary to core gameplay, yet valuable enough for the primary player to promote it
5. Needs to actually be fun for the second player (ie, a good game in and of itself)

Funny as it is, Puzzle Pirates is the model I'm thinking of. You've got these little mini-games, and it's basically drop-in, do some stuff for ten minutes, and then you're free to either play more or not. But to make this work right, you'd really have to have it in mind from the design phase, and not just shoe-horn it in.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Oh, and this reminds me: I was having a conversation with a local GameStop manager (I know... I had some time to kill), and we were talking about the second screen support on the PS4 and XOne.

I theorized that second screen support would be most useful and popular when:
1. Oriented towards a secondary player who was a casual or non-gamer.
2. Had a different experience than the primary player that would directly and immediately benefit them
3. Immediate drop-in and drop-out so that the secondary player was not chained to the primary player
4. Not necessary to core gameplay, yet valuable enough for the primary player to promote it
5. Needs to actually be fun for the second player (ie, a good game in and of itself)

Funny as it is, Puzzle Pirates is the model I'm thinking of. You've got these little mini-games, and it's basically drop-in, do some stuff for ten minutes, and then you're free to either play more or not. But to make this work right, you'd really have to have it in mind from the design phase, and not just shoe-horn it in.

The Division showed off something very similar. However, they didn't show the actual tablet screen, just the tablet player. He dropped in, helped his group, and dropped out. BF4's commander mode on tablets seems like it could be a great feature for tablet players, but as with BF2's commander, if they are terrible you will have a bad time. =(
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I can't read the link at work, but from what the developers have been saying it seems that it really is a good fighting game. It has the campy, goofy stuff of a KI game; it has the cool combos; and it has a skill gap that is easily hidden. Casuals and mashers can score huge combos and do flashy moves, while people actually skilled can do combos optimized for damage. And the neutral game Max talked about sounds amazing, because he was right about KI being terrible at it in the past.

He didn't talk about how strict the inputs were, but I hope they don't include short cuts and keep it Third Strike style.


Between KI and the new Guilty Gear, the FCG should be happy for awhile.
 

QuikWgn

Senior member
Mar 10, 2004
647
0
0
forums.nasioc.com
I think they were were looking at Azure/Cloud support to be a further integration with other games similar to how they were implementing it with Forza5. That your 'drivatar' would be uploaded to the cloud and would be used as an online competitor instead of a programmed AI. What if you COD profile would continue to play deathmatch while you were not online? Something along the lines of your virtual self maintaining a similar k/d ratio etc? Or that you could set a farm or craft task that took say 12 hours and it would continue on after you shut off the game? I see this a little in State of Decay on the 360 in that your tired/hurt players heal and day/night cycles continue while you have the game turned off/not logged in.
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
I can't read the link at work, but from what the developers have been saying it seems that it really is a good fighting game. It has the campy, goofy stuff of a KI game; it has the cool combos; and it has a skill gap that is easily hidden. Casuals and mashers can score huge combos and do flashy moves, while people actually skilled can do combos optimized for damage. And the neutral game Max talked about sounds amazing, because he was right about KI being terrible at it in the past.

He didn't talk about how strict the inputs were, but I hope they don't include short cuts and keep it Third Strike style.


Between KI and the new Guilty Gear, the FCG should be happy for awhile.

ki has not aged well at all heh. like i love it to death and love it for what it was, but just playing my arcade cab a couple times this past week it is just a very basic game like he was saying with some stupid decisions.

i was playing single player the other day and when you get further in the game, the cpu does combo breakers so easily. i was noticing that i'd land like 4-5 hits then get combo broken, but i would have more health gone than my opponent, and it would be like 1/3 of my health. the damage was ridiculous with breakers in the game lol. i didn't remember that. like i literally died the first round because i had 3 combos broken.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I think they were were looking at Azure/Cloud support to be a further integration with other games similar to how they were implementing it with Forza5. That your 'drivatar' would be uploaded to the cloud and would be used as an online competitor instead of a programmed AI. What if you COD profile would continue to play deathmatch while you were not online? Something along the lines of your virtual self maintaining a similar k/d ratio etc? Or that you could set a farm or craft task that took say 12 hours and it would continue on after you shut off the game? I see this a little in State of Decay on the 360 in that your tired/hurt players heal and day/night cycles continue while you have the game turned off/not logged in.

That is just so stupid though. When CoD4 came out, the leveling system was revolutionary. Normally that mechanic was only present in RPGs. It was fun leveling up your guns to unlock new attachments, leveling up your character to get access to new weapons and equipment, etc. But it completely defeats the purpose if there is now a system that will grind for you while you are gone. Why even bother playing the game at that point? Isn't gaming supposed to be about playing a game?
 
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